Commit Graph

20517 Commits

Author SHA1 Message Date
c1a477b497 Cleanup: use C++ comments or 'if 0' for commented code 2021-08-03 15:27:20 +10:00
1973fd89df Fix crash adding custom normals
Caused by error converting this file to C++
eccdced972.
2021-08-03 15:01:39 +10:00
efd7c95bb2 Cleanup: Remove duplicate special case check 2021-08-02 15:45:25 -04:00
a4813379f9 Fix T90042: Spline tangent calculation assert with coincident points 2021-08-02 15:43:37 -04:00
4f6f445120 Cleanup: Make spline settings copy function public
It will be useful in the spline type conversion node. Theoretically it
could become protected again if that conversion moves out of a node,
which might be a nice improvement after an initial version.
2021-08-02 14:21:19 -04:00
8b93265c19 Mesh: Tag normals dirty instead of calculating
Because mesh vertex and face normals are just derived data, they can
be calculated lazily instead of eagerly. Often normal calculation is
a relatively expensive task, and the calculation is often redundant
if the mesh is deformed afterwards anyway.

Instead, normals should be calculated only when they are needed. This
commit moves in that direction by adding a new function to tag a mesh's
normals dirty and replacing normal calculation with it in some places.

Differential Revision: https://developer.blender.org/D12107
2021-08-02 13:47:32 -04:00
67d56eb71e Cleanup: Remove unused/unecessary OpenVDB C API
This commit uses OpenVDB more directly for the voxel remesher, without
the extra indirection of copying to a Blender API. This makes the code
simpler, shorter, and easier to understand (though I didn't observe any
performance improvement).

This also removes the rest of the unused and undocumented OpenVDB C API,
which was written when Blender's code didn't really use C++, and doesn't
serve a purpose anymore. Those features will be implemented as nodes in
the future anyway (see D12100).

Differential Revision: https://developer.blender.org/D12097
2021-08-02 12:26:28 -04:00
aa60416361 Revert "Asset Catalogs: loading a catalog definition file"
This reverts commit 1f0d6f7635 and the
cleanup 06cb48e1b2. Committed too early on
Monday morning, still has issues that should be resolved first.
2021-08-02 12:07:55 +02:00
06cb48e1b2 Cleanup: Asset catalogs, C++ to C-style comments
No functional changes.
2021-08-02 11:15:50 +02:00
1f0d6f7635 Asset Catalogs: loading a catalog definition file
Initial, limited implementation of loading a single asset catalog
definition file. These files are structured as follows:

  CATALOG_ID virtual/path/of/catalog
  SUBCATALOG_ID virtual/path/of/catalog/child
  SOMETHING_ELSE some/unrelated/hierarchy

These virtual paths will be used to show the catalog in a tree
structure; the tree structure itself is not part of this commit. Each
asset will have one catalog ID that determines where in that tree the
asset shows up.

Currently only a single catalog definition file can be read; merging
data from multiple such files, and writing them out again after changes
are made, is for future commits.

This commit only contains the code to load a single file, and unittests
to check that this actually works. No UI, no user-facing functionality
yet.
2021-08-02 11:08:02 +02:00
de91cdd930 Cleanup: separate base and geometry nodes specific socket cpp type
This simplifies changing how geometry nodes handles different socket types
without affecting other systems.
2021-08-02 10:34:50 +02:00
1cf45fe10f Cleanup: spelling 2021-08-02 15:22:54 +10:00
17243337d7 Cleanup: Remove unecessary helper function
Retrieving a mesh's looptris now take's a const mesh after
rB5f8969bb4b4, which removes the need for this function.
Since it's only two lines, avoiding the use of a separate function
in this case is simpler.
2021-07-31 14:26:01 -04:00
2f63303e25 Cleanup: Use const mesh arguments
These functions do not change their source or input mesh,  so it can
be passed with const, which means in one case that a function doesn't
have to be responsible for freeing its argument mesh, which is a clearly
better separation of concerns.
2021-07-30 23:26:35 -04:00
8063f10166 Cleanup: Remove unused includes 2021-07-30 22:28:25 -04:00
37e2fec090 Cleanup: Voxel remesh function naming
- Remove BKE prefix for static functions
- Make specific intermediate functions static
- Avoid unecessary "_to_mesh_nomain" suffix
2021-07-30 22:18:44 -04:00
524908146c Cleanup: Reorder functions
The Quadriflow remeshing was in the middle of the voxel remesh code.
2021-07-30 21:51:47 -04:00
e9dc6a0e09 UI: Show a notification when saving preferences
So far the only way to know if they were saved properly was
to check the terminal.

Also notify when preferences fail to save.
2021-07-31 03:15:10 +02:00
35894dc700 Cleanup: Simplify logic, follow style guide for integer types
- Use `int` instead of `unsigned int` for mesh indices
- Use C++ types (Array, float3, IndexRange)
- Use range based for loops
2021-07-30 15:08:43 -04:00
54bd5efa68 Fix build error in debug builds and uninitialized structs
This BMesh iterator hadn't been used in C++ code yet, and needed
a macro for a proper cast. The parameter structs need to be initialized
when declared without designated initializers.
2021-07-30 14:28:55 -04:00
a9ea310d30 Cleanup: Move remesh files to C++
This will be helpful for some cleanups I'd like to do, including
removing the unecessary C API for OpenVDB and unifying some
attribute transfer code.
2021-07-30 13:15:01 -04:00
c8b7745172 Cleanup: headers, use 'pragma once', remove argument to '\file' 2021-07-30 22:29:30 +10:00
b98735ec29 Kernel: include header file in BKE_appdir.h defining size_t
In `BKE_appdir.h`, include `<stddef.h>` as that defines `size_t`. This
follows the "include what you use" principle, and makes it possible to
use `BKE_appdir.h` without having to bother with its dependencies.

No functional changes.
2021-07-30 13:16:14 +02:00
93eb460dd0 Cleanup: clang-format (re-run after v12 version bump) 2021-07-30 16:19:19 +10:00
0b0c2901f6 Render: remove unused Blender Internal view layer settings
These should have been removed earlier but were forgotten.
2021-07-29 17:59:03 +02:00
646f7ef73c Render: disable Z pass by default, leave only Combined
It was somewhat arbitrary to have this one pass enabled that adds a bit of
additional memory and render time overhead, even though it's not necessarily
more important than others.
2021-07-29 17:59:03 +02:00
0491052a96 VSE: Change grid line drawing
Add overlay option to disable grid drawing.
Reuse drawing code from other editors (timeline editor)
Add argument `display_minor_lines` to function
`UI_view2d_draw_lines_x__discrete_frames_or_seconds`
This way minor line drawing can be disabled and so it doesn't cause
too much visual noise. Also spacing seems to be too fine, so VSE uses 3x
what is defined in preferences.

Reviewed By: fsiddi, Severin

Differential Revision: https://developer.blender.org/D11790
2021-07-29 11:38:43 +02:00
5c9979ff03 VSE: don't snap by default
Snapping by default goes against convention, so this setting was
re-evaluated. Also snapping by default can conflict with new image
transform system, see T90156

There wasn't consensus, so disable snapping by default to follow
established convention.

ref T89665

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D12054
2021-07-29 11:38:43 +02:00
0358951b9e Cleanup: spelling 2021-07-29 10:52:08 +10:00
3db37075f6 Remove the code in BKE_collection_move to preserve LayerCollection flags.
This code was actually buggy (forcefully re-enabling excluded layers in some
cases).

Further more, it should not be needed now that layerCollection resync code
reuses as much as possible existing layers instead of deleting and
re-creating them all the time.

Differential Revision: https://developer.blender.org/D12016
2021-07-28 15:51:06 +02:00
b18d0244fc LayerCollection: Refactor of resync-with-Collection-hierarchy process.
The goal of this refactor is to improve resync of LayerCollections
hierarchy to match again Collection one.

Current code would destroy and re-create valid layers whenever a parent
collection would be removed, which leads to losing way too often
layer-related settings when editing collection hierarchies.

While this could be partially addressed from operators side, there was
no way to fix those issues from lower level, more generic ID management
code like ID remapping or library override resync processes.

The new code builds a shallow wrapper around existing (aka old) layers
hierarchy, does a set of checks to define the status of all existing
layers, and try to find the closest matching unused layer in cases where
layers and collections hierarchies do not match anymore.

The intent is to both re-use as much as possible existing layers, and
to pick the 'best' possible layer to re-use, following those heuristics:
 * Prefer layers children of current one first (in old hierarchy), and only
   use those from other higher-level hierarchies if no (grand-)child is found.
 * Prefer to use closest layers available in the old hierarchy.

NOTE: The new code is about 12%-15% slower than the previous one, which is
expected given the increased complexity. Note that this would not be an
issue in practice if this code was not called way too often (needs to
be converted to lazy update instead, which is a long known TODO).

NOTE: The LayerCollectionResync code uses its own built-in version of
FIFO queue, as performances in this code is currently a critical point
(it can get called tens of thousands of times during a single (heavy)
ID management operation currently, in a production file e.g.).

Differential Revision: https://developer.blender.org/D12016
2021-07-28 15:51:06 +02:00
Wannes Malfait
31fcb934a4 Fix T89415: update multi input indices after deleting a node
When deleting a node, links attached to that node are deleted, but if one
of those links was connected to a multi input socket, the indices of the
other links connected to it were not updated. This adds updates both in
the case of a normal delete as well as after a delete with reconnect.

Differential Revision: https://developer.blender.org/D11716
2021-07-28 15:43:24 +02:00
dfc597202f Fix T90154, T90213: curve issues since recent cleanup commit
Caused by {rB8cbff7093d65}.

Since above commit only one modifier would get calculated and the
displaylist boundingbox was calculated wrong.

Maniphest Tasks: T90154

Differential Revision: https://developer.blender.org/D12037
2021-07-28 14:59:50 +02:00
544ddcdaac Fix (studio-reported) liboverride resync crash after recent changes.
Recent own rBabf3ce811f6e prevented any LayerCollection update during
the whole liboverride resync process, for both performances and feature
reasons.

However that means that the various runtime caches like the Base GHash
are not cleared anymore during ID remapping process, so we need to call
`BKE_main_collection_sync_remap` instead of `BKE_main_collection_sync`
when we finally are ready for this update.

Reported by @eyecandy (Andy Goralczyk) from Blender studio, thanks!
2021-07-28 12:33:16 +02:00
f4abd3cfc4 Fix LibOverride crashing in some cases where reference linked data gets MIA.
When the root of an override hierarchy disapears, there is no way to do
a proper resync, just abort.

Reported by studio, thx.
2021-07-27 17:41:15 +02:00
db4fe8e322 BlenRead: Add GHash-based search for already read linked IDs.
Ths commit adds a new `IDNameLibMap` to `Main`, used during file reading
to quickly find already read linked IDs.

Without that, search would use string-based search over list of linked
data, which becomes extremely slow and inneficient in cases where a lot
of IDs are linked from a same library. See also {T89194}.

Extrem-usecase reported in T89194 is now about 4 times faster in linked
data reading (about 2 times faster for the whole .blend file loading).

More normal cases (like Sprites studio production files) have barely
measurable speed improvements, a few percents at best.

NOTE: `main_idmap` API was extended to support insertion and removal of
IDs from the mapping, avoids having to re-create the whole thing several
time during libraries expansion in readcode.

Differential Revision: https://developer.blender.org/D11757
2021-07-27 14:53:49 +02:00
b331acf477 Cleanup: comment spelling & punctuation 2021-07-27 18:06:29 +10:00
abf3ce811f LayerCollections: Add a way to prevent their resync with Collection hierarchy.
This is an easy & safe, yet not-so-nice way to address the
LayerCollections vs. Collections hierarchy resync problem.

Currently this resync is enforced everytime something changes in the
Collections hierarchy, which is extremely inneficient, and can even
produce 'loss' of LayerCollection data during complex Collection
processes.

Current example is during Library Overrides resync process. New code:
 * Makes resync significantly faster (between 10 and 15%).
 * Fixes 'disappearing' layer collections settings on sub-collections'
   layers.

NOTE: This is not a proper fix for the underlying issue. However,
implementing and testing the 'lazy update' solution as proposed by
{T73411} requires a significant amount of time (especially in testing
and tracking all places where code would need to ensure LayerCollections
are up-to-date), which is not possible currently.

Differential Revision: https://developer.blender.org/D11889
2021-07-26 17:36:46 +02:00
231b313c55 Mantaflow: Remove Noise Type Option
Mantflow only supports wavelet noise, thus the parameter with only one option is no longer useful.

Differential Revision: https://developer.blender.org/D6770
2021-07-26 10:59:49 -04:00
0aad8100ae Fix T89391, etc. Boolean bugs when objects have negative scale.
The old modifier code, now just used for Fast, has code in it to
flip faces of arguments when their tranform's negativity differs
from the main object's transform's negativity.
I had neglected to put that logic in when I made the change that
skipped the round trip through BMesh.
Fixing this means that the results are more what the user expects
when some or all operands have negative scales.
2021-07-25 13:29:45 -04:00
eb43477851 Fix T89393: crash when selecting edges when geometry nodes has "on cage" turned on
The core problem is that the geometry nodes modifier sometimes support
"mapping" (i.e. it remembers which new vertices correspond to edit mode
vertices) and sometimes it does not, depending on what the nodes are doing.
Also see rB07ce9910f7cc.

The solution here is that the fallback case in `BKE_mesh_foreach_mapped_edge`
does not call the callback with "invalid" indices.

Differential Revision: https://developer.blender.org/D12007
2021-07-23 16:15:18 +02:00
ced94bc11c Cleanup: code comments punctuation / spacing 2021-07-23 17:03:51 +10:00
4ba06ad0a8 Edit Mesh: multi-thread auto-smooth & custom normal calculations
Supported multi-threading for bm_mesh_loops_calc_normals.

This is done by operating on vertex-loops instead of face-loops.

Single threaded operation still loops over faces since iterating
over vertices adds some overhead in the case of custom-normals
as the order used for accessing loops must be the same as iterating
of a faces loops.

From isolated timing tests of bm_mesh_loops_calc_normals on high
poly models, this gives between 3.5x to 10x speedup,
with larger gains for meshes with custom-normals.

NOTE: this is part one of two patches for multi-threaded auto-smooth,
tagging edges as sharp is still single threaded.

Reviewed By: mont29

Ref D11928
2021-07-23 12:54:17 +10:00
f76dfe8fb4 Cleanup: Add function to check a curve's spline types
The need for this has come up a few times.
2021-07-22 17:20:04 -04:00
524d172742 Fix: "Bake" automatically calculated handles in set handle node
Because these handles are calculated lazily, we need to make sure they
are calculated before switching to a manually positioned mode.
I doubt it would ever be necessary, but theoretically this could happen
on a per-point level, to avoid calculating handles not in the selection.
2021-07-22 17:11:26 -04:00
97712b018d Fix T90026: attributes added in editmode are lost on modeswitch
When exiting editmode, customdata [and thus attributes] are copied from
**BMesh** to **Mesh** (in `BM_mesh_bm_to_me`).
When adding attributes, these were always added via
`CustomData_add_layer_named` only.
Instead (if we are in mesh editmode), we need to go through
`BM_data_layer_add_named` to properly update the **BMesh** (see
`update_data_blocks`) so we have stuff available to copy back to
**Mesh** when exiting editmode.
Same is done for removing (also going through BMesh).

This is now done, DomainInfo is updated to point to BMesh (instead of
Mesh) customdata when in editmode.

Maniphest Tasks: T90026

Differential Revision: https://developer.blender.org/D11998
2021-07-22 17:57:46 +02:00
Johnny Matthews
0e8d1c6bcf Geometry Nodes: Set Bezier Handle Type Node
This node takes a curve and a point selection and allows you to set the
specified (or all) points left/right or both handles to a given type.

Differential Revision: https://developer.blender.org/D11992
2021-07-22 10:55:50 -04:00
8d5b9478a2 Bump subversion to avoid infinite enabling pose_library add-on
Bump Blender's sub-version to make sure the pose_library add-on isn't
auto-enabled on every run of Blender.
2021-07-22 09:51:52 +02:00
8de2b6a020 Assets: Rename workspace active asset library DNA variable
This new variable was introduced with 7898089de3. We don't usually use
an `active` prefix variable. Plus, this makes the name match the one of
the Asset Browser active library variable, so we can use the
`rna_def_asset_library_reference_common()` helper for both.

This will cause Asset Views to open with the default "Current File"
Asset Library. We could avoid that, but it's a minor issue really.
2021-07-21 19:35:39 +02:00
581a6da804 Fix incorrect use of BLI_assert with error strings
Some asserts were never raised because of invalid checks.
2021-07-22 00:47:29 +10:00