Commit Graph

95161 Commits

Author SHA1 Message Date
20dc839319 Fix T101262: Crash in spreadsheet selection filter with empty domain
The BMesh selection virtual array was empty. There are a few different
places we could add an "empty" check here, but at the top of the
function is the simplest for now.
2022-09-21 17:34:30 -05:00
77dcfac8a3 Fix: Use correct node group for add node search
Similar to e5a7470638, the tree currently being edited should be
used for polling and other tests, rather than the node tree at the root
of the node editor's path.
2022-09-21 17:12:53 -05:00
3676d6b88d Cleanup: Use const arguments for node group poll function
Also make the disabled hint argument optional.
2022-09-21 17:12:53 -05:00
f42569bb71 Fix EEVEE: Screen Space Refraction Artefacts caused by viewport aspect ratio
This was caused by the vertical/horizontal clasification being done in
NDC space which wasn't respecting the Aspect ratio.

Multiplying the test vector by the target size fixes the issue.
2022-09-21 21:48:23 +02:00
91dd29fd45 Attributes: Allow calling "finish" on empty accessors
This removes some boilerplate when creating many optional attributes.
2022-09-21 13:17:05 -05:00
600c069e0e Attributes: Correct implementation of typed "write_only" method
The typed "lookup_or_add_for_write_only" function is meant to do the
same thing as the non-typed version of the function. Instead, it still
initialized values of new attribute arrays, which isn't meant to happen.

Missed in 4c91c24bc7.

I also had to correct one place that used the "write_only"
function but didn't intialize all values.
2022-09-21 13:10:03 -05:00
a82e52102b Mesh: Avoid uninitialized values when converting BMesh to Mesh
I didn't observe this issue in practice, but since the write_only
version of the attribute API isn't meant to initialize trivial types,
theoretically this could be a problem if the attribute is created
halfway through converting the BMesh to a Mesh.
2022-09-21 12:06:53 -05:00
c1f622e63e Cleanup: Miscellaneous cleanup in distribute points in volume node
- Fix unused variable warning
- Change whitespace
- Use standard variable names
- Use standard method to remove non-pointcloud components
2022-09-21 11:24:37 -05:00
a2966f6477 Fix race condition in memory freeing in edit mesh wrapper to mesh
The BM_mesh_bm_to_me_for_eval() cal be called on the same BMesh
from multiple threads. This adds a restriction that this function
should not modify the BMesh. This started to be violated quite
madly during the generic attributes changes.

This change makes it so that the BMesh is not modified.
The code looks less functional-like, but it solves the threading
conflict.

Ideally the BMesh will be const in the function but doing it now
is a bit tricky due to the other APIs.

The repro case for the crash is a bit tricky to reproduce from
scratch. For those who has access to the Heis production repo
/pro/lib/char/pack_bot/pack_bot.blend file can be used. Simply
add loop to "GEO-leg.R" object and use bevel operator on the
new loop.

There is still some write of the element indices happening in
this function. In theory those could be removed (together with
the dirty index tag clear) but it leads to obscure crashes in
area far away from this one. I've left it unchanged for now as
on 64bit platforms those assignments should not be causing real
issues.

Differential Revision: https://developer.blender.org/D16023
2022-09-21 17:36:42 +02:00
8bffadcdc4 Refactor: Simplify transfer of tags in the depsgraph builder
Base it in an existing building blocks rather than having dedicated
structure for it.

No functional changes is expected, just preparing to make the code
more reusable.
2022-09-21 16:48:48 +02:00
cd3a19f20c Fix inconsistent node name handling in dependency graph
The ID nodes will use the provided component name to maintain
the map-based storage, while the component node itself could
override the empty name with a type name.

This lead to situations when it is not possible to lookup
the operation from its owner parameters.
2022-09-21 16:48:48 +02:00
0ca9b637c5 Refactor: More const-correctness in node builder
Make it so find type of methods receive const pointers and do not
modify graph topology.

The latter was violated in the find_operation() which could have
created an empty component. This is not intended behavior.

No functional changes is expected.
2022-09-21 16:48:48 +02:00
f948ffaa9f Refactor: Move depsgraph node keys to own file
They are not specific to the relations builder and could be
used outside of it.
2022-09-21 16:48:48 +02:00
78b7a1c3a8 PyAPI: disable IMB color management methods for stand-alone mathutils
Allow building a standalone mathutils without including imbuf.
2022-09-21 23:53:38 +10:00
1b95784aad Fix compile error on (designated initializers in C++) 2022-09-21 14:36:55 +02:00
efa6525bf1 Cleanup: Move file browser history handing to own file
Was placed in filelist.cc, which didn't make much sense since they deal
with quite different things.
2022-09-21 14:32:08 +02:00
cd84d3f3da Refactor: Move file browser filelist.c to C++
I'm adding some asset APIs/types in C++ that the file-listing code would
use. I prefer porting this code to C++ over adding a C-API for the asset
code.

Includes some minor cleanups that shouldn't change behavior, like using
`MEM_new()`/`MEM_cnew()`, C++ style C-library includes,
`LISTBASE_FOREACH()`, removing unnecessary typedefs, etc.
2022-09-21 12:39:26 +02:00
78bfaf1a4f File Browser: Manual auto-increase name support for output filepaths
This functionality was present until Blender 2.80.  Basically it adds back the
"+" and "-" buttons in the file browser when it stores an output filepath.

This is useful for someone rendering multiple versions of an animation (or a
composition) to compare.

At the moment this is used for the render output, and the File Output node in
the compositor.

Differential Revision: https://developer.blender.org/D15968
2022-09-21 11:06:44 +02:00
15593299f3 Revert "Cleanup: Fix warning unused variable 'mode' when doing make lite"
Sorry, this was working before I rebased. I believe the warning was
fixed and the rebase still applied.

The commit as it was introduced building problems

This reverts commit ae21319d7f.
2022-09-21 11:05:35 +02:00
ae21319d7f Cleanup: Fix warning unused variable 'mode' when doing make lite 2022-09-21 10:57:11 +02:00
bc88f2006d Cleanup: remove vector adaptor data structure
This was used in early node based particle system development
but is not used anymore. The code also didn't match the standards
of other data structures in blenlib.
2022-09-21 10:39:07 +02:00
ea79dab062 Docs: add notes about wmWindow.eventstate & modifier key checks
There were undocumented limitations in the current modifier handling
that came to my attention while investigating related issues.
2022-09-21 16:46:41 +10:00
5517c848bd Cleanup: spelling in comments 2022-09-21 12:00:01 +10:00
e9bdf8ebc3 Cleanup: unused variable warning 2022-09-21 11:55:56 +10:00
6f15141f27 Fix T101188: Fluid modifier doesn't work
05952aa94d modified this area incorrectly, transforming
vertices outside of the mesh. That would have been fine, but the mesh
is used to retrieve the bounding box. Instead just avoid duplicating the
positions and normals completely, and avoid using referenced layers
just to be extra safe.
2022-09-20 18:38:20 -05:00
cbbed90486 Cleanup: Remove BKE_ prefix for local functions 2022-09-20 18:38:20 -05:00
1df58ec540 Fix T101220: UV proportional editing not working correctly with UV Sync Selection
Regression introduced in rb2ba1cf4b40fc.

The `MLOOPUV_VERTSEL` flag only indicates UV selection without sync.
2022-09-20 17:29:44 -03:00
90999a0694 Fix T101208: Missing original index handling in extrude node
The extrude node must set the original indices for new faces to "None"
in edge mode as well. Same for new edges in vertex mode.
2022-09-20 14:36:20 -05:00
01ed08690a Fix: BMesh to Mesh conversion does not create all necessary layers
Even meshes without any faces must have MPoly and MLoop layers, etc.
This caused a crash in the extrude node when the edit mesh had no faces
(see T101208). Issue with f94130c94b.
2022-09-20 14:34:12 -05:00
ed6c8d82b8 Fix T101196: constraint plane failing in side orthographic views
Caused due to an inaccuracy when the values of `in` and `out` are too
close.

The solution is to project the value of `in` directly onto the plane.
2022-09-20 14:29:37 -03:00
1b4cf3af4b Cleanup: Improve consistency when nodes run without OpenVDB
Use a consistent order of expressions and formatting.
Also use consistent error message text.
2022-09-20 12:27:36 -05:00
32b766223a Sculpt: Fix T100479: Boundary expand crash
Face sets were not being initialized.  I had also
forgotten to remove a dead struct member from
SculptBoundary which was being accessed.
2022-09-20 10:03:28 -07:00
bf14757709 Sculpt: Fix memory corruption with reading masks from PBVH_BMESH
Feeding -1 to BM_ELEM_CD_GET_VOID_P will not return NULL.
2022-09-20 10:03:27 -07:00
5c33704ffa GPencil: Add offset parameter to reproject operator Redo Panel
Now it's possible to set an offset in the surface reprojection.
Before, this was only possible while drawing, but not in the
reproject operator.

Differential Revision: https://developer.blender.org/D15610
2022-09-20 17:32:09 +02:00
afe91903af Cleanup: Strict compiler warning
Resolves -Wunneeded-internal-declaration warning generated by Clang.
2022-09-20 15:39:29 +02:00
RedMser
3132d2751e Animation: Fix operator properties for redo panel
After the redo panel is added to animation editors in D14960, many
operators have now been adjusted to appear and function correctly.

A full list of changes is tracked in T98195.

This patch only includes actual usability fixes. It does not do any
changes for the user's convenience, like adding other helpful properties
to operators. This can be done in a follow-up patch.

Reviewed By: sybren

Maniphest Tasks: T98195

Differential Revision: https://developer.blender.org/D14977
2022-09-20 14:57:00 +02:00
RedMser
1f828a5a06 Animation: Add redo panel to Dopesheet and NLA
Add the Redo panel to the dopesheet & NLA editors. This also implicitly
adds it to the timeline editor, since it's a kind of action editor
internally.

This feature is needed for changing advanced properties of animation
operators, such as select grouped (see D14811). But it can also be
useful for existing operators, like precise keyframe position tweaking.

Changes are basically the same as in D6286 (which added the redo panel
for Graph Editor).

Some operators have internal properties that should be hidden. A full
list can be found in T98195. These will be fixed in a follow-up patch.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D14960
2022-09-20 14:37:16 +02:00
9396437417 Move workspace.c to C++
Differential Revision: https://developer.blender.org/D16020
2022-09-20 13:22:55 +02:00
2b4cb893e7 Fix T101214: hidden link can cause cycle in node tree
Links that are linked to unavailable sockets should be ignored.
2022-09-20 13:21:16 +02:00
5c81d3bd46 Geometry Nodes: improve evaluator with lazy threading
In large node setup the threading overhead was sometimes very significant.
That's especially true when most nodes do very little work.

This commit improves the scheduling by not using multi-threading in many
cases unless it's likely that it will be worth it. For more details see the comments
in `BLI_lazy_threading.hh`.

Differential Revision: https://developer.blender.org/D15976
2022-09-20 11:08:05 +02:00
7a239812ca Fix misleading operator name in the dope-sheet and action editor
The operator did not set the any extrapolation mode of the individual
keyframes, it sets it for the whole f-curve. Change the operator name to
reflect that.
2022-09-20 10:52:35 +02:00
c8a18fd239 Cleanup: add hint that typedef is used as compiler bug workaround
https://developercommunity.visualstudio.com/t/Alias-template-inside-fold-expression-fa/10040507
2022-09-20 10:42:25 +02:00
41935b9285 Cleanup: quite compiler warning
Warning: P3204.
2022-09-20 10:37:46 +02:00
22b69ed08f Fix T101001: crash setting texture node active in certain cases
Code from {rBb0cb0a785475} assumed a texture node `node->id` would
always be an image.
That is not true though:
 - could be an object (as reported here with the Point Density node)
 - could be a textblock (as in the IES Texture node)

Acting on these would crash when doing `BKE_image_signal` on them.

Now check node id is an image and do nothing otherwise.
Also check if an image is actually set in these nodes (if none is, the
Image Editor is now also untouched, previously the image in the Image
Editor was "cleared" here [set to NULL] -- which does not seems very
beneficial)

Maniphest Tasks: T101001

Differential Revision: https://developer.blender.org/D15943
2022-09-20 09:19:49 +02:00
e00f76c6a8 ViewLayer: fix missing sync in object APIs (fixes T101128, T101204)
Since D15885, most (all?) python based importers are failing with an
error like RuntimeError: Error: Object 'Cube' can't be selected
because it is not in View Layer, whenever they try to mark
just-created objects selected via obj.select_set(True). Happens at
least in FBX and (legacy) OBJ importers -- effectively they end up
creating just the first imported object before failing with this
exception.

Looks like BKE_view_layer_synced_ensure calls were missing before
BKE_view_layer_base_find in rna_object_api.c.

Reviewed By: Campbell Barton
Differential Revision: https://developer.blender.org/D16004
2022-09-20 09:45:27 +03:00
b950a8fb79 Painting: Don't calculate rake rotation when texture is not set.
Currently the rake rotation is calculated when the angle mode is set. Even when the texture isn't valid.
This change will only calculate the rake rotation when the texture is valid and the angle mode is set.
2022-09-20 08:28:35 +02:00
9c35f103c0 Cleanup: quiet warning 2022-09-20 12:53:05 +10:00
3d5e0c8b9d Cleanup: Move mesh_mapping.c to C++ 2022-09-19 18:45:11 -05:00
a24fc6bbc1 UV: extend custom grid sizes to set each axis separately
For example, allows a custom UV grid size of 4 x 12.

TODO: Fix snapping with custom UV grid sizes.

Manifest Tasks: T78391

Differential Revision: https://developer.blender.org/D16000
2022-09-20 10:00:41 +12:00
7a67d69ca4 Cleanup: spelling 2022-09-20 09:20:55 +12:00