Commit Graph

52533 Commits

Author SHA1 Message Date
c19d527ed8 Fix crash in id remapping of Graph editor.
dopsheet data pointer is not guaranteed to be set it seems...
2016-08-09 20:00:53 +02:00
02719521d2 Attempt to fix previous commit for non-c++11 builds 2016-08-09 15:47:51 +02:00
3bbf8fbaeb Fix for isfinite breaking builds when WITH_CXX11 is enabled.
This happens when cmath.h is included after math.h in cpp code.
Kudos to Sergey for pointing this out.
2016-08-09 15:34:38 +02:00
d5a0ae00d0 Fix T48916: Proxy Custom File is broken 2016-08-09 14:58:34 +02:00
1647d89cf1 Fix T49027: Sequence uses too much memory when rendering scene with lots of movie strips
Now we free sequencer cache and close all unneeded FFmpeg handles when rendering.
This is the same logic as image sequence memory freeding.
2016-08-09 14:33:00 +02:00
151390069a Bugfix. glDisable with bad enum argument in GPU_texture_unbind
Reported by @panzergame in D1414.

`glDisable` calls with bad enum argument `GL_TEXTURE_2D_MULTISAMPLE` that came from this line:
`tex->target = (n == 1) ? GL_TEXTURE_1D : (samples ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D);`

Reviewers: brecht

Reviewed By: brecht

Subscribers: AlexKowel, yurikovelenov, panzergame

Differential Revision: https://developer.blender.org/D2145
2016-08-09 12:34:52 +03:00
d1b9306cd5 Alembic: fix finding boost headers for win32 2016-08-08 16:57:04 -06:00
b745a2401b Fix ID types DAG update tagging.
The first character of the ID type was used to tag IDs for updates which
is weak since different IDs can have the same first character (for
example meshes, materials and metaballs), causing unnecessary updates of
unrelated IDs.

Now we use a unique index per ID type to tag for updates, unifying IDs
arrays indexing along the way.

Reviewers: sergey, mont29

Differential Revision: https://developer.blender.org/D2139
2016-08-08 17:51:15 +02:00
5e5d3d6391 BGE: Call DNA_sdna_current_init when launching blenderplayer.
Don't calling DNA_sdna_current_init was creating a crash because a global uninitialized
variable was used when reading blender files.
2016-08-08 15:41:19 +00:00
f1040d7d94 Disable depth buffer writes while rendering smoke in the viewport.
Depth buffer values are used by the viewport pan and zoom code to
adjust response scaling factors between mouse and viewport movement.
Letting smoke write to the buffer confuses it and causes the camera
to get stuck and move very slowly inside smoke domains, because it
thinks it is very close to an object.
2016-08-08 13:48:59 +03:00
444422120f GPencil: Cleanup - Rename function for better naming
The old function name was not clear enough
2016-08-08 11:26:28 +02:00
31c34acff0 GPencil: Move polygon to back only if something was drawn
If the user enable polygon draw and press ESC before drawing something,
the last stroke must not be moved back.
2016-08-08 11:26:28 +02:00
Julian Eisel
e635f0413d Fix local view editing broken after changing object's layer from non-local view
Wasn't copying back local view bytes to object after changing layer.

Steps to reproduce were:
* Split 3D view in default startup.blend
* Enter local view in one of the 3D views
* Move default cube to different layer *in the other 3D view* (the one that's not in local view)
* Try transforming object from 3D View that's in local view (should lag)
2016-08-07 20:58:26 +02:00
fc9747fa89 GPencil: Handle drawing on back for polygons
The polygons must move the stroke to back only when polygon is complete
2016-08-07 16:45:02 +02:00
97b0d23357 GPencil: Add option to draw new strokes on back of layer
For artist point of view is very useful to have an option to draw by
default the new strokes on back of all strokes in the layer.
2016-08-07 16:45:02 +02:00
0e25dc4acc GPencil: Fix error in arrange strokes
During code review a field was renamed, but one line was missing.
2016-08-07 16:45:02 +02:00
945b9f4c3f GPencil: Do not disable continuous drawing if click out of drawing area
Do not clear continuous drawing. This code was related to a previous
test and must be removed.
2016-08-07 16:45:02 +02:00
bc7d331767 Don't hide on/off buttons of the Softbody modifier when there's Collision.
From source code history, it seems this behavior is a relic of a very
old limitation when the same object couldn't be both a Softbody and a
Collision object. In those times if somehow both modifiers were added
to an object, Softbody auto-disabled itself and buttons were hidden.

Now however there is no problem having both modifiers on an object,
so there is no point hiding the buttons. The same exact buttons are
available on the physics tab in any case.
2016-08-07 16:45:31 +03:00
e1cdde5d14 Particles: don't output nonsense UV data for Grid distribution particles.
As reported in T48928, From Dupli UV is not supported for grid
distribution, and running the normal code as usual simply produces
nonsense data, because fuv is used to hold orco instead of
interpolation factors for uv, and num is zero.

Since support won't be added in 2.78, just stop outputting nonsense.
2016-08-07 13:48:25 +03:00
912f46d309 Fix pretty stupid mistake in last 'append fix' commit (rB50c017b6eabd). 2016-08-07 10:02:17 +02:00
566dd4e8a5 Cleanup: add missing ID types to BKE_library_idtype_can_use_idtype(). 2016-08-06 12:56:15 +02:00
b4cd289cdf Fix T49028: crash when copying a scene without grease pencil data. 2016-08-06 12:43:52 +02:00
28c3bdf50b Cleanup: better not split UI strings when possible... 2016-08-06 11:27:05 +02:00
604302a271 Cleanup some new gpencil rna functions names.
Convention for properties callback names is to prefix them with a version of the RNA struct name.
2016-08-06 11:22:34 +02:00
61050f75b1 Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.

A more in-depth documentation is to be found on the wiki, as well as a
 guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.

Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.

Reviewers: sergey, campbellbarton, mont29

Reviewed By: sergey, campbellbarton, mont29

Differential Revision: https://developer.blender.org/D2060
2016-08-06 10:58:13 +02:00
277b1d76ff Fix T26658: particles stopped or bounced by 100% permeability colliders.
There were two issues here. One is that the fix done originally for this
bug only checks for colliding with the same face as the single preceeding
hit. If the particle hits an edge or vertex of the collider, it in fact
hits two or more faces, so the loop ends up cycling between first two
of them and reaches the max collision limit.

The fix is to disable the collider for the sim step once a permeability
roll succeeds, by adding it to a skip list. Skipping just one face causes
some particles to bounce at odd angles in case of partial permeability.

The second problem was that the collider bounced back a small percentage
of particles, and the cause seemed to be that the code was set to flip
the velocity if the particle was just past the collider but still within
collision distance. Inverting both values causes a half permeable collider
to stop particles, so it seems that this if branch shouldn't bounce at all.

Test file: {F327322}

Reviewers: lukastoenne, brecht

Reviewed By: brecht

Subscribers: brecht, #physics

Maniphest Tasks: T26658

Differential Revision: https://developer.blender.org/D2120
2016-08-06 10:11:33 +03:00
Julian Eisel
b988309028 Fix wrong property type usage
Prints error on startup.
2016-08-06 06:33:28 +02:00
df7be61438 Fix T49023: Segfault when switching brushes while renaming another brush.
rna_GPencilBrush_name_set() was trying to use a mere bGPDbrush as a complete ToolSettings,
was doomed to fail...
2016-08-05 23:36:43 +02:00
3971c83c96 GPencil: Various UI name fixes
* "Flip direction" -> "Flip Direction"
* "Show drawing direction" -> "Show Directions"
* "Grease Pencil Curves" -> "Brush Curves"
  (I was considering "Brush Response Curves" instead, but that seemed like too much
   of a mouthful)
* "X" for removing a palette. The UI there was more similar to a standard datablock
  selector, so it should use the "+X" combo instead of "+-" combo for consistency.
  (Note though, presets tend to use "+-" instead - e.g. see the Render Settings)
2016-08-06 03:49:14 +12:00
83ee537398 GPencil: Added Ctrl-J hotkey for Joining strokes
(Ctrl-Shift-J is for "Join and Copy")
2016-08-06 03:49:13 +12:00
d4bdb99f26 GPencil: "Join Strokes" tool doesn't leave gaps by default now
Previously, it would insert "invisible" points after the endpoints of the strokes,
so that they wouldn't appear to be joined, but that behaviour could also get quite
confusing as you wouldn't be sure whether the strokes were really joined or not.

To keep the previous behaviour, simply enable the "Leave Gaps" option on the operator
after running it. This setting will get saved between runs of the operator.
2016-08-06 03:49:13 +12:00
50c017b6ea Fix T49022: Crash in BKE_libblock_remap_locked.
Previous check to skip non-linkable IDs resulted in not clearing those skipped ID's newid member,
wich lead to try to remap it later in code.
2016-08-05 17:09:56 +02:00
b7bf9ed2b4 Cleanup: add missing entries to library_query.c ID types switch case. 2016-08-05 16:13:11 +02:00
a2a7316d92 Fix T48366: Freestyle will unnecessary exclude some linked objects.
Group membership testing for including/excluding feature lines was not
accounting for object names possibly further qualified by library file
paths.

Also fixed a few potential (but unlikely) references of uninitialized
variables.

A big thank to Bastien Montagne for the insight on the cause of the
problem and how to fix it.
2016-08-05 22:25:16 +09:00
bed32bf004 Freestyle: minor code cleanup (whites pace). 2016-08-05 22:25:12 +09:00
a0e72a0996 Fix T49014: Append does not work in some cases.
There were actually two issues, one in recent changes and one existing... forever?

I) id_make_local() would never proceed over indirectly linked data, which is required in specific 'append' context.
II) BKE_image_copy() was not setting id->newid pointer of newly copied ID.

About II: don't really know why image copy does its own cooking instead of using generaic ID copy helpers.
Think this should be changed, but that would be after 2.78 now.
2016-08-05 14:48:22 +02:00
633e93e270 VSE sound strips: draw either the waveform or text label, not both.
Drawing both text and the wave onto a sound strip makes both hard to read,
which is a concrete issue for Hjalti at the moment. This was the simplest
fix I could think of to give him control over what he sees.
2016-08-05 09:33:04 +02:00
Julian Eisel
357480f8c3 Cleanup: Use BKE_gpencil prefix
This is a good point to change this as grease-pencil-v2 branch was just merged, so I hope merge conflicts with other branches are minimal.
2016-08-04 15:11:21 +02:00
Julian Eisel
14720e2e62 Cleanup: Use bool 2016-08-04 03:10:28 +02:00
42f6252f2d Fix T47782: popups with wrong size when switching from retina to non-retina on OS X. 2016-08-04 01:11:09 +02:00
Julian Eisel
7830ec5418 UI: Correct tooltips for properties region toggle OP
Now all consistent and using term "properties region" instead of "properties panel". Ideally we had a more generic operator for all those.

Fixes T49006.
2016-08-04 00:26:49 +02:00
eaea4ea51f Grease Pencil v2 Branch
Improve current Grease Pencil in order to get a better 2D animation tool.

More info in WIKI pages: https://wiki.blender.org/index.php/User:Antoniov

Reviewed By: Severin, aligorith, campbellbarton

Patch by @antoniov, with edits by @Severin.

Differential Revision: https://developer.blender.org/D2115
2016-08-03 23:39:36 +02:00
9d4ea84277 Fix T48164: messed up interface switching between retina and non-retina display on OS X. 2016-08-03 22:45:14 +02:00
Julian Eisel
75f37feb5c Viewport: Make lights in local view behave like BI and Cycles
Ignore that lights are not included in local view, always render them if they are on the correct layers. BI and Cycles do this as well.
2016-08-02 21:52:08 +02:00
ae9e9700c2 Fix T43782: smoke simulation problems with multiple touching colliders.
When the colliders are joined, each cell that touches them only gets
velocity contribution once. When there are multiple objects, velocities
are summed, which causes some cells to get 2x, 3x or more than the actual
object velocity.

Fix this by using the average velocity of all colliders touching a cell.

Reviewers: miikah, lukastoenne

Reviewed By: lukastoenne

Subscribers: dafassi, scorpion81, #physics

Maniphest Tasks: T43782

Differential Revision: https://developer.blender.org/D2112
2016-08-02 19:45:45 +03:00
2f5db2e45b Fix T48986: Incorrect normals or tangents when using custom split normals.
(Re)-setting custom normals could cause some unwanted splitting of some of them, leading
to slightly different tangent space. Simply enlarged slightly the threshold detecting
similar normals as identical ones for now, afarid this is the kind of issue that cannot
get a full complete solution for until we drop floats...
2016-08-02 16:08:00 +02:00
fb94f4b884 Fix T48998: 'header input' of rotation transform was clamped in [-PI, PI[ range.
Can't see any reason for this behavior (inherited from 2.4x code), so for now just removing it.
2016-08-02 12:43:03 +02:00
c6398a525d Fix T47591: Smoke keeps both .bphys and .vdb cache files
Delete old caches when changing cache type.
2016-08-02 12:20:54 +02:00
3c70c4f970 Fix T47520: Compositor Node "Filter" Outputs clear image
Make 'Laplace' filter an edge filter operation, since this what it is
typically used for, and such operation does not affect the input's alpha
channel.

Reviewers: sergey, campbellbarton

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D1817
2016-08-02 11:38:03 +02:00
Julian Eisel
de3181bc38 Fix tmp screen becoming permanent after going fullscreen
Doubt this is intentional.
2016-08-01 22:57:12 +02:00