Commit Graph

50 Commits

Author SHA1 Message Date
7e7e1018ac Added back rendered animation playback (in a sense), with a
customisable player.

You can choose a player in User Preferences -> File Paths. You can 
choose a plan custom command line, otherwise there are presets available
for the Blender 2.4 player or DJV (where it will give it the correct filename, 
fps, etc on the command line). So for example if you have a Blender 2.4 
version installed, you can enter the path to the blender 2.4 executable, 
and the playback will work just like before.

Any info on other frame players (FrameCycler? pdplayer?) and their 
command line settings could be useful for adding some more presets too, 
if anyone knows of them.

It's available in Render->Play Rendered Animation (Ctrl F11)
2009-12-11 08:05:05 +00:00
0779f2c425 Double Click event value.
Timeout between both clicks is user configurable, should be taken from the OS when possible.
2009-12-10 17:41:03 +00:00
b5740b0e77 remove ICON prefix from the enum, for python this is redundant eg.
layout.prop("setting", icon='ICON_BLAH_BLAH')

Also reverted previous commit, the cursor subtype just needed to be added to the switch statement.
2009-12-10 10:23:53 +00:00
1c9da5fe2c 2.5 User Preferences:
* Massive Code Cleanup, still not "Layout Code Guidelines" conform, but much better.

* Commented out buttons that don't work yet, like translation buttons.
* Some minor shuffling around of buttons in "System" Tab. William: Feel free to modify that, still some room for improvements. :)
2009-12-08 19:08:35 +00:00
648122b1a2 String fix and a bunch of PEP8 issues I had collected in the meanwhile. 2009-12-04 17:54:48 +00:00
4a4fff5b21 Cleanup:
* Deleted "Add" Prefix for mesh.duplicate_move in Toolbar.
* Renamed "duplicate_ipo" property to "duplicate_fcurve"
2009-11-30 18:26:53 +00:00
e7beae5670 Rename Centroid to Origin, following discussions on mailing list. 2009-11-30 14:40:45 +00:00
8b897879cd pep8 cleanup in ui and op dirs, added popup to select pattern 2009-11-28 23:37:56 +00:00
b3784c4751 * Restored the "Solid OpenGL lamps" Buttons in user Preferences. 2009-11-28 18:08:17 +00:00
49b828f7fe A few new mouse navigation config options to help transitioning users
* Dolly zoom Vertical/Horizontal switch
  Changes between using vertical or horizontal mouse movement for zooming

* Invert Zoom Direction
   Inverts the vertical or horizontal mouse movement for dolly zoom
2009-11-28 04:43:15 +00:00
6ece643979 removed mmb pan/rotate user preference - this is handled by key maps now 2009-11-24 02:07:57 +00:00
e0fc6d0c33 more ui api changes.
- remove functions such as operator_int(), operator_enum(), operator_string
  this mixed with keyword arguments in a way that made them hard to read.
  Instead, have operator() always return properties rather then needing an argument.

- rename prop_pointer() --> prop_object(), pointer is more a C thing.

- missed item_enumR(), rename to prop_enum()
2009-11-23 11:43:38 +00:00
caab05ec8c rna UI api rename...
note: this aims to follow pep8 however I chose to use 'prop/props' rather then 'property/properties' because it would make function names too long.

itemR() --> prop()
items_enumR() --> props_enum()
item_menu_enumR() --> prop_menu_enum()
item_pointerR() --> prop_pointer()
itemO() --> operator()
item_enumO() --> operator_enum()
items_enumO() --> operator_enums()
item_menu_enumO() --> operator_menu_enum()
item_booleanO() --> operator_boolean()
item_intO() --> operator_int()
item_floatO() --> operator_float()
item_stringO() --> operator_string()
itemL() --> label()
itemM() --> menu()
itemS() --> separator()

batch script used http://www.pasteall.org/9345
2009-11-23 00:27:30 +00:00
bdb8004165 use is rather then == when comparing with singletons (None/False/True), its faster and suggested by pep8 2009-11-22 17:41:35 +00:00
1295a213a4 2.5: Emulate numpad works again. 2009-11-22 16:33:47 +00:00
6073bc9bc3 pep8 cleanup & default select axis to negative (artist requst, make sense if you model the RHS and spend most time looping at the models front) 2009-11-21 00:05:43 +00:00
e61c90e416 operators were copying the properties from the rna operator into the class instance.
however this meant the invoke function could not modify properties for exec to use (unless it called exec directly after)
since the popup for eg would re-instance the python class each time.

now use the operator properties directly through rna without an automatic copy.

now an operator attribute is accessed like this...
self.path --> self.properties.path
2009-11-19 17:12:08 +00:00
040c2affa6 Revert toolbar shading commit. 2009-11-19 09:57:04 +00:00
95229aa6f5 Accidentally overrode a small change in the keymap preferences. Fixed. 2009-11-18 11:11:21 +00:00
b1a5ba6804 Changed the appearance of the toolbar buttons.
When stacked on top of each other, it looks cleaner and simpler without the gradient.
This makes it easier to scan through long lists of tools.

http://www.reynish.com/files/blender25/toolbar_buttons.png
2009-11-18 10:57:30 +00:00
7807a37b89 default name of keymap to 'keymap.py' + pedantic pep8 edits 2009-11-18 01:30:28 +00:00
98d4a56d55 Fixing keymap export:
- Didn't support new userdef keymaps (new "active" rna function to get the active version of a keymap)
- Didn't support modal keymaps (new "modal" param to add_keymap function, new "add_modal_item" function on keymaps (both functions now make sure the keymap is of the right type))
2009-11-16 20:50:02 +00:00
20043a0fc0 add hook in vertex and control point menu's, Ctrl+H
TODO's
- add for lattice
- break up add_hook
- add other hook operators
2009-11-16 13:59:27 +00:00
11cfdfa264 === Better support for user defined modal keymaps ===
Fixing/Missing RNA properties:
- "virtual" property for "ANY" modifier for keymapitem
- modal property for keymap
- Look up modal_items in usermaps too

Lazy init usermaps needs to init modal_items too.

New function to initialize a user keymap (fill in modal_item and poll pointers).

Operator modal keymaps now look up if there's a user defined keymap that overwrites it.

Full Event UI buttons now show "Any" when modifier is set to that (instead of listing all of them).

Note: Having the modifiers as boolean still doesn't express the full breath of values possible for them. There is commented code in this commit to represent them as enum, which would solve this, but make the keymap editor more cryptic.
2009-11-15 19:25:34 +00:00
d33291fcc4 used py error checking tools to fix some bugs & make pep8 corrections 2009-11-14 13:35:44 +00:00
f243928055 Added some missing theme entries and removed some unused ones. 2009-11-11 16:27:00 +00:00
30c4c4599d pedantic enum string consistancy 2009-11-07 22:12:03 +00:00
cbc5a78576 whitespace commit, (was some tabs mixed with spaces too) 2009-11-03 07:23:02 +00:00
67fd40f54c Enabled theme editing in user preferences. There's still no way to Load/Save/Add/Delete though.
Code could be optimized greatly, but found it hard to get it to work nicely with auto-generated code.
2009-11-02 17:18:17 +00:00
dd130350d5 make python operator instances subclasses of the wmOperator when called.
was subclassing the operator's type before.

Removes the need for passing self.__operator__, can pass self directly.
2009-11-02 08:32:00 +00:00
a51fe76ff2 Fixed a few icons in user preferences Input tab 2009-11-01 19:45:50 +00:00
9ea292290b Correct GPL license header for all python scripts 2009-11-01 15:21:20 +00:00
d964808846 made scripts pass the pep8 test (though not fully pep8 yet)
added comment in header to know if a script has been converted or not.
2009-10-31 23:35:56 +00:00
41c0236aaa GPL2 header from firebird (without disclaimer), notice theres no copyright attributed and only the GPLv2 (without the v2 or later clause).
Contributors list isnt used much in our C code so probably its easier if people just use svn blame for this.

Can change if this isnt acceptable but I guessed people didnt care so much since most scripts had no header.
2009-10-31 20:16:59 +00:00
f9b19d54b5 tabs to spaces, remove trailing white space. (apart of pep8)
didnt do "release/scripts/io" since some exporters cant be auto converted
2009-10-31 19:31:45 +00:00
af72bb50ae improved class validation, variables defined by the rna interface as non-optional could fail silently when absent in the class. Set these to PROP_REGISTER_OPTIONAL and raise an error when others are not found.
last commit broke povray too.
2009-10-31 18:48:58 +00:00
e4881eef52 define operator properties in the class, similar to django fields
# Before
[
	bpy.props.StringProperty(attr="path", name="File Path", description="File path used for exporting the PLY file", maxlen= 1024, default= ""),
	bpy.props.BoolProperty(attr="use_modifiers", name="Apply Modifiers", description="Apply Modifiers to the exported mesh", default= True),
	bpy.props.BoolProperty(attr="use_normals", name="Export Normals", description="Export Normals for smooth and hard shaded faces", default= True),
	bpy.props.BoolProperty(attr="use_uvs", name="Export UVs", description="Exort the active UV layer", default= True),
	bpy.props.BoolProperty(attr="use_colors", name="Export Vertex Colors", description="Exort the active vertex color layer", default= True)
]

# After
path = StringProperty(attr="", name="File Path", description="File path used for exporting the PLY file", maxlen= 1024, default= "")
use_modifiers = BoolProperty(attr="", name="Apply Modifiers", description="Apply Modifiers to the exported mesh", default= True)
use_normals = BoolProperty(attr="", name="Export Normals", description="Export Normals for smooth and hard shaded faces", default= True)
use_uvs = BoolProperty(attr="", name="Export UVs", description="Exort the active UV layer", default= True)
use_colors = BoolProperty(attr="", name="Export Vertex Colors", description="Exort the active vertex color layer", default= True)
2009-10-31 16:40:14 +00:00
ea265fc697 change blender python interface for classes not to ise __idname__ rather bl_idname since __somename__ is for pythons internal use.
replacements...
"__idname__" -> "bl_idname"
"__props__" -> "bl_props"
"__label__" -> "bl_label"
"__register__" -> "bl_register"
"__undo__" -> "bl_undo"
"__space_type__" -> "bl_space_type"
"__default_closed__" -> "bl_default_closed"
"__region_type__" -> "bl_region_type"
"__context__" -> "bl_context"
"__show_header__" -> "bl_show_header"
"__URL__" -> "_url"
2009-10-31 13:31:23 +00:00
c0a785a23e * Some Whitespace and small code-guideline cleanup. 2009-10-29 23:46:12 +00:00
39d62a12d9 *Started to add theme editing in Preferences. Isn't visible in the UI yet.
*Moved some preferences around
*Changed the file browser '..' icon (Thanks Elubie!)
2009-10-26 11:03:12 +00:00
2c45509805 Renamed "Save Key Configuration" to "Export Key Configuration", so it
is clear this is different from "Save As Default".
2009-10-20 08:47:28 +00:00
e6e8ba98df Fixed some icons in user preferences. These seem to be caused to an issue in the icon file itself though, where it assumes the wrong icon when pressed. (See checkboxes in menus that become locks when enabled) 2009-10-15 07:07:01 +00:00
ae6c08ac5e Wrong Tooltip for Continuous Grab. 2009-10-09 12:47:25 +00:00
5c867406aa menus are now global (like operators), so for eg, the info add menu and the 3D add menu can be shared. 2009-10-08 19:06:32 +00:00
3ebd58673f Key Configuration
Keymaps are now saveable and configurable from the user preferences, note
that editing one item in a keymap means the whole keymap is now defined by
the user and will not be updated by Blender, an option for syncing might be
added later. The outliner interface is still there, but I will probably
remove it.

There's actually 3 levels now:

* Default builtin key configuration.
* Key configuration loaded from .py file, for configs like Blender 2.4x
  or other 3D applications.
* Keymaps edited by the user and saved in .B.blend. These can be saved
  to .py files as well to make creating distributable configurations
  easier.

Also, user preferences sections were reorganized a bit, now there is:
Interface, Editing, Input, Files and System.


Implementation notes:
* wmKeyConfig was added which represents a key configuration containing
  keymaps.
* wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap.
* Modal maps are not wrapped yet.
* User preferences DNA file reading did not support newdataadr() yet,
  added this now for reading keymaps.
* Key configuration related settings are now RNA wrapped.
* is_property_set and is_property_hidden python methods were added.
2009-10-08 18:40:03 +00:00
da698657ce Keying Sets - Bugfixes + Auto-Keyframing
* Added a new option for Auto-Keyframing which makes it only insert keyframes for the items included in the active Keying Set. 
This only works for Transform Auto-Keyframing so far (other tools will get it added later). The option is disabled by default.

* Fixed bug where adding an 'entire' array to some KeyingSet would only start from the index of the button that the mouse was over at the time

* Made some UI tweaks for Keying Sets buttons (still heaps of missing options there).
2009-10-08 06:39:45 +00:00
77476b294f Experimental option to allow moving the mouse outside the view, "Continuous Grab" in the user-prefs.
- Useful for dragging buttons to the far right when theyd otherwise hit the screen edge.
- Useful for transform though probably NOT what you want when using the transform manipulator (should make an option).
- When enabled, number buttons use this as well as a different conversion of mouse movement
  float numbuts: mouse 1px == 1-clickstep
  int numbuts: 2px == 1 (tried 1:1 but its too jitter prone)

details...
- access as an option to GHOST_SetCursorGrab(grab, warp)
- Currently all operators that grab use this, could be made an operator flag
- only Ghost/X11 supported currently
2009-10-07 07:11:10 +00:00
3fe274b072 Several fixes:
* Code for generating 'Object' summary of Keyframes for DopeSheet (which is also used by the TimeLine for getting keyframes to draw) now considers materials, object data, and particles too.

* Rearranged the way that keyframing-related settings were presented in the User Preferences. The way the settings were grouped was plain confusing, and based on biased views from the old system. For the record, 'needed'+'visual' are always considered when inserting keyframes, 'always' is for autokeyframing, and default interpolation is only used for newly created F-Curves.

* Fixed bug #19472 - Scroll wheel scrolls in the wrong direction for enum-menus that were flipped (i.e. window type menu and 3d-view mode selector).
2009-10-06 03:05:20 +00:00
e80d2cc426 imbusy GSoC'09 branch merge (Vertex Buffer Object support) 2009-10-03 15:35:01 +00:00
2d797f35d8 - removed 2.4x release/scripts
- moved release/io and release/ui into release/scripts/io, ui
- updated scons, cmake, make

When porting 2.4x scripts back, use a command like this so as not to loose the commit history...
 
 svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/raw_import.py release/scripts/io/import_raw.py
2009-09-28 03:19:52 +00:00