Commit Graph

2354 Commits

Author SHA1 Message Date
e150f171d5 Fix T92250 EEVEE: Render crash with Motion Blur and Overscan
This was caused by `DRW_view_data_texture_list_size_validate` which now
delete everything from the render engine.

This might change in the future but for now we just avoid calling it from
the render loop (when using DRW_cache_restart).
2021-10-18 15:15:04 +02:00
Jesse Yurkovich
93a8fd1249 Cleanup: Commonize code for checking scene lights/world settings
There were several places attempting to check to see if scene lights
and world were enabled for display. This tries to find a common place
for both of these to reduce duplication.

Honestly, I couldn't find a really good spot for these and settled on
DRW_engine. It's not the best spot since they're not strictly drawing
related, but let's start here.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D12658
2021-10-15 11:42:44 +02:00
Jesse Yurkovich
92b7bf4856 Cleanup: Remove data duplication from SMAA lookup tables
These 2 large tables, `areaTexBytes` and `searchTexBytes`, contributed
~176kb worth of duplicate data into the `blender` executable due to the
header being used in multiple places. We were lucky that only 2
translation units had included this header so only 1 duplicate copy of
each was wasted.

Define the tables as `extern` to address this.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D12723
2021-10-13 16:20:51 +02:00
45f167237f Fix T91981: Crash when using operators that needs scene depth
There was a double lock in the object depth drawing function.
Also the texture read was not reading the texture with the right
format. Now it needs a conversion.

Fix T91981 Particle Edit make Blender Crash
Fix T92006 Light spot interactively point can't use
2021-10-12 16:47:42 +02:00
9dda65455b XR Controller Support Step 4: Controller Drawing
Addresses T77127 (Controller Drawing).

Adds VR controller visualization and custom drawing via draw
handlers. Add-ons can draw to the XR surface (headset display) and
mirror window by adding a View3D draw handler of region type 'XR' and
draw type 'POST_VIEW'.  Controller drawing and custom overlays can be
toggled individually as XR session options, which will be added in a
future update to the VR Scene Inspection add-on.

For the actual drawing, the OpenXR XR_MSFT_controller_model extension
is used to load a glTF model provided by the XR runtime. The model's
vertex data is then used to create a GPUBatch in the XR session
state. Finally, this batch is drawn via the XR surface draw handler
mentioned above.

For runtimes that do not support the controller model extension, a
a simple fallback shape (sphere) is drawn instead.

Reviewed By: Severin, fclem

Differential Revision: https://developer.blender.org/D10948
2021-10-12 16:18:05 +09:00
d04d27b406 Sequencer: 2D cursor for the preview & transform
- Use 2D cursor in the preview space using shortcuts
  matching the UV editor and 3D view.
- Add Cursor tool, cursor transform.
- Support for cursor and bound-box pivot.
- Add pivot pie menu.
2021-10-08 03:27:55 +11:00
b93e947306 Cleanup: rename BKE_font.h -> BKE_vfont.h
Match API naming prefix (BKE_vfont_*) and DNA_vfont_types.h.
2021-10-06 11:18:16 +11:00
6d2b486e43 Cleanup: spelling in comments 2021-10-06 09:28:00 +11:00
16e7a7b5b1 Cleanup: Clang tidy 2021-10-05 13:15:31 -05:00
9824df49c0 Fix memory leak when running test cases.
Issue is that test cases re-uses draw manager. The new
`DRWRegisteredDrawEngine` struct is only freed when a
valid opengl context was found. what isn't the case
when running test cases.

Also made sure that re-using draw manager would use re-inited
values.
2021-10-05 10:36:45 +02:00
1d49293b80 DRW: Move buffer & temp textures & framebuffer management to DrawManager
This is a necessary step for EEVEE's new arch. This moves more data
to the draw manager. This makes it easier to have the render or draw
engines manage their own data.

This makes more sense and cleans-up what the GPUViewport holds

Also rewrites the Texture pool manager to be in C++.

This also move the DefaultFramebuffer/TextureList and the engine related
data to a new `DRWViewData` struct. This struct manages the per view
(as in stereo view) engine data.

There is a bit of cleanup in the way the draw manager is setup.
We now use a temporary DRWData instead of creating a dummy viewport.

Development: fclem, jbakker

Differential Revision: https://developer.blender.org/D11966
2021-10-05 09:39:54 +02:00
e87783a5ec Cleanup: spelling in comments 2021-09-27 21:04:34 +10:00
2b9ca0f112 Codestyle: Add brackets around body of if statements. 2021-09-24 13:38:03 +02:00
3ac342dc6d Cleanup: clang format 2021-09-24 10:45:36 +02:00
Jeroen Bakker
6a88f83d67 Hair Info Length Attribute
Goal is to add the length attribute to the Hair Info node, for better control over color gradients or similar along the hair.

Reviewed By: #eevee_viewport, brecht

Differential Revision: https://developer.blender.org/D10481
2021-09-24 07:44:22 +02:00
0803119725 Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.

Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.

Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles

Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)

For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.

Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-21 14:55:54 +02:00
eaa35b27e0 Fix T91311: incorrect batch generation for instances
This was a mistake in {rB5a9a16334c573c4566dc9b2a314cf0d0ccdcb54f}.
2021-09-13 10:42:54 +02:00
b9febb54a4 Geometry Nodes: Support modifier on curve objects
With this commit, curve objects support the geometry nodes modifier.

Curves objects now evaluate to `CurveEval` unless there was a previous
implicit conversion (tessellating modifiers, mesh modifiers, or the
settings in the curve "Geometry" panel). In the new code, curves are
only considered to be the wire edges-- any generated surface is a mesh
instead, stored in the evaluated geometry set.

The consolidation of concepts mentioned above allows remove a lot of
code that had to do with maintaining the `DispList` type temporarily
for modifiers and rendering. Instead, render engines see a separate
object for the mesh from the mesh geometry component, and when the
curve object evaluates to a curve, the `CurveEval` is always used for
drawing wire edges.

However, currently the `DispList` type is still maintained and used as
an intermediate step in implicit mesh conversion. In the future, more
uses of it could be changed to use `CurveEval` and `Mesh` instead.

This is mostly not changed behavior, it is just a formalization of
existing logic after recent fixes for 2.8 versions last year and two
years ago. Also, in the future more functionality can be converted
to nodes, removing cases of implicit conversions. For more discussion
on that topic, see T89676.

The `use_fill_deform` option is removed. It has not worked properly
since 2.62, and the choice for filling a curve before or after
deformation will work much better and be clearer with a node system.

Applying the geometry nodes modifier to generate a curve is not
implemented with this commit, so applying the modifier won't work
at all. This is a separate technical challenge, and should be solved
in a separate step.

Differential Revision: https://developer.blender.org/D11597
2021-09-11 13:54:40 -05:00
Jeroen Bakker
54f5c174a8 Asset: Dropping Material assets on material slot under mouse cursor.
This patch allows dropping material assets from material slot under the mouse
cursor. Before this change the material slot had to be hand-picked from the
properties panel.

For consistency it is chosen to do this in any shading mode as the tooltip shows
what is exactly going to happen during release.

The feature also works for other object types than Meshes as it uses the drawn surface on the
GPU to detect the material slots. Performance of this patch has been tested with AMD GCN3.0
cards and are very responsive.

Reviewed By: fclem, Severin

Differential Revision: https://developer.blender.org/D12190
2021-09-08 08:47:26 +02:00
5a9a16334c Geometry Nodes: support for geometry instancing
Previously, the Point Instance node in geometry nodes could only instance
existing objects or collections. The reason was that large parts of Blender
worked under the assumption that objects are the main unit of instancing.
Now we also want to instance geometry within an object, so a slightly larger
refactor was necessary.

This should not affect files that do not use the new kind of instances.

The main change is a redefinition of what "instanced data" is. Now, an
instances is a cow-object + object-data (the geometry). This can be nicely
seen in `struct DupliObject`. This allows the same object to generate
multiple geometries of different types which can be instanced individually.

A nice side effect of this refactor is that having multiple geometry components
is not a special case in the depsgraph object iterator anymore, because those
components are integrated with the `DupliObject` system.

Unfortunately, different systems that work with instances in Blender (e.g.
render engines and exporters) often work under the assumption that objects are
the main unit of instancing. So those have to be updated as well to be able to
handle the new instances. This patch updates Cycles, EEVEE and other viewport
engines. Exporters have not been updated yet. Some minimal (not master-ready)
changes to update the obj and alembic exporters can be found in P2336 and P2335.
Different file formats may want to handle these new instances in different ways.

For users, the only thing that changed is that the Point Instance node now
has a geometry mode.

This also fixes T88454.

Differential Revision: https://developer.blender.org/D11841
2021-09-06 18:31:25 +02:00
0c5f6f9fa7 Cleanup: Better names for eDRWColorManagement.
Names describe better what will be applied. Previous names were
extracted from the original code, that weren't accurately named.
2021-09-01 08:58:06 +02:00
18a4e5d561 Cleanup: Use nullptr. 2021-09-01 08:54:18 +02:00
99b1e8428d Cleanup: pass value by ref in draw_color_management 2021-08-31 15:45:05 +02:00
1be598ba68 Cleanup: DRW color management seperated in multiple functions. 2021-08-31 14:12:14 +02:00
6931a6f3bd Cleanup: Moved DRW_vieport_colormanagement_set to draw_color_management. 2021-08-31 13:26:13 +02:00
a18d88213f Cleanup: Converted draw_color_management to CPP. 2021-08-31 13:24:42 +02:00
3abf56db27 Cleanup: Draw Manager remove do_color_management from drawing context.
The do_color_management option was set, but never read.
2021-08-31 13:24:42 +02:00
9ab31b53b7 Cleanup: Remove unused DRW_state_do_color_management.
Function wasn't used since we migrated to the new color management
pipeline. It is also not expected it would be needed in the current
design.
2021-08-31 13:24:42 +02:00
Henrik Dick
e76f04c870 Fix T90742: Gpencil ghost point on selection
Reviewed By: fclem, filedescriptor

Maniphest Tasks: T90742

Differential Revision: https://developer.blender.org/D12259
2021-08-30 15:17:14 +02:00
4e16e8b671 Cleanup: warnings 2021-08-26 12:36:58 +10:00
5b751c95f4 BLF: Remove ASCII-only Code Paths
Remove redundant code for drawing text strings that contain only ASCII.

See D12293 for much more detail.

Differential Revision: https://developer.blender.org/D12293

Reviewed by Campbell Barton
2021-08-25 13:30:00 -07:00
be1891e895 Cleanup: move the buffer list to 'MeshBufferCache'
The cache is used to fill the buffer list.
2021-08-23 13:44:31 -03:00
cbe4036406 Cleanup: Isolate the batch list struct into a struct called MeshBatchList
This allows for a simplification of macros and combines with
`MeshBufferList`.
2021-08-23 13:43:45 -03:00
eb0c50ac78 Cleanup: rename 'MeshBufferExtractionCache' to 'MeshBufferCache'
Matches the existing `MeshBatchCache`.
2021-08-23 13:43:42 -03:00
6e51ef9531 Cleanup: rename 'MeshBufferCache' to 'MeshBufferList'
`MeshBufferList` is more specific and can avoid confusion with
`MeshBufferExtractionCache`.
2021-08-23 13:41:03 -03:00
Germano Cavalcante
ebdae75736 Cleanup: Move 'tris_per_mat' member out of 'MeshBufferCache'
`MeshBufferCache` is a struct representing a list of buffers.

As such, `GPUIndexBuf **tris_per_mat` is out of place as it does not
represent one of the buffers in the list.

In fact this member should be close to `GPUBatch **surface_per_mat` as
they are related.

The code for dependencies between buffer and batch had to be reworked
as it relies on the member's position.

Differential Revision: https://developer.blender.org/D12227
2021-08-23 13:37:32 -03:00
899935d5d0 Fix wrong usage of 'sizeof'
The intention was to use `ARRAY_SIZE`.

No functional changes.
2021-08-15 20:08:17 -03:00
5655b3d1c5 Cleanup: fix typos in static variables
_desps --> _deps
2021-08-13 15:45:07 -03:00
Matteo F. Vescovi
0b3c7544b5 Fix FTBFS on mips64el architecture
While trying to get Blender 2.93.x LTS to build fine on all release architectures in Debian, I noticed that the misleading use of "mips" as integer variable caused problems when compiling on mips64el. The patch should fix the issue.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D12194
2021-08-13 14:33:50 +02:00
fddd5eb692 UI: Image Editor: Fix missing 2D cursor in mask edit mode
The 2D cursor should be visible in both mask and uv edit modes.

This was likely and oversight when splitting the image editor
into the UV and Image editors
2021-08-09 11:53:28 -04:00
d98791a106 Cleanup: clang tidy
`bugprone-signed-char-misuse`
2021-08-06 10:20:24 +02:00
Germano Cavalcante
cc4e674e41 DRW: New Select Debug Engine
This is a simple engine used only to debug the texture of select ids.

It is only used when the `WITH_DRAW_DEBUG` option is enabled and the
debug value is 31.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5490
2021-08-05 11:56:51 -03:00
f5acfd9c04 Cleanup: remove redundant parenthesis 2021-08-05 16:54:34 +10:00
c1730ed165 GPencil: New Brush option to define Caps type
This is used to set the default caps type for the stroke. Before always was rounded and only could be changed later in Edit mode

Two new buttons has been added to topbar.

NOTE: New icons are been designed (T90414)

The buttons are expanded to list in Properties panel.

Reviewed By: mendio, HooglyBoogly

Differential Revision: https://developer.blender.org/D11999
2021-08-04 15:54:54 +02:00
145270d8d7 Fix T90427: Center View to Mouse broken
rBfb87d236edb7 made the values returned by `projmat_dimensions` more
standardized following the documentations. But the functions in Blender
that called `projmat_dimensions` followed a proposal that these values
corresponded to a distance of 1m of clip.

Adjust these functions to follow the new algorithm.
2021-08-04 10:46:54 -03:00
39e914cee7 Fix select engine buffer having wrong vertex size
The theme used was wrong and the vertex size is twice as set in the theme.
2021-08-03 13:37:55 -03:00
4c3d4ebefc Cleanup: remove redundant ifdef check
The define that was tested no longer exists.
2021-07-31 00:15:23 +10:00
93eb460dd0 Cleanup: clang-format (re-run after v12 version bump) 2021-07-30 16:19:19 +10:00
Germano Cavalcante
3059853732 Cleanup: Rearrange mesh extraction files
In the draw module, it's not easy to identify what its header is, and
where the shared functions are.

So move `draw_cache_extract_mesh_extractors.c` and
`draw_cache_extract_mesh_private.h` to the same folder as the extractors
and rename these files to make them more identifiable.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11991
2021-07-26 10:25:39 -03:00
12afb19959 Cleanup: clang tidy 2021-07-26 11:43:51 +02:00