- Even option (like solidify even option)
- Relative option (insets based on lengths of surrounding edges)
TODO: merge tares when 2+ face corners meet but don't form a contiguous region.
* made bmesh_structure.h function names more consistant.
* remove unused code in bmesh_structure.c
* removed 'Edge Flip' operator (missing from bmesh but looked into trunk feature and dont think its worth keeping).
* tagged some BMESH_TODO's
This is a kind of simplification/cleanup tool which joins adjacent faces and edges based on the angle.
I've written this as an exercise (since I havnt written a bmesh operator before), and because quite a few users were asking for the dissolve operator to be extended, but I think this kind of functionality needs its own operator.
access from specials menu and mesh menu.
notes
* this exposed a bug in angle_v3v3v3(). will merge fix into trunk after release.
* added utility function BM_vert_edge_angle(), to get the angle between 2 connecting edges of a vert.
More "Reset ops properties" stuff, in select C keymaps this time.
Also ARMATURE_OT_select_inverse -> ARMATURE_OT_select_all(action='INVERT'). Left the select_inverse op code, though, it’s not using the same algo as INVERT of select_all ???
- 2 new navmesh operators, reset and clear navmesh data.
- rename operators to be more consistent with existing names.
- some minor edits to draw function, was getting the custom data for every index when it already had the array.
and select loose verts/edges:
----------------------------------------------
Split select by number of vertices and select
loose verts/edges into seperate functions.
Previously select by number of vertices was
also accessed through two different UI items,
"Select Quads" and "Select Triangles". Now
it is one function with a integer property
for selecting the size of the face you want
selected.
Also added an option to modify the behavior
of the selection. Can now select whether you
want to select faces that have vertices
equal to, less than or greater than the number
of vertices in operator property.
Keymaps for subdivision_set operator were only added for Object mode.
Since this is useful for meshes in particular, added these in EditMode
keymap for mesh editing too.
Made the new "superknife" tool much stabler
then it was, though a few minor quirks remain.
Rather then the shortest-distance-in-graph method
I was using to rebuild the mesh post-knife I
reworked it to build a triangulation instead,
then merge the triangles into the right correct
faces.
Multires interpolation. It's quite usable yet; I wanted to avoid
subsurfing the multires data and ray tracing original/new
topology. The result is kindof like trunk's interpolation.
I'll see how much better I can get it. I might have to go with
the full-on ray tracing solution. Right now, it's not very good.
Also made it so trunk files with multires open correctly.
move calls to the classes register/unregister function into register_class() / unregister_class() and add docs.
also other minor changes:
- remove face sorting keybinding, was Ctrl+Alt+F, this is quite and obscure feature and face order normally doesn't matter, so access from Face menu is enough.
- add commented out call to mesh.validate() in addon template since its useful to correct incomplete meshes during development.
Bevel! Implemented bevel (from scratch). Man is
this tool way cooler then I thought it was. Note that
uv/vcol interpolation is working (loop level data) but
vert/edge data (like vgroups) likely still needs
work.