Commit Graph

34 Commits

Author SHA1 Message Date
4f5f868a52 rna data path names which are more likely to break animations.
Added an operator "Update Animation Data",
access from the search menu to update drivers and fcurves.
2010-08-20 06:09:58 +00:00
54e6ea70c0 rna renaming for Render* structs 2010-08-18 04:10:23 +00:00
7a31417f50 apply UserPrefs and Theme rna naming changes. 2010-08-17 13:14:41 +00:00
5b345524ea RNA Types metaclass registration
See mailing list posts for details [1][2][3]

Addons still need to be fixed; Campbell said he'd do it today.

See any of the py files (outside netrender) in this commit for how to do it (it's rather simple).

[1] http://lists.blender.org/pipermail/bf-committers/2010-February/026328.html
[2] http://lists.blender.org/pipermail/bf-committers/2010-August/028311.html
[3] http://lists.blender.org/pipermail/bf-committers/2010-August/028321.html
2010-08-02 02:55:12 +00:00
3580d6229a - text3d was missing menu items for toggling bold/underline/italic/smallcaps.
- made smallcaps use a temp flag so caps can still have the smallcaps flag.
- utility function for getting the char from a font. find_vfont_char(), was inline in ~5 places.
- removed CU_STYLE mix of flags only used in one place, not needed. removed 'style' from rna too.
- fix for some warnings.
2010-07-13 23:51:21 +00:00
3b81c67353 - presets were not being written with 'import bpy' at the start.
- attribute save_keyconfig defaulted to True when unset, not sure why, but .
- use repr() rather then str() so strings are quoted without manually checking. also converts less common chars properly \m \" etc.
2010-07-12 18:15:48 +00:00
c2f36a4d6a naming changes
path -> filepath (for rna and operators, as agreed on with elubie)
 path -> data_path (for windowmanager context functions, this was alredy used in many places)
2010-06-14 03:52:10 +00:00
9502fb0dcf Wrong operator description in preset base class. 2010-05-10 18:04:04 +00:00
aaa6b7f165 Fix [#22058] Presets system not setting some input options.
Added a few more input properties to store in interaction presets
2010-04-19 01:50:30 +00:00
4cf697de89 - for BGE mouse and keyboard events use tuples rather then lists
- pep8 corrections
2010-04-17 19:05:53 +00:00
1f87dbbbbc rna api, when linking objects to an inactive scene, dont change its layer, removed NULL object data check since this isnt allowed from the api side. 2010-04-14 08:52:22 +00:00
2eddf083e1 avoid using exec() 2010-04-14 07:58:33 +00:00
486796ce31 * Interaction Presets
This adds a new presets menu in the splash screen and the Input section of
User Preferences to choose a preset interaction style, consisting of key configurations
and also other user preferences such as select mouse button, view rotation style, etc.
Currently, just 'Blender' and 'Maya' presets are included, hopefully we can have more
presets contributed (and maintained!) by the community.

It's best to keep these presets minimal to avoid too many key conflicts. In the Maya one
I changed the view manipulation key/mouse combos and also the transform 
manipulator keys, not much more than that.

To save an interaction preset, open the user preferences Input section, and press the 
[ + ] button next to the presets menu. It will save out a .py file containing any edited key 
maps and navigation preferences to the presets/interaction folder in your scripts folder.

---

Part of this commit changes the way that key maps are exported/displayed in 
preferences - now partial key configs are allowed. Previously it would export/import the 
entire key configuration, regardless of whether individual key maps were edited or not 
(which would make them more susceptible to conflicts in unexpected areas).

(note, in blender terminology, a key map is a category of key items, such as 
'Object Mode' or 'View 2d'.)

Now, the export and the UI display work in a similar way to how key maps are 
processed internally - Locally edited key maps (after pressing the 'Edit' button) are 
processed first, falling back to other key maps in the current key config, and then falling 
back to the default key config. So it's possible for a key config to only include a few 
key maps, and the rest just gets pulled from the default key config. The preferences 
UI display works like this too behind the scenes in deciding what to show users, 
however using it is just like it was before, the complexity is hidden.
2010-04-14 06:27:50 +00:00
78bb45931c scene.render_data -> scene.render
bpy.types.SceneRenderData -> bpy.types.RenderSettings

better do these changes before there are too many scripts out.
2010-02-23 12:48:35 +00:00
97bdfe6f1b pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
23efeff6a9 [#21177] Text editor
Running scripts directly didnt call the register function, even though this is not essential its good to be able to run a script directly and see changes in the UI.
2010-02-16 09:55:07 +00:00
39c04315e2 change python scripts so modules which register with blender have a register() function rather then making import automatically run the register functions (generally considered bad practice by python people) 2010-02-14 11:21:21 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
526da4f686 Killing more dots! 2010-02-10 22:18:00 +00:00
c2b8626856 Fix for bug [#21015] Render Panel Presets do not remember fields
setting. New presets will remember field settings but I didnt change
existing presets since I think this could be dangerous.
2010-02-10 16:43:43 +00:00
f99d06bc83 Patch #21011: Tweaks to Sky/Atmosphere presets
Patch by Daniel Salazar - ZanQdo

- Do not change save the distance factor since this is not relevant as a preset, it should stay at what ever the user
set it to work with that particular scene
- fixed a tooltip
2010-02-07 22:26:37 +00:00
6d38010cc5 sunsky presets
* Mountain: low turbidity, well-defined sun, blue-ish (high sun energy)
* Desert: high turbidity (dust), big, diluted sun, red-ish
* Classic: average turbidity (water vapor), small, diluted sun.

also fixed a bug with saving string presets
2010-02-07 13:56:36 +00:00
5f4e24d599 operator draw function working again. needed to add layout to the operator to give access to "self.layout" - like panels, headers and manu's have 2009-12-24 21:17:14 +00:00
bbe13e7823 * register operators like other classes
* operators now return sets (converted into flags)
* can't remove bpy_operator_wrap.c since macro's still use the custom register funcs
2009-12-24 19:50:43 +00:00
7fc4ab2aab add pep8 headers so these scripts spit out errors when running pep8.
made some changes but mostly these scripts will give pep8 warnings.
2009-12-13 14:38:30 +00:00
750764f411 rna flag PROP_ENUM_FLAG which makes rna props a tuple of enums when converted into a PyObject
only used by wm.invoke_props_popup() currently
2009-12-07 00:16:57 +00:00
8b897879cd pep8 cleanup in ui and op dirs, added popup to select pattern 2009-11-28 23:37:56 +00:00
22f49ffe71 * Small Cleanup. 2009-11-27 18:55:59 +00:00
247f9cfc04 - add cloth button wasnt working because it was set to execute the operator.
- for adding an operator, start with a blank name and dont write the default one. (still writes each name you type in, will need to fix this properly)
- move the AddPresetBase class into presets.py since all the presets are defined there.
2009-11-22 13:15:21 +00:00
8b84cc2ab6 use context member rather then modifier name in presets 2009-11-22 11:33:44 +00:00
02e99b9a43 * Minor cleanups.
* Added Cloth Presets. Patch by nudelZ. Thanks!
2009-11-22 10:32:37 +00:00
adb14a2247 remove template uiTemplate_view3d_select_faceselmenu 2009-11-22 10:02:32 +00:00
9e2ed89105 SSS presets, Thomas and I added these at the same time, however I meant to make this a more general system.
this commit shows how to add a preset using the base preset class and menu with minimal effort.
2009-11-22 00:22:29 +00:00
6db600dddc moving this file back, sorry for the noise 2009-11-22 00:18:43 +00:00