Commit Graph

4540 Commits

Author SHA1 Message Date
c2036fda5d fix for changes in recent renaming 2010-08-22 05:45:04 +00:00
93ffe7d7f1 rna renaming (manual edits) 2010-08-21 04:51:00 +00:00
5b499cca76 Fix #23323: rigid body constraint drawing in 3d view was showing wrong
rotation, not updated for radians/degree changes yet.
2010-08-20 11:12:13 +00:00
77fb06f630 Fix #23350: flip "both" texture preview order from material-texture to
texture-material so it corresponds better to the text below.
2010-08-20 10:17:39 +00:00
4c094d700e Fix #23336: radial control crashing or not showing correct colors in modes
other than sculpt. The sculpt changes made the radial control code sculpt
mode specific, it should be usable for various purposes, so made it generic
again now.
2010-08-20 09:41:16 +00:00
07cfb4f4f5 Fix #23399: change Median Crease to Mean Crease, because it's not really
a median.
2010-08-20 09:00:21 +00:00
4f5f868a52 rna data path names which are more likely to break animations.
Added an operator "Update Animation Data",
access from the search menu to update drivers and fcurves.
2010-08-20 06:09:58 +00:00
4afe81c726 bugfix [#23396] proportinal editing hotkey ("o") does not work
error in recent commit
2010-08-20 05:23:12 +00:00
7c98860a0d rna renaming FModifier & GameObjectSettings 2010-08-19 17:10:43 +00:00
8e388a8f49 fixes for recent renaming 2010-08-19 14:43:52 +00:00
486b3cd2f5 more rna renaming for non-animated properties: mainly Texface, Particle & Pointcache changes.
Changed some names when applying.
- render was use_render, changed to show_viewport so call it show_render
- texface shadow was use_shadow_face, changed to use_shadow_cast since this only affects casting.
- transp was alpha_mode, changed to blend_type since its similar to other overlay blending where this property name is used.
2010-08-19 12:51:31 +00:00
5e53012558 utility function for updating animation system values when RNA changes.
- any numnber of attributes are supported for renaming, eg: modifiers["Foo.Bar"].prop.bar
- the path is resolved in blender so each attribute is type checked against the naming list.
- inherited properties are supported by recursively checking parent classes names aganst the name list.
- fcurves and drivers are currently supported.
2010-08-18 18:00:52 +00:00
55ed0f0507 more rna renaming. 2010-08-18 08:26:18 +00:00
513a907730 rna rename Bone and Text changes 2010-08-18 07:45:32 +00:00
7da5d9faec rna renaming, still only adjusting properties that wont be animated (at least its very unlikely). 2010-08-18 07:14:10 +00:00
54e6ea70c0 rna renaming for Render* structs 2010-08-18 04:10:23 +00:00
f32a35fd9d apply rna naming for ToolSettings 2010-08-18 03:24:52 +00:00
Dalai Felinto
f80f412701 Fix for [#23352] Update Problem in Texture tab
I added a notifier to update the texture panel whenever you change the active texture. This part of the code seems wip, but the notifier should be there if I'm not mistaken.

The other way around has still bugs (e.g. when you add a new texture Outliner doesn't update automatically). To be tackled later
2010-08-17 21:35:18 +00:00
3bd039eff9 apply rna rename most of the show_*, names. 2010-08-17 17:03:52 +00:00
c61127d502 apply logic brick rna renaming 2010-08-17 16:27:10 +00:00
fab0f053e7 syntax highlighting for decorators, correct doc example 2010-08-17 14:56:10 +00:00
7a31417f50 apply UserPrefs and Theme rna naming changes. 2010-08-17 13:14:41 +00:00
9dd43244a2 when complaining that an RNA name doesnt exist in the UI, give the struct name as well. 2010-08-17 13:12:58 +00:00
e0c2791508 2.5 Modifiers:
* Don't show "Copy" Operator for Smoke Modifier in the stack.
2010-08-17 08:34:27 +00:00
b9d99b9c5b apply all rna naming changes for rna_space.c 2010-08-17 07:49:53 +00:00
29ea841d1e 2.5 Modifier/Constraint Template
* Code removal of "compact" feature, after narrow_ui removal this was not functional anyway.
2010-08-16 23:28:20 +00:00
26809f38aa Audaspace: This should fix all missing python includes now once for all... 2010-08-16 20:05:59 +00:00
1964b2329e Scons:
* Should now build again without problems
* Fixed scons having problems to execute makes(d/r)na if build path contains spaces
2010-08-16 19:09:42 +00:00
9bb21deec6 Audaspace: Further fixes. 2010-08-16 18:50:59 +00:00
01d61095cd Audaspace: Scons fix for missing python include paths. 2010-08-16 18:29:19 +00:00
8d7204ac04 Audaspace: Buildsystem update after Ton destroyed building with scons and cmake, also including a patch by freakabcd fixing some missing python include paths. 2010-08-16 18:22:51 +00:00
dc3ca6dcda More makefiles for new audaspace commit.
Jorg: you have added an include Python.h in the AUD api.h. I'm not
sure if it's smart to have this, it makes all AUD code depend on
resolving the Python path.
2010-08-16 17:07:59 +00:00
0be08725ad Py API (GSoC): Second merging commit
Rough summary of fixes/changes:
- Blender Py API: GameLogic -> bge.logic
- Blender Py API: Implemented missing KX_PYATTRIBUTE_TODOs and -DUMMYs.
- Fix for [#22924] KX_PolygonMaterial.diffuse does not return expected list[r,g,b]
- Py API: Renaming _owner attribute of mathutils classes to owner.
- Fix some minor errors in mathutils and blf.
- Enabling game engine autoplay again based on a patch by Dalai:
  * The biggest 3D view in the open scene is used, if there is none, blender opens the file normally and raises an error.
  * The 3D view are is made fullscreen.
  * Quad view, header, properties and toolbox panel are all hidden to get the maximum view.
  * If the game engine full screen setting is set, the game starts in fullscreen.
- Fix for ipo conversion on file transition in the game engine.
2010-08-16 12:14:09 +00:00
d1759639dc - remove unused includes IMB_*, BIF_* & MEM_*
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-16 05:46:10 +00:00
e9683f4b26 Fixed bug in normalition of YCbCr color space conversion (from 0..1 to
-1..1) to fix errors in keying.  Simplified chroma key to not take
despill into consideration (handled elsewhere).  Simplified user
interface for pieces not used.
2010-08-15 22:08:49 +00:00
0e7d0cfe2a [#23266] bpy.ops.poselib.browse_interactive - blend_factor argument does nothing
commenting 'blend_factor' for now, its not used.

COLOR and EULER internal pyrna subtypes were causing color type variables to try update euler rotation order.
2010-08-15 12:03:49 +00:00
4959f424b8 [#22831] transform problem with hidden parent object
Partial fix. It now checks if selected parents are modifiable (due to the look up for base, this could get slow, but no other good way to do it).
2010-08-14 17:11:10 +00:00
ab56b4b5b9 2.5: rendering thread-safety experiment, when setting G.rt to 101, it will
render from a Main database created from the undo buffer. That means extra
memory usage and processing needed, but gives no interference with other
data.

Still won't work entirely since there are a few things that don't get
flushed always (editmode, sculpt, ..) and some places that use globals.
2010-08-13 14:29:56 +00:00
0738ae7688 2.5: more removal of G.main. 2010-08-13 14:23:44 +00:00
Dalai Felinto
6317a0006b Fix for [#23286] Text Editor: Cursor not changing shape when insert key is pressed. Patch by Justin Dailey (dail) 2010-08-12 20:42:06 +00:00
6faa930369 Fix #23219: smooth view rotating in top view could generate NaN-values,
causing 3d view drawing to break.
2010-08-12 17:48:25 +00:00
7019de5e30 Fix #23098: crash in baking, it did a call to BLI_end_threads too much,
causing problems with thread safe malloc after baking once.
2010-08-12 17:13:47 +00:00
9f01264610 bugfix: deleting NLA tracks with a keyframed text3d obdata would free the curve, missing type checks. 2010-08-12 16:39:23 +00:00
7c8f1eb04e text editor bugfix, selecting & moving the cursor on lines >256 chars long (was reallocing too little memory). 2010-08-12 15:26:23 +00:00
47f319eb6e text editor, only draw line highlight when its in the view. 2010-08-12 14:49:08 +00:00
e81df3a6fa Fix #23238: crash rendering multiple scenes from compositor. 2010-08-12 13:58:10 +00:00
e2826f379d Small UI Tweak: Added NumPad-0 as additional hotkey for Reset to Default Values. Previously, only ZeroKey (i.e. 0 on top row) was used, which was not very convenient to hit) 2010-08-12 09:50:04 +00:00
ac133d5d26 bugfix [#23270] Long directory name segmentation fault in File brower
file->relname was being edited when its length allocated at the size of the original name, realloc'ing failed because the old string was still used by a button.
2010-08-12 00:14:32 +00:00
Dalai Felinto
350e6d22fd Logic UI: name mismatch on motion blur property (report and patch by Jacob F.)
I forgot to update the UI code (or to commit) when I changed the rna name to match docs. (0 to 1 values should be called factor)
2010-08-11 21:51:31 +00:00
d739a1788d small edits to text editor from writing a python editor extension.
- rename TextLine.line -> body, ConsoleLine.line -> body
- minor speedups when setting the body text, also re-allocate console lines if they are < half the length.
- added option to highlight current line in the text editor.
2010-08-11 05:21:43 +00:00