This way blender player can easily use BPY_thread_save/restore.
Not so much important for master branch, but crucial to solve
linking issues in threaded depsgraph branch.
- calc normals only check flag when needed.
- keymap, dont get name unless its needed.
- keymap, avoid property lookup.
- idprop debug print, include pointer, helpful for troubleshooting.
The current C callback functions are too simple allow a straightforward implementation, in particular they don't receive the PropertyRNA pointer itself as an argument, which means the callback cannot directly access the PropertyRNA's py_data pointers which store the python function objects. For this reason a second runtime variant of these callbacks has been added. It is only used for runtime callbacks and not in makesrna, but otherwise works the same way.
- bpy.path.extensions_image
- bpy.path.extensions_movie
- bpy.path.extensions_audio
eg:
if os.path.splitext(filename)[1].lower() in bpy.path.extensions_image:
... we have an image ...
- PyLong_FromSsize_t --> PyLong_FromLong
- PyLong_AsSsize_t --> PyLong_AsLong
In all places except for those where python api expects PySsize_t (index lookups mainly).
- use PyBool_FromLong in a few areas of the BGE.
- fix incorrect assumption in the BGE that PySequence_Check() means PySequence_Fast_ functions can be used.
comparing keymaps was too sloppy or too strict, now sloppy keymap comparison works by setting all the operator
properties to their default values if they are not already set, then compare this with the keymap item (ignoring values missing from either one).
... this way any non default keymap setting wont match with an operator menu item which doesnt set this operator at all (a problem sighted in this bug report).
developer notes:
- IDP_EqualsProperties_ex() function adds an argument to treat missing members of either group to act as if there is a match.
- WM_operator_properties_default() function to reset RNA values to their defaults.
- add IDP_spit(), debug only function to print out ID properties.