Commit Graph

11420 Commits

Author SHA1 Message Date
765b842f95 Subsurf: missing NULL checks on free 2015-02-23 08:34:20 +11:00
Julian Eisel
0f1ffd4792 Fix T43768: Pointcache end frame ignores preview range
Fix for T43768

This way it works consistent with cloth, softbodys, etc.

Reviewers: lukastoenne

Differential Revision: https://developer.blender.org/D1134
2015-02-22 17:14:19 +01:00
185e301229 RNA: correct bool callbacks 2015-02-20 19:54:51 +11:00
919e38cfc8 Fix for unlikely NULL pointer dereference
Potential crash reading freestyle modifiers from future blend-files
2015-02-20 17:18:41 +11:00
1ec83f41c1 Fix possible (unlikely) memory leak 2015-02-20 17:09:40 +11:00
5d0696052a BGE: Fix T41502 Path following jumping
New Lock Z velocity parameter was added. This parameter avoid the micro-jumping.
By default it is actived except when you load an old file that it is deactived to keep former behaviour.

Additionally it was solved another issue related with the acceleration: That is the acceleration value was not taked into account and we had always the maximum linear velocity from the beginning of movement. Now the acceleration is taken into account until we reach the maximum velocity.
When you load an old file, the acceleration value is set to the maximum range (1000.f). This way we simulate a maximum velocity constant from the beginning of movement (former behaviour).

{F142195}

Reviewers: moguri, dfelinto, campbellbarton

Reviewed By: campbellbarton

Subscribers: sergey

Differential Revision: https://developer.blender.org/D1074
2015-02-18 23:24:02 +01:00
1fa98b374f Fix free'd memory use removing constraint 2015-02-18 10:44:17 +11:00
a9dbaf3755 Ensure BLI_stat() return value is checked.
also add function attrs on BLI_fileops to ensure they're used correctly.
2015-02-18 07:27:27 +11:00
5115e86246 Fix T38808: Re-opening an image makes absolute 2015-02-18 06:39:28 +11:00
ea2fc5b9d6 Fix for particle path drawing with black tips.
The last path segment can be shortended due to randomized path length.
In that case the last segment's color vector was not defined.
2015-02-17 15:22:02 +01:00
86a2e9d0e4 etch-a-ton: off by one error
was writing past the buffer when inserting strokes
2015-02-17 17:12:19 +11:00
a8487fc7fe etch-a-ton: fix uninitialized memory use 2015-02-17 16:48:53 +11:00
00133ba8f0 Subsurf: Use guarded allocator for non-arena CCG
Our new guarded allocator implementation has much smaller memory
block size overhead and doesn't have any locks now. So in order
to make fuller track of what's happening in blender and avoid
confusion why certain circumstances reports much less memory than
others we'll now switch to guarded allocator.

This was actually one of the biggest reasons of the confusion in
the recent memory usage investigation. There's still some overhead
is happening due to non-freeing nature of arena allocator but the
things are not nearly as bad as they looked before: memory overhead
is measured in tens of megabytes, not hundreds as it looked before.

Plus with some smarter allocation policy we can almost eliminate this
overhead.
2015-02-17 03:42:16 +05:00
db297e7ea3 Revert "Fix T43471, based on patch submitted by @sean_loh."
This reverts commit b2b54b0902.

The patch breaks particle distribution even in simple cases, not worth
doing this for keeping a hackish loophole open.
2015-02-14 16:40:57 +01:00
dd6edac803 Bring copy/free operations into line with changes in previous commit 2015-02-15 00:06:19 +13:00
2c1143aa2f Comments: use doxy sections for nodes header 2015-02-14 08:00:41 +11:00
46151a6a69 Fix issue with some files having non-unique modifier names
Originally the files are coming from ancient early-2.4x epoch, but in
theory such setups might have been re-saved multiple times already with
more recent blender versions.

So the verisoning code is applied on all the files, including very
recent ones.

Bumped subversion, because this check si not really cheap.
2015-02-13 13:51:10 +05:00
67fa545ed0 Make modifier_unique_name return whether modifier was renamed or not 2015-02-13 13:46:51 +05:00
5e613198e5 Viewport compositing - first code
This commit introduces a few ready made effects for the 3D viewport
and OpenGL rendering.

Included effects are Depth of Field, accessible from camera view
and screen space ambient occlusion. Those effects can be turned on and
tweaked from the shading panel in the 3D viewport.

Off screen rendering will use the settings of the current camera.

WIP documentation can be found here:

http://wiki.blender.org/index.php/User:Psy-Fi/Framebuffer_Post-processing
2015-02-12 18:54:41 +01:00
d70c7c06e7 Removed the cloth preroll feature.
This feature has been totally broken for a long time. It was added
originally because negative frames were not supported.

Giving simulations (cloth and others) time to settle before animation
starts needs to be solved in a much better and more generic way.
2015-02-12 16:30:07 +01:00
5c02afb698 Bugfix: Old NLA Strips from 2.4x got converted with no names (since they didn't use to have any) 2015-02-13 02:48:48 +13:00
7f47cd9b17 Correct fix for T43424
Would crash undoing adding a new scene in camera view.
2015-02-12 21:33:59 +11:00
b2b54b0902 Fix T43471, based on patch submitted by @sean_loh.
Particle textures always override timing information of particles.
Previously particle times could be scripted, but now these changes are
discarded by the texture evaluation function.

The patch disables texture overriding when no textures are defined, this
way at least some old scripts can keep working.
2015-02-12 10:15:25 +01:00
23214ecad0 Outliner: ContextMenus for constraints/modifiers
Context menu to toggle render, visibility & delete

D996 by @lichtwerk
2015-02-12 07:29:31 +11:00
27b2ab8cf4 Fix VSE strip channel skip overlapping strips
D1096 by @mangostaniko (with some edits)
2015-02-12 06:20:36 +11:00
de85d6cdbf cleanup: rename enum type to blender convention 2015-02-12 03:30:01 +11:00
f7e131a6ac Cavity masking - add curve control to cavity mask and move relevant
structs to paint struct (might be useful for vertex paint too in the
future)

Cavity masking now has a curve control. The control will set the amount
of masking for positive cavity ("pointness") or negative cavity
("cavity") with x axis being the amount of cavity and 0.0 = full cavity,
1.0 = full pointness, 0.5 = no cavity and the y axis being the amount of
alpha.
2015-02-11 15:07:24 +01:00
d4934f8f6d cleanup: style/indentation 2015-02-11 18:39:28 +11:00
9e2abbc9ba FileBrowser: Editable Bookmarks.
Bookmarks are now editable (i.e. you can rename them, and reorder them).
They are also listed in regular UILists, so you can filter/sort them as usual too.

Also, FileBrowser 'T' side area is changed to something similar to 3DView one,
in this case because we need op panel to remain at the bottom, and later because
we'll more than likely need tabs here!

Thanks to Campbell and Sergey for reviews.

Differential Revision: https://developer.blender.org/D1093
2015-02-11 00:09:45 +01:00
27f81bf6ce correct last commit 2015-02-10 22:03:10 +11:00
040b510df1 Fix: Grease Pencil datablocks can be copied using the ID.copy() API method now 2015-02-10 23:30:30 +13:00
6971bd9a4f Fix T43611: Collision shape of rigid bodies changes inadvertently
The issue was caused by the fix for T34108, which modified DNA in order to
get a fallback box collision shape. Not sue why it's needed, we can just get
box shape directly, without modifying user's settings.
2015-02-10 12:56:25 +05:00
31e26bb83b Fix T43424: undo changes the active scene
Using different scenes with 2+ windows broke entirely using undo.
Now keep track of the current windows scene in each undo-file,
and ensure the undo-scene is on a visible window when undo is executed,
switching the scene only when its not in a visible window.
2015-02-10 05:51:05 +11:00
5544ded2b5 Fix ImBuf leaked by Image from View operator
Running this operator and and closing Blender gives this:
Error: Not freed memory blocks: 2
ImBuf_struct len: 2480 0x69ba4f8
imb_addrectImBuf len: 1048576 0x6ccc2d8

Fixed with added call to IMB_freeImBuf in BKE_image_add_from_imbuf.
Could be fixed in the operator instead, but I think the BKE function
is the correct place since the comment says it should take ownership
of the ImBuf.

Reviewers: sergey

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D1084
2015-02-09 12:02:59 +01:00
567e147f61 Code cleanup: remove unused function BKE_image_assign_ibuf
Reviewers: sergey

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D1083
2015-02-09 11:28:38 +01:00
0d766aa532 Some minor fixes from latest coverity scan, nothing crucial here. 2015-02-08 16:26:45 +01:00
d989d8a374 CMake: only quiet warnings for generated rna files
also minor warning cleanup
2015-02-08 15:08:31 +11:00
1b85ca6fc0 Fix T42950: Smoke particle flow doesn't work with high res and subframes unless "set size" option is ticked. 2015-02-06 21:23:43 +02:00
a42553f986 Fix T43579: FBX Export shading issue (Broken normals?)
Error in custom split normals work, non-autosmooth normals != vertex normals!
Loops from flat faces shall take normal of their face, not their vertex.

Tsst...
2015-02-06 20:14:18 +01:00
b12f3cbee7 cleanup: style 2015-02-07 04:50:21 +11:00
bf54867ff1 Get rid of no scaling for proxies for master, it causes FX to crash,
will code another workaround for gooseberry.
2015-02-06 15:58:50 +01:00
61c66a996c Outliner: DragDrop objects to groups
Support drag&drop objects to groups in the outliner.

D989 by @lichtwerk
2015-02-06 19:03:09 +11:00
f9f04726e5 GHash: no need to malloc iterators 2015-02-06 15:34:36 +11:00
77698f6010 Fix T43556 clamp brush size before setting it after division by DPI,
avoids nasty zero size brushes.
2015-02-05 19:11:00 +01:00
2c3e4fbd7e Add Custom Loop Normals to Data Transfer.
Titles says everything, just two notes:
* We have to actually transfer plain *normals*, not 'compressed' clnors,
  so had to add pre/post process to transfer to make the conversions.
* Also added interpolation and advanced copy/mixing to CD_NORMAL, for same reasons.
2015-02-05 14:38:59 +01:00
138c9dba9b Add Custom Loop Normals.
This is the core code for it, tools (datatransfer and modifier) will come in next commits).
RNA api is already there, though.

See the code for details, but basically, we define, for each 'smooth fan'
(which is a set of adjacent loops around a same vertex that are smooth, i.e. have a single same normal),
a 'loop normal space' (or lnor space), using auto-computed normal and relevant edges, and store
custom normal as two angular factors inside that space. This allows to have custom normals
'following' deformations of the geometry, and to only save two shorts per loop in new clnor CDLayer.

Normal manipulation (editing, mixing, interpolating, etc.) shall always happen with plain 3D vectors normals,
and be converted back into storage format at the end.

Clnor computation has also been threaded (at least for Mesh case, not for BMesh), since the process can
be rather heavy with high poly meshes.

Also, bumping subversion, and fix mess in 2.70 versioning code.
2015-02-05 14:32:57 +01:00
7bae9ee6b6 Mesh validate: add an option to not clean temp/cache CDLayers.
This is mandatory for incoming custom normal imports from io scripts, because
often geometry here is corrupted, so we need to call mesh.validate() to clean it up.

Issue is, we cannot set custom normals before geometry is clean, so we need to store
temporary plain loop normals in a CD_NORMAL layer, validate, and then set custom normals.
So we need a way to prevent 'temp' lnors to be freed by validate.
2015-02-05 14:03:01 +01:00
4e27f63828 Fix T43560: crash when loading old (2.45 here) file whith multires.
Was trying to free a NULL pointer...
2015-02-04 21:43:01 +01:00
363a044b4c Sequencer, scaling and audio synch
Don't scale proxies, same as we do in gooseberry, also for sound synch
give a small window around sound where frame is just pushed forward.
Avoids video jumping in the cases when video renders faster than sound
(yes, weirdly enough it happens sometimes). There might be a few jumps
but results looks smoother here.
2015-02-04 20:38:56 +01:00
Dalai Felinto
035d14c029 small typo in a code comment, fixing this before someone does it to prevent uneeded merge conflicts in branches 2015-02-04 17:19:40 -02:00