Commit Graph

6220 Commits

Author SHA1 Message Date
ae1dc8f5f9 UI: Internal support for custom UI list item drag & activate operators
For pose libraries, we need to be able to apply a pose whenever
activating (clicking) an item in the Pose Library asset view and blend
it by dragging (press & move). And since we want to allow Python scripts
to define what happens at least when activating an asset (so they can
define for example a custom "Apply" operator for preset assets), it
makes sense to just let them pass an operator name to the asset view
template. The template will be introduced in a following commit.
2021-07-15 16:12:36 +02:00
00c7ea68a8 UI: New UI list layout type for big preview tiles
This new layout type is meant for the upcoming asset view UI template.
With it it is possible to show big asset previews with their names in a
responsive grid layout.

Notes:
* The layout is only available for C defined UI lists. We could expose
  it to Python, but I think there are still some scrolling issues to be
  fixed first. (The asset view template doesn't use scrolling for the UI
  list.)
* I'd consider this a more usable version of the existing `GRID` layout
  type. We may remove that in favor of the new one in future.
2021-07-15 16:12:36 +02:00
788d380460 UI: UI list refactor & preparations for asset view template
This is more of a first-pass refactor for the UI list template. More
improvements could be done, but that's better done separately. Main
purpose of this is to make the UI list code more manageable and ready
for the asset view template.

No functional changes for users.

* Split the huge template function into more manageable functions, with
  clear names and a few structs with high coherency.
* Move runtime data management to the template code, with a free
  callback called from BKE. This is UI data and should be managed at
  that level.
* Replace boolean arguments with bit-flags (easily extendable and more
  readable from the caller).
* Allow passing custom-data to the UI list for callbacks to access.
* Make list grip button for resizing optional.
* Put logic for generating the internal UI list identifier (stored in
  .blends) into function. This is a quite important bit and a later
  commit adds a related function. Good to have a clear API for this.
* Improve naming, comments, etc.

As part of further cleanups I'd like to move this to an own file.
2021-07-15 16:12:36 +02:00
8e8a6b80cf Cleanup: replace BLI_assert(!"text") with BLI_assert_msg(0, "text")
This shows the text as part of the assertion message.
2021-07-15 18:29:01 +10:00
2373a2196e Cleanup: duplicate checks, unused initialization 2021-07-13 22:41:48 +10:00
10428ca472 Cleanup: reduce indentation 2021-07-13 22:14:42 +10:00
8839b4c32a UI: support persistent state during number/slider interaction
Support for begin/update/end callbacks allowing state to be cached
and reused while dragging a number button or slider.

This is done using `UI_block_interaction_set` to set callbacks.

- Dragging multiple buttons at once is supported,
  passing multiple unique events into the update function.

- Update is only called once even when multiple buttons are edited.

- The update callback can detect the difference between click & drag
  actions so situations to support skipping cache creation and
  freeing for situations where it's not beneficial.

Reviewed by: Severin, HooglyBoogly

Ref D11861
2021-07-13 20:03:40 +10:00
7489427e4d Cleanup: spelling 2021-07-08 13:31:38 +10:00
5bbbc98471 Cleanup: spelling in comments 2021-07-07 13:42:46 +10:00
Vincent Blankfield
4a24c6fe37 UI: Center the Status Bar Progress Text
This patch horizontally centers the text inside the progress bar
widget. It is currently left-aligned and offset to the middle, which
doesn't center properly.

see D11205 for details and examples.

Differential Revision: https://developer.blender.org/D11205

Reviewed by Julian Eisel
2021-07-06 12:17:42 -07:00
61afbf55f1 Cleanup: Use enum for UI block emboss type 2021-07-05 14:52:21 -05:00
Yuki Hashimoto
83e2f8c993 macOS: support Japanese input for text buttons
Blender did not support to input East Asian characters (Chinese, Japanese,
Korean) on macOS. This patch adds support for Japanese input, by implementing
the appropriate processing for the NSTextInputClient protocol.

Technical notes:
* The conversion candidate window is drawn by the input method program calling
  `firstRectForCharacterRange`.
* The string before confirmation (called `composite` in blender) is handled in
  the `setMarkedText` method called by the input method program.
* The string after confirmation (called `result` in the blender) is processed
  in the `insertText` method called by the input method program.

Ref T51283

Differential Revision: https://developer.blender.org/D11695
2021-07-05 17:24:27 +02:00
Yuki Hashimoto
ac1ed19eae Fix: macOS wrong IME candidate window position on first display
IME conversion candidate window was displayed at the mouse position, instead of
below the cursor or text selection.

Blender need to tell the input method program where the conversion candidate
window is during Japanese and Chinese input.

In macOS, the `firstRectforCharacterRange` is called when input by the input
method starts, and the position of the conversion candidate window is
specified. Therefore, it is necessary to set the position of the conversion
candidate window before input starts. This patch changes it so that the position
of the conversion candidate window is always set when the cursor is drawn.

Differential Revision: https://developer.blender.org/D11697
2021-07-05 17:20:05 +02:00
Yuki Hashimoto
32124b940e Fix: IME input displays text after cursor before cursor
When inserting text using IME on a button, the character after the cursor is
displayed before the cursor.

This bug seems to have occurred during the refactoring in D765.

Differential Revision: https://developer.blender.org/D11072
2021-07-05 14:32:35 +02:00
bd0de99b52 Cleanup: spelling, punctuation 2021-07-05 22:27:03 +10:00
f0f7282d9d Cleanup: spelling in comments 2021-07-05 15:54:57 +10:00
9b89de2571 Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when
referencing identifiers.
2021-07-04 00:43:40 +10:00
17a67bf778 UI: custom free function improvements
This changes `UI_but_func_tooltip_set` so that it allows passing a custom free function, which has two benefits:

* The caller can pass `null` to indicate that the value should not be freed.
* Arbitrary c++ data can be passed to the callback (before the struct had to be trivially destructible).

I added `uiFreeArgFunc` and used it in other places where appropriate.

Differential Revision: https://developer.blender.org/D11738
2021-06-30 17:46:59 +02:00
501d2443d0 Cleanup: use const arguments for accessor functions 2021-06-30 16:42:19 +10:00
2ff714269e UI: Support setting operator properties for UILayout.operator_menu_enum()
`UILayout.operator_menu_enum()` now returns the operator properties, just like
`UILayout.operator()`. This makes it possible to set options for the operator
displayed in the menu. In C it can be done through the new
`uiItemMenuEnumFullO()` or `uiItemMenuEnumFullO_ptr()`.

It's reasonable to have this, probably just a small thing never bothered to
add. D10912 could use it, the following comment can be addressed now too:
https://developer.blender.org/diffusion/B/browse/master/source/blender/editors/space_nla/nla_buttons.c$583-586
2021-06-29 18:20:56 +02:00
60a2038fba Cleanup: clang-tidy 2021-06-29 10:37:00 +10:00
c0fb8375f6 Fix T89515: Clicking on Favorites in File Browser will rename them
Likely uncovered by 6c97c7f767, the actual mistake would be from
6942dd9f49.

The hacks to display text buttons for renaming in UI-Lists used the emboss of
the text button for handling logic. It relied on the emboss `NONE` but we also
introduced `NONE_OR_STATUS` with 6942dd9f49. Both values need to be treated
equally for the logic of this hack to work.

The change in `interface_layout.c` is actually not needed for this exact issue,
but it's the correct thing to do. There may actually be more cases where `NONE`
and `NONE_OR_STATUS` need to be treated equally. Something to be checked still.
2021-06-28 19:47:13 +02:00
afb17552e1 Fix T89449: File Browser preview image not responsive to click
Logic in the main `switch` for button handling was wrong and would execute for
other button types than the new data-set row button type.
2021-06-28 18:38:53 +02:00
37458798fa LibOverride: Fix crash in ShapeKeys when making a mesh override local.
Weird 'embedded for overrides' flag of embedded IDs (including ShapeKeys
in override context) was not properly cleaned up when making an override
fully local.

Reported by studio, thanks.

@jbakker should be backported to 2.93LTS if possible.
2021-06-28 17:03:10 +02:00
6c97c7f767 Fix T89350: Emboss color missing from icon buttons without emboss
Passing `emboss=False`set `UI_EMBOSS_NONE` in the layout, which
completely disables button background colors for things like animation
state. This commit changes that to `UI_EMBOSS_NONE_OR_STATUS`,
which effectively restores the behavior to what it was prior to the
addition of that flag, with the added option to completely disable
the status emboss with `UI_EMBOSS_NONE`.
2021-06-28 10:00:15 -05:00
7beb57f3bd Cleanup: update comments 2021-06-28 16:11:18 +10:00
1d8648b13a Cleanup: repeated terms in code comments & error messages 2021-06-28 15:46:08 +10:00
f1e4903854 Cleanup: full sentences in comments, improve comment formatting 2021-06-26 21:50:48 +10:00
f863ef8a34 Cleanup: make format
string.c still needs cleanup, but I will leave to the original
author of the latest chagnes to do it since it needs
some tags to skip formatting.
2021-06-25 18:42:30 +02:00
ae085e301c Spreadsheet: Dataset region for spreadsheet editor
This patch adds a left aligned sidebar to the spreadsheet editor. This
Sidebar can be used to navigate the geometry component types and
attribute domains. It also provides a quick overview of domain sizes.
It replaces the two dropdowns in the regions header.
Next step will be to add the domain cycling shortcut
using the CTRL + mouse wheel.

Reviewer: Dalai Felinto (dfelinto), Julian Eisel (Severin),
Hans Goudey (HooglyBoogly).

Differential Revision: https://developer.blender.org/D11046
2021-06-25 07:57:24 +02:00
4b9ff3cd42 Cleanup: comment blocks, trailing space in comments 2021-06-24 15:59:34 +10:00
0469f2392f Cleanup: remove outdated/redundant comments 2021-06-24 15:53:26 +10:00
071799d4fc Fix T89265: Crash when tabbing through num inputs
Fix by reverting the part of ec30cf0b74
that assigned `but->editval` in `ui_numedit_begin_set_values`.

Causing access freed memory when using tab to switch
to a numeric input and then leaving the textbox by clicking outside.
This was because `ui_numedit_begin_set_values` shouldn't need to set
`but->editval` and overwrite the pointer.
This would set a pointer that had previously been freed,
causing a `NULL` check to fail later on.

Ref D11679
2021-06-23 14:56:36 +10:00
5cc8e7ab53 Cleanup: reformat trailing comments that caused line wrapping 2021-06-23 13:54:12 +10:00
Leon Zandman
c317f111c1 Cleanup: Spelling Mistakes
This patch fixes many minor spelling mistakes, all in comments or
console output. Mostly contractions like can't, won't, don't, its/it's,
etc.

Differential Revision: https://developer.blender.org/D11663

Reviewed by Harley Acheson
2021-06-22 10:54:50 -07:00
f9aea19d98 Spreadsheet Editor: Row Filters
This patch adds support for filtering rows based on rules and values.
Filters will work for any attribute data source, they are a property
of the spreadsheet rather than of the attribute system. The properties
displayed in the row filter can depend on data type of the currently
visible column with that name. If the name is no longer visible, the
row filter filter is grayed out, but it will remember the value until
a column with its name is visible again.

Note: The comments in `screen.c` combined with tagging the sidebar
for redraw after the main region point to a lack of understanding
or technical debt, that is a point to improve in the future.

**Future Improvements**
* T89272: A search menu for visible columns when adding a new filter.
* T89273: Possibly a "Range" operation.

Differential Revision: https://developer.blender.org/D10959
2021-06-18 16:33:02 -05:00
f7022fc73f Fix Build Warning
Removal of unused local variable. Calculation of underline thickness
no longer needed with change to text output of underscore character.

Introduced in aee04d4960

Differential Revision: https://developer.blender.org/D11641
2021-06-18 09:22:52 -07:00
aee04d4960 Fix T89246: No Mnemonic Underlines in Dialogs
When drawing mnemonic underlines for hotkeys, use text output of
underscore character instead of direct drawing a line. Otherwise these
are not visible in dialog buttons.

Introduced in 0fcc063fd9

Differential Revision: https://developer.blender.org/D11641

Reviewed by Campbell Barton
2021-06-18 08:32:07 -07:00
286bd87445 Cleanup: spelling 2021-06-17 14:43:25 +10:00
a1cc7042a7 Edge-scrolling for node editor
Starts scrolling when dragging a node or node link and going outside the current window.
Largely copied from the VIEW2D_OT_edge_pan operator.

Edge panning operator customdata and supporting functions now in
UI_view2d.h, so they could be used by operators in other editor
libraries. The VIEW2D_OT_edge_pan operator also uses this customdata and
shared functions now. Operators properties can be used to configure
edge panning margins and speed for each use case, rather than using
hardcoded values.

The speed function for edge panning has been tweaked somewhat:
* "Speed per pixel" has been replaced with a "speed ramp" distance.
  This is more intuitive and also creates an upper bound for the speed,
  which can otherwise become extreme with large cursor distance.
* "Max speed" is reached at the end of the speed ramp.
* Padding the region inside and outside is applied as before, but both
  values are operator properties now.

Node transform operator also supports edge panning. This requires
an offset for changes in the view2d rect, otherwise nodes are "stuck"
to the original view.

Transform operator had cursor wrapping categorically enabled, but this
gets quite confusing with the edge scrolling mechanism. A new TransInfo
option T_NO_CURSOR_WRAP has been introduced to disable this behavior.
The double negative is a bit annoying, but want to avoid affecting the
existing transform modes, so by default it should still set the
OP_IS_MODAL_GRAB_CURSOR flag (which then sets the WM_CURSOR_WRAP_XY
flag during modal execution).

Reviewed By: HooglyBoogly, JacquesLucke

Differential Revision: https://developer.blender.org/D11073
2021-06-16 18:35:52 +01:00
a4f840e15b UI: Support right aligned non-shortcut hints in widgets
Widget drawing code already supported drawing right-aligned, grayed out
shortcut strings. This patch generalizes things a bit so this can also
be used to draw other hints in the same way. There have been a few
instances in the past where this would've been useful, D11046 being the
latest one.

Note that besides some manual regression testing, I didn't check if this
works yet, as there is no code actually using it (other than the
shortcuts). Can be checked as part of further development for D11046.

A possible further improvement would be providing a way to define how
clipping should be done. E.g. sometimes the right-aligned text should be
clipped first (because it's just a hint), in other cases it should be
left untouched (like current code explicitly does it for shortcuts).

Removes the `UI_BUT_HAS_SHORTCUT` flag, which isn't needed anymore.
2021-06-15 19:13:09 +02:00
f6c5af3d47 Add option to link assets on drag & drop
Note: Linking in this case as in link vs. append. Easily confused with linking
a data-block to multiple usages (e.g. single material used by multiple
objects).

Adds a drop-down to the Asset Browser header to choose between Link and Append.
This is probably gonna be a temporary place, T54642 shows where this could be
placed eventually.

Linking support is crucial for usage of the asset browser in production
environments. It just wasn't enabled yet because a) the asset project currently
focuses on single user, not production assets, and b) because there were many
unkowns still for the workflow that have big impact on production use as well.
With the recently held asset workshop I'm more confident with enabling linking,
as design ideas relevant to production use were confirmed.

Differential Revision: https://developer.blender.org/D11536

Reviewed by: Bastien Montagne
2021-06-11 16:46:20 +02:00
05f15645ec Cleanup: missing NULL check in assert 2021-06-10 02:22:46 +10:00
cb0cab48ef Cleanup: redundant/unused assignments 2021-06-10 02:22:46 +10:00
f651cc6c4e Cleanup: Silent compile warning in interface_widgets.c. 2021-06-08 08:25:39 +02:00
0fcc063fd9 Fix T88801: Positioning of Menu Underlines
This patch improves the positioning of the little mnemonic underlines
shown under some hotkey letters in menus, especially when using custom
fonts.

see D11521 for details and examples.

Differential Revision: https://developer.blender.org/D11521

Reviewed by Campbell Barton
2021-06-07 10:56:20 -07:00
92f8a6ac21 Fix T88762: UI using tab to enter next button could clamp the hard min/
max unneccessarily

Since rB298d5eb66916 [which was needed to update buttons with custom
property range functions correctly], using tab would always clamp
(hardmin/hardmax) properties which were using FLT_MAX / INT_MAX as range
in their property definitions.

The clamping of rB298d5eb66916 was copied over from rB9b7f44ceb56c
[where it was used for the softmin/softmax], and while the re-evaluation
of hardmin/hardmax is needed for custom property range functions, the
clamping should actually not take place.

There are many properties using FLT_MAX / INT_MAX etc. and while it
probably would be good to update these with ranges that make more sense
-- not using FLT_MAX / INT_MAX would not have done the clamping here --
there should not be an arbitrary limit to these and they should stay as
they are.

Maniphest Tasks: T88762

Differential Revision: https://developer.blender.org/D11473
2021-06-03 14:16:53 +02:00
d67c13ca76 Cleanup: else-after-return 2021-05-31 15:48:06 +02:00
e0a1c3da46 Fix T88666: Cryptomatte: EXR sequence does not update when scrubbing the timeline.
Cause is that initializing the cryptomatte session would reset the
current frame of an image sequence. The solution is to always use the
scene current frame so it resets to the correct frame.

This was a todo that wasn't solved after it landed in master.
Needs to be backported to 2.93.
2021-05-31 14:32:39 +02:00
5721c89ba8 Cleanup: rename BKE_main_id_{clear_newpoins => newptr_and_tag_clear}
It wasn't obvious this function cleared the tag as well.
2021-05-27 22:44:02 +10:00