Commit Graph

5200 Commits

Author SHA1 Message Date
72369c638d Cleanup: python doc-strings
Indentation & trailing space.
2018-11-14 09:05:07 +11:00
dc6ba4f2ec Py API: fix parameter order in offscreen.draw_view3d 2018-11-13 16:23:31 +01:00
c8975b0fc7 Py API Docs: GPUVertFormat documentation 2018-11-13 15:25:51 +01:00
444f1fd423 Py API Docs: Cleanup 2018-11-13 15:25:51 +01:00
3f478f4260 Py API Docs: GPUIndexBuf documentation 2018-11-13 15:25:51 +01:00
6ae84ddc6e Py API Docs: GPUBatch documentation 2018-11-13 13:00:18 +01:00
d81d77d17c Merge branch 'master' into blender2.8 2018-11-11 16:35:44 +11:00
89c2ff31d9 PyAPI: update keyword list 2018-11-11 09:37:26 +11:00
0121258770 Merge branch 'master' into blender2.8 2018-11-10 10:57:35 +11:00
7efac2b0b0 PyAPI: add imports arg to BPY_execute_string
Allows for avoiding `__import__` in expressions,
was already supported for BPY_execute_string_as_* API calls.
2018-11-10 10:55:04 +11:00
Dalai Felinto
49a7bcafd9 gpu.offscreen, fix pydoc, example and rename modelviewmatrix > viewmatrix
Technically this is only the view matrix, not model view matrix.
And view layer was missing from the pydoc.
2018-11-09 13:54:38 -02:00
Dalai Felinto
88d621a68f BKE_id_is_in_gobal_main > BKE_id_is_in_global_main 2018-11-09 10:59:31 -02:00
64ec05b64d Cleanup: remove some useless BKE_library and BKE_main includes.
Makes it simpler to make some changes...

Also fix order of some includes (use alphabetical please).
2018-11-07 20:58:54 +01:00
4b2110fc86 Cleanup: Remove 'BKE_library.h' include from 'BKE_main.h'
That kind of implicit includes should really only be done when totally,
absolutely necessary, and ideally only with rather simple 'second-level'
headers.

Otherwise not being explicit with includes always end up biting in
unexpected ways...
2018-11-07 20:58:53 +01:00
Stefan Werner
9d0eac6ba5 Merge branch 'master' into blender2.8 2018-11-07 14:30:09 +01:00
Stefan Werner
2c5531c0a5 Cycles: Added Embree as BVH option for CPU renders.
Note that this is turned off by default and must be enabled at build time with the CMake WITH_CYCLES_EMBREE flag.
Embree must be built as a static library with ray masking turned on, the `make deps` scripts have been updated accordingly.
There, Embree is off by default too and must be enabled with the WITH_EMBREE flag.

Using Embree allows for much faster rendering of deformation motion blur while reducing the memory footprint.

TODO: GPU implementation, deduplication of data, leveraging more of Embrees features (e.g. tessellation cache).

Differential Revision: https://developer.blender.org/D3682
2018-11-07 12:58:12 +01:00
a145c7dc62 Cleanup: No need to save/restor frame buffer twice 2018-11-06 15:46:07 +01:00
a8e9959e07 API Docs: gpu api introduction + examples 2018-11-05 19:28:28 +01:00
f667a250f4 Fix bpy.app, sentinel was removed by accident 2018-11-02 07:43:28 +11:00
c2bcde5c28 UI: show blocking popup when auto execution of scripts is disabled.
This is important information, and it was easily missed at the top/bottom of
the screen.

Ref T57197.
2018-11-01 19:44:03 +01:00
8d496c2f85 Cleanup: rename PyAPI VertBatch to Batch
Only used for internal functions, follow 'GPU_batch.h' naming.
2018-10-31 12:34:10 +11:00
b1d2db2c77 Fix leak in successive calls to Batch.program_set 2018-10-31 12:32:57 +11:00
205eac3038 PyAPI: add check for exceeding batch VBO limit 2018-10-31 12:11:38 +11:00
1a865b4ff0 Cleanup: batch Python API
Add utility function to raise an error.
2018-10-31 12:02:22 +11:00
756d1502e4 Fix missing error returns in batch API 2018-10-31 11:55:28 +11:00
974d158f3f PyAPI: GPU: improve GPUShader.from_builtin and GPUShader.code_from_builtin description. 2018-10-30 11:38:42 -03:00
f711c44b8d PyAPI: Support for 'None' string args from Python
This is needed because some RNA functions differentiate a NULL 'char *'
argument from an empty string.

Previously a NULL argument could be passed when the C definition
defined the default as NULL and the argument wasn't passed
which is a fairly hidden way of handling things.

Now strings use `PROP_NEVER_NULL` by default
which can be cleared for function arguments that allow None -> NULL.
2018-10-30 16:17:46 +11:00
c750ebe113 PyAPI: remove GPUVertFormat() creation from a list
We already have `attr_add` method,
best not have two ways to do the same thing.

See: D3830
2018-10-29 11:08:55 +11:00
41a284212a Cleanup: fix compiler warnings. 2018-10-28 17:46:51 +01:00
065d19e223 Fix parsing single int for uniform_int
This worked for float but not int.
2018-10-26 11:59:49 +11:00
6c86e1a781 PyAPI: draw handlers now store args in the capsule context
Was using the handlers custom-data which crashes
when Blender frees the screen data before Python removes the handler.
2018-10-26 09:30:17 +11:00
35991d9990 PyAPI: Temp workaround for crash removing cursor
Opening a new file frees the cursors,
add check if the cursor is still valid.

This leaks a Python reference, so a better solution is needed.
2018-10-26 08:49:10 +11:00
1d8ba9d618 PyAPI: Make GPUVertFormat() argument optional 2018-10-26 08:06:05 +11:00
6ed9fcbabc PyAPI: rename GPL VertBuf.attr_fill identifier to id
This is used elsewhere in the API and its a common abbreviation.
2018-10-25 20:34:23 +11:00
1a827e0564 Cleanup: move params into their own struct 2018-10-25 17:20:26 +11:00
ce08b07a89 PyAPI: take paint-cursor space/region type args 2018-10-25 16:27:13 +11:00
6d49b623e2 WM: space, region type filtering for paint cursor
Avoids calling poll on mouse-move for unrelated space/region types.
2018-10-25 16:06:47 +11:00
46587b3ccb PyAPI: support for Python paint cursors 2018-10-25 15:31:02 +11:00
341306995b Fix: buffer overflow when creating gpu.types.GPUIndexBuf 2018-10-24 10:57:46 +02:00
0589368615 GPUShader: shader.uniform_float, matrix parsing
Add checks to parse 3x3 or 4x4 matrices,
also use error from `mathutils_array_parse` instead of overwriting.
2018-10-24 18:47:36 +11:00
c8ab88fb89 Partially revert "GPUShader: shader.uniform_float parameters"
`mathutils_array_parse` is meant to parse 1d arrays of numbers.

Using matrices internal memory layout is confusing since
mathutils matrices are exposed as row major.

Also, the matrix shape wasn't checked for.

Callers that want to handle matrices should check for them explicitly.
2018-10-24 18:47:36 +11:00
fc3d771801 GPUShader: shader.uniform_float parameters
Allow to pass in single numbers, sequences and mathutils.* types into `shader.uniform_float`.

Reviewers: mano-wii

Differential Revision: https://developer.blender.org/D3820
2018-10-23 10:19:08 +02:00
e5182fa101 Cleanup: rename VertBuf.fill_attribute > attr_fill 2018-10-23 10:50:48 +11:00
0628fe7a6c Followup to previous change, reduce number of relations updates
Only tag relations update when new f-curve was allocated. This solves
possible too slow keyframe insertion when doing character animation,
but still does proper relation update when new ID component became
animated.
2018-10-22 17:13:19 +02:00
59054d5eba Python API: fix docstrings 2018-10-22 15:01:25 +02:00
c49142dafe API Docs: remove 'level' from blf.color arguments
Reviewers: brecht

Differential Revision: https://developer.blender.org/D3819
2018-10-22 14:55:18 +02:00
fbf4c11960 Make Static Override optional/hidden by default.
That feature will not be ready (or at least, not tested enough) to be
officially part of 2.80 beta. So we disable it by default, hidding it
behind a startup option (`--enable-static-override`), and a python
app var (`bpy.app.use_static_override`).

That way, people who really want to play with it can do it easily, while
not exposing/enabling non-production-ready feature by default.

Note that underlying override code remains active, i.e. files we do have
overridden data-blocks will be loaded correctly according to static override.
2018-10-19 18:38:19 +02:00
d31ea3b89a Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/BKE_global.h
	source/blender/editors/undo/ed_undo.c
2018-10-17 16:50:36 +02:00
496c325ffa Expose 'debug_io' flag in bpy.app 2018-10-17 16:42:36 +02:00
e333765d3e Python GPU: Best description for exceptions 2018-10-12 15:48:55 -03:00