Commit Graph

10 Commits

Author SHA1 Message Date
c4202fbd43 First commit! Small bug fix for cube map crashing in the player.
Cube maps don't display correctly in the player at the moment too.. something to do with regenerating/loading the images
2007-01-13 08:30:08 +00:00
5ffa4dd55a Warning fixes for previous Image commit, also fixed verse_image.c 2006-12-20 18:29:23 +00:00
4b4029afaf patch from Charlie, bug fix (3795) , improves CubeMaps in game engine 2006-05-11 20:41:28 +00:00
6839ec6640 applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements. 2006-04-02 21:04:20 +00:00
e4790aef46 Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles:
http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=demos-2.42.zip

patch by Charlie Carley (snailrose @ elysiun.com)
2006-02-13 05:45:32 +00:00
4270cc96bc Orange: replaced obsolete IMB_rectop() with IMB_rectcpy() in game engine. 2006-01-28 16:43:00 +00:00
77c4eef90b after much suffering, got GE build and work almost cleanly on Os X
(with make, need to confirm with scons)

after cleaning the changes are in fact minimal, but the situation
is still quite a bit hackish.

Game engine coders, there is also quite a number of warnings that
need to be fixed.

current situation is that everything seems to work, but GLSL shaders
spew a lot of errors on console and blender may crash on exit when
a GLSL shader was used. ARB stuff works fine.
2006-01-16 22:27:30 +00:00
a9e64286a9 overlooked IMB_imbuf.h was already included inside an extern "C" section. 2006-01-12 01:37:33 +00:00
b9d99662d2 uncommented include "IMB_imbuf.h", it is needed? 2006-01-12 01:15:09 +00:00
c94455c14d more linux game engine work. hopefully works now! 2006-01-08 09:37:15 +00:00