c4202fbd43
First commit! Small bug fix for cube map crashing in the player.
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Cube maps don't display correctly in the player at the moment too.. something to do with regenerating/loading the images
2007-01-13 08:30:08 +00:00
5ffa4dd55a
Warning fixes for previous Image commit, also fixed verse_image.c
2006-12-20 18:29:23 +00:00
4b4029afaf
patch from Charlie, bug fix (3795) , improves CubeMaps in game engine
2006-05-11 20:41:28 +00:00
6839ec6640
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
2006-04-02 21:04:20 +00:00
e4790aef46
Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles:
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http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=demos-2.42.zip
patch by Charlie Carley (snailrose @ elysiun.com)
2006-02-13 05:45:32 +00:00
4270cc96bc
Orange: replaced obsolete IMB_rectop() with IMB_rectcpy() in game engine.
2006-01-28 16:43:00 +00:00
77c4eef90b
after much suffering, got GE build and work almost cleanly on Os X
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(with make, need to confirm with scons)
after cleaning the changes are in fact minimal, but the situation
is still quite a bit hackish.
Game engine coders, there is also quite a number of warnings that
need to be fixed.
current situation is that everything seems to work, but GLSL shaders
spew a lot of errors on console and blender may crash on exit when
a GLSL shader was used. ARB stuff works fine.
2006-01-16 22:27:30 +00:00
a9e64286a9
overlooked IMB_imbuf.h was already included inside an extern "C" section.
2006-01-12 01:37:33 +00:00
b9d99662d2
uncommented include "IMB_imbuf.h", it is needed?
2006-01-12 01:15:09 +00:00
c94455c14d
more linux game engine work. hopefully works now!
2006-01-08 09:37:15 +00:00