64d161de87 
					 
					
						
						
							
							style cleanup:  
						
						... 
						
						
						
						also rename mesh_getVertexCos() --> BKE_mesh_vertexCos_get() to match curve function. 
						
						
					 
					
						2013-03-26 07:29:01 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						9da4cab9fd 
					 
					
						
						
							
							style cleanup: comment format  
						
						
						
						
					 
					
						2013-02-02 04:48:21 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						ab2c273b12 
					 
					
						
						
							
							Added GPL header to sconscripts!  
						
						... 
						
						
						
						Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes... 
						
						
					 
					
						2012-12-17 08:01:43 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						b867f9f17e 
					 
					
						
						
							
							style cleanup: comments & spelling  
						
						
						
						
					 
					
						2012-11-18 01:22:31 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						617a73c573 
					 
					
						
						
							
							code cleanup: unused defines & some formatting.  
						
						
						
						
					 
					
						2012-11-08 06:46:10 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						7deb8d8a26 
					 
					
						
						
							
							code cleanup: spelling  
						
						
						
						
					 
					
						2012-10-20 20:36:51 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						97d4fb4161 
					 
					
						
						
							
							code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.  
						
						
						
						
					 
					
						2012-10-09 13:36:42 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						5d56a901a8 
					 
					
						
						
							
							code cleanup: c++ - use empty() rather than size(), use prefix operators for non-primitive types - recommended for non primitive types.  
						
						
						
						
					 
					
						2012-09-20 00:55:32 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						2fb8292005 
					 
					
						
						
							
							style cleanup  
						
						
						
						
					 
					
						2012-09-16 04:58:18 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						ed0489bb6e 
					 
					
						
						
							
							style cleanup: also spelling  
						
						
						
						
					 
					
						2012-08-24 23:22:34 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						9b51503307 
					 
					
						
						
							
							style cleanup  
						
						
						
						
					 
					
						2012-07-21 22:58:08 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						558721ab59 
					 
					
						
						
							
							More spell checking.  
						
						
						
						
					 
					
						2012-07-04 15:04:38 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						cc0784c1b9 
					 
					
						
						
							
							optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.  
						
						
						
						
					 
					
						2012-06-25 09:14:37 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						d5032657ed 
					 
					
						
						
							
							style cleanup  
						
						
						
						
					 
					
						2012-06-06 22:38:39 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						2d2d36fe3b 
					 
					
						
						
							
							code cleanup:  
						
						... 
						
						
						
						- style - multi-line ifs move braces onto new lines.
- iterators - convert some to macros, other split up and move brace. 
						
						
					 
					
						2012-05-20 19:49:27 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						1615b46963 
					 
					
						
						
							
							style cleanup  
						
						
						
						
					 
					
						2012-04-21 13:37:26 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						b4a0152e76 
					 
					
						
						
							
							code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)  
						
						
						
						
					 
					
						2012-04-11 08:15:13 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						07065b27b8 
					 
					
						
						
							
							style cleanup  
						
						
						
						
					 
					
						2012-03-28 05:03:24 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						b8a71efeba 
					 
					
						
						
							
							style cleanup: follow style guide for/with/if spacing  
						
						
						
						
					 
					
						2012-03-24 07:52:14 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						f6ae27daef 
					 
					
						
						
							
							style cleanup - comment spelling + translate some dutch.  
						
						
						
						
					 
					
						2012-03-04 04:35:12 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						7bbf4b7831 
					 
					
						
						
							
							style cleanup  
						
						... 
						
						
						
						- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used. 
						
						
					 
					
						2012-03-02 16:05:54 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						ea13ec1699 
					 
					
						
						
							
							Spelling Cleanup  
						
						
						
						
					 
					
						2012-03-01 12:20:18 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						b8e019d839 
					 
					
						
						
							
							use __ prefix on header guards to avoid mixing up defines with api functions / classes.  
						
						
						
						
					 
					
						2012-02-23 10:41:31 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						4a04f72069 
					 
					
						
						
							
							remove $Id: tags after discussion on the mailign list:  http://markmail.org/message/fp7ozcywxum3ar7n  
						
						
						
						
					 
					
						2011-10-23 17:52:20 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						c27926896f 
					 
					
						
						
							
							spaces -> tabs (whitespace only changes)  
						
						
						
						
					 
					
						2011-10-06 22:04:01 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						274b9c8fb8 
					 
					
						
						
							
							whitespace cleanup  
						
						
						
						
					 
					
						2011-09-25 12:31:21 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						0cd5dce245 
					 
					
						
						
							
							whitespace edits  
						
						
						
						
					 
					
						2011-09-03 02:15:49 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						2365c64014 
					 
					
						
						
							
							whitespace bge edits  
						
						
						
						
					 
					
						2011-09-01 02:12:53 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						ad08de4c2a 
					 
					
						
						
							
							BGE Animations: Now animations are only updated based on the set animation speed. This offers a significant performance increase (about 2x fps in my animation stress tests) for cases such as the defaults: 60fps logic and 30fps animations. This means that animations now only have to be updated half the time. I've also added Animations as a profiling category. This is the time spent in Blender's animation code, and not in the BL_ShapeDeformer (the mesh deformation). I'd like the add the deformation too, but right now it's counted in the rasterizer, and I don't see an obviously clean way to have it counted as animation instead. I'll investigate more.  
						
						
						
						
					 
					
						2011-07-14 07:03:33 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						cd04cff180 
					 
					
						
						
							
							Merge with trunk revision 37149.  
						
						
						
						
					 
					
						2011-06-03 23:24:01 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						09da9d4393 
					 
					
						
						
							
							cmake maintenance  
						
						... 
						
						
						
						blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration. 
						
						
					 
					
						2011-05-31 01:15:44 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						07dca94476 
					 
					
						
						
							
							BGE Animation:  
						
						... 
						
						
						
						* Adding IPOs to BL_Action
  * Adding a "speed" option to adjust the playback speed by some factor 
						
						
					 
					
						2011-05-28 07:15:27 +00:00 
						 
				 
			
				
					
						
							
							
								Nathan Letwory 
							
						 
					 
					
						
						
							
						
						b188223ee4 
					 
					
						
						
							
							doxygen: gameengine/SceneGraph tagged.  
						
						
						
						
					 
					
						2011-02-25 13:39:04 +00:00 
						 
				 
			
				
					
						
							
							
								Nathan Letwory 
							
						 
					 
					
						
						
							
						
						5b607701a7 
					 
					
						
						
							
							doxygen: prevent GPL license block from being parsed as doxygen comment.  
						
						
						
						
					 
					
						2011-02-23 10:52:22 +00:00 
						 
				 
			
				
					
						
							
							
								Nathan Letwory 
							
						 
					 
					
						
						
							
						
						1f4fc992ef 
					 
					
						
						
							
							doxygen: bge scenegraph and videotexture  
						
						
						
						
					 
					
						2011-02-22 19:30:37 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						89c617a116 
					 
					
						
						
							
							remove nan-makefiles  
						
						
						
						
					 
					
						2011-01-30 15:29:22 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						5e382eb8e5 
					 
					
						
						
							
							rename blenderlib to blender_add_lib  
						
						
						
						
					 
					
						2010-12-22 23:09:30 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						afacd18498 
					 
					
						
						
							
							use lowercase for cmake builtin names and macros, remove contents in else() and endif() which is no longer needed.  
						
						
						
						
					 
					
						2010-12-08 08:43:06 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						1dd1cea06e 
					 
					
						
						
							
							fix for error when changing DISBALE_PYTHON -> WITH_PYTHON,  
						
						... 
						
						
						
						This define wasn't set in some parts of the BGE causing problems with the view matrix.
in CMake define for the entire BGE fixes this. 
						
						
					 
					
						2010-11-29 07:56:45 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						e8397e6193 
					 
					
						
						
							
							include headers in cmake source, added a script to check for consistency, reporting missing headers & C files.  
						
						... 
						
						
						
						this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too. 
						
						
					 
					
						2010-11-29 04:35:56 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						da1f288f50 
					 
					
						
						
							
							rename libs internal libs for CMake + SCons (used in MSVC project files)  
						
						... 
						
						
						
						for game engine use "ge_" prefix & make names generally more descriptive. 
						
						
					 
					
						2010-11-18 11:42:05 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						c6976e7351 
					 
					
						
						
							
							use explicit file paths for CMake rather then globing, This is recommended by cmake devs.  
						
						... 
						
						
						
						globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html 
Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure. 
						
						
					 
					
						2010-10-23 04:05:55 +00:00 
						 
				 
			
				
					
						
							
							
								Nathan Letwory 
							
						 
					 
					
						
						
							
						
						663ce490e0 
					 
					
						
						
							
							Enable CXX_GUARDEDALLOC support through SCons.  
						
						
						
						
					 
					
						2010-10-08 20:39:56 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						95aa8cfa4a 
					 
					
						
						
							
							Update address in license block.  
						
						
						
						
					 
					
						2010-08-10 21:22:26 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						940d1dcd0a 
					 
					
						
						
							
							remove commented scons lines from cmake files, fixed use of pointer poll function for ID drobdowns (currently unused)  
						
						
						
						
					 
					
						2010-08-03 08:12:55 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						ed338da8c9 
					 
					
						
						
							
							- WITH_CXX_GUARDEDALLOC working again  
						
						... 
						
						
						
						- CMake building without python or fluidsim working again (broke in recent commit)
- remove BLI_short_filename(), it wasnt used anywhere. 
						
						
					 
					
						2010-06-06 01:15:44 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						8f1500da00 
					 
					
						
						
							
							remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now.  
						
						
						
						
					 
					
						2010-04-18 10:28:37 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						3ed81eeccf 
					 
					
						
						
							
							BGE: [ #19836 ] Recursive Parenting in game crashes Blender. Added parenting loop detection.  
						
						
						
						
					 
					
						2010-03-25 21:43:36 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						081c1205a3 
					 
					
						
						
							
							correct fsf address  
						
						
						
						
					 
					
						2010-02-12 13:34:04 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						b45ab480e0 
					 
					
						
						
							
							BGE: dynamic loading patch commited. API and demo files available here:  https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127  
						
						
						
						
					 
					
						2009-11-15 23:58:56 +00:00