Commit Graph

3619 Commits

Author SHA1 Message Date
d5552a6d4b T55570: Moved Texture drawtype as to shading popover
the use of the texture drawtype is limited. so who should we have it
this prominent on the screen. By adding it as a shading.color_type
option we should save some screenspace.
2018-06-21 14:58:00 +02:00
636a690eb1 Fix: Ensure that summary channel is enabled when creating timeline 2018-06-21 17:56:11 +12:00
417856dae5 Fix: Incorrect submodes being set in Dopesheet/Action Editor when changing modes
This commit fixes a number of problematic corner cases when switching between
editors after 2b5050a4cd

The root cause of these issues was that mode_prev was not being set in
many cases, resulting in mode changes to the Timeline and back (via other
editors) causing Dopesheet Editors to reset back to "Action Editor" mode.

1) Creating new Dopesheet Editors (e.g. change the default 3D view to
   a Dopesheet editor) would default to displaying the "Action Editor",
   since mode/mode_prev == 0 represents the "Action Editor" (for backwards
   compatability reasons), while mode == 3 is for the "Dopesheet"

2) If you set the Dopesheet Editor to another mode (e.g. "Grease Pencil" mode),
   change to another editor (e.g. Shaders), then come back, the mode would
   get reset to "Action Editor".
2018-06-21 16:07:47 +12:00
5e968a996a Objects: restore per object restrict view/render/select.
Note this is now separate from H key hiding, and meant for more persistent
ways to define which objects are relevant to the viewport or render.

This avoids some cases where you'd have to create collection specifically
to hide objects for viewport/render.
2018-06-20 12:35:25 +02:00
0619f960c2 Objects: restore H key per object hiding.
H hides selected objects, Shift+H hides unselected objects, and Alt+H
reveals hidden objects.

This hiding state is distinct from restrict viewport and render, and
meant for temporarily hiding objects without affecting more persistent
collection hiding.

Object hiding is per view-layer, same as selection. It affects the
viewport and any preview renders in there, but not final renders.

In the outliner, different icons are now used for temporary hiding, and
restrict viewport and render. Hidden objects are greyed out.

Remaining design issues:

* For lamps we probably still want to keep their effect on the scene,
  currently they are fully disabled by hiding. Arguably mesh lights or
  even objects being reflected or casting shadows are not that different
  but perhaps the special lamp exception from local view should remain.
* We need a feature still to disabled this hiding for specific viewports,
  for render or animation preview where you want to see the entire scene
  while working in another view.
* We need a new icon for restrict viewport, for now it uses a grid similar
  to the 2.4 icon.
* Hiding objects does not preserve selection state as it did in 2.7,
  it's probably convenient to support this again?
2018-06-20 12:35:25 +02:00
570f3e6719 Object Mode: enable mode locking by default
This is meant to be default behavior for 2.8, see T55246
2018-06-20 10:18:53 +02:00
86c1cad1cf Fix missing render slots bugs after recent changes. 2018-06-19 16:19:49 +02:00
92c519ff17 Blender Version Bump
Without this, render slots aren't added.
2018-06-19 14:50:39 +02:00
7c836ac30a Cleanup: simplify some view layer code. 2018-06-18 15:20:06 +02:00
06a1a66a9b Merge branch 'master' into blender2.8 2018-06-17 17:10:19 +02:00
76c2203f9c Cleanup: trailing space for blenloader 2018-06-17 17:06:07 +02:00
56173e512c Merge branch 'master' into blender2.8 2018-06-17 16:18:15 +02:00
a0a1fc8938 Cleanup: BLI path extension API
Use BLI_path_extension_* prefix.
2018-06-17 16:13:24 +02:00
01f576e87b Merge branch 'master' into blender2.8
The Eevee AO node supports the new Normal socket, but ignores Distance,
Samples, Inside and Only Local settings.
2018-06-15 23:16:49 +02:00
799779d432 Cycles: change Ambient Occlusion shader to output colors.
This means the shader can now be used for procedural texturing. New
settings on the node are Samples, Inside, Local Only and Distance.

Original patch by Lukas with further changes by Brecht.

Differential Revision: https://developer.blender.org/D3479
2018-06-15 22:16:06 +02:00
0ff87e3a60 Cleanup: code style 2018-06-15 20:55:37 +02:00
3e4bf31327 Cleanup: G.main removal from 2.8-only code. 2018-06-15 17:33:24 +02:00
cbc7ee28d7 WM: 2.8 screen compatibility
Without these minor changes loading files from 2.8 will crash.

Manually applied edits from 26786a2b87
2018-06-15 10:24:53 +02:00
e2c87c7e94 Cleanup: unused var 2018-06-15 08:03:19 +02:00
525be2f579 Image: Refactor render slots to a dynamic list
Previously, render slots were hardcoded to a fixed amount.

With this change, render slots now are stored in a list. Therefore, users can add and/or remove as many slots as they want.

Credit to brecht for the UI part.

Reviewers: brecht, sergey

Differential Revision: https://developer.blender.org/D3474
2018-06-14 22:46:30 +02:00
26786a2b87 WM: add support for temporary region data 2018-06-14 22:27:58 +02:00
4943739b89 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenloader/intern/readfile.c
	source/blender/editors/mesh/editmesh_utils.c
	source/blenderplayer/bad_level_call_stubs/stubs.c
2018-06-13 16:42:56 +02:00
f61c30f804 Cleanup: get rid of last G.main in BMesh code. 2018-06-13 16:29:12 +02:00
b6b1e0f56c T55454: removal of clay engine
The ClayEngine was introduced to test the blender2.8 architecture during
development. As currently we have the wanted features implemented with
matcaps we are going to remove the clay engine as it was never intended
to be an official releasable engine

Note: The test cases are never run. But when enabled will be skipped as
they were implemented over the Clay Engine
2018-06-12 15:32:31 +02:00
a6585fa4b1 Cleanup: moar removal of G.main in BKE area... 2018-06-12 15:16:45 +02:00
1dc93f90a0 Cleanup: remove image->bindcode, always wrap in GPUTexture.
This simplifies code, and will hopefully make UDIM usage of GPUTexture
a little easier.
2018-06-11 23:24:04 +02:00
1d111cd046 Revert "Cleanup: remove image->bindcode, always wrap in GPUTexture."
This reverts commit 8242a5bc85. This isn't
quite ready to use yet.
2018-06-11 22:35:09 +02:00
8242a5bc85 Cleanup: remove image->bindcode, always wrap in GPUTexture. 2018-06-11 22:30:59 +02:00
0054dff67e Fix part of T55439: don't add indirectly linked objects to the scene on link. 2018-06-11 21:51:21 +02:00
c31bc465ea Revert previous commit and do proper fix for missing typeinfo in nodes. 2018-06-11 17:39:39 +02:00
f447411a82 Bone selection: user control contrast
Experiment: let the user be in control of the alpha channel as some rigs
are hard too see during bone selection. Especially rigs that were
designed for 2.79 wireframe mode.
2018-06-07 09:26:06 +02:00
f1fd5ed74f T55333 Workbench: Cavity Shader
A cavity shader based on SSAO. Works on all workbench deferred passes.

Per 3d viewport the cavity shader options can be set as different
shading needed different options. Some global options are in the
Viewport Display of the scene like num samples and distance.

Experimental: Naming of Ridges and Valleys
2018-06-06 14:51:18 +02:00
9f255db4fe Wireframe: Fix do_version. 2018-06-06 12:32:30 +02:00
c4ce4034e6 Fix T55344: linked collection instance has user count 0. 2018-06-06 11:22:17 +02:00
03b8e4f608 Fix importing temporary screens
Apparently Blender 2.79 could save temporary screens; those should not be
converted to workspaces.
2018-06-06 11:13:11 +02:00
e394a78b4c Fix compilation issue due to last commit. 2018-06-05 19:49:12 +02:00
d5ce40a5ed Wireframe: Add slider to hide edges from coplanar faces
The default behaviour is to show the same amount of edges as 2.7.
The slider makes it possible to show all edges or even less.
2018-06-05 19:35:36 +02:00
f0d9dbae0d Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/blendfile.c
	source/blender/blenloader/intern/readfile.h
	source/blender/blenloader/intern/versioning_250.c
	source/blender/blenloader/intern/versioning_260.c
	source/blender/blenloader/intern/versioning_270.c
	source/blender/blenloader/intern/versioning_legacy.c
	source/blender/editors/render/render_shading.c
	source/blender/makesrna/intern/rna_movieclip.c
	source/blender/render/intern/source/pipeline.c
	source/blender/render/intern/source/voxeldata.c
2018-06-05 17:02:50 +02:00
a9ed50514c Moved function declarations from BKE_mesh.h → BKE_mesh_runtime.h 2018-06-05 16:59:18 +02:00
481cdb08ed Cleanup: use new accessors to blendfile path (Main.name). 2018-06-05 16:33:46 +02:00
0d47a4d2fe T55291: Matcaps were reset when loading file 2018-06-05 12:21:41 +02:00
a3815f8777 Workbench: Matcaps T55291
- users can use their own matcaps
.config/blender/2.80/datafiles/studiolights/matcap/ folder
- upto 100 matcaps can be loaded
- color of the matcap is influenced by the color of the material/single
color etc. To show the plain matcap use single color at 1.0
- chosing a matcap is at lighting level (flat/studio/matcap)
- matcap only possible in solid mode
- also works for X-Ray mode

As the old matcaps are still in used by the clay engine I didn't remove
it yet.
2018-06-05 11:38:33 +02:00
d7c2b78822 UI: add subpanel support.
In the Python API, any panel becomes a subpanel by setting bl_parent_id
to the name of the parent panel. These subpanels can contain advanced or
less commonly used settings.
2018-06-03 21:30:35 +02:00
38bf3b8d23 Merge branch 'master' into blender2.8 2018-06-03 11:24:57 +02:00
6221180963 Cleanup: remove blockscale & handler
Replace with link_flag, currently unused,
needed for dynamic space types which is planned.
2018-06-03 11:12:50 +02:00
bfe1d0e0dc Merge branch 'master' into blender2.8 2018-06-01 18:26:42 +02:00
75fc1c3507 Cleanup: trailing whitespace (comment blocks)
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-06-01 18:19:39 +02:00
297bf7235b Cleanup: whitespace 2018-06-01 18:10:43 +02:00
e4a727626e X-Ray: Added a slider for the alpha
- will not render when set to 0.0 for speed reasons. so when user sets
transparency to hide everything the bigger passes will be skipped.
2018-06-01 17:15:35 +02:00
72a360827b T54991: Restore support for Motion Path drawing in 2.8
This commit restores support for Motion Path drawing in 2.8 (as it wasn't ported over
to the new draw engines earlier, and the existing space_view3d/drawanimviz.c code was
removed during the Blender Internal removal).

Notes:
* Motion Paths are now implemented as an overlay (enabled by default).
  Therefore, you can turn all of them on/off from the "Overlays" popover

* By and large, we have kept the same draw style as was used in 2.7
  Further changes can happen later following further design work.

* One change from 2.7 is that thicker lines are used by default (2px vs 1px)


Todo's:
* There are some bad-level calls introduced here (i.e. the actgroup_to_keylist() stuff).
  These were introduced to optimise drawing performance (by avoiding full keyframes -> keylist
  conversion step on each drawcall). Instead, this has been moved to the calculation step
  (in blenkernel).  Soon, there will be some cleanups/improvements with those functions,
  so until then, we'll keep the bad level calls.


Credits:
* Clément Foucault (fclem) - Draw Engine magic + Shader Conversion/Optimisation
* Joshua Leung (Aligorith) - COW fixes, UI integration, etc.


Revision History:
See "tmp-b28-motionpath_drawing" branch (rBa12ab5b2ef49ccacae091ccb54d72de0d63f990d)
2018-06-01 16:38:21 +02:00