47c5b8ff26
Fix blenderplayer command line option parsing.
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Fix stereo rendering in vertex array mode. Added sidebyside & anaglyph stereo modes.
2004-08-10 11:34:12 +00:00
baa2f99f07
Port Python updates from Tuhopuu2:
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getType/setType to action/sound actuator (sgefant)
Use a more generic python -> math conversion.
2004-07-17 05:28:23 +00:00
d5585a3589
Added the runtime fullscreen options.
2004-07-17 00:48:59 +00:00
4c53f38756
Minor Fixes:
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Better use of booleans for python
#include fixes for Windows
Python Doc fixes
Use the farthest vertex as the face position when z sorting faces. (Camera is on -z axis!)
2004-06-26 09:15:41 +00:00
b468bf726c
Lighting updates:
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Added specular after texture.
Added Light properties: Negative, No Diffuse, No Specular, Quad, Quad2
2004-06-07 11:01:31 +00:00
4b544c75c0
blenderplayer target for SCons.
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Would someone on MacOSX please check the bundle creation.
2004-06-04 12:58:46 +00:00
1217928e66
Fixes for Camera objects and python:
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Normalise clip planes for sphere testing.
Do a frustum-sphere <-> sphere test
Reference count all python objects (!)
2004-05-21 09:18:42 +00:00
d5fde6c48b
Added #!/usr/bin/python standard script identifier to the start of SConscript files.
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Makes text editors identify SConscripts as Python, and syntax highlight properly.
2004-05-16 13:07:20 +00:00
08c14c7ca0
Mouse Wheel Support for the Game Engine.
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This adds "Wheel Up" and "Wheel Down" as choices to the Mouse sensor brick.
2004-05-02 23:45:03 +00:00
d7e6a3dd47
Fix blenderplayer unable to load .blend files (only runtimes!)
2004-04-29 10:51:02 +00:00
63048b6cf4
Synchronise game engine with Tuhopuu2 tree.
2004-04-24 06:40:15 +00:00
3a2194a534
Remove ability to open a published executable from Blender.
2004-04-24 06:29:51 +00:00
ae9233a5b0
1. Check material names passed to the physics engine (for collision sensors.)
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Consider:
gameobj->getClientInfo()->m_auxilary_info = (matname ? (void*)(matname+2) : NULL);
It works if matname is "MAblah", but not if matname is "".
2. Added constructor for struct RAS_CameraData.
3. Added initializers to the struct KX_ClientObjectInfo constructor
4. Collision sensors won't detect near sensors.
5. A stack of minor tweaks, adjusting whitespace, using ++it for stl stuff.
2004-04-11 02:50:02 +00:00
Nathan Letwory
fc080d30d6
Added preliminary support for GamePlayer building with SCons. GPG_ghost and GPC_common are now being built. These will be built by setting BUILD_BLENDER_PLAYER to true in config.opts. BUILD_GAMEENGINE must be set to true, too.
2004-04-08 10:40:12 +00:00
Nathan Letwory
00291b5cf4
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them
That was about it.
There are a few things that needs double checking:
* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
2004-03-22 22:02:18 +00:00
6dcc5b030e
Further fixes to the old makefiles.
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Kent
2003-07-16 19:53:53 +00:00
22305bc08d
FreeBSD can use the exact same python includes as everyone else
2003-03-25 23:36:40 +00:00
6597ac3657
I updated the sumo includes paths to point to the right places...
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Probably can just remove the lines from these files but ohh well :)
Kent
2003-01-19 09:04:23 +00:00
Hans Lambermont
302399b9d0
and the other FreeBSD python locations.
2003-01-04 01:41:19 +00:00
f1c4f705a1
Removed the config.h thing from the .h's in the source dir.
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So we should be all set now :)
Kent
--
mein@cs.umn.edu
2002-12-27 13:11:01 +00:00
1737a73a4a
Disabled player's check for Publisher file for input.
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Maarten
2002-12-22 22:02:57 +00:00
2417e61e16
Fixed binary files stored as text files for plug-ins
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Maarten
2002-12-22 22:00:55 +00:00
209a2ede2c
Last of the config.h mods...
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#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
added to these files.
Kent
--
mein@cs.umn.edu
2002-11-25 15:29:57 +00:00
b9a19f1ea7
Did all of the .h's in source
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(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac
Kent
--
mein@cs.umn.edu
2002-11-25 11:16:17 +00:00
01bff70383
fixed spacing in the headers to get rid of some warnings and some other
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little minor spacing issues.
2002-10-30 02:07:20 +00:00
Hans Lambermont
12315f4d0e
Initial revision
2002-10-12 11:37:38 +00:00