Commit Graph

535 Commits

Author SHA1 Message Date
Campbell Barton bab9de2a52 Cleanup: pep8, blank lines 2020-10-02 11:59:16 +10:00
Pablo Dobarro e0bfd3968c Sculpt: Line Project Gesture tool
This tool projects all vertices to the right of the plane defined by the
line gesture towards the plane. By doing this, this tool can create cuts
and plane surfaces in the mesh without modifying the geometry or using
boolean operations, so it is much faster than bisecting the mesh for
cases where the geometry was going to be remeshed afterwards.

Added as experimental as it does not have icon.

Reviewed By: sergey, Severin

Differential Revision: https://developer.blender.org/D9021
2020-09-29 22:48:05 +02:00
Pablo Dobarro 8c81b3fb8b Sculpt: Line gestures and Mask Line tool
This adds support for line gesture to SculptGestureContext and
implements a Mask Line tool, which affects everything to the right of a plane
defined by the straightline gesture.

For this to work, a new WM_gesture_straightline_oneshot_modal is needed
which only runs exec when the gesture is over.

Added as experimental as it does not have icon.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D8722
2020-09-26 22:04:45 +02:00
Yevgeny Makarov b3e1620e21 Keymap: orbit/pan preference now applies to the track-pad as well
Ref D7279
2020-09-25 14:47:31 +10:00
Germano Cavalcante ba014586a0 Fix T81069: Can't lock axis with move anymore, using Shift+MMB
This fixes and reverts commit c7287ffaec

Due to hardcodded keys, the modifier for auto contrain plane did not
work with custom keymaps and was in conflict with other keyitems.

Its usability is also confusing since it cannot be used without
`MOD_PRECISION`

But instead of removing it, it is better to make this modifier compatible
with custom keymaps and keep the conflict.
2020-09-23 10:45:56 -03:00
Campbell Barton 286909ded7 Keymap: use release event instead of click
Minor change to last commit, prefer release as click depends on
not moving the mouse cursor.
2020-09-23 16:59:13 +10:00
Campbell Barton 447dde3c72 Keymap: use D-key click to avoid conflict with grease pencil drawing 2020-09-23 16:55:40 +10:00
Pablo Dobarro 827dfd76dd Object: Switch Object operator
This object operator exits and frees the edit data of the
current object and enters the same mode in another one in a single step,
without going through object mode or keeping multiple edit object data
active. It is assigned to the D key.

This solves all conflicts that the right/click select keymap and the
emulate 3 button mouse produces for this operation and it is independent
of the state of Lock object modes.
Also, as the SculptSession is freed, when using Multires objects go
back to their preview resolution level, so it is possible to work on
high vertex count scenes without slowing down the viewport and other
performance problems.

Reviewed By: #user_interface, pablovazquez

Differential Revision: https://developer.blender.org/D7510
2020-09-18 19:40:40 +02:00
Philipp Oeser a5dccd3320 Fix T80905: GPencil: bones cannot be selected using Ctrl + LMB (with Left Selection Preference)
Was missing a dedicated entry for LMB select, this is to be consistent
with how it is done for meshes.

Maniphest Tasks: T80905

Differential Revision: https://developer.blender.org/D8935
2020-09-18 14:15:43 +02:00
Hans Goudey bedbd8655e Property Search: Quick start and clear operators
`ctrl-F` to start the search is obviously necessary, but the clear
operator, `alt-F` requires some of explanation. First, it maps nicely
to the paradigm of "key to set, alt-key to clear," which makes it
unobtrusive. Second, it can be a quicker way to clear the search than
moving the mouse to the top. Finally, in the future, it could a reset
the panels to their expansion before the search started.

Differential Revision: https://developer.blender.org/D8857
2020-09-15 11:39:25 -05:00
Campbell Barton 210c721b4d Cleanup: keymap formatting 2020-09-15 10:55:45 +10:00
Aaron Carlisle 4e3cb95638 UI: Add Missing UV Unwrap Operators to UV Editor
This commit also changes the U shortcut to open the unwrap menu instead 
of the Unwrap operator. The unwrap operator can now be accessed by 
pressing U twice.

Note, these operators use the 3D Viewports selection and not the UV 
Editor selection. In the future the operators should unwrap based on the 
selection within that editor.

Fixes T80600

Differential Revision: https://developer.blender.org/D8834
2020-09-09 19:50:31 -04:00
Pablo Dobarro 675c964442 Sculpt: Sculpt Trimming gestures tools
This implements Box Trim as a boolean based trimming too gesture in sculpt
mode. This is the intended way to remove parts of the sculpt instead of
using box mask and mask slice. It also creates new face sets for the new
faces created after the boolean operation.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8766
2020-09-07 17:31:34 +02:00
Aaron Carlisle c598e939ad UI: Masking: Add more transform operators to menu
Also use select tweak params for grabbing points
2020-09-04 22:19:34 -04:00
Antonio Vazquez ee49ce482a GPencil: Change Interpolate shortcut to Ctrl+E
Before the shortcut was Ctrl+Alt+E, but it's more logic remove the Alt.

Reviewed by: @mendio, @pepeland
2020-09-04 16:11:17 +02:00
Pablo Dobarro c05715b03f Sculpt: Sculpt Face Set gestures tools
This implements the sculpt gesture lasso and box operators for face
sets. They work the same way as the mask gesture operator and tools.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8716
2020-09-03 16:44:40 +02:00
Germano Cavalcante 31004ef48e Transform: Keymap: Enable Auto Constraint with Middle Mouse + Shift 2020-09-01 10:59:16 -03:00
Germano Cavalcante 8170c92ed4 Fix constrain plane masking shift event
This prevented transformation with a precision modifier.
2020-09-01 10:38:37 -03:00
Germano Cavalcante 9259052e15 Fix T64267: 'Add Snap Point' does not work with Ctrl pressed 2020-09-01 09:53:35 -03:00
Germano Cavalcante 526fbdec3b Transform: Move some hardcoded keyitems to keymap_data in python
Keymaps must be customized by the user.

But this is not the case for hardcoded keymaps.

Also the repetition of hardcoded and user-defined keyitems may induce
the user to think they have made a mistake or it is a bug.

Differential Revision: https://developer.blender.org/D6454
2020-09-01 09:39:06 -03:00
Antonio Vazquez 275f1039d2 GPencil: Fix keymap error for Fill Boundary strokes
The key to enable it is `Alt`
2020-08-13 20:18:30 +02:00
Julian Eisel 633b0d6d25 Merge branch 'blender-v2.90-release' 2020-08-12 19:26:31 +02:00
Julian Eisel ba2d1c8898 Fix T79738: Double Click does not opening folders in File Browser
If the File Browser was used in regular editor mode (e.g. not through an
operation like File > Open), the operator that usually opens files and
directories wouldn't execute. We need to keep two operators for
double-click in the keymap so selecting and opening works in all cases.

Caused by c606044157.
2020-08-12 19:26:04 +02:00
Pablo Dobarro 77e40708c2 Sculpt: Expose Edit Face Set as a tool
Previously the way to use this operations was using the shortcut Ctrl +
W and Ctrl + Alt + W, which was not very discoverable and it was
limiting the amount of options that can be added to the operator.Now the
same functionality of the operator is available as a tool, which will
make easier to add other editing operations and options without adding
more entries to the keymap.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8545
2020-08-12 18:09:27 +02:00
Antonio Vazquez 90baead979 GPencil: Split Primitive operators and add number of points to Topbar
Now the operators are split to define different default values. This is also required for the future Bezier primitive tools.

This allows to show in the Topbar the number of subdivisions. Before this value was totally hidden and it was number of Edges. The wheelmouse can be used to override the value while running, but does not change the default value.

{F8766270}

All operators share same code.

Also, fixed some bad practices done with Toolbar in python.

Reviewed By: mendio, pepeland

Differential Revision: https://developer.blender.org/D8506
2020-08-11 15:27:07 +02:00
Antonio Vazquez 4ada290956 GPencil: Invert Filled area pressing Ctrl key
This feature was suggested in https://blender.community/c/rightclickselect/rggbbc/

When press `Ctrl+LMB`, the filled area is inverted.

{F8749306}

{F8749307}

Filling several areas:

{F8759399}

Differential Revision: https://developer.blender.org/D8477
2020-08-10 16:34:26 +02:00
Julian Eisel f41eb8b2a9 Merge branch 'blender-v2.90-release' 2020-08-05 21:34:15 +02:00
Julian Eisel c606044157 Fix double-click not opening directories on some touch-pads
The file.execute() operator is the one that actually opened directories
and files, not file.select() with the "open" option, as it was assumed
when changing the keymap to double-click for opening. It only acts on
the current selection though, so we have to ensure the selection is set
on the first click.
Now, some touch-pads have a delay until they register a click event, so
the double-click would be registered instead, before the selection is
set. Always select on mouse-down now and remove the unnecessary select
operator call on double-click.
2020-08-05 21:34:00 +02:00
Campbell Barton 7088422283 Merge branch 'blender-v2.90-release' into master 2020-08-05 16:48:28 +10:00
Aaron Carlisle 4a289081a5 Keymap: add back Shift-K to cut-through selected faces
Resolves T78540
2020-08-05 16:24:26 +10:00
Pablo Dobarro 6faa765af8 Sculpt: Split Box Mask into its own operator
Box mask is not a selection, so it should not be part of the select
operator. This allows to add more sculpt mode specific functionality and
properties and to share more code with the lasso mask operator in a
later refactor.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8456
2020-08-04 22:52:20 +02:00
Hans Goudey 4aa2a5481c Bevel: Refactor "Vertex Only" to an enum
This matches the change that was done to the bevel modifier so that the
interface for the modifier, the active tool, and the operator are consistent.

 This commit extends the refactor to the bmesh implementation too, so
that the parameters in the implementation don't stray too far from what
is exposed.

Tests are adjusted and still pass.
2020-07-21 16:32:00 -04:00
Antonio Vazquez e4daac84b6 Fix T79094: GPencil Snap menu with Shift+S not pie menu
In order to keep UI consistency, now it's a pie menu.
2020-07-20 11:07:28 +02:00
Campbell Barton 1dd381828f UV: edge-ring selection support
Matches edit-mesh edge-ring selection.
2020-07-18 16:09:17 +10:00
Hans Goudey 608d9b5aa1 UI: Add shortcuts for constraint panels
Only the delete shortcut applies here, although the move up and down
operators can optionally be assigned in the keymap.

See rB1fa40c9f8a81 for more details and rB5d2005cbb54b for the
grease pencil modifier panel implementation, which is the same.
Some refactoring of the constraint delete operator was necessary,
including adding an invoke function.

Differential Revision: https://developer.blender.org/D8238
2020-07-16 14:07:47 -04:00
Campbell Barton 279cc34343 Keymap: disable 'Alt' click for tools prompt by default
Based on feedback from artists in the Blender Studio this is too
easy to access by accident.

This is still accessible as a preference.
2020-07-16 23:48:38 +10:00
Campbell Barton 613d314251 UV: support region fill for path select
This matches edit-mesh region selection (Ctrl-Shift-Select).
2020-07-15 23:20:25 +10:00
Campbell Barton ea5fe7abc1 UV: path selection support
This adds support for path selection for vertex edge & face selection
modes, matching mesh editing behavior, useful with the UV rip tool.

Region select & edge tagging are currently not supported,
although they could be added eventually.
2020-07-09 18:43:23 +10:00
Campbell Barton 62774baded UI: add merge/split menus
This makes the menus and keymap match the edit-mesh
(M for merge, Alt-M for split).
2020-07-07 17:52:05 +10:00
Hans Goudey 053e0c0af3 UI: Add shortcuts for shader effect panels
Only the delete shortcut applies here, although the move up and down
operators can optionally be assigned in the keymap.

See rB1fa40c9f8a81 for more details and rB5d2005cbb54b for the
grease pencil modifier panel implementation, which is the same.
2020-07-06 15:35:21 -04:00
Campbell Barton 2c0cab03ca UV: add rip region to toolbar 2020-07-06 21:15:18 +10:00
Campbell Barton 80393a0eba UV: add rip tool
New rip tool matching edit-mesh rip functionality.

Useful as disconnecting UV's, especially for loops is inconvenient
without this.

This uses 'V' to rip, changing stitch to 'Alt-V'.
2020-07-06 18:27:51 +10:00
Pablo Dobarro c5ec8d91bd Sculpt: Mask By Color
This tool generates masks based on the sculpt vertex colors by clicking
on the model, similar to automatic selection tools in image editing
software.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8157
2020-07-02 18:20:47 +02:00
Yevgeny Makarov 5db82be980 Fix file-selector entering the directory on Ctrl-Click 2020-07-01 23:32:51 +10:00
Hans Goudey 5d2005cbb5 UI: Add shortcuts for grease pencil modifier panels
See rB1fa40c9f8a81 for more details. The implementation is the same.
The only difference to the mesh modifier  commit is a slight rework of
edit_modifier_invoke_properties in order to pass through to check for
other keymap items with the same shortcut.
2020-06-29 21:04:45 -04:00
Hans Goudey 1fa40c9f8a UI: Add shortcuts for modifier panels
The shortcuts act on the modifier with its panel under the mouse.
The following shortcuts are enabled by default:
  - Remove modifier: X, Delete
  - Apply modifier: Ctrl A
  - Duplicate modifier: Shift D
More shortcuts can be added in the keymap.

Each panel can now store a custom data RNA pointer, and a new
function is added to get the custom data for the panel under the
cursor. This custom data could be used to refactor the "List Panel
System" to generalize it and integrate it further with RNA.

The same functionality will be added  in further commits where it
applies to constraints, grease pencil modifiers, and effects.

Differential Revision: https://developer.blender.org/D8031
2020-06-29 15:00:25 -04:00
Pablo Dobarro f7bbc7cdbb Sculpt Vertex Colors: Initial implementation
Sculpt Vertex Colors is a painting system that runs inside sculpt mode, reusing all its tools and optimizations. This provides much better performance, easier to maintain code and more advanced features (new brush engine, filters, symmetry options, masks and face sets compatibility...). This is also the initial step for future features like vertex painting in Multires and brushes that can sculpt and paint at the same time.

This commit includes:
  - SCULPT_UNDO_COLOR for undo support in sculpt mode
  - SCULPT_UPDATE_COLOR and PBVH flags and rendering
  - Sculpt Color API functions
  - Sculpt capability for sculpt tools (only enabled in the Paint Brush for now)
  - Rendering support in workbench (default to Sculpt Vertex Colors except in Vertex Paint)
  - Conversion operator between MPropCol (Sculpt Vertex Colors) and MLoopCol (Vertex Paint)
  - Remesher reprojection in the Voxel Remehser
  - Paint Brush and Smear Brush with color smoothing in alt-smooth mode
  - Parameters for the new brush engine (density, opacity, flow, wet paint mixing, tip scale) implemented in Sculpt Vertex Colors
  - Color Filter
  - Color picker (uses S shortcut, replaces smooth)
  - Color selector in the top bar

Reviewed By: brecht

Maniphest Tasks: T72866

Differential Revision: https://developer.blender.org/D5975
2020-06-23 16:28:50 +02:00
Hans Goudey 6703c7f7f1 Bevel: Refactor profile type input to use an enum
This will allow the easier addition of a constant radius mode in the
future and some changes in the UI to mirror the recent similar change
from "Only Vertices" to the "Affect" enum.
2020-06-22 22:25:55 -04:00
Germano Cavalcante 508e33842b Tools: rename 'Extrude, Dissolve and Intersect' to 'Extrude Manifold' 2020-06-22 09:20:43 -03:00
Campbell Barton 61fa710aa3 Fix T77536: Extrude to cursor keybinding missing
Regression in cec7db2004
2020-06-22 17:03:13 +10:00