c50bfd486e
fix for using an un-initialized pointer & quiet compiler wanring on raytrace test.
2010-03-06 22:30:09 +00:00
081c1205a3
correct fsf address
2010-02-12 13:34:04 +00:00
ec7df03c86
Warning fixes, one actual bug found in sequencer sound wave drawing. Also
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changed some malloc to MEM_mallocN while trying to track down a memory leak.
2010-02-08 13:55:31 +00:00
37e4a311b0
Math Lib
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* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
conversion script instead, if they use a lot of math functions
in new code:
http://www.pasteall.org/9052/python
2009-11-10 20:43:45 +00:00
f4d2926986
Fix [ #19602 ] Rayshadow that goes through transparent plane disappears
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(some bugs may show on other places if some of the code isnt prepared to handle non-normalized is->vec)
2009-10-13 10:52:18 +00:00
deb30e8f9e
Fix #19571 (reported by Markus Ilmola):
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Added missing callbacks. Was leading to crashs when the raytree was empty.
2009-10-10 18:42:20 +00:00
208d57323e
Fixed #19571
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(was crashing when building a raytree from a scene withouth any geometry)
2009-10-08 11:24:06 +00:00
55541d8a81
Added some test_break during the build process.
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(Maybe later this should be done with some thread_cancel function instead of doing variable/callbacks tests)
2009-10-04 16:56:00 +00:00
8da55763b5
*Updated UI options and added UI options to:
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control whether instances are used or not
control whether vertexs are stored localy or not
*Removed unsused code
2009-10-01 18:30:59 +00:00
82198721d6
Raycounters fix
2009-09-28 10:25:12 +00:00
1305715d2d
*Added VlakPrimitive (this rayobject rimitive only stores ObjectRenderInstance and VlakRen pointers)
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- it difers from RayFace that localy stored the vertex coordinates.
- basicaly this reduces memory usage
2009-09-24 22:55:57 +00:00