Commit Graph

102 Commits

Author SHA1 Message Date
3fcd638beb Buildbot: Support build in a newer chroot 2016-02-27 13:09:36 +01:00
90e9da423b CMake: Enable BLOSC for OpenVDB for the full config
This will respect the official build configuration where we should
have BLOSC enabled.

We can't really detect if OpenVDB was compiled with BLOSC or not,
so seems we can't really avoid this extra flag.
2016-02-23 09:48:47 +01:00
938e528bee Buildbot: Enable OpenVDB BLOSC for the Linux builders 2016-01-27 12:49:42 +01:00
1f954649c4 OpenVDB: Get rid of hardcoded TBB variables and enabled for Linux buildbot 2016-01-27 12:27:35 +01:00
1bc6ae8529 Buildbot: Fix for missing spnav for Linux builds 2016-01-27 10:22:30 +01:00
0b78b8f167 Buildbot: Link libstdc++ statically 2016-01-05 19:59:38 +05:00
008e7701c5 Buildbot: Cleanup unused code
- Remove deprecated/unused builders
- Remove unused SCons OSX slave configuration
- Remove SCons slave logic, it is not giving error about unknown building
  system used for the slave.
2015-12-20 15:44:53 +05:00
3c3d38dd02 Fix T46949: Latest blender builds are using shared pcre and xml2 libraries 2015-12-11 17:18:37 +05:00
d1c597e0e1 Buildbot: Remove linux scons buildbot related things
It is now totally covered by cmake slave.
2015-12-03 22:35:50 +05:00
9d0d2fb209 Buildbot: Re-enable CUDA binaries for 64 bit linux slave
Also make it a bit more reasonable name for config files.
2015-12-03 22:24:27 +05:00
51e59fa90f Buildbot: No need to build player with blender config 2015-12-03 17:40:12 +05:00
956bd92a60 Buildbot: Initial work to move linux build environment to CMake
This is so called "seems to work in dry tests" commit which is aimed to switch
linux release environment to CMake.

Some notes:

- There's no special handle of libstdc++, but it wasn't really static for quite
  some time in SCons configuration and nobody really complained.

- It was quite tricky to get OpenMP linked statically with just using some
  configuration so we went ahead and added a special option to CMake now which is
  only exist on Linux and advertised as shouldn't be used.

- Packing is happening manually in slave_pack.py. This is because we have to add
  some really special files to the archive (mesa libraries for example) which we
  can't really handle from CMake/CPack in a nice generic way.

  Don't think it's bad approach, at least crappynness is localized and it's not
  _that_ crappy anyway.

- Windows buildbot should keep working, but needs doublechecing. It's just a
  build folder changed, but you never know what it might imply.

- Some further tweaks are likely needed to ensure all builders are working.

Thanks Campbell for assistance in this patch!
2015-12-02 18:11:58 +05:00
faa0fdb13e Buildbot: Enable sndfile library
It was enabled for other platforms already and this could fix some of the
reported bugs.
2015-11-30 15:15:12 +05:00
678fe87c85 Buildbot: Switch Linux builds to Python 3.5 2015-11-24 14:45:55 +05:00
16796c2813 Buldbot: Disable 32bit kernels
Currently disable all of them, in practice i think way to go should be:

- Disable Experimental kernels on 32 bit, build up to sm_35
- Later we can drop all 32bit kernels, but try to keep at least one release
  with some of the kernels (they'll cover 99% of users anyway)

Before doing any changes we should surely communicate such a changes before
we apply them.
2015-10-28 02:43:06 +05:00
3ba6cea84d Buildbot: Disable use of own Clang for OSX builds
Our version of clang fails with latest SDK. It's not really clear if such
change will disable openmp or not (-fopenmp doesn't throw an error, but
it might be a silent fail).

In any case, builds without OpenMP is better than no builds at all.\
2015-10-05 16:00:02 +05:00
1b98ece49d Buildbot: Enable 32bit kernels for linux builders
This is more an experiment, not guaranteed to work but at the same time
building of kernels seems to work manually in the same chroot. Perhaps
latest changes helped compiler to optimize registers usage.
2015-09-09 11:05:17 +05:00
a474409f0b OpenSubdiv: Enable by default on the supported platforms
This commit makes sure Linux and Windows buildbots are using OpenSubdiv
and also enables OpenSubdiv by default on Windows.

OSX is kept disabled still, this is due to OpenGL restrictions which are
not solved in any way yet.

Linux is defaults to OpenSubdiv disabled because it needs precompiled
library.

The documentation could be found there:

  http://wiki.blender.org/index.php/User:Nazg-gul/OpenSubdiv
2015-08-05 13:29:39 +02:00
c18e6fd87c Cycles: Remove 32bit cuda workaroudn and disable cubins for buildbot
Recent changes to kernel broke compilation of the kernels again, need some
other kind of solution for this issue.

Don't have much time for this currently, but will be addressed before the
release.

Meanwhile it's better to have some buildbot builds instead of totally failing
one.
2015-08-04 18:50:37 +02:00
8bd425188c OpenSubdiv: Preparation for enabling it for linux buildbot 2015-08-04 18:33:55 +02:00
23abcc0636 OSX: remove collada from fading out 32bit buildbot 2015-05-01 21:09:21 +02:00
23c0e46a00 Buildbot: Use Clang with OpenMP support for 64bit OSX builds
This should make such areas as simulations and sculpting nicely threaded.

32bit will be tried to be supported later.
2015-03-30 13:05:14 +05:00
40f237675f Some tweaks to support upcoming OSL-1.6
Doesn't mean we're 100% ready for the transition, but need to start somewhere
anyway. Changes:

- OSL is no longer supporting cpp and requires usage of Boost Wave.
  So now Wave component of Boost is optionally demanded when looking for the
  Boost libraries if OSL is enabled.

  Only did this for Linux, MSVC seems already using Wave. Not sure about OSX.

- Because of the same reason OSL should be moved prior Boost for linker.

- Whole archive trick makes it so linking fails with duplicated symbols, so
  removed it for the new OSL. Didn't see issues with this so far.

- Added some code to check OSL version on Linux. Would need to move all that
  to FindOpenShadingLanguage.cmake which we can get from Cycles standalone
  repository.

  So in theory no affect on current stup would be made at all.

- Added some tweaks to buildbot files. It now seems to be happy with the new
  OSL libraries, but again, those tweaks are not in action yet.

All this was tested on Linux only. Win/OSX might still need some tweaks to
support new OSL.

P.S. This doesn't mean we're pushing OSL update yet, just making some
preliminary tweaks to avoid entropy of PITA when we'll actually want to
switch.
2015-02-06 14:57:32 +05:00
b5399deac3 Enable sm52 for linux buildbot
Status of other builders:
- Windows are not known for me, would ask Martijn to look into
- OSX buildbot still needs a CUDA toolkit update
2014-12-02 17:30:59 +05:00
70a4bcd7f5 Buildbot: Switch to dynamic loaded SDL-2.0 2014-11-18 15:54:11 +05:00
de6a69fc79 Fix T41936: lender 2.72 Crashes on play on *Ubuntu 14.04
This commit is necessary to update to openal-soft 1.60.0 which
solves weird bug happening on ubuntu.

This is to be landed to the release branch.
2014-09-24 16:34:12 +06:00
da60d0889d OSX/SCONS/buildbot: last commit made BF_COLLADA_LIB tweak obsolete 2014-08-14 12:19:15 +02:00
9bbd355813 Attempt to fix 32bit OSX buildbot, need to link against UTF Collada lib 2014-08-14 15:38:45 +06:00
c4dd294f40 OSX/buildbot: after recent scons fix, UTF lib linkage is handled dependent on config, so remove now obsolete lines 2014-07-29 20:08:41 +02:00
e3e9cab149 OSX/buildbot: Fix 32bit compile by removing OSL/LLVM and add back UTF to Collada
- due OSL i386 never worked on OSX, the new libs do not even contain this arch !
- As we had to fix duplicated symbols from generic UTF finctions same in LLVM and COLLADA,
LLVM-less build must have UTF lib reenabled
2014-07-28 21:03:42 +02:00
2c51978d2b Switch buildbot to new llvm/oiio/osl 2014-07-28 23:00:21 +06:00
6b5384f637 Buildbot: enable cubins fox OSX
With new buildbot env they should be all fine.
2014-07-10 01:43:30 +06:00
528673436b Disable cubins for OSX buildbot
This is a temporary solution in order to get at least
rest of the blender begin up-to-date on the buildbot.

To be able to compile cubins again we need to switch
OSX builder machine to OSX 10.8 and CUDA toolkit 6,
which might take some time, unfortunately.
2014-06-18 02:31:36 +06:00
741f17f05b Cycles CUDA: make CUDA toolkit 6.0 the official supported version.
This also updates the configurations to build kernels for compute capability
5.0 cards, when using and older CUDA toolkit version this will be skipped.

Also includes tweaks to improve performance with this version:
* Increase max registers on sm_30, sm_35 and sm_50
* No longer use texture storage on sm_30
2014-04-30 16:07:27 +02:00
830a8847bd Switch buildbot to Python-3.4.0 2014-04-22 13:00:35 +06:00
905dda8527 Enable requests for buildbot and release builder 2014-03-05 14:00:58 +06:00
f70d966047 Scons: refactor cycles kernel code to avoid building the AVX kernel with
compilers that don't support it.

CMake still needs to updated to work the same for consistency, but this should
fix the OS X buildbot at least.
2014-01-28 23:02:06 +01:00
60287e23b5 Buildbot OS X: compile with clang instead of GCC.
This should solve the missing -mavx option for Cycles, and also give better
performance since GCC 4.2 is now 5 years old already.
2014-01-27 17:16:10 +01:00
106cff1b93 OSX/buildbot: after scons refactor we only need the vars to change 2013-11-07 15:25:11 +00:00
5f084aced0 OSX/scons: simplification for getting the system version ( major, minor ), use sw_vers -productVersion instead of uname -r, we must not redine it then from darwin version -> osx version 2013-11-06 12:52:09 +00:00
99c5e71397 Quicktime: remove backend with the old quicktime API, and keep the QTKit backend.
This means that if you have WITH_BF_QUICKTIME or WITH_CODEC_QUICKTIME enabled,
it will always use QTKit.

The old backend was only used on 32 bit OS X builds, now 32 and 64 bit builds will
give consistent input/output. On Windows or Linux quicktime isn't being used.
2013-11-06 01:45:15 +00:00
6477062b6b OSX/scons: buildbot cleanup following darwin-config 2013-11-05 18:25:43 +00:00
6c4b06a46d OSX: also remove USE_QTKIT option from configs, leave env var for later use ( always True ) 2013-11-05 16:04:32 +00:00
25b1280c50 OSX: buildbot cleanups after carbon removal 2013-11-05 16:00:23 +00:00
f634509dc2 CMake and scons update to detect OS X 10.9, cmake patch by Jake Kauth. 2013-09-06 12:43:27 +00:00
4acd963860 Switch buildbot to use OpenEXR-2.0 2013-06-23 11:31:54 +00:00
8d6e5e2fee Cycles: update build configurations to include CUDA sm_35 architecture. When using
a compiler older than CUDA 5.0 it will give a warning and skip this architecture.
2013-06-20 13:10:47 +00:00
13c0ef139f Fix OS X 32 bit build error, and bring buildbot config in sync with default. 2013-05-07 18:32:37 +00:00
ddf01af533 Buildbot tweaks
Add numpy installation to blender player configuration,
this is so because player is building first and it installs
python, which prevented numpy installation from blender
configuration.
2013-04-23 15:29:39 +00:00
85363c79bf Enable numpy install for buildbot
Numpy is compiled at build environment, but
importing it from blender somehow fails.

Will need help of Campbell for this.
2013-04-18 12:25:13 +00:00