This will respect the official build configuration where we should
have BLOSC enabled.
We can't really detect if OpenVDB was compiled with BLOSC or not,
so seems we can't really avoid this extra flag.
- Remove deprecated/unused builders
- Remove unused SCons OSX slave configuration
- Remove SCons slave logic, it is not giving error about unknown building
system used for the slave.
This is so called "seems to work in dry tests" commit which is aimed to switch
linux release environment to CMake.
Some notes:
- There's no special handle of libstdc++, but it wasn't really static for quite
some time in SCons configuration and nobody really complained.
- It was quite tricky to get OpenMP linked statically with just using some
configuration so we went ahead and added a special option to CMake now which is
only exist on Linux and advertised as shouldn't be used.
- Packing is happening manually in slave_pack.py. This is because we have to add
some really special files to the archive (mesa libraries for example) which we
can't really handle from CMake/CPack in a nice generic way.
Don't think it's bad approach, at least crappynness is localized and it's not
_that_ crappy anyway.
- Windows buildbot should keep working, but needs doublechecing. It's just a
build folder changed, but you never know what it might imply.
- Some further tweaks are likely needed to ensure all builders are working.
Thanks Campbell for assistance in this patch!
Currently disable all of them, in practice i think way to go should be:
- Disable Experimental kernels on 32 bit, build up to sm_35
- Later we can drop all 32bit kernels, but try to keep at least one release
with some of the kernels (they'll cover 99% of users anyway)
Before doing any changes we should surely communicate such a changes before
we apply them.
Our version of clang fails with latest SDK. It's not really clear if such
change will disable openmp or not (-fopenmp doesn't throw an error, but
it might be a silent fail).
In any case, builds without OpenMP is better than no builds at all.\
This is more an experiment, not guaranteed to work but at the same time
building of kernels seems to work manually in the same chroot. Perhaps
latest changes helped compiler to optimize registers usage.
This commit makes sure Linux and Windows buildbots are using OpenSubdiv
and also enables OpenSubdiv by default on Windows.
OSX is kept disabled still, this is due to OpenGL restrictions which are
not solved in any way yet.
Linux is defaults to OpenSubdiv disabled because it needs precompiled
library.
The documentation could be found there:
http://wiki.blender.org/index.php/User:Nazg-gul/OpenSubdiv
Recent changes to kernel broke compilation of the kernels again, need some
other kind of solution for this issue.
Don't have much time for this currently, but will be addressed before the
release.
Meanwhile it's better to have some buildbot builds instead of totally failing
one.
Doesn't mean we're 100% ready for the transition, but need to start somewhere
anyway. Changes:
- OSL is no longer supporting cpp and requires usage of Boost Wave.
So now Wave component of Boost is optionally demanded when looking for the
Boost libraries if OSL is enabled.
Only did this for Linux, MSVC seems already using Wave. Not sure about OSX.
- Because of the same reason OSL should be moved prior Boost for linker.
- Whole archive trick makes it so linking fails with duplicated symbols, so
removed it for the new OSL. Didn't see issues with this so far.
- Added some code to check OSL version on Linux. Would need to move all that
to FindOpenShadingLanguage.cmake which we can get from Cycles standalone
repository.
So in theory no affect on current stup would be made at all.
- Added some tweaks to buildbot files. It now seems to be happy with the new
OSL libraries, but again, those tweaks are not in action yet.
All this was tested on Linux only. Win/OSX might still need some tweaks to
support new OSL.
P.S. This doesn't mean we're pushing OSL update yet, just making some
preliminary tweaks to avoid entropy of PITA when we'll actually want to
switch.
- due OSL i386 never worked on OSX, the new libs do not even contain this arch !
- As we had to fix duplicated symbols from generic UTF finctions same in LLVM and COLLADA,
LLVM-less build must have UTF lib reenabled
This is a temporary solution in order to get at least
rest of the blender begin up-to-date on the buildbot.
To be able to compile cubins again we need to switch
OSX builder machine to OSX 10.8 and CUDA toolkit 6,
which might take some time, unfortunately.
This also updates the configurations to build kernels for compute capability
5.0 cards, when using and older CUDA toolkit version this will be skipped.
Also includes tweaks to improve performance with this version:
* Increase max registers on sm_30, sm_35 and sm_50
* No longer use texture storage on sm_30
This means that if you have WITH_BF_QUICKTIME or WITH_CODEC_QUICKTIME enabled,
it will always use QTKit.
The old backend was only used on 32 bit OS X builds, now 32 and 64 bit builds will
give consistent input/output. On Windows or Linux quicktime isn't being used.
Add numpy installation to blender player configuration,
this is so because player is building first and it installs
python, which prevented numpy installation from blender
configuration.