Commit Graph

6295 Commits

Author SHA1 Message Date
0db3c5f743 Remove mingw-w64 errors from loss of precision by converting 64bit pointers to ints. All cases found were harmless and the error behaviour could be turned off by the -fpermissive flag but I'd rather keep that off to detect any real problems should they arise. 2012-04-24 14:33:44 +00:00
4782522379 Add libMV and Scons support for MinGW-w64, patches by Caleb Joseph with slight modifications.
Thanks!
2012-04-24 12:57:58 +00:00
8b476d0275 First MinGW-w64 support for cmake has been added. To test I recommend this build:
http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win64/Personal%20Builds/ray_linn/GCC-4.7.0-with-ada/mingw-w64-gcc-4.7.0-runtime-2.0.1-static-ada-20120330.7z/download

Other builds may also work but due to the constantly changing nature of the compiler this cannot be guaranteed. I often had to change compilers while building the libraries and this one is the one that did the job for most of them.

This first support is experimental and considered "advanced". To enable pass -DWITH_MINGW64 during cmake configuration. Also make sure to extract the compiler on C:/MinGW and that MinGW/bin is in your path. To build check out lib/mingw64.

Initially the support is lacking until I get every library compiled correctly. For now you should disable WITH_CYCLES(sorry, I know some people are dying to do benchmarks, but still a few libs to go), WITH_IMAGE_OPENEXR, WITH_OPENCOLLADA, WITH_LIBMV and WITH_CODEC_FFMPEG(links but hangs on startup).

Still the tools are working, the memory limit is increased and due to the experimental nature of the setup, full optimization with SSE2 is available, which makes the build quite fast. Also the compiler and especially, the linker are way faster than regular MinGW.

The wiki docs have also updated. Happy testing!
2012-04-23 20:09:59 +00:00
95432a2a2b Fix #31065: cycles render crash with large node groups, increased the stack
size now, this seems to work well after some testing.
Fix: material override not working on objects without a material assigned.
2012-04-23 18:15:38 +00:00
fb6ee37aa2 corrected more issues from [#31069] Analyzing the Blender project with PVS-Studio.
Remark: I think that "!(nbored & CFBnd)" would be correct but it introduced other bugs so, I just quiet compiler warnings leaving the running system untouched.
2012-04-23 17:33:12 +00:00
a164aa1ab6 Bugfix [#30298] Fluid-Sytem does not work! (Part 2, Part 1 fixed by Brecht)
Canceling fluid simulation did not work when speed was zero.
2012-04-22 17:31:39 +00:00
21f6bac0a3 Fix [#30954] Fluid obstacle checkbox has no effect
Note: Supporting obstacles which can be enabled/disabled as animated propoerty is not likely to happen. So I marked this as "Won't fix"/TODO.
I also reverted last commit on this bug because it didn't work and disabled the property from UI to avoid confusion.
2012-04-21 22:09:09 +00:00
801aaf5cdc Fix exposure being applied to cycles AO pass. 2012-04-19 15:00:54 +00:00
fc0f41756e Fix for disabling noisy opennl output.
More info from bf-committers:
http://lists.blender.org/pipermail/bf-committers/2012-April/036339.html
2012-04-19 02:12:39 +00:00
0150e01993 And another fix for r45669 to have dualcon compile on windows... 2012-04-16 10:22:28 +00:00
4d1c7992d7 Fix/tweak for cycles border render, it wasn't generating the exact same samples
when rendering a subset instead of the whole, mostly useful for debugging.
2012-04-16 09:52:25 +00:00
869c69b149 Fix for isnan compile issue on windows (second try). 2012-04-16 09:13:32 +00:00
93df58160e Fix #30966: cycles nan mesh vertices got set to (0, 0, 0), now remove them instead. 2012-04-16 08:35:21 +00:00
f120433fa3 Fix for remesh modifier crash mentioned in comments of bug [#30966]
Reading in triangles now skips any NaN coordinates.
2012-04-16 01:18:02 +00:00
117f2826b9 Fix #30955: cycles render issue with lights that have shadow casting disabled. 2012-04-15 15:35:09 +00:00
c96be5c5f9 Bugfix [#30954] Fluid obstacle checkbox has no effect
Needs testing for sideeffects. 

If there are negative sideeffects, revert commit and mark as "will not fix"/"not supported"/"needs UI fix".
2012-04-15 10:31:38 +00:00
b219b5294b Fix #30376: cycles ignores camera override from sequencer. 2012-04-13 17:42:03 +00:00
88a261c13b Cycles: add render layer use environment option to disable world lighting on
individual render layers.
2012-04-13 12:58:12 +00:00
59377695bd Fix #30929: cycles rendering of object with scale 0 on some axis did not work
correct with instancing.

Actually such object will not work in many places, e.g. transforming vertices
in edit mode doesn't work and textures will be misapplied in Blender Internal,
so these should be avoided.
2012-04-13 09:08:43 +00:00
8c70caf966 fix for UV reveal (wasnt selecting all verts because check for unselected vert was incorrect after selecting the first face). 2012-04-13 03:41:07 +00:00
7db13b989a Fix: cycles not using local 3d view camera when it is decoupled from the scene. 2012-04-12 11:42:18 +00:00
f8b7cfb6ae code cleanup: quiet some mingw warnings. 2012-04-12 02:50:21 +00:00
8fb067af93 code cleanup: avoid confusion with utfconv lib - was configuring this windows only lib on non windows platforms (scons only). 2012-04-12 02:37:28 +00:00
cc1259178b code cleanup: utfconv library had some quite confusing formatting, also cleared som warnings. 2012-04-12 02:15:33 +00:00
a3b491eca7 Fix cycles opencl compile issue, fminf/fmaxf() was defined both as macro and function. 2012-04-11 09:07:28 +00:00
1c84fb234f Fix #30896: cycles mask layer not working for objects without material assigned. 2012-04-11 08:57:54 +00:00
ed47be3bf2 Cycles/OpenCL:
* Reverted the general activation of __KERNEL_SHADING__.
Better to handle this in the device file. This way each platform gets specifically what it is capable of atm. 

* Nvidia has Shading + Multi Closure
* AMD (Apple) has only Clay Render
* AMD (non Apple) has Basic Shading
2012-04-09 17:44:33 +00:00
2e08b763c5 Bugfix [#30835]: Cycles doesn't work with AMD Juniper GPU, compiller throws errors. Thanks for reporting!
Problem: AMD does not like something like this.
float3 *a;
flaot b = a->x;

You need to circumvent this by using:
float3 *a;
float b = (*a).x;
2012-04-09 15:31:31 +00:00
dabcdc1532 Warning Fixes - const correctness in unicode encoding, unused variables in blenlib, and some type conversions
This is from a patch that is in the tracker, but it leaves out a fix of BLI_gzopen which needs more work.
2012-04-09 01:16:19 +00:00
1a9a8406fe Tiny fix for console warning, remove period from a description in Cycles. 2012-04-08 16:19:13 +00:00
8fa17c5362 code cleanup: no functional changes
- memset(..., -1) is used incorrectly even though it worked: MOD_solidify.c - thanks Halley from IRC for noticing this. use fill_vn_i() instead.
- quiet warnings in editmesh_slide.c
- cleanup comments in bmesh and some other minor comment additions.
2012-04-07 12:37:15 +00:00
f7a0499f16 Cycles: fix nan's generated by glossy BSDF in some cases. 2012-04-06 16:08:14 +00:00
732806225d Ghost:
* Typo fix, preventing mingw to compile.
Found by XercesBlue in IRC:
2012-04-06 10:24:15 +00:00
df29e91a69 code cleanup: header cleanup, remove commented workaround for mingw since its no longer needed. 2012-04-06 04:46:47 +00:00
91eeddc973 Fix windows compile error in previous commit. 2012-04-05 16:23:47 +00:00
d024238fb2 Cycles / OpenCL:
* Enable __KERNEL_SHADING__ per default for OpenCL.
This enables basic shading (color, emission, textures...) for AMD cards. 

You need the latest AMD catalyst driver in order to have this work.
2012-04-05 16:19:51 +00:00
6e93e33294 Cycles: add rejection of inf/nan samples, in principle these should not happen
but this makes it more reliable for now.

Also add an integrator "Clamp" option, to clamp very light samples to a maximum
value. This will reduce accuracy but may help reducing noise and speed up
convergence.
2012-04-05 15:17:45 +00:00
eefdeebae5 Fix #30710: cycles wrong render time after pause/unpause in viewport. 2012-04-04 16:11:44 +00:00
d7d8c668ca Fix #30803: shader node Mapping location property conflicted with based class
location property (for the node editor), now renamed to "translation".
2012-04-04 16:11:39 +00:00
e12adeb8c9 Fix #30551: cycles passes combining did not always give identical result combined
with antialiasing/defocus, now divide out color at the very end instead of for each
sample.
2012-03-28 12:18:12 +00:00
755f018324 Cycles: shadow pass support. Note that this only takes into account lamps,
emitting objects or world lighting do not contribute to the shadow pass.

Consider this more as a pass useful for some compositing tricks, unlike
other lighting passes this pass can't be used to exactly reconstruct the
combined pass.
2012-03-28 10:39:21 +00:00
d87995a6b1 Cycles: add rendered draw mode option in 3d view header to show the active
render layer rather than the viewport layers.
2012-03-28 09:07:35 +00:00
33740c5eb5 Cycles: viewport rendered draw mode now shows background images, also changed the
image editor checkerboard pattern to be the same as cycles viewport.
2012-03-28 09:07:10 +00:00
83e83e5eff quiet some warnings for gcc 4.7 2012-03-26 20:49:33 +00:00
53dab9ec69 Cycles: fix for ColorRamp node alpha output. 2012-03-26 13:21:43 +00:00
bbc3d820f4 Cycles: add ColorRamp node. 2012-03-26 12:45:14 +00:00
d3c596035b Cycles / CUDA:
* Make Cycles aware of Computing Capability 3.0, used by the new Kepler Cards.
You'll need the CUDA 4.2 Toolkit to compile it.
2012-03-25 17:52:50 +00:00
d6fd5266d0 SVN maintenance. 2012-03-24 01:42:08 +00:00
385c11d92c last commit broke cycles, also add BMESH_TODO's for python scripts that need upgrading. 2012-03-23 00:56:22 +00:00
d89c5077f3 patch [#30636] Enable full screen mode with SDL2
from Wander Costa (walac)
2012-03-22 18:47:52 +00:00