Commit Graph

358 Commits

Author SHA1 Message Date
6fb874369c OpenCOlorIO: Add explicit linearSRGB -> sRGB lookup table
Previously converting from linear space to SRGB was doing rather
slow inverted 1D lookup. Adding explicit inverse LUT gives 20%
speedup of OpenGL render.

Next question is: why do we even bother with sRGB conversion here,
OpenGL is already in the proper space so in theory we can avoid
quite some color space conversions. In any case, having this case
optimized in nice anyway.
2016-09-15 15:56:47 +02:00
e3e8ce08a6 Add script which scales splash screen down
Based on reading documentation around. This particular version
is based on the ImageMagic documentation which could be found
there:

  http://www.imagemagick.org/Usage/filter/
  http://www.imagemagick.org/Usage/filter/nicolas/

Current filter is based on measuring mean error with the current
splash screen and choosing combination of parameters which
gives minimal mean error.
2016-09-06 12:27:58 +02:00
ad400006d3 Point submodules to latest master branches
We did not update them for really long time and the currently used
hashes are quite old and probably wouldn't work without manually
updating all submodules.

Not as if it's something totally crucial (we ask to update submodules
all the times and that's what `make update` does) but updating hashes
will save some cloning/checkout time.
2016-09-02 11:44:22 +02:00
98d28a8a6c Blender 2.78 commit!
Includes:

- Version bump to 2.78
- Doxy file update
- New splash screen
- Wrapped some do_versions with version check
- Updated template to use proper font

After poking around a lot it seems Droid Sans was used during 2.7x series.
(or at least difference between using this font and comparing to previous
splash screens gives none visible difference).
2016-09-02 11:37:25 +02:00
81b1792fb7 Icons: Fix small alignment and shadow issue in prvicons. Add missing copyright notice. 2016-08-21 19:10:02 +02:00
eaea4ea51f Grease Pencil v2 Branch
Improve current Grease Pencil in order to get a better 2D animation tool.

More info in WIKI pages: https://wiki.blender.org/index.php/User:Antoniov

Reviewed By: Severin, aligorith, campbellbarton

Patch by @antoniov, with edits by @Severin.

Differential Revision: https://developer.blender.org/D2115
2016-08-03 23:39:36 +02:00
6e131ce075 Call to python3 for stand-alone scripts
Needed since Debian & FreeBSD both move away from keeping a synlink to `python`.
2016-07-26 05:18:00 +10:00
07925b6316 UI Font: Fix bad kerning of Thai font.
Thai font is a complex script that assumes full featured unicode layout engine,
while Blender only knows about basic kerning (offset of a char based on the previous one).

So this commit edits Thai part of our i18n font to fix the very bad spacing of thai chars
we had in Blender so far.

Work done by Hồ Châu, many thanks!
2016-06-11 10:47:53 +02:00
3237ae2855 Add license text for OCIO configuration 2016-03-29 12:54:29 +02:00
65fe04b13f 2.77 splash
by Pokedstudio
2016-02-26 22:41:36 +11:00
e83b3e577e Remove unused datatoc script 2016-01-04 21:30:01 +11:00
b566adec52 File Selector, support filepath dropping
This adds support for dropping a filepath on an open file-selector to set that path.
2015-11-05 01:33:50 +11:00
ccbf48330f Make sure submodules are pointing to master branches 2015-10-13 18:02:51 +05:00
27be9a2f3b CMake: Enable WITH_PYTHON_INSTALL for lite builds
This is needed to run on OSX and Windows when system python isn't found.
2015-10-12 00:53:52 +11:00
9b247bdf61 BGE: Fix for last commit
The icon16 and icon32_mesh_capsule.dat files are committed with 0 Kb, because I used the patch from the differential from the Phabricator which I done with a regular .diff file.
2015-10-11 15:19:44 +02:00
cdb8bf0c96 BGE: Add icons to collision shapes.
This patch adds icons to the physic collision shapes.
Adding a new capsule shape 'mesh_capsule' icon which represent the shape better then the metaballs icon.
And replace the metaballs icon for the Blender collision shape.

{F206628}

Reviewers: moguri, sybren, agoose77, lordloki, mont29, panzergame, campbellbarton

Reviewed By: lordloki, panzergame, campbellbarton

Projects: #game_engine, #game_ui, #user_interface

Differential Revision: https://developer.blender.org/D1403
2015-10-11 14:32:20 +02:00
b349297861 File Read: de-duplicate command line file-load
WM_file_read must support background mode already
since it can be called by Python scripts in background mode.
2015-10-08 16:00:01 +11:00
e5117108aa Fix potential memory leak baking 2015-10-01 17:21:08 +10:00
e51272f663 Fix report banner text width 2015-09-22 17:18:43 +10:00
605a2c8490 Cleanup: warning, style 2015-09-21 06:59:50 +10:00
a9c5e1d9b7 2.75 splash
by The Alike Team
2015-09-18 00:10:19 +10:00
Julian Eisel
14dd88e817 Add icon for incremental grid snapping
As decided in D910, we use a new icon for incremental grid snapping and use its old one for absolute grid snapping.

This also touches the library_data_broken icon .dat files, seems some changes on its .svg entry landed in upstream without updating the other icon files (already noticed this when committing icon for auto-offset, but removed it from commit - leaving it in now to avoid further confusion)

Icon by @plyczkowski (made a tiny edit as it looked a bit blurry in 16x16). Thx!
2015-09-05 23:36:52 +02:00
Julian Eisel
6098e48d0c Correction to previous commit, git messed up icon binaries :/ 2015-08-01 18:35:42 +02:00
Julian Eisel
47bc66fc8d Note Editor: Auto-offset nodes on insertion
Implements "Auto-offset" (called "insert offset" in code) feature for Node Editor, developed during and after LSOC :)
Idea and sponsoring by Sebastian König, blendFX, Mathias Eimann, Mikavaa, Knick Design

When you drop a node with at least one input and one output socket onto a an existing connection between two nodes, Auto-offset will, depending on the direction setting, automatically and animated move the left or right and all of its following nodes away to make room for the new node.
The direction for offsetting can be toggled while you are moving the node by pressing „T“.

The auto-offset is enabled by default but can be disabled in the header of the node-editor. The offset margin can be changed in the editing section of the User Preferences.

Thanks a lot to the sponsors, and especially to Sebastian who helped *a lot* with this. That's how users can help developing Blender!
2015-08-01 17:56:44 +02:00
e6364c64f2 Icons: Add new 'library_data_broken' one. 2015-07-15 20:28:09 +02:00
b610ec50de Add Thai and Khmer charsets to our i18n font. 2015-07-11 18:03:18 +02:00
8e95303414 splash fix, previous had color conversion error 2015-06-25 18:44:45 +10:00
91e767c99c 2.75 splash
by Gooseberry team
2015-06-11 00:01:13 +10:00
2c72edc7f1 Fix T44586: Viet language problem for Blender Interface
We were missing many of the complex diacritics combinations in latin extended additional code block...

Alawyas a pleasure to edit this font... :|
2015-05-02 17:02:08 +02:00
eced87b2d6 Fix T44406: the Hebrew font causes trouble.
Looks like the droidsans hebrew font we used back in the days had some kerning bug or so...
Updated with latest version from Debian Testing repo, works nice now.
2015-04-16 12:37:03 +02:00
3c21885ec4 Change coefficients to 4 digit precision only.
Need to match convention and sum up to 1.0 (previous set had a minor
10^(-10) overflow) Thanks to Campbell for taking notice.
2015-03-23 12:18:42 +01:00
42aac45d7f Part 1 of D1082 by Troy Sobotka, add API in OCIO for luminance
calculation.
2015-03-17 14:15:05 +01:00
4aa51096a7 Point submodules to RC1 tags 2015-03-11 20:49:46 +05:00
b40b6431c8 2.74 splash
by Manu Järvinen
2015-03-12 02:38:57 +11:00
b1f4301deb Fix typo in "Add" and "Subtract" mode of Vector Math node.
Differential Revision: https://developer.blender.org/D1003
2015-03-06 02:34:03 +01:00
f6e7989460 Custom Loop Normals: Add NormalEdit modifier
Nothing much to say here, basic tool to make normals point toward a target,
or to make them point 'outward' as if object was a spheroid (useful for game bushes etc.).

Also, forgot a big thank you to Campbell for the extensive review work he has done on this project!
2015-02-05 14:59:52 +01:00
65574b0b03 cleanup: shebang lines
D888 by @sambler
2015-01-29 15:56:23 +11:00
280ed325a2 Update icons after recent cleanup in svg file.
Note differences in those five icons are invisible by eye, just for sake of consistency.
2015-01-20 21:53:06 +01:00
f67c6445e1 Cleanup SVG icon file, pass II.
Name each icon group from its define in Blender.

Simplifies searching for a given icon (in one way or the other), and could also be
useful one day in some scripting.

Also, removed/fixed more empty and stray groups...

Finally, found that we have several svg icons not linked to any defines, and one define
with no icon (dyntopo), would be nice to sort this one way or the other too.
2015-01-20 21:53:06 +01:00
fc6d10f5e8 Cleanup SVG icons file: pass I.
Made sure each icon has its own, 'private' group.
Removed empty groups, and some stray paths and rects (among other benefits,
'make icons' do not generate anymore that half o dozen of empty icons one had to remove
by hand before committing ;) ).

Note: double checked, only five generated icons differ (on binary level) from before,
with no actual visual diff.
2015-01-20 21:53:05 +01:00
0d7c41d789 FileBrowser: Add an 'hidden file' icon, and use it instead of named checkbox for 'show hidden' param. 2015-01-13 16:37:27 +01:00
9d02e2626b Fix typo in OCIO configuration file 2015-01-12 15:06:03 +05:00
79d8617424 Transfer data: add modifier.
Not much to add, modifier uses same code as operator basically, only key difference
is that modifier will never create data layers itself, you have to use dedicated operator
for that.
2015-01-10 00:04:43 +01:00
273fa0a4ef Blender 2.73 release candidate commit
This commit contains:

- Subversion bump to 2.73
- Release cycle is set to "rc"
- Submodules are pointed to appropriate tag now
  (addons contrib just points to the latest contrib repo)
- New shiny splash screen!
2014-12-23 20:42:01 +05:00
aaa02bd490 startup.blend, update movie-tracking layout T41660
Layout by @sebastian_k, now includes 3D view.
2014-12-10 16:49:00 +01:00
62ceada48f UI Icons: add 'triangle-bar' left/right/up/down icons. 2014-10-21 12:07:23 +02:00
3620e3e331 Fix for previous commit which changed submodules
Never ever stash submodules for commit, it also real helps checking the
commits before you do push.
2014-10-14 11:14:59 +02:00
0297763afa Tweak for smoothing limits in stretch-constraint volume preservation.
Uses a arctan instead of sine function now, which has the advantage of
not overestimating the bulging.
2014-10-14 11:03:13 +02:00
79aa9feee8 Update submodules to point to 2.72 tag 2014-10-14 09:05:48 +02:00
1519b6a23e Icons: were relicensed to GPL2+ metadata was CC-NC 2014-10-07 16:59:27 +02:00