Commit Graph

3054 Commits

Author SHA1 Message Date
a44a0cf443 Copy strip modifier operator for sequencer
Copies from active strip to selected strips, found in modifier panel
2015-06-15 21:23:24 +02:00
d8e994b35f BMesh: edge-offset feature (Ctrl+Shift+R)
Ability to quickly add 2x edge loops  on either side of selected loops.
2015-06-15 11:03:13 +10:00
1c81bcffde addon_utils default mismatch /w enable/disable
default_set argument is now False for both.
2015-06-14 05:14:43 +10:00
Dalai Felinto
9326820a1b Multi-View: Show multiview image properties only in the places where
they are supported

aka, remove multiview properties from the texture panel, the textures
node (image), and any other parts.

The multiview options are now to be explicitly set in the image template
in order to have them available in the respective panel
2015-06-13 14:09:22 -03:00
Dalai Felinto
e944af67f7 Multi-View: Fix - stereo 3d background image in viewport not working
The functionality was there, but the UI was missing, since I introduced
the use_mutliview option in the Image datablocks.

Note: when opening the image via the background image UI it has its
views data mangled. I'll look at that. Meanwhile the fix is to toggle
Use Multi-View manually in the UI.
2015-06-13 14:09:22 -03:00
60ddaf045a Python API: use cached translation tables
bpy.path.clean_name() and AddPresetBase.as_filename() were doing
inefficient search-replace of individual characters.

Use cached replacement table instead.
2015-06-13 19:47:32 +10:00
1b8a785d83 Armature: add armature dissolve
Works like mesh dissolve (access from delete or Ctrl+X)
2015-06-13 03:24:07 +10:00
e2e414218b UI: Vertex Mark/Clear Sharp menu, match edge menu 2015-06-13 00:34:36 +10:00
0d95b41f9e Revert "UI: move sharp/smooth out of vertex menu"
This reverts commit d6b57436ef.
2015-06-13 00:34:36 +10:00
7823ca06da Support metadata display in clip editor 2015-06-12 15:26:23 +02:00
41564a402e BMesh: flatten faces operator 2015-06-11 21:54:06 +10:00
0446c73c4a WM: toggling expanded could raise exception
Missing module case wasn't checked for.
2015-06-10 19:33:38 +10:00
af980a20a4 Fix T37746: Presets in splash failed to redraw 2015-06-09 21:55:35 +10:00
99fba34b8d rename wiki -> manual 2015-06-08 11:34:07 +10:00
86bb0d1a35 MakeDupliFace: select new objects 2015-06-07 17:44:25 +10:00
404f9ddc37 Cleanup: use staticmethods 2015-06-07 17:40:39 +10:00
bf010c4a15 Cleanup: pep8 2015-06-07 17:28:02 +10:00
455ca1b28f BMesh decimate, improve behavior with weights
Add slider to adjust the influence of weights relative to geometry distortion.
This allows subtle influences to be applied - without drastic changes in behavior.
2015-06-05 02:56:11 +10:00
43913fe212 Fix inconsistencies in texture paint UI T44929, T44927:
* lock alpha only works in projective painting
* fill threshold only works in 2D painting
2015-06-03 11:33:40 +02:00
c07a11b83b Fix object align crash (use-after-free) 2015-06-03 13:42:44 +10:00
18208c8ad9 Fix T44872
All musgrave tupes use intensity, never hide it.
2015-05-28 18:05:50 +02:00
89b6c72f8d Cleanup: python 2015-05-26 23:53:47 +10:00
6973e26bf9 Fix T44036: Add option to bake into current action instead of creating a new one.
This is needed when you want to bake only part of an armature's bones, since they
all share a single action, otherwise you'd lose non-baked bones' animation...
2015-05-26 15:32:06 +02:00
de0c269c28 Fix T44821: Making warp shortcut fails
Using OBJECT prefix for editmode operators causes
shortcuts to go into the wrong keymap.
2015-05-26 17:55:34 +10:00
a80c1e50bc Fix T44822: python enums' itemf callback did not handle 'NULL' context case.
Enum's itemf callback can be called without context in some cases (UI, doc generation...).
Python's enum properties did not handle this at all - it's kind of odd this did not cause
more trouble and wasn't notice earlier... Probably dynamic enums using context are not
much used in py code.

Note about nodes: those are heavy users of dynamic enum with context. Now,
we expect `NodeCategory.poll()` and `NodeItem.poll()` to always be called with
a valid context (since when there is no context available, we can assume `poll()`
is always True). `NodeCategory.items()`, however, must accept NULL context, so if
you use custom `items` callable for your custom node categories, you may need
to update it (as was done here for builtin `node_group_items()`).
2015-05-25 14:24:49 +02:00
025a646114 Fix T44823: No menu entry for Circle Select in UV/Image editor. 2015-05-24 19:27:59 +02:00
cd9dc3143c BGE: grey out Alpha and Specular sliders when Transparency panel is
unchecked
2015-05-22 16:03:38 +02:00
a39efae03d Fix T44778 missing specular transparency slider in game engine 2015-05-21 16:37:37 +02:00
4b8dcfc0f5 Fix T44795: same menu item for different command in node editor.
We have too much of those cases in our UI, if we want to keep operators doing
several similar/related but yet different tasks, we should have a real way to
support it on label/icon/tip side too. Easier to say than to do though. :|
2015-05-21 13:20:54 +02:00
44a6109ca9 Clip Editor: Make it more obvious that Rebuild Proxy also rebuilds Timecode 2015-05-20 17:52:57 +05:00
Julian Eisel
598c2dffe9 Fix T44708: UI label should use plural
Just to keep commit ratio up while being busy preparing for final exams
;)
2015-05-18 21:29:57 +02:00
4d45f47920 Fix T44737: Missing 'Spin' op entry in surface (NURBS) tools/menu. 2015-05-17 12:45:07 +02:00
847ec075eb Cleanup: pep8 2015-05-17 17:26:01 +10:00
08f30ef31c Fix T44724: missing menu entries for 'view fit' (F) in clip/image editors. 2015-05-15 19:49:00 +02:00
e4c93dc7db Zoom to frame options, requested by the Hwoozeberry (dutch translation)
team.

There are 3 options here:

1) Keep range (previous behaviour)
2) Seconds - allows a specified offset in seconds around current frame
3) keyframes - zoom to include a number of keyframes around the cursor

Options 2 and 3 have their own properties to tweak the behaviour and all
options can be found in User Preferences->Interface under the 2D
viewports section.

Number 3 will probably need some refinement so commiting here for the
hwoozeberry team to test first.
2015-05-15 13:39:30 +02:00
e7f2aec81b BGE: Add 'Lock Translation' for dynamic objects
The XYZ translation lock was missing for dynamic object.

Reviewed By: panzergame
2015-05-14 15:23:42 +02:00
057a8c6250 Add clear seams to uv editor 2015-05-14 12:48:47 +02:00
8a231185aa Doc: minor fixes
- check for class/static methods assumed nonzero args.
- subclass references and set-flag items are now sorted.
- use 'order' for Py operator mix-ins,
  so operator settings don't show in random order.
2015-05-12 18:23:24 +10:00
45d9df853e UI: consistent naming for operator props 2015-05-10 15:23:41 +10:00
d6b57436ef UI: move sharp/smooth out of vertex menu
Was confusing to have shade smooth/soft in both edge & vertex menu named differently.

This is an edge-flag, so keep in the edge-menu, use vertex option when in vertex mode.
2015-05-10 15:06:44 +10:00
de180aba35 Feature request: Dyntopo detail expressed in percentage of brush radius.
Not sure how useful this will be but people have requested it so, here
it is...
2015-05-06 22:51:49 +02:00
7c3a714124 Fix T44624: world menu appears in node editor header with Blender internal. 2015-05-06 21:55:35 +02:00
9ff91acadb Follow up to previous commit, remove depth of field from UI in
wireframe/boundbox mode.
2015-05-04 14:38:02 +02:00
b7d0ff0ad6 Separate scene simplification into viewport and render
This way it is possible to have viewport simplification bumped all the way up,
making viewport really responsive but still have final render to use highest
subdivision possible.

Reviewers: lukastoenne, campbellbarton, dingto

Reviewed By: campbellbarton, dingto

Subscribers: dingto, nutel, eyecandy, venomgfx

Differential Revision: https://developer.blender.org/D1273
2015-05-04 16:31:10 +05:00
711e2f71a8 Support displaying metadata for images in sequencer preview windows (not
backdrop)
2015-05-04 12:18:19 +02:00
62b13c6d07 BGE: Fix: Activate collision mask/group in UI. 2015-05-03 19:16:27 +02:00
944e0bd7b5 Cleanup: rename clear_skin & clear_mask operators to skin_clear and mask_clear.
So that they match all other op names around - and sensible logic as well.
2015-05-03 15:18:27 +02:00
3a808270df Fix T44589: No way to add a skin data layer manualy.
There are several ways to end up with an object with skin modifier, but no
skin data on the geometry. So we need an operator to add it by hands.

Also tweaked a bit UI of this modifier.
2015-05-03 15:09:48 +02:00
b50c6e3f6f Object Align Operator: Make it use modifiers in high quality bounding box calculation 2015-05-01 16:17:23 -06:00
4d6584ba6a UI: use enum for thumbnail size 2015-05-01 01:49:58 +10:00