Commit Graph

7333 Commits

Author SHA1 Message Date
6a357cabbf Durian request: Cloth
* structural can be set to 0

* pre-roll now available through GUI and works like following:
a) Pre rolled frames are NOT cached
b) reset cache + cloth on pre roll setting change
2009-11-18 13:33:52 +00:00
49c47fbf30 python pose_channels -> bones 2009-11-18 11:50:31 +00:00
95229aa6f5 Accidentally overrode a small change in the keymap preferences. Fixed. 2009-11-18 11:11:21 +00:00
b1a5ba6804 Changed the appearance of the toolbar buttons.
When stacked on top of each other, it looks cleaner and simpler without the gradient.
This makes it easier to scan through long lists of tools.

http://www.reynish.com/files/blender25/toolbar_buttons.png
2009-11-18 10:57:30 +00:00
318e9aa5d1 - rna attribute setting problem, class instances could not set their own attributes because they are blocked by our own internal setattr.
this could be supported again easily however it leads typo's & api changes not showing any errors.

  This broke povray export.
  Solution for now is to allow setting private properties starting with '_'

  eg, 
    ob = bpy.context.object
    
    ob._foo = [1,2,3] # this is a python list, it will stay only as long as this PyObject is active
    ob.foo = 1 # raises an error!, only for rna properties
    ob["foo"] = 1 # converts to an ID property and is saved

    using the underscore like this should really be used for classes internally.

- povray failed on armatures

- menu key wasn't using WM_keymap_add_menu
2009-11-18 08:40:18 +00:00
7807a37b89 default name of keymap to 'keymap.py' + pedantic pep8 edits 2009-11-18 01:30:28 +00:00
b6e015f70c Small UI Tweaks - Toolbar + Graph Editor:
* "RNA Path" and "Array Index" for the active F-Curve in the Graph Editor are now shown in the properties region. These are greyed out unless the F-Curve cannot be evaluated, in which case they can be edited to make the F-Curve work again

* Made the Push and Relax operators in Pose Mode fit on a single row in the toolbar, since they're opposites of each other.
2009-11-17 22:46:42 +00:00
2ae15e39ad make animation system and rna internals use getattr style syntax for user defined properties
bone["foo"] rather then bone.foo
matches python and avoids naming collisions
2009-11-17 20:46:59 +00:00
068545f3bd -Single column UI for image editor.
-Added buttons for Mark and Clear Seam in toolbar, replacing the less useful Rotate UVs and Mirror UVs commands.
2009-11-17 18:53:53 +00:00
ff5ea39733 * Create Group Operator had a wrong name, so it didn't showed up in the menu. 2009-11-17 17:09:54 +00:00
966b01665b use number keys to set the current brush in paint modes 2009-11-17 16:04:17 +00:00
fd64e0d662 Single column UI for constraints 2009-11-17 15:59:54 +00:00
64104524cc fix for error editing a string property with quotes 2009-11-17 13:18:26 +00:00
5bc46cab8c Toolbar reorganization
Included more tools, such as Edge Slide and Shrink/Fatten in toolbar to make them easier to find.
Did some reorganization of tools in the mesh editing toolbar to categorize tools better.
Made some tools like Grease Pencil tools more compact in the UI
2009-11-17 12:59:55 +00:00
f7682e2e0f - in pose mode, pose bone properties are edited rather then armature bone
- new id property array method convert_to_pyobject()
- editing an array in the UI broke
- fixed for own error when updating ID prop api
2009-11-17 12:54:29 +00:00
51f2dcd08c - access console languages as modules rather then having the py operator call an operator
- workaround for __getattr__ existing for types that dont support it
2009-11-17 12:21:41 +00:00
cf26cdd508 nicer UI, allow editing of values without pressing edit for basic types 2009-11-17 10:30:54 +00:00
7636d17af6 property editor for bone and object ID props, add/remove/edit
good example of how editing NON rna data results in very weired scripts :/
2009-11-16 22:53:28 +00:00
98d4a56d55 Fixing keymap export:
- Didn't support new userdef keymaps (new "active" rna function to get the active version of a keymap)
- Didn't support modal keymaps (new "modal" param to add_keymap function, new "add_modal_item" function on keymaps (both functions now make sure the keymap is of the right type))
2009-11-16 20:50:02 +00:00
ca5a912c3e Added single column support to modifiers
Tiny cleanups and improvements in some modifier layouts
2009-11-16 16:07:22 +00:00
20043a0fc0 add hook in vertex and control point menu's, Ctrl+H
TODO's
- add for lattice
- break up add_hook
- add other hook operators
2009-11-16 13:59:27 +00:00
d2ca3e5582 fix for python UI glitch, need to make view3d active_pchan & active_bone's (since they dont check layers atm) 2009-11-16 10:10:29 +00:00
11cfdfa264 === Better support for user defined modal keymaps ===
Fixing/Missing RNA properties:
- "virtual" property for "ANY" modifier for keymapitem
- modal property for keymap
- Look up modal_items in usermaps too

Lazy init usermaps needs to init modal_items too.

New function to initialize a user keymap (fill in modal_item and poll pointers).

Operator modal keymaps now look up if there's a user defined keymap that overwrites it.

Full Event UI buttons now show "Any" when modifier is set to that (instead of listing all of them).

Note: Having the modifiers as boolean still doesn't express the full breath of values possible for them. There is commented code in this commit to represent them as enum, which would solve this, but make the keymap editor more cryptic.
2009-11-15 19:25:34 +00:00
888565e248 *More single column stuff.
*Fixed and changed minor layout issues in curve and game properties
*Merged Curve and Text properties py file as they share a lot of options.
2009-11-14 23:24:15 +00:00
d04f94d0c6 skip rna property & function lookups for members starting with "_" (since makesrna disallows this)
added a way profile python startup in bpy/__init__.py, if'd out by default.
2009-11-14 23:11:46 +00:00
c9d2186561 - sequencer speed effect back using fcurves, still needs manual reloading to refresh.
- added a function id_data_find_fcurve() to get the fcurve without RNA vars. Aligorith: this could be made to use a path rather then a property name.
2009-11-14 14:58:19 +00:00
d33291fcc4 used py error checking tools to fix some bugs & make pep8 corrections 2009-11-14 13:35:44 +00:00
c2624e1a4f fix for skinning uneven loops, fixed to use even edge removal currently 2009-11-13 19:18:17 +00:00
5a322bd67c F8 reload works again, script errors are printed but dont stop loading every other script 2009-11-13 11:10:29 +00:00
4c7dc3e5c5 changes python initialization
- bpy is now a python package, this makes it easier to add utility modules and adjust python startup which was previously using verbose Py/C api. Access should not be any slower since both C and Python modules use dictionary access.
- loop over scripts and load via python (currently F8 reload isnt working, will add back shortly)
- the C module is kept but renamed to _bpy and not meant for direct access from anything but the bpy package.
- bpy_types.py is an exception since it runs before the bpy package is initialized.
2009-11-13 09:28:05 +00:00
d0dff582a8 dont use the actual scene when registering the class 2009-11-13 08:44:57 +00:00
4123c1fd7b Made a few more property areas work with a single column.
Also fixed a few minor layout issues.
2009-11-12 21:44:35 +00:00
fbb2c38485 Implemented single column UI for textures, curve, mesh and empty.
Reverted 24524 materials change because it it made greying out not work correctly.
2009-11-12 15:41:44 +00:00
aeca8f6a35 undefined py variable 2009-11-12 15:13:47 +00:00
cb7aff89e8 * Minor code cleanup. 2009-11-12 14:37:13 +00:00
bee2335aa0 Implemented suggestion be Matt to slightly tweak the code for single column UI 2009-11-12 13:05:12 +00:00
9596b369bd Added single column UI layouts
This changes the layout when the properties window gets too narrow to render the contents properly. 

Currently implemented for render, scene, world, object and materials, but the rest can be done easily.
Here's a video for demonstration:

http://www.reynish.com/files/blender25/properties_resize.mov

It automatically detects the window width and then skips the indicators that tells the layout to go to the next column. It requires very minimal changes to the UI scripts so we don't have to maintain two versions of the layouts.
2009-11-12 12:35:37 +00:00
1df6575074 Spline IK: UI/Scaling Tweaks
* Renamed "Keep Max Length" to "Y Scaling" which has the opposite meaning

* Improved the way that Y-Scaling off behaves. Most of the time, bones that do not fit on the curve are now "blended off" their default rotations instead of being scaled to zero.

* Added option to offset an entire chain by moving the root bone of the chain. This is named "Chain Offset"
2009-11-12 12:20:57 +00:00
047ee04418 Fix for import/export menus, hide collada if it is not compiled in. 2009-11-11 19:12:52 +00:00
f243928055 Added some missing theme entries and removed some unused ones. 2009-11-11 16:27:00 +00:00
f76a6020c0 Nodes:
* Added properties operator to the View menu.
* Added Notifier for Node Select Operator, so the new "Active Node" Panel gets refreshed.
2009-11-11 16:02:18 +00:00
2e3326c153 Sculpt: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r24330:24483 2009-11-11 10:44:46 +00:00
e4f10565ea recent change shows up incorrect context use: context.bone is not valid in the view3d context. 2009-11-11 10:07:52 +00:00
5816912dc1 - In the context, EditBones and Bases were set as 'RNA_UnknownType', replaced with propper types.
- renamed RNA_Base to RNA_ObjectBase
- only include id_data for the python api's autocomplete if it has an ID type set.
2009-11-11 09:16:53 +00:00
7efc2c2375 modify the python context access so invalid names will raise an exception rather then returning None.
this way the UI scripts are less likely to fail silently and wont let typos work ok.

also allow subclassing of the context, added a copy function,
 bpy.context.copy(), returns the context as a python dict to be modified and used in python.

This also showed up an invalid brush member in the screen context.
2009-11-10 15:09:53 +00:00
Maxime Curioni
10bf807574 merged changes to revision 24446 2009-11-10 12:08:02 +00:00
0750a8dc5c simple fix, still worked on my PC somehow 2009-11-09 09:16:16 +00:00
97e7e26bab - added particle select_inverse
- added select root/tip to the select menu
- selection drawing updates for select more/less were not working
2009-11-09 08:51:34 +00:00
9e90cf6d78 Sequencer: (small Durian wish)
* new operator: set rendersize (SEQUENCE_OT_rendersize) sets the render output size in the current scene to the size of the active sequence strip
* works for movies and images right now
* TODO: currently only works if image or movie strip has been loaded (as in showing the preview for example) - reason is that otherwise the size is not initialized in the strip
2009-11-08 15:03:10 +00:00
af011f33a6 use the cwd for the shell prompt, use subprocess.getstatusoutput rather then popen() 2009-11-08 12:35:37 +00:00