Commit Graph

7333 Commits

Author SHA1 Message Date
38e3abae83 reference leaf object rather then group (which wasnt working and only used the last object). for dupli - leaves 2007-11-27 13:08:20 +00:00
2a743951fc * Improved Fill Twigs, they now join to make a continues skin like other branches.
* Improved dupli-leaf placement - (should be good enough to use for final renders)
2007-11-27 11:57:18 +00:00
a29f082728 new twig type that gives more even results - "Fill Twigs" option 2007-11-25 20:49:38 +00:00
b21df550d3 ==Python API==
made it possible to remove curves from python with "del curve[i]"
mesh_edges2curves.py - remove unused function.
2007-11-22 22:07:41 +00:00
a038363124 mesh_wire.py - gave an error with no faces,
wizard_curve2tree.py - didnt work with no bevel object
Curve.py - ext1, ext2 didnt reference the interface names.
2007-11-22 16:30:14 +00:00
0d6d89a27b wizard_curve2tree - mistake while debugging.
buttons_shading.c - short names for world settings were not needed.
2007-11-22 14:10:51 +00:00
78ea4f3564 -> Updated FLT scripts
Blender FLT I/O scripts have been updated to have more features.In addition
several utility scripts/applets have been added to aid in working with FLT 
databases within Blender.

Documentation can be found here:

http://wiki.blender.org/index.php/Scripts/Manual/Import/openflight_flt
http://wiki.blender.org/index.php/Scripts/Manual/Export/openflight_flt
http://wiki.blender.org/index.php/Scripts/Manual/FLTools
2007-11-22 01:43:24 +00:00
413c24c746 initial support for leaves as duplifaces as well as some a bugfix for loading settings 2007-11-21 16:07:47 +00:00
307ad085fc wizard_curve2tree.py - always use active object (local view was messing up the context)
Mesh.c - mesh.faces.extend([..., smooth=True]) - smooth keyword argument, in a number of places was looping through all faces just to smooth them.
mesh_skin.py - smooth by default
2007-11-21 11:53:30 +00:00
3a8328784e made twig taper a float rather then a bool, added type conversion when loading settings. 2007-11-21 09:46:08 +00:00
aaba5d1a18 Update v1.0.11 from Migius
You can find the update v1.0.11 on http://wiki.blender.org/index.php/Scripts/Manual/Import/DXF-3D

changelog:
c4 added "analyse DXF-file" UI-option: print LAYER/BLOCK-dependences into a textfile
c3 human-formating of data in INI-Files
c2 added "caps" for closed Bezier-curves
c2 added "set elevation" UI-option
c1 rewrite POLYLINE2d-arc-segments Bezier-interpreter
b9 many bugs fixed
b9 rewrite POLYLINE2d-arc-segments trimming (clean-trim)
b8 added "import from frozen layers" UI-option
b8 added "import from paper space" UI-option
b8 support Bezier curves for LINEs incl.thickness(0.0-10.0)
b8 added meshSmooth_on for circle/arc/polyline
b8 added vertexGroups for circle/arc
b7 added width_force for ARCs/CIRCLEs = "thin_box" option
b3 cleanup code, rename f_drawArc/Bulg->f_calcArc/Bulg
b2 fixing material assignment by LAYER+COLOR
b1 fixing Bezier curves representation of POLYLINEs-arc-segments
b0 added global_scale_presets: "yard/feet/inch to meter"
2007-11-19 17:39:52 +00:00
80357d7f28 initial leaf support (need to use in production, at the moment its really simple)
Option to generate variation's - This modifies the original shape to make a variation on the original.
2007-11-19 14:00:48 +00:00
0b0542c785 typo in Text3d, weightpaint_invert wasnt working properly 2007-11-19 10:49:12 +00:00
cf60bf576b simple weight invert script for the weightpaint menu, removed a print from weightpaint_average.py 2007-11-19 10:17:55 +00:00
e0fb0a1783 wizard_curve2tree - more twig options
- gravity (like particles)
- follow parent (like gravity but use the parent normal)
- limit the number of twigs on each branch
- limit the radius that a twig may be placed on a branch
- trim the base of branches in a way that better deals with small branches on large branches
2007-11-17 01:17:23 +00:00
ad700ba24f * wizard_curve2tree.py - Automatic alpha blended, textured image joins using material textures and UV layers. Also added some detail options and made it easier to get low poly results.
* Mesh.c bugfix, "mesh.verts = None" didn't set the mesh->mselect pointer to NULL, wizard_curve2tree so would crash when in editmode.
* Texture.py - MTex.uvlayer doc was missing
* buttons_shading.c - Stencil tooltip was stupid.
2007-11-16 14:47:31 +00:00
07110e83fd - bounding meshes with loc/size/rot didnt work.
- better sorting of twigs (for recursive twigs)
- An option to lengthen child twigs.
2007-11-13 21:32:53 +00:00
1ece8b81cb - new UV scaling option works better for big/small branches.
- Can constrain twigs to only grow in a bounding mesh. And an option to prune twigs that grow out.
2007-11-13 16:50:43 +00:00
924f7e5146 Tree Wizard.
'Twigs' - branch's added to the existing, made from blending existing branches into new ones.

Some user settings for scale, orientation randomness, number of twigs and recursive twigs.
2007-11-12 23:19:33 +00:00
fe6d470dba added options to weightpaint normalize script
- armature only - so when using weight groups for other things only armature groups are affected,
- Active only - so you can normalize all weight groups
2007-11-12 20:02:36 +00:00
828eba4842 Loop in parents cant happen anymore, better dealing with segments with more then 4 children. print timing stats. 2007-11-11 21:14:44 +00:00
3a90b35db8 Undoing 'undo' fix 12365, it didn't work the same on mac's, Ton would like to fix the bug himself.
Tree From Curve,
- report error when nurbs or poly curves are used.
- don't throw errors when >4 branch's per segment are used. also try deal with this better. though no nice solution exists.
- default speed is 10x slower then before.
2007-11-11 15:18:53 +00:00
b7d3a8786a Rewrote the part that converted blenders curves into branches,
Was converting into a mesh and then doing location checks, to figure out what the radius should be and then interpolating. this was the slowest part of the script and it made a mesh every time.

Now use blenders bezier interpolation function and calculate points like blender does.

fixed a driver syntax error for the Z axis (typo)
2007-11-10 20:00:15 +00:00
250d473180 better segment collapsing (check for radius/angle difference)
remove vert groups from existing mesh when its being reused
2007-11-09 23:06:31 +00:00
57edc9f480 branch cap ends, UV scale options, Automatic update option added. as well as some bugs fixed. 2007-11-09 16:51:24 +00:00
42a2b662d3 saving and loading of settings per tree, also added a way to get unique animation using object locations in drivers 2007-11-09 12:19:10 +00:00
ddf2336084 curve2tree - animation settings - speed and magnitude
Python api - texture.evaluate can now accept tuples of numbers as well as vectors
2007-11-09 10:29:19 +00:00
95661081f9 tree branch bones can now animate using drivers that reference textures, so animation can be controlled from clouds, noise settings after being created. still need to add user preferences for animation speed and magnitude. 2007-11-09 01:35:00 +00:00
8e377cfe75 Branch's now have weights assigned to the mesh and an armature modifier applied so the bones effect the tree. 2007-11-09 00:05:15 +00:00
0da704af0d automatic armature generation follows branch's 2007-11-08 22:13:40 +00:00
3c3256c6f1 bug fix with trimming intersecting branches, added setting for branch joint smoothing. some speedups 2007-11-08 20:25:56 +00:00
4482f3b2e8 user interface added for 'Tree from curves' tool.
renamed Filter to Blur to Filter for #define as well
2007-11-08 15:41:11 +00:00
3275821759 (work in progress commit) - tree wizard, makes a subsurfed skin from curves. also adds UV's (and soon bones)
needs a user interface.
2007-11-07 21:39:23 +00:00
f25629932a ==Unfolder python script update==
Patch from Matthew Chadwick (celeriac) [#7603] fix for bug#7520
Replaced overlap detection code with code using Geometry.LineIntersect2D
2007-10-24 09:02:58 +00:00
6422a740c2 == Constraints System - Recode 2 ==
Once again, I've recoded the constraints system. This time, the goals were:
* To make it more future-proof by 'modernising' the coding style. The long functions filled with switch statements, have given way to function-pointers with smaller functions for specific purposes.
* To make it support constraints which use multiple targets more readily that it did. In the past, it was assumed that constraints could only have at most one target.

As a result, a lot of code has been shuffled around, and modified. Also, the subversion number has been bumped up.

Known issues:
* PyConstraints, which were the main motivation for supporting multiple-targets, are currently broken. There are some bimport() error that keeps causing problems. I've also temporarily removed the doDriver support, although it may return in another form soon. 
* Constraints BPy-API is currently has a few features which currently don't work yet
* Outliner currently only displays the names of the constraints instead of the fancy subtarget/target/constraint-name display it used to do. What gets displayed here needs further investigation, as the old way was certainly not that great (and is not compatible with the new system too)
2007-10-21 23:00:29 +00:00
8bcfafa3d9 changed default nan_definitions.mk to use python 2.5 for linux (ai64 default was py 2.2 which probably wont even compile anymore)
pose.c - left a print here
export obj would ask about file overwriting twice.
2007-10-21 17:38:17 +00:00
d7fa5ab168 python console, removed word wrap - was far too slow
when console_autoexec.py wasnt present, the standard blender import wasnt executed.
2007-10-20 19:47:19 +00:00
e9c2aa691e updated pyconstraint template from nathan (cessen) which exposed some
bugs with pyconstraints, also added a missing decref from python (wasnt freeing the return value from the settings 
button).
2007-10-15 15:28:09 +00:00
1fde6d4570 Made the remaining UV py scripts work with editmesh now.
DrawShadow option didnt check the final derived mesh had CD_MTFACE's can would crash when enabled with mirror modifier.
2007-09-24 09:40:09 +00:00
aee06ac0d0 added an active face for the mesh editmode and normal mesh - this is needed because the TFace flag was not always easy to access from editmode.
using the last selected face was almost good enough however when selecting verts and edges the last selected face would become inactive and the space image would flicker about too much.
The active face is used for getting the space image at the moment and keeps scripts that use this flag working also.

This has 2 commands to get and set, so the variable is not accessed directly.

all "UV Calculate" scripts work now

last commit crashed when in solid draw mode, it seems subsurf modifier is ignoring the displayMask since MTFACE is available. just made it do a null check for now.

uvcalc_follow_active_coords.py - should be done inC and put in the snap menu.
2007-09-22 17:54:13 +00:00
2f46df39b4 meshes with no faces would raise an eror when setting their .faceUV to true. 2007-09-19 09:15:16 +00:00
722fe627bc udates from stable 2007-09-11 10:22:00 +00:00
64019f709b update from stable 2007-09-08 12:09:51 +00:00
d18d0aaabb fbx update from stable (parent/child hierarchy isnt flattened anymore) 2007-09-08 08:49:56 +00:00
40c0b37a2a update from mingus 2007-09-07 23:33:30 +00:00
f85cd06873 When Optimize keyframes was enabled, the comma's wernt written in the right place, oddly enough this still loaded in the FBX SDK. 2007-09-07 00:36:56 +00:00
9eb46e47fc constant name was wrong. possibly changed between blender versions 2007-09-05 01:02:03 +00:00
6c0893947b * dupli-objects were not exporting (animated dipli's and armatures that are dupli's still dont work)
* added support for exporting blenders groups (will export groups that any of the selected objects are apart of)
2007-08-30 17:16:09 +00:00
f386120411 sync with stable 2007-08-29 19:53:49 +00:00
c96cde42bd Objects can now be animated (camera paths, lamps etc)
However meshes that use an armature cant use object animation.

faster exporting for non modifier applied, armature meshes (transform all verts using wrapped C func)
2007-08-29 09:50:08 +00:00