* moved from NMesh to Mesh
* added more error checking.
* tested with 1660 lightwave models
* faster dictionary usage.
BPyImage - disallowed recursive searching of '/' or a windows drive letter.
Mesh - removing UV or Color layers didnt check if the active object was in vpaint of uv mode, removing the last layer could crash blender - now switch to object mode if its the last layer like the UI.
- Making the ac3d importer discard bad faces in the imported model (faces that reference a vertex index more than once). Thanks Melchior Franz for reporting this one, too.
3ds_import - added option to disable recursive image searching (could be slow somtimes)
export_obj - when making group/object names only use both object and mesh name when they differ.
weightpaint_clean, weightpaint_grow_shrink - minor updates.
Render.py - own error in epydocs.
disp_paint.py - Displacement modifier and sculpt mode replace.
uv_paint.py - making can be used to write colors to an image.
animation_empties2armature.py - Was made when BVH importer could not import direct to armature, Resulting animation has visible errors, errors have been known about for a long time and not fixed.
knife.py - Old slow code, No Multi-UV's, We now have a knife tool that has snap!
If anyone wants to maintain these scripts and have them added back in, mail the bf-python ML.
Scripts that are removed can be found here.
http://projects.blender.org/viewcvs/viewcvs.cgi/blender/release/scripts/Attic/?cvsroot=bf-blender
- Fixed a few bugs in the ac3d importer, found by Melchior Franz (thanks!). Also automatically turning on ztransp for materials with alpha < 1.0 and then also transp shadows for all imported materials.
* moved from NMesh to Mesh
* made newstyle classes (use less memory)
* optimized mesh creation
* Animation now imports and plays (Bugfix for 5834)
+ other small tweaks
Added mesh.key - was missing from docs
basic workings are the same but its generaly more efficient.
The main problem was it could get the data from every object across all scenes!
This means that on framechange, every mesh would be copied into an NMesh just to see the type was a camera.
* fixed errors with Null materials
* faster material exporting
* export with modifiers applied
* faces with invalid material indicies work now (maybe should be delt with in the Py API)
* removed per vert col code since all colors are pre face now.
removed image support, Blender could import but not 3dsmax :/ - even managed to get 3dsdump to report a blender and max file to have the same data but max still dosnt like.
Also made some changes
- fly mode keys have changed and added snap key
- using "i=list.index(val)" is slow, use "for i,val in enumerate(list)" instead.
- dont use "i in range(start, end)" - silly to make a list when you can do "min < val < max"
JMS, please update from this version.
Turned out somehow I managed to miss adding the proper
type refs in Blender.Types for IDGroupType and IDArrayType,
which made the script not work. So, I've got it all fixed now.
Or at least hopefully :)
Misc updates to the ac3d importer and exporter:
- use Mesh instead of NMesh;
- properly export modified data and materials from either ob or obdata (thanks for mesh.getFromObject :) );
- option to export local rot and loc info;
- better import / export of hierarchies;
- + tiny updates here and there to support old or weird .ac files.
tex2uvbaker is now redundant with buitin functionality so thank you for maintaining this script in the past. nendo is a marginal format and the scripts are not maintained so removing