Commit Graph

7333 Commits

Author SHA1 Message Date
80dda381f3 Made OBJ exporter better remove double normals and UVs on export.
Some people reported using this for games so added an option to calculate high quality normals (from BPyMesh)
2006-07-06 12:25:04 +00:00
02bb354cbe merged the functionality of both these scripts into 1 new script,
Both had small problems,

This script works with soft bodies (as fixfromarmature does) and works on multiple objects at once as Apply_def does.
Made them use Mesh over NMesh unless soft bodies are involved- in that case is uses NMesh because Mesh cant get soft body info at the moment.
This script also works with non mesh objects - mballs, text, nurbs etc.
2006-07-06 11:09:44 +00:00
1c9a7a032b fixed a bug in poly redux's vgroup weight merging (was reducing the weight each collapse by about half)
fixed some other UI logic in the python menu script
Added an option to use a vertex group for a reduction weight map to force reducing some areas more then others.

Mesh epydocs activeGroups can be None as well as string.
2006-07-05 20:37:07 +00:00
d360c4fadf fix for bug 4307, keyframe data was being written and that was buggy somewhere, so commented it out and it works ;)
Theres some other error that only happens when exporting fairly high poly meshes, but this problem is with the old exporter also.

Also added export for non mesh objects as meshes- text, metaballs etc and null material slots dont stop the script.
2006-07-05 07:10:03 +00:00
518fef7f29 mesh_mirror_tool.py code cleanup, updated UI, tooltips added docstrig.
3ds_import.py minimal updates- changelog.
2006-07-04 10:09:21 +00:00
ab5dffc1cd strip 3ds materials names of spaces, 3ds import added a "Bounds" option enabled by default- manu models would import so large that people couldent see the objects without scaling by 0.01.
Other changes are minor tooltips
2006-07-04 01:56:49 +00:00
c4b4e2922f more updates, mostly 2.3 error checking, nice messages when pythons not installed and some nendo import optimizations.
BPyMesh will work with the exception of the redux function in py2.3
2006-07-03 20:17:40 +00:00
b8d8c1fd60 BPyMesh getMeshFromObject was failing to copy the vert weights because is a dumb mistage within a try - Thanks lightbringer for finding the error 2006-07-03 07:14:48 +00:00
a33feaf49b Lots of scripts are using Object.Get() where Scene.GetCurrent().getChildren() is what is needed.
When through and replaced the obvious ones but there are still a a few Id rather not touch without more about whats going on.

Did quite a few changes to export-iv also.
2006-07-03 05:05:28 +00:00
acef774a61 Modernized radiosity i/o - better errors, optimized with LC's modifiers and matricies applied. 2006-07-03 04:12:53 +00:00
8a10a77345 remove this mesh cleaning function, have alredy added a new Mesh based one (as opposed to NMesh). 2006-07-03 03:27:46 +00:00
e70610ab1e Update to ply export, give nice messages to the user rather then throwing errors at the user.
Export mesh data with modifiers and objects matrix applied. export not only mesh data but text, nurbs etc (thanks to BPYMesh getMeshFromObject)

Small updates to ply import, dont set the TEX of a face (no pink faces anymore)
2006-07-03 03:22:48 +00:00
6c4a0d7769 added python 2.3 set importer for BPyMesh_redux
made ngon loop-reduce function faster by replacing dicts with sets
off_export has some errors, modernized the script.
added a python 2.3 reversed compat function - just uses ls[::-1]

Further 2.3 compat testing needed.
2006-07-03 01:52:14 +00:00
aaf05a1d20 Made geometrys polyfill work with all iterators (not just lists) and updated bpymeshes ngon to ignore polylines with <3 verts. 2006-07-02 23:09:37 +00:00
9d4ae5ed19 Scripts:
- Jean-Michel Soler (thanks!) pointed that the 3ds importer was missing
license info. Added a GPL license block copied from the 3ds exporter by
the same author.
2006-07-02 19:50:30 +00:00
6adf0e6543 finish adding Geometry module, removed polyfill from mathutils, updated epydoc links and updated BPyMesh NGon function 2006-07-02 15:28:28 +00:00
348a4c03c6 More fixes to lightwave ngon filling, fallback to fan fill- ngon function has working optimized loop detection, uses PolyFill function.
LWO cheats by having multiply poly lines in 1, by doubling back on the line. BPyMeshes NGON function splits this into multiple NGons so PolyFill can fill properly.
Tested with 1711 LWO files - (2 had unreadable faces) 77meg and 103 OBJ files- all worked.
2006-07-02 09:44:44 +00:00
577494dc05 Further tweaking to the scanfill stuff 2006-07-01 20:26:07 +00:00
b0a3566409 Made BPyMesh's ngon a lot better- handels polylines that loop back on themselves, vert length edges and removes doubles (also slower :/ )
Lightwave importer uses this and also makes FGons from imported ngons.
2006-06-30 15:41:20 +00:00
6f8b6b3a35 NGon fan fill fallback had an error in the indicies it returned.
Further changes need to be added but theres a bug in Blender that prevents the NGon function from working.
https://projects.blender.org/tracker/index.php?func=detail&aid=4544&group_id=9&atid=125

Lightwave major update by Alessandro Pirovano (uaraus) intergrated with my changes.
Tested with ~ 500 models to import without throwing an error.
 Added subsurf back, image loading fixes and removed meshtools dependancy
2006-06-30 11:22:45 +00:00
e5b3fb85e4 Made lightwave import work with images by removing internal image loading wrapper and use BPyImage.comprehensiveImageLoad
Sped up with LC's for vert loading.
tried to removing meshtools as a dependancy, but cant do that everywhere.
2006-06-29 07:06:54 +00:00
cd7cbc1e47 bugfix 4501
changed maximum length of the text entry to 399 to conform with Blenders limit.
2006-06-27 13:26:00 +00:00
7f3ce43f04 removed numerious spelling mistakes 2006-06-26 07:54:10 +00:00
cd87c75a2f removing this script because editmode select group replaces it. 2006-06-26 03:42:38 +00:00
b2dd3db414 Made 3ds import remove 0,0,0 dummy vert (Thanks Ken)
removed set() from BpyMesh and added some uv utility functions.
2006-06-19 01:27:41 +00:00
2ca99a5e09 Scripts:
- Jean-Michel Soler updated the svg to obj module used by Paths
Importer (thanks!)
- user request: added option to control whether user prefers per face
(uv face select "TwoSided" toggle) or per mesh ("Double Sided") single /
double face info in ac3d exporter.

BPY:
- Blender_ShowHelp() was now crashing Blender when called for the
second time, due to EXPP_dict_set_item_str decrementing the reference
count of an object passed as argument to Blender_ShowHelp() (so not
owned by that function).
2006-06-18 19:05:51 +00:00
a4c2492d6e Updated this script and added some functions, this wont effect eny existing python tools.
added functions
pickMeshRayFace(me, orig, dir):
pickMeshGroupWeight(me, act_group, orig, dir):
pickMeshGroupVCol(me, orig, dir):
facePlanerIslands(me):
edgeFaceUserCount(me, faces= None):
2006-06-16 10:59:56 +00:00
be22b6e8e8 Cleanum, remove unneeded 'raise's
Stupid hack- added 0,0,0 dummyvert so UVs import right (unrotated).
This script aparently dosent work on powerpc... (endian issues Im guessing)
2006-06-16 10:41:21 +00:00
8008783e27 == UV Export ==
Based on Ed Halley's report.
* Default size is now 512, min is 64, max 8192
* Loading saved params check that Editor path is valid.
2006-06-15 22:27:36 +00:00
0604c3a4ec BUG #4323:
Help->System->Benchmark (the Tkey benchmark) returned timings  even if
user cancelled the pupmenu. Was just missing a check
for -1 in toets.c -- wonder how old this one was... Reported by Wim Van
Hoydonck.

Scripts:
- Updated Jean-Michel's hotkeys script for Blender 2.42.
- Followed Pieter Visser's suggestion and added version info to the menu
names of the older collada scripts (v1.3.1).

Thanks guys!

Note for builders: nevermind if you already compiled 2.42RC1, these
updates are not critical at all and can be left for the release or RC2.
2006-06-14 21:04:53 +00:00
7cad5ce842 Bug #4279: doc browser script broken.
http://projects.blender.org/tracker/?func=detail&aid=4279&group_id=9&atid=125

Thanks Wim Van Hoydonck for report / fix.
2006-06-11 21:35:14 +00:00
b7b99be387 use f.area where possible over python function and use len(mface) over len(mface.v) 2006-06-07 02:10:10 +00:00
d435b02930 1 liner, bug that raised an error with textureless materials. 2006-06-06 18:12:29 +00:00
be2f840c7d Added the option to import as a group instance (creates own scene) - works the same as OBJ Import. 2006-06-06 09:59:36 +00:00
f657c05469 JMS Updates the script, and I did some fixes too. now works with more models. 2006-06-06 02:58:36 +00:00
8466ba9a3a Removed wings support, both apps are free and have good obj support. wings import was not maintainded and would not load some files. 2006-06-05 01:36:32 +00:00
6fceac6ce4 * removed lint functions
* replaced foobar==[]: with if foobar: - no reason to make empty lists for comparison.
* Would raise an error is importing a mesh with a blender that had objects in more then 1 scene.
* sped up some of the XML reading functions.
2006-06-04 18:38:58 +00:00
d589afbac0 ==kmz importer==
This script adds support for importing kmz mesh files (google maps model format) - the script was written by jmz, thanks
2006-06-04 17:19:04 +00:00
5bd324140d ==bvh removal for cambo==
removing to fix some commit problems - cambo will add them back
2006-06-04 15:19:40 +00:00
73e5693bea Fixed mistake in calculating the collapse position (surprising it worked as well as it did) 2006-06-04 09:35:35 +00:00
6f44fc5c1a Added an option to OBJ import "As Instance" - so people can import all the objs objects into a new scene and have a group instanced in the current scene.
some extra details in Epydocs about how groups work.
2006-06-03 07:46:56 +00:00
6632745a25 Simple fix, args from the UI were out of allignment 2006-06-02 06:34:13 +00:00
68ca6eac61 Bit the bullet and put a py2.3 blender on my system :/ ro fix http://projects.blender.org/tracker/index.php?func=detail&aid=3959&group_id=9&atid=125
py2.4 set issue with bevel_center.py (use dicts for now) - set's commented.
2006-05-31 04:03:50 +00:00
a7c61f96f6 Braught back saveRenderedImage now I have a clue about what it does.
Cleaned up functions and optimized loops, extra checks and better defaults.
2006-05-30 10:15:01 +00:00
e7767e39bb saveRenderedImage is broken? - isnt working anymore for some resion. switched back to renderAnim.
More efficient texture usage, packer now rotates the convex hull of the UV's for each image to fit the most image into the smallest rectangle.
2006-05-28 10:48:50 +00:00
98b2e98c79 Added a 2d convex hull function to BPyMathutils
Added a 2D Line intersection function
Added a function to BPyMesh that gets the mesh space vertex location of a Faces UV Pixel.
2006-05-28 10:44:29 +00:00
e47719d253 comments on how edge weighting for collapsing works.
uv_auto_layout_tex now uses the recently fixed saveRenderedImage - I needed to make clean and make to get it working.
2006-05-28 02:12:49 +00:00
83105911bf Use Kens hide/sel mesh props to save some python looping. 2006-05-28 01:52:16 +00:00
8baa88da9b Poly reduction fixes
Added remove doubles as a keyword option,
Fixed Triangulate (need to select the faces first)
Fixed boundry weighting (defaults reduced boundries first more then
non boundry verts!)
Made face area weighting give better results.
2006-05-27 14:27:52 +00:00
222844b87c ==md2 export update==
[ #4237 ] MD2 export Light Normal is rotated incorrectly fixed by Bob Holcomb
2006-05-26 00:21:02 +00:00