Commit Graph

7333 Commits

Author SHA1 Message Date
0edbcd4cf9 Freestyle UI / Code cleanup:
* Do not share poll with other files, create own poll classes. 
* Avoid some splits() and use rows instead (less code).
* Remove some commented C code.
* layout = self.layout declarations come before variable declarations.
2013-04-07 10:10:00 +00:00
63d523336f freestyle lineset tag attribute was defined but not used, also some code cleanup. 2013-04-07 01:38:03 +00:00
ef57e50acf Code cleanup:
* Remove commented C code from properties_render_layer.py
2013-04-06 23:08:06 +00:00
9c117ba54e Properties Editor / Render Layers:
* Cycles Render layers UI was broken after freestyle merge (changes were not merged). Did manual edits now with some tweaks.
* Some layout fixes for Mask Layer.
2013-04-06 23:05:32 +00:00
acfc0ea511 svn merge ^/trunk/blender -r55815:55840 2013-04-06 13:24:34 +00:00
2d76a828ca Fix: 34874 Weight Paint UI inconsistent: removed conflicting shortcut definition, added weight assign tools to specials menu 2013-04-06 10:52:52 +00:00
72d0cc1f61 Minor white space fix. 2013-04-06 07:53:57 +00:00
1d5f988778 patch [#34890] BMesh Poke Face.
by Francisco De La Cruz (xercesblue), with some of my own changes/improvements.

Converts faces to triangle-fans (useful to run on ngons).

To access select a group of faces and press "Alt+P" or alternatively select the operator from the Faces menu (Ctrl+F)
2013-04-06 02:45:43 +00:00
89926a0598 svn merge ^/trunk/blender -r55776:55813 2013-04-05 15:42:31 +00:00
5ad071633f Stencil dimension control:
* Shift-Rclick and holding right click, x or y will trigger constrained
scaling of overlay. Pressing again will revert to uniform scaling.
* Added operator, visible under the mapping drop menu, to fit stencil
aspect ratio to brush image aspect ratio.
* Made it possible to access stencil attributes from python as vec.x,
vec.y. Thanks to kgeogeo for pointing out!
2013-04-05 13:00:16 +00:00
98752a1f30 py api additions needed for fixing [#34864].
- add rna property 'as_bytes' method so you can get a string property as python bytes (bypass encoding).
- make bpy.path.abspath/relpath compatible with bytes.
- add 'relpath' option to bpy_extras.image_utils.load_image(), so you can load an image relative to a path.
2013-04-05 00:30:32 +00:00
e8c272422a code cleanup: py ui 2013-04-04 17:01:51 +00:00
7338dea252 Release Logs:
* Readme and release links for upcoming Blender 2.67.
2013-04-04 16:23:00 +00:00
ed88229ebc Two small fixes:
- "Add node" was showing on wrong location when used via pulldown menus.
  Now this option will put the nodes in center of the view.

- The Curves widget was making itself smaller/bigger based on width of region.
  That messes up the layout engine now - especially the code that checks if
  there's a scroller needed or not (it went into an eternal feedback loop).

  Now this widget has fixed height (like the other larger widgets).

  Better would be to allow such large widgets to be scaled vertically individually.
  That's for the todo!
2013-04-04 15:10:52 +00:00
83fff218cc svn merge ^/trunk/blender -r55700:55776 2013-04-04 13:37:07 +00:00
845aea6864 Clip editor prefetch changes
Made it an operator instead of automatic prefetching.
Filling the whole memory with frames is not always
desired behavior.

Now prefetching is available via P-key, or from Clip
panel in toolbox or from Clip menu.

Also enabled prefetching for non-proxied movies.
2013-04-04 09:50:38 +00:00
fc3c13c309 fix [#34825] Transparent background of Empty Images clips objects behind them away when Empty is not selected
allow 'Transparency' option to be used on empty-images.
2013-04-03 05:16:15 +00:00
1e8d69ac74 Use of text datablocks for storing Python style modules.
Suggested by Brecht Van Lommel and Campbell Barton through code review comments.

Previously style modules were external Python script files whose absolute paths
were kept in .blend files.  Now style modules are stored in .blend files as text
datablocks.

Style modules are configured in three steps:
1. Open an external style module file (or create a new text datablock) in the
Text Editor in Blender.
2. Add a style module to the list of style modules (by pressing the "Add" button)
in the Render Layer properties window.
3. Click the name entry and select the style module from the drop-down menu.
2013-04-03 00:00:29 +00:00
932820499a Usual typo fixing... 2013-04-02 07:27:39 +00:00
c35dec60b5 Node editing feature:
New operator "Find Node".
Opens search menu, and allows to find a node based on name or label.

On selecting name, menu selects/activates the node and moves the view to it.

Shortcut: ALT+F 
Menu: Node editor, "Select"
2013-04-01 15:07:22 +00:00
5524ed9ba2 Merged changes in the trunk up to revision 55700.
Conflicts resolved:
source/blender/editors/mesh/mesh_intern.h
2013-04-01 13:47:19 +00:00
146a1545c3 Fix typo in recent i18n changes
Broke rigid body buttons in physics tab.
2013-03-31 17:41:22 +00:00
8d036a21d7 Changes to Stencil control:
* Add a poll function that only activates the operator when a stencil
brush is active
* Change shortcuts to RMouse - translate, Shift - RMouse Scale, Ctrl -
RMouse, rotate. MUCH faster and simpler workflow.
* Change shortcut of colour sampling to S. Sampling is important but not
as important as warranting the Right Mouse button.
* Add a notifier so that toolbar gets updated texture rotation when
rotating the stencil

Also,
* Slight rearrangement of options so that jittering is more accessible
(easily more often used than smooth stroke)
2013-03-31 16:17:18 +00:00
514c449a54 UI cleanup:
* Using masking is determined only by the presence of the texture,
remove extraneous DNA flag (might cause issues later but in practice
brush options are not harmful)
* Overlay and angle sliders are active during stencil mapped brushes
* Only draw the overlay if there's a texture.
2013-03-31 11:04:13 +00:00
ae1028df73 Tidy up stroke options and make them sexy, aka the paint option
sculptification commit. We have a drop menu to select the stroke mode
now. Jitter controls appear under stroke panel under all modes (As they
should! They stroke control options). Also enable jittering for all
modes. I really fail to see why not.
2013-03-30 11:40:09 +00:00
4506f73055 add edge-angle drawing in editmode for manifold edges. 2013-03-29 04:01:52 +00:00
63290beee1 Code cleanup / Sequencer:
* Remove "use_frame_blend" from RNA and UI file, not used anywhere in the code, also mark SEQ_SPEED_BLEND as deprecated.
2013-03-28 22:09:55 +00:00
8e3d590b76 code cleanup: python/pep8 and double-promotion warnings. 2013-03-28 19:33:14 +00:00
5262fcd4d3 I18n: various fixing.
* Reflect changes stated in prev commit about contexts in py code.

* Add a "Plural" context, to handle cases where english does not mark plural at all (e.g. shorten labels of only one adjective). Not so happy with that, but can't see any other way to do it, for now.

* Abuse "ID_CURVE" context for all falloff curves (this should solve some confusion issues, e.g. "sharp"...).
2013-03-28 15:41:43 +00:00
c54fba6a11 I18n: fix/enhance how predefined contexts are handled in py code. Now they should be specified by an attribute with the same name as the one in bpy.app.translations.contexts named tuple (i18n_contexts.default, .id_windowmanager, etc.).
This way, i18n message extracting code is now able to get the right context!
2013-03-28 15:03:47 +00:00
0237e7eef2 fix for loosing recent-files when running 'Copy Previous Settings'. 2013-03-28 02:29:10 +00:00
f13829c782 svn merge ^/trunk/blender -r55594:55635 2013-03-27 22:24:38 +00:00
d15d78a33a style cleanup: osl and NULL pointer use, also correct sequencer gap operator id's 2013-03-27 20:27:07 +00:00
b163256b33 Node Editor
To complete previous commit:

New "Activate same type next/prev" operator - replaces the two not working previous ones.
This selects/activates and views the next or previous node of same type.

Shortcuts: Shift ] and Shift [
2013-03-27 18:28:25 +00:00
e1db5a050d Sequencer usability:
Brought back old tools "Remove Gap(s)" and "Insert Gap".
It's actually one of the first tools I ever coded for it in 90ies, so useful!

* Remove Gap(s)

This checks if there's no strip at a given position, and slides all strips
together to the left, until the gap is closed.

- BackSpace key, remove gap at current frame (or first gap at right of frame)
- SHIFT+BackSpace, remove all gaps at or to right of current frame.

* Insert Gap

Shifts all strips to right of current frame with 10 frames. (Amount can be
set in Toolbar redo panel).
2013-03-26 15:00:56 +00:00
b4bd43e022 I18n: various "new data translation" fixes... 2013-03-26 14:33:53 +00:00
18d2dd7e3a Merging r55547 through r55594 from trunk into soc-2008-mxcurioni 2013-03-26 09:09:31 +00:00
d88a3ab427 Fix for truncated labels in the 3D View properties panel.
Suggested by Bastien Montagne and IRIE Shinsuke through a code review of the branch.
2013-03-26 00:32:19 +00:00
4cb9414b39 I18n: use id_windowmanager context for keymap idnames. Solves some issues with those names (notably "Clip" one, and "Screen" too) in some translations. Also move "Key" as "Keyboard" (opposed to "Keyframe") to same context. 2013-03-25 11:35:42 +00:00
72a3714695 Update to i18n tools (new [CTX_]DATA_ macros, and some more exceptions to spell check...). 2013-03-25 08:30:38 +00:00
ceb3225db7 Alpha mask textures porting part 1: Support for projective texturing.
Also add random mapping to brushes.
2013-03-25 01:00:16 +00:00
814b3933e3 White space commit.
And 55555. :D
2013-03-24 19:10:30 +00:00
385c72f5f2 Merged changes in the trunk up to revision 55546.
Conflicts resolved:
source/blenderplayer/bad_level_call_stubs/SConscript

Partly reverted changes to intern/cycles/blender/addon/ui.py in revision 52899
to make it easier to merge trunk changes.
2013-03-24 12:13:13 +00:00
5841d1c814 Added header comments to indicate the author(s) of original files.
Suggested by Sergey Sharybin through a code review of the branch.

The information was mostly recovered from the AUTHORS file [1] of the
stand-alone Freestyle package version 2.2.0.

[1] http://freestyle.cvs.sourceforge.net/viewvc/freestyle/freestyle/AUTHORS.TXT
2013-03-24 00:53:05 +00:00
dd713654d5 Code cleanup:
* Use bpy.app.build_options for UI checks rather than custom ones.
2013-03-23 06:55:59 +00:00
Lukas Toenne
a00eda0835 Fix for the custom_nodes.py template. Socket classes now return their drawing color in a callback instead of a simple property, this makes it possible to change a socket color e.g. based on data type. 2013-03-22 13:17:16 +00:00
Lukas Toenne
309c487b96 Fix for the use_hidden_preview setting in SpaceNode. The application of this flag to new nodes got lost during merges at some point. Also is now in the python node.add_node operator as well as the C function. 2013-03-22 13:08:37 +00:00
e4ecdebb87 Fix #34667: trail_count option missing for Particle (emitter) System Render Panel "Path" UI
Patch from Josh Wedlake, many thanks!
2013-03-22 09:54:43 +00:00
6df365f6a4 Moved the definitions of Freestyle-specific panels to its own module.
Suggested by Sergey Sharybin through a code review of the branch.
2013-03-21 23:25:18 +00:00
245a9db713 patch [#34687] Patch for AutoMerge button in 3d editor
from Dan McGrath (dmcgrath)
2013-03-21 17:26:15 +00:00