Commit Graph

7333 Commits

Author SHA1 Message Date
d45612aa41 fix [#34279] Python console: Selected region is not highlighted when using white background color 2013-02-18 02:36:36 +00:00
85b6bbe6cd ribidbody: Fix setting "Bake to Keyframes" start frame above 2
Simulation needs to run from the beginning to work properly.
2013-02-17 18:13:22 +00:00
3de87ebf64 Minor fix... 2013-02-17 15:04:56 +00:00
7cdff04f9f Fixes for BMO_error_raise extraction regex, and add hindi to "active" translations.
Also enhanced the ugly py ast parsing code, so that it now can handle (up to some extent) "name" function nodes, and add bpy.app.translations.pgettext func familly to extracted ones...

This ast py parsing becomes more and more ugly, should probably try to refactor it a bit. :/
2013-02-17 14:00:40 +00:00
c524b47912 Another huge bunch of UI translation fixes, mostly reported by Leon Cheung, Sv.Lockal, Gabriel Gazzán and Satoshi Yamasaki, thanks! 2013-02-17 13:56:49 +00:00
9cd01c6a5c Added option for group node buffering in the compositor.
Justa cluster did not have enough memory to handle all Mango 4k scenes.
Option is default disabled and can be enabled in the performance panel.

 - At Mind -
2013-02-16 20:21:41 +00:00
92436c94d3 Merged changes in the trunk up to revision 54594. 2013-02-16 18:38:03 +00:00
b35a893249 Freestyle Python API improvements - part 4.
Major API updates were made as in part 3 to address code review comments.
This revision focuses on Python wrappers of C++ iterators.

* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.

* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  The only irregular naming change is the following, to
better indicate the functionality:

- ChainingIterator: getVertex --> next_vertex

* In addition, some code clean-up was done in both C++ and Python.  Also duplicated
definitions of predicate classes were removed.
2013-02-16 14:21:40 +00:00
207dca55f4 And more UI messages issues fixing... Thanks again to Gabriel Gazzán and Leon Cheung! 2013-02-15 18:19:20 +00:00
313df262e3 Fix [#34253] UIList resize, resizes wrong list I/II
When using default UI_UL_list, one should always spully a custom ID, else collision inside an area are quite likely...
2013-02-15 08:32:25 +00:00
731d08d497 Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).

* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.

* The __getitem__ method was removed and the Sequence protocol was used instead.

* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.

* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).

* In addition, some code clean-up was done in both C++ and Python.

Notes:

In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):

- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
5078174f07 New Hindi translation... 2013-02-14 14:41:04 +00:00
f6624aaacd Gah, forgot some ugly print... 2013-02-13 21:56:12 +00:00
6557d33608 Made maya keymad deselect everything in cases nothing was selected with LMB
The way it works now is:

- Border select is using TWEAK, for which you need to hold LMB down
  and move mouse. This prevents operators using RELEASE/CLICK events
  from being fired.
- LMB select is using RELEASE event, this is no selection happens
  before border if you do border select. And this prevents any
  operator uses CLICK event from being fired.
- Delect all happens by CLICK, which would be fired only in case no
  operators were handled with PRESS/RELEASE.

This is a bit cards-house, but this is how events currently works and
wouldn't want inventing something bigger now.
2013-02-13 17:43:52 +00:00
43f4f807d9 Fix physics' name not translated in main physics panel (reported on bf-translations ML).
This also revealed another bug, as you could not explicitely set default context to text_ctxt UI func parameter (None is not accpeted by RNA string props), so I had to change default context from py POV to "*" instead of None.

Anyway, that physics UI translation remains weak, as the trick used here (helper func) prevents message extractor script to directly find them. Currently it works because specified labels are also defined elsewhere, but it would be nice to have some kind of "translation markers" in py code too (similar to our N_/CTX_N_ C macros, unfortunately python does not have preprocessing ;) )...
2013-02-13 11:52:01 +00:00
708b01e177 Fix #34217: Maya keymap preset doesn't handle Shift-Click selection properly 2013-02-13 08:11:35 +00:00
f2d9fc7e25 Update to how similar messages matching is handled when updating po files from pot one (gain something like 20% in heavy update situations, and save a nice bunch of memory!). 2013-02-12 17:32:54 +00:00
08cf8865aa And we now have a valid korean translation! 2013-02-12 14:36:08 +00:00
027a426c4d Add translation of stats/info string. 2013-02-12 07:32:17 +00:00
41500e2824 Fix themes for gradient. For other (contrib) theme maintainers: back property is not used for 3D viewport back colour anymore, instead use the gradient high colour, as done in this commit 2013-02-10 20:17:50 +00:00
d0f4a2396b Actually, UI scripts should not use directly pgettext, but rather the iface or tooltip variants. Added those to bpy.app.translations, and used pgettext_iface.
(Did not add those when I created that module, because I did not thought we would actually need them in usual UI code, but turned out I was wrong).

Also made some optimizations in those py gettext funcs, when i18n is disabled at build time, no need to do pyobject -> cstring -> pyobject conversions!.
2013-02-10 10:29:38 +00:00
ac9ec06ec1 Merged changes in the trunk up to revision 54421.
Conflicts resolved:
release/datafiles/startup.blend
release/scripts/startup/bl_ui/properties_render.py
source/blender/SConscript
source/blender/blenloader/intern/readfile.c
2013-02-10 10:17:59 +00:00
3b8a0f3d67 use import rather then assignment for loading '_' into scripts. 2013-02-10 09:56:05 +00:00
c0fa16f2c9 Another fix for r54414 (cleaner to "import" pgettext once at top of files, also now using usual '_' shortcut). 2013-02-10 09:09:26 +00:00
5d4df1a999 pep8 cleanup 2013-02-10 08:54:10 +00:00
63af7068ad revert removal of ternary operators from r54414 2013-02-10 08:26:48 +00:00
a643d28446 Update translation extractor so ternary expressions are not merged.
eg: ("A" if test else "B")
2013-02-10 07:11:32 +00:00
a4a1c66725 Better to return default op context when we can't find a given operator (e.g. console toggling under linux does not exists). 2013-02-09 18:47:40 +00:00
e14b21dd6d Updated py ui message extraction, to find out contexts as much as possible... 2013-02-09 18:32:00 +00:00
82c86af7f7 Bunch of fixes for py ui messages (all those using 'formating' were not translated previously, now they use bpy.app.translations.pgettext). Also pleas avoid complex py statements in 'text' values (like 'text="foo" if cond else "bar"'), thes make message extraction script fails!
And another "final point in UI message" removal!
2013-02-09 18:26:40 +00:00
d26c063121 disable translations for some python buttons. 2013-02-08 16:41:02 +00:00
23aa0c9067 Fix uilists showing data names translated (reported on bf-translations ML by Satoshi Yamasaki aka yamyam, thanks!). 2013-02-08 16:01:21 +00:00
a3bd7de8a3 Added warning below MultiSample User Preference option for Linux systems.
(All 8 reports in tracker for selection failures were linux...)
2013-02-08 13:15:30 +00:00
1dfb6404b7 Release todo: added userpref for Mac users having "Natural Scroll" set.
As per discussion and analysis of all trackpad usage, we now
follow this convention:

- Blender follows system setting for trackpad direction preference.

- If you set your system to "natural" scroll, we need to invert a couple
  of cases in Blender we do "natural" already. Like:

   - view rotate (the inversed option just never feels ok)
   - scroll active items in list or pulldown menu (up/down is absolute)
   - ALT+scroll values in buttons (up/down is absolute)

The new User Preference setting "Trackpad Natural" handles this.

For 2.66 we only have trackpad handling for OS X... so this isn't
affecting trackpad usage in Windows and Linux, which stick to be mapped
to Scroll Wheel still.

(Note: viewrotate now is "natural" always, changing how it worked in the
past weeks).
2013-02-08 12:12:57 +00:00
08326778c5 use sys.platform for checking the OS. 2013-02-08 11:23:22 +00:00
560c022af9 patch [#34163] "Zoom" in Python console startup message
from Shinsuke Irie (irie)
2013-02-08 10:15:44 +00:00
4b8fe80e6e code cleanup: use exist_ok keyword arg to os.makedirs() rather then checking if the dir exists first. 2013-02-07 04:02:24 +00:00
b64858cade rigidbody: Use ARROWS empty draw type when creating constraints
Since we don't have constraint visualization yet, it's useful to see
where the individual axes point.
2013-02-05 21:51:20 +00:00
7e3e3a2270 Freestyle Python API improvements - part 2.
The API syntax of FrsMaterial was updated by means of getter/setter properties.
Python style modules (including the Parameter Editor) were updated accordingly.
2013-02-03 17:01:21 +00:00
26ee2a1f79 patch [#33886] Combine Dissolve Menu with Delete Menu 2013-01-30 05:19:27 +00:00
b4dc44eec7 update themes. 2013-01-29 21:58:07 +00:00
8e740e9797 Fix #34016: add backwards compatibility for deprecated region.callback_add
python function, this keep addons working. It's better to use the new function
but might as well avoid breaking compatibility here.
2013-01-29 21:34:58 +00:00
df53f46065 Fix #34031: in the keymap editor, Timer and Text Input types did not show field
to edit the operator name.
2013-01-29 17:30:30 +00:00
97a5cd92bc Some optimization (their is much more possible here, but it will have to wait for complete refactor I’m working on currently). 2013-01-29 08:34:26 +00:00
fe26492538 Merged changes in the trunk up to revision 54171. 2013-01-29 03:42:19 +00:00
cf9e619889 Skeleton Sketching bugfixes/tweaks
* Disabling Skeleton Sketching now refreshes the view properly, so that strokes
don't linger on even after being disabled
* Added the delete operator to the panel
2013-01-29 03:04:24 +00:00
d6b166d1a1 Bugfix [#34012] Skeleton Sketching settings unclear
Although the bug report here wasn't exactly clear about what exactly was wrong,
it soon became apparent that the UI stuff here was in need of some love.

Changes:
* Ported over missing tooltips from 2.49 (i.e. most of them)
* Fixed a few incorrect tooltips (mostly the subdivision length settings)
* Made the autonaming and number/side settings slightly clearer - number/side
are used to replace placeholders in the names of template bones (&N and &S
respectively) when autonaming is disabled. When it is enabled, these values are
determined automatically.
2013-01-29 02:00:33 +00:00
56f82655ed Window menu: Make Screencast (should be Save?, to match screenshot?) option.
Thought of setting the operator context before so it wouldnt invoke the confirmation dialog, but better leave it by default to confirm since it might be clicked by mistake and start dumping video/image-sequence and can get annoying.
2013-01-29 01:43:03 +00:00
12a4a84ee5 Info Editor: Adding Save Screenshot option to the Window menu, was only available through search or shortcut (CTRL+F3) 2013-01-28 23:06:27 +00:00
6fdaa9c99a Fix [#34023] r54146 breaks name-display of default "UI_UL_list"
draw_item *is* optional (it then uses default C function), even though there is not much sense to register a class without it, except for our default UI_UL_list!
2013-01-28 18:46:04 +00:00