577437488e
use slicing for exporters for some speedup, no functional change.
...
3ds also uses non tuple __slots__ and had unused default values for some classes.
2010-12-24 04:24:33 +00:00
ce36f9a189
fix for exporting OBJ, materials when no world was set. also use slicing to get tuples.
2010-12-24 04:21:05 +00:00
b1d3854095
Make FBX export respect use_deform bone option
2010-12-23 09:42:00 +00:00
194c23db0d
fix [ #25353 ] X3D Export generates AttributeError: 'NoneType' object has no attribute 'texture'
2010-12-22 23:16:45 +00:00
54343b79e6
remove reload() from builtins since python3 no longer uses this.
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use imp.reload now.
Should use import hooks but for now replace imp.reload with our own reload as the builtin reload was replaced before.
2010-12-22 21:39:48 +00:00
009eb42c0e
== text editor templates ==
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- adding template of a add_object addon from Florian Meyer (testscreenings)
- this template is using the new add_utils module in bf-extensions (also from Florian)
2010-12-22 18:43:21 +00:00
3d58d17442
hide the play-reversed button if using JACK + A/V sync
...
(jack doesn't support reversed playback)
hey team, I'm the new guy.
proud to be on board! =)
2010-12-22 11:37:56 +00:00
088f35787f
bugfix [ #25252 ] X3D Export does not specify ImageTexture to go with provided TextureCoordinate data
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x3d material support is primitive but at least export first image texture found, similar to how texface is treated at the moment.
2010-12-22 10:44:31 +00:00
97d8e8bf42
bugfix [ #25332 ] X3D export fails to export complete file
2010-12-22 00:30:22 +00:00
803bf8326d
Better info text for particle edit
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* Response to [#25314 ] Baked Particles point cache can not be editing in Particle Mode if Disk Cache option is enabled.
2010-12-21 20:25:37 +00:00
a9ba96896a
modified fix for commits r33811, 33812.
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- SSS Presets were not working on pinned materials.
- added ability for save-presets to define variables to stop them becoming too verbose.
- remove object.active_node_material
2010-12-20 23:26:29 +00:00
7e624b81a4
Small UI fix
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Image texture "repeat" options now greay out when not active.
Thanks Mario Kishalmi for the patch :)
2010-12-20 18:57:59 +00:00
291a66d212
Bugfix: material SSS presets now copy correctly to the displayed
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material (in case it has nodes)
2010-12-20 13:03:03 +00:00
f043caf1c1
Py UI fix: options for "Single user" had different names than the operator itself.
2010-12-19 13:48:45 +00:00
c2c71e59ed
fix for own error [ #25299 ] custom properties not showing in viedw3d panel
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error made when fixing id pinning, for non-properties space.
2010-12-19 13:04:14 +00:00
4476e4c75c
bugfix [ #25289 ] X3D export generates incorrect direction for SpotLight
2010-12-19 07:40:08 +00:00
73ad13c879
fix for make-dupli-face operator & vector multiplication, tab/space error in last commit.
2010-12-19 07:14:42 +00:00
c26cc0afa1
bugfix [ #25290 ] Align on text gives a traceback
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[#25284 ] Traceback error on "System Info" script
- Align was only working on mesh objects, now operate on all objects, missing boundbox's are treated as single points.
- obj.bound_box was returning all nan's for object types with no boundbox.
- ENUM_FLAG type enums were showing no text when displayed in operator redo panel.
2010-12-19 07:05:29 +00:00
43af26fa41
Bugfix [ #25291 ] Objects that should not have subsurface modifier have
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it (eg cameras)
When trying to add a modifier to non-geometry objects, warnings are
now shown instead of just adding some (useless) modifiers that cannot
be removed later.
2010-12-19 01:14:57 +00:00
b58dbbd51b
Extreme makeover of pointcache code:
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* Pointcache code was quite ugly looking and complicated, so here are mostly just cosmetic adjustments, but some improved logic also.
* Slight cleanup of pointcache ui too.
* Shouldn't have any functional changes what so ever, so poke me right away if something seems off.
2010-12-18 15:03:31 +00:00
3368a595da
Merged changes in the trunk up to revision 33765.
2010-12-18 11:49:12 +00:00
77c17d332d
fix [ #25262 ] Keyboard shortcut presets can't be made because of wrong folder
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New create option when getting a user resource for creating paths.
bpy.utils.user_resource(type, path, create=False)
2010-12-18 07:22:52 +00:00
b48f7901d2
[ #25270 ] X3D Export generates incorrect location for Lamp
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was actually incorrect location for everything!
- x3d's global scene rotation value wasnt converted from deg to radians.
- camera viewport was also incorrectly exported.
use mathutils rather then inline math for rotations.
2010-12-17 18:38:44 +00:00
f01672fde0
Render Buttons UI:
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* Fixed a small alignment issue (Aspect Ratio/ Frame Rate Columns)
2010-12-17 18:25:08 +00:00
157082ecc9
fixes for pinning bones & pose ui, could easily get error messages and invalid situations.
...
when pinned there is no pose bone.
2010-12-17 17:51:43 +00:00
031d37f4d9
Bugfix #25261
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Weightpaint tools now grey out when no active group exists.
2010-12-17 16:02:55 +00:00
902b239aa8
no functional changes: SETLOOPER macro assumed a scene was defined called 'sce' used to loop over, now make this an argument, helps to make it clear what's going on.
2010-12-17 15:37:59 +00:00
676d795d7e
bugfix [ #25240 ] Custom properties panel on pinned data fail.
2010-12-17 10:33:28 +00:00
5b56bbfa0b
script which dumps ui as xml in a fake blender envieonment.
...
useful for testing for bad api use (make sure UI uses limited functions).
2010-12-17 07:06:27 +00:00
4558d45d46
WM_OT_path_open was failing with non utf8 paths.
2010-12-17 05:12:36 +00:00
6d2019074f
- fix [ #25246 ] export default scene to X3D crashes exporter, own fault but also made sure all colors are now clamped and noticed 3D text was not being exported.
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- de-duplicated 'object_type_items' enum, text was known as TEXT in one, FONT in another.
2010-12-16 05:02:15 +00:00
dbbd12d760
Randomize Transform op: Scale Even wasn't really working with objects
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with an asymmetric starting scale. Handling of starting scale
values of 0 needs improvement, ie: default for delta transform
2010-12-15 10:59:45 +00:00
eac46088e5
Randomize Transform operator:
...
Added support for working on delta transformations instead of plain
transform. this should help the fact that you cant randomize animated
objects (still need to check into that)
Removed minimun scale since it was not well done, need a stronger
version of this
2010-12-15 08:21:58 +00:00
4057626e55
- revert own recent change after discussion, default set hard minimum of colors to 0 but now don't set a hard min, each property needs to define.
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- use_old_bump setting only applies to material texture slots.
2010-12-14 16:20:25 +00:00
295ce322e3
missed renaming this enum.
2010-12-14 13:56:10 +00:00
58f31f8a5d
Change set handle types back to menu now menus have key access - V+A, V+V, V+L, V+F
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for Graph & Edit Curve view.
Editcurve can be Hkey for hide again.
2010-12-14 10:17:13 +00:00
96eeb9ad93
bugfix [ #25209 ] X3D export results in invalid value for specular color
2010-12-14 04:45:29 +00:00
7bf5d9449c
"Fix" for [ #25184 ] Forces for growing hair - update inconsistency - as discussed with Jahka on Saturday on IRC
...
* New option to "Regrow hair" for each frame.
* This was perhaps more a feature request, but there was a similar useful feature called "animated hair" in particles at some point.
* The previous behavior for hair growing was inconsistent to say the least, so this is a nice option to have.
2010-12-13 10:45:24 +00:00
4cd06a6526
Fix for [ #25185 ] Toggling hair dynamics without deleting cache leaves hair disattached when mesh animation is controlled by deformers - discussed with Jahka on IRC on Sat
2010-12-13 09:39:14 +00:00
f2d4b7dfb8
fix [ #24752 ] ctr-tab hotkey dont show "mesh select mode" menu for maya preset, but for default blender preset its ok
2010-12-13 04:33:58 +00:00
ddd2dff60e
bugfix [ #25186 ] FBX export rotations aren't applied to the exported model file.
2010-12-12 21:50:55 +00:00
450a09de2e
Ui: User Preferences "Editing":
...
* "Sculpt Overlay Color" wasted some unnecessary space.
2010-12-12 20:36:07 +00:00
2b772739fb
Moved extensions_framework into addons/modules
2010-12-11 16:35:11 +00:00
3256d0fc6a
allow addons/modules path so extension authors can develop their own shared modules.
2010-12-11 11:52:28 +00:00
552cecc89e
ported back background_job template from 2.4x, useful for automating blender to generate scenes in background mode.
2010-12-11 11:14:30 +00:00
e11601be37
Bugfix #25153
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graph editor:
- option "extend mode" requires channel-selection. Moved pulldown menu
from Key to Channel instead
- hotkey SHIFT+E for same operation now works both in channel list as in
main view.
2010-12-10 18:48:20 +00:00
b12ca6a400
bugfix [ #25135 ] X3D export places scene objects incorrectly in x3d file
...
matrix rotation order issue.
2010-12-10 06:08:11 +00:00
ad3ce4abab
fix [ #25116 ] X3D export does generate image texture information in x3d file
...
- was exporting UVs only if an image texture was used too
- was also only exporting vertex colors if UV's existed which doesnt make much sense.
2010-12-10 05:35:06 +00:00
b4081bfc7b
patch [ #25027 ] formatting mathutils.geometry module docs for sphinx
...
from Luka Bonavita
See:
http://www.blender.org/documentation/250PythonDoc/mathutils.geometry.html
2010-12-10 00:20:32 +00:00
6a3efdc23a
User prefs: label "Auto Save" was on wrong position.
2010-12-09 17:35:35 +00:00