Commit Graph

12883 Commits

Author SHA1 Message Date
878608d1cf fix regression [#36141] Crash with skin and remesh modifier in edit mode. 2013-07-14 23:27:47 +00:00
83a172e40c fix for case where negative index was used when rendering particles with UV's, also removed redundant array check. 2013-07-14 13:18:05 +00:00
a1138d2500 recent changes to particle normal orientation change behavior in a way you might not want (even though in general I think its an improvement).
split this into 2 options, added 'Normal-Tangent' orientation that makes the mesh orient towards the tangent, otherwise it uses Z-Up as before.
2013-07-14 10:57:43 +00:00
18cf21bbfe fix relating to [#36093] Stationary Particle system - particle Y axis fails to follow emitter object rotation
With deformations and on a simple cube you could get axis flipping with normal-particle alignment.
now use the normal & tangent to create the orientation to give a stable matrix that wont flip.
2013-07-14 07:27:44 +00:00
b7396654e1 fix for bad NULL check in bmo_connect_pair, also remove duplicate checks in if statements and redundant initialization vars. 2013-07-13 16:25:47 +00:00
4a39a4a92a fix for more errors with switch missing break
- boids random option was falling through to average.
- (NC_OBJECT | ND_DRAW) notifier was falling through to ND_SHADING button preview updates.
2013-07-13 14:44:04 +00:00
edb850c842 remove redundant null checks and avoid divide by zero in driver evaluation 2013-07-13 05:53:14 +00:00
fa3699f067 fix errors in code
- BKE_mball_center_median(), didn't work.
- clip_refresh was removing handlers from wrong space.
- new_modifier, replace strcpy with BLI_strncpy
2013-07-13 05:50:35 +00:00
eedd541929 fix for misc errors
- reference to out of scope stack var
- freeing fixes size array (never allocated)
- add matching va_end for va_start
2013-07-13 05:46:48 +00:00
8a40444d6b fix bad uses of sizeof() with memory allocation. 2013-07-13 05:43:35 +00:00
7e304b13e7 Fix #36115: dynamic paint not showing correct result after file load or undo. 2013-07-12 16:33:37 +00:00
24c77647d2 Moved code for calculating local_matrix to BKE funtion for reuse 2013-07-12 12:58:01 +00:00
da0ea30866 Get rid of global originmat matrix from object.c
This matrix was used to store the space the object is in,
which then was accessed by snapping code. No reason to
keep it as a global variable (which isn't safe for threading,
unlikely it'll give issues now, but it's easy to avoid
issues early here).

Now made it so BKE_object_where_is_calc_ex will get an
optional parameter originmat and set this matrix in
solve_parent.

Original patch by self, minor changes by Campbell, thanks!
2013-07-12 11:18:34 +00:00
ce172d60ce fix [#36093] Stationary Particle system - particle Y axis fails to follow emitter object rotation 2013-07-12 08:41:27 +00:00
991459d0ce fix [#36090] Blender displays strange symbol in edge length 2013-07-11 05:11:10 +00:00
990cad983b Fix #36082: animation playback not working after rendering of background scenes and
multiple render layer nodes. Also fixes issue with database free with vector blur
after recent thread safety changes.
2013-07-10 16:46:13 +00:00
5e1d450b90 Fix #36076: Metaballs as particles with particle texture (size influence) crashes Blender
Issue was caused by size influence affecting on object's matrix, which
is nice by it's own. But mball code was using ob->size to check whether
it's zero-sized object or not, but then was using ob->obmat to scale
the meta elements.

This lead to situation when zero-sized elements were trying to tessellate,
which is for sure a really bad idea.
2013-07-10 10:24:06 +00:00
e6291ea418 fix [#36079] Use Modifier Stack Crash with Particles 2013-07-10 05:46:45 +00:00
06be19c0ec add asserts for passing in bad index values to DM_get_***_data, CustomData_get() 2013-07-10 05:38:36 +00:00
677e136e4b Partial revert of rev58110
There's one thing we didn't foresee from the beginning,
which is apparently TLS is only available in OSX starting
from version 10.7, and we still do support of 10.6.

After recent Brecht's changes about locked viewport
while initializing BI render this TLS is not needed
in trunk anymore. So reverting this chunk of base
iteration to use static variable. But leaving all the
other static variables warped into context still, it
should help a bit in the future refactor.

Real fix would be to have some kind of graph context
evaluation structure which would be passing to update
routines (which will solve threaded mballs update) and
making depsgraph responsible for getting a motherball.
But this is all for GSoC project.
2013-07-09 18:38:33 +00:00
c3c84521f1 fix [#36055] Edge/Face Info display on wrong position with key frames
display editmesh stats with deform modifiers.
2013-07-09 12:59:31 +00:00
86546ca42d Fixed more threading issues with metaballs
This time issue was caused by static variables used in
BKE_scene_base_iter_next function.

Change is not so much ultimate actually, but didn't
find more clear solution for now. So the changes are:

- Wrap almost all the static variables into own context-
  like structure, which is owned by the callee function
  and getting passed to the iteration function.

- Recursion detection wasn't possible with such approach,
  so recursion detection still uses static in_next_object
  variable, but which is now stored in thread local
  storage (TLS, or thread variable if this names are more
  clear for you).

This makes code thread-safe, but for sure final solution
shall be completely different. Ideally, dependency graph
shall be possible to answer on question "which object is
a motherball for this metaball". This will avoid iterating
via all the bases, objects and duplis just to get needed
motherball.

Further, metaball evaluation ideally will use the same
kind of depsgraph filtering, which will get result for
question like "which objects belongs to this group of
metaballs".

But this ideal things are to be solved in Joshua's and
mind GSoC projects.

Tested on linux (gcc and clang) and windows (msvc2008),
hopefully no compilation error will happen.

Thanks to Brecht for reviewing the change and getting
feedback for other possible ways we've dicussed!
2013-07-09 08:23:01 +00:00
d4ff53b760 fix [#36066] crash when Tab out text object
the way Curve.len is used at the moment is really stupid, calculate string size on save for now, but should really store the length in bytes and total number of characters.
2013-07-09 06:21:45 +00:00
e43f25757b only make dynamic paint tag normals as dirty if it moves vertices. 2013-07-06 01:42:45 +00:00
32e917be8d correct typo in previous commit & minor changes. 2013-07-05 00:13:14 +00:00
9747e63094 fix for [#35911] wasn't complete, while weigths would show in editmode, weights that were modified by a weight modifier wouldn't. 2013-07-04 22:24:39 +00:00
881f0b1456 Revert revision 57896 to fix Make Local > All with multi user datablocks. It's
causing problems with link/append, needs some deeper changes but it's too close
to release for that.
2013-07-04 14:11:42 +00:00
dc44fd032e Fix #36006: appending some datablock types (e.g. node groups) did not work, they
were always linked after a recent bugfix.
2013-07-04 13:03:08 +00:00
a51b5c676e rigidbody: Code clenup
Remove duplicate null check.
2013-07-04 08:52:27 +00:00
734e49ade6 rigidbody: Remove constraint when removing one of it's objects
This is not the nicest behaviour but trying to keep both bullet and
blender side objects in sync breaks in this case.
There might be a better soluion but this avoids crashes for now.

Fixes: [#35995] Delete crash on specific scene (Physics)
2013-07-04 08:52:24 +00:00
70dc1d8cb6 stop adding groups from changing the active group with weight transfer, add BKE_defgroup_new function. 2013-07-04 03:56:18 +00:00
285ef99931 Cycles:
* Added 2 new nodes to combine and separate HSV colors. 

Screenshot:
http://www.pasteall.org/pic/show.php?id=54828
2013-07-03 23:46:56 +00:00
e7fc69bdfd Merged revision(s) 57908-57978 from trunk/blender into soc-2013-dingto. 2013-07-03 22:12:42 +00:00
9b72621958 Fix crash when getting active ID from a node tree with missing groups 2013-07-03 15:33:11 +00:00
6d9de6a72b fix [#35975] "Select Linked" = "Select All" in Weight Paint mode?
looks like this was broken since bmesh merge.
2013-07-03 09:53:06 +00:00
e60a33ba07 fix for own error in 57226, broke subsurf-uv 2013-07-02 21:47:42 +00:00
a30dc7c74e Fix #35966: remesh modifier + particle use modifier stack option did not work
well together.
2013-07-02 19:17:34 +00:00
418011907c remove nan copyrights from code added since blender become opensource (copy paste errors), also remove BKE_script.h 2013-07-02 10:14:59 +00:00
1f091fd234 add missing gpl headers 2013-07-02 09:47:22 +00:00
3d845b4a17 move api functions from r57909 into BKE. 2013-07-01 20:27:03 +00:00
465a7195b4 Merged revision(s) 57828-57907 from trunk/blender into soc-2013-dingto 2013-07-01 15:23:48 +00:00
e6830300b7 Fix incorrect GLSL bump mapping in editmode when the UV coordinates are
flipped, was not passing sign on to GLSL shader.
2013-07-01 14:49:08 +00:00
64bc3ce89a Bugfix [#35856] Bones gets scaled chaotically when during NLA Strip Blend In/Out
This was one of the consequences of r.57333 (i.e. influence shouldn't be ignored
on the first strip that animates a channel), as scale should really default to a
base value of 1 (instead of things being blended against 0 as per all other
properties). The end result was that bones were getting scaled to zero here when
the influence of their strip fell to zero.

Now, we use the RNA default values of properties to initialise their initial
values. This may/may not work well in all cases:
1) For properties which don't have the appropriate RNA defaults set, this will
be problematic. But, most properties people are likely to animate here I think
are already set up correctly.
2) It may not always be nice to have values "snapping back" to default values.
In this case, you should still be defining a strip at the bottom of your NLA
stack which defines what the appropriate rest poses *should* be for your shot.
2013-07-01 13:57:00 +00:00
61d37cd47c Fix for Make Local -> All not working correct with multy-user datablocks
Make Local operator uses BKE_library_make_local function if all the
datablocks needs to be made local. And this function was calling
id_clear_lib_data for every datablock, which only clears library
data. But this function doesn't work correct for datablocks which
areshared by multiple users (this is also mentioned in comment
for this function).

This lead to situations when two datablocks shares the same runtime
data leading to crashes later. For example making everythig local in
scales cycles scene from durian ends up in a crash when toggling
rig edit mode.

Solved by using id_make_local instead of id_clear_lib_data, which
will ensure all the data are nicely expanded and made local.

Checked by Brecht, thanks fr the review!
2013-07-01 08:53:45 +00:00
c729c5ab4b fix [#35911] Show weights not working with a weight edit modifier in edit mode 2013-07-01 00:42:44 +00:00
e64ae3ad7c fix [#35914] Blender crashes when trying to use vertex selection masking on a copy directly after using SHIFT+d 2013-06-30 22:04:03 +00:00
b70c844c5f fixed a compiler warning message in vs 2008 2013-06-29 08:41:20 +00:00
23d3c64b59 fixed Blender crash, but unclear when this situation can happen 2013-06-29 08:38:17 +00:00
62ab3baea4 replace LATTICE_PT macro with BKE_lattice_index_from_uvw(). 2013-06-28 21:24:38 +00:00
b6ffc681b1 view-selected didnt work for metaballs in object mode (radius from previous commit was 2x too large too). 2013-06-28 18:19:55 +00:00