Commit Graph

13 Commits

Author SHA1 Message Date
825150605e GPU_basic_shader uses GLSL by default
switch back to old mode at runtime:
blender --enable-legacy-basic-shader
2016-09-21 20:24:02 +02:00
af53fee4b4 Make --debug-all include --debug-cycles and --debug-libmv 2016-07-14 12:14:55 +02:00
cf8a0d08b0 GPU: make using the glsl basic-shader a flag
This allows for it to be more easily tested.
2016-06-08 04:13:16 +10:00
d931e958a1 Minor changes to help text
D2040 by @Blendify, also move 'Experimental Features' above more general help text.
2016-06-02 15:29:53 +10:00
beaa57d269 Refactor BKE_blender into separate headers
- BKE_blender_version.h (only version defines & versionstr).
- BKE_blender_copybuffer.h (currently only used for view3d copy/paste).
- BKE_blender_undo.h (global undo functions).
- BKE_blendfile.h (high level blend file read/write API).
2016-04-25 19:27:45 +10:00
3a977ff502 Missed last commit 2016-04-13 00:49:47 +10:00
28dad2ec12 Correct error checking for wrong frame range 2016-04-06 09:41:30 +10:00
cc970dc08a Cleanup: arg docstrings 2016-04-06 09:28:22 +10:00
16f919ea58 Render frame arg parsing, list and range support
Support a comma separated list of frames, as well as frame ranges using the '..' separator.

eg: `blender my.blend --render-frame 1,2,10..40,100..200`
2016-04-06 09:23:15 +10:00
c38087afc0 Correct image format args (remove 'MOVIE') 2016-03-04 06:36:13 +11:00
8fa1d70543 Cleanup: comments for creator_args & line length 2016-03-03 12:36:33 +11:00
c593b77910 Cleanup: style, and --help edits 2016-03-02 17:01:38 +11:00
6e66ffb61a Cleanup split creator.c
creator.c was getting hard to follow.

- Split off argument and signal handling into own files.
- Move docstrings next to functions (to keep docs grouped with code).
2016-02-28 05:23:48 +11:00