cf62de6c6d
BGE: Partial fix for [ #36151 ] "Distance model not carrying over to standalone" reported by Florian Schneider (drjaska).
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The Blenderplayer wasn't initializing 3D audio settings from the scene settings like the embedded player was.
2013-07-19 23:31:45 +00:00
a07ac7e644
BGE fix [ #35563 ] Object colour setting for objects and fonts not using colour management like materials
2013-07-19 22:54:02 +00:00
3cd53aff09
Merging from ge_dev to trunk r58091-58422.
2013-07-19 22:37:40 +00:00
23dccfadf0
Bge fix [ #33016 ] Blender crashes when I start the game engine
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Caused by a bit of a disconnect from the BGE mesh and BMesh.
2013-07-19 22:11:26 +00:00
103ef7cacb
Merged changes from trunk r58324-58419.
2013-07-19 22:10:11 +00:00
dda61cc82f
Fix some definitions for MinGW64
2013-07-19 19:19:15 +00:00
eb21bdd249
Merging changes from trunk r58091-58323.
2013-07-17 01:40:26 +00:00
5ba2f4367d
BGE: adding a fix so 2D filters work properly with side-by-side stereoscopic rendering.
2013-07-15 22:44:48 +00:00
efc4b08094
BGE: Fix for [ #36023 ] "Objects of added scene are lit by lights of current scene" reported by Raf Colson (raco).
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The material caching now keeps a cache per scene. Before materials from different scenes were sharing the same cache.
2013-07-15 22:35:09 +00:00
02ba328ca8
clang/cmake - quiet warnings for external libs and reference moto as a system include.
2013-07-15 08:26:16 +00:00
19dee5e413
BGE: Adding animation culling. Armature objects will only have their poses updated if their children meshes have not already been culled. Regular object animations will always be updated since they are cheap.
2013-07-09 20:50:15 +00:00
83e9f32382
BGE: Committing patch #32422 "Debug properties for added objects" by HG1.
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This patch allows debug properties from objects added to the scene at runtime to be displayed under the Debug Properties in the overhead display.
2013-07-09 20:06:36 +00:00
f6502a67f2
BGE cleanup: Getting rid of an unused variable warning in GPG_Canvas::Init().
2013-07-09 01:42:13 +00:00
b73793f636
BGE cleanup: removing some unused code from GPC_Canvas.
2013-07-09 01:34:23 +00:00
60812e0260
BGE cleanup: Removing the GamePlayer/xembed folder and associated build options. This code was very old and not used. For example web player code, look at Burster.
2013-07-09 01:24:51 +00:00
a6d26cb665
BGE cleanup: GPC_System was an empty class, so I'm dropping it and having GPG_System inherit directly from KX_ISystem.
2013-07-09 01:18:48 +00:00
7b8453b164
BGE cleanup: removing various unused code and files from GamePlayer/common.
2013-07-09 01:14:52 +00:00
5b3106b89d
BGE cleanup: removing unused banner code from GPC_Canvas.
2013-07-09 01:04:49 +00:00
abdb983a46
BGE cleanup: actually remove KX_PhysicsPropertiesobsolete.h from the CMakeLists.txt instead of just commenting it out.
2013-07-09 01:01:25 +00:00
5bcc621fbf
BGE cleanup: removing an unused KX_PhysicsPropertiesobsolute.h file.
2013-07-09 00:59:57 +00:00
418011907c
remove nan copyrights from code added since blender become opensource (copy paste errors), also remove BKE_script.h
2013-07-02 10:14:59 +00:00
1f091fd234
add missing gpl headers
2013-07-02 09:47:22 +00:00
d665c46a64
fix [ #35884 ] evil bge.types.BL_Shader.setUniformMatrix3()
2013-06-27 07:49:20 +00:00
fad1da062d
correct typos in comments.
2013-06-25 22:58:23 +00:00
64007a94c0
BGE: Fix for [ #30450 ] "F-Curve on bone not working" reported by HG1.
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Run IPOs for all objects and not just non-armature objects.
2013-06-24 09:37:37 +00:00
c3d70a9baf
BGE: Fix for [ #34185 ] "billboard scale problem in groups" reported by Tobias Lijsen (blenderhilfe).
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Use world scaling instead of local scaling when billboarding so we get all inherited scaling.
2013-06-24 08:26:05 +00:00
dbec3af994
BGE: Fix for [ #35737 ] "Action actuator in property mode don't work with values lower then 1" reported by HG1.
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IPOs were only set as "initialized" if the current time was greater than 0.0, which is why negative values weren't working.
2013-06-24 04:24:01 +00:00
23c0e0d996
BGE: fix [ #35811 ] Blenderplayer crash on closing if file saved with an actual version.
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Making sure free_nodesystem() is called before BLO_blendfiledata_free() fixes the problem. free_nodesystem() relies on blendfiledata.
2013-06-24 04:21:17 +00:00
5d28a6bb58
Minor code cleanup in 'source/gameengine/GamePlayer/ghost/GPG_Application.cpp'.
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Removed a function call with no effect and merged two other lines for legibility.
This commit was reviewed by Moguri.
2013-06-22 09:04:33 +00:00
Dalai Felinto
c72653cca0
BGE bugfix/patch "[ #26075 ] game anaglyph colors are inverted" by Juha Maki-Kanto (kanttori)
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Later I will try to find when this bug was introduced. But it's definitively broken in trunk.
2013-06-22 08:04:02 +00:00
92aca19eda
BGE: Fix for [ #35815 ] "makeScreenshot() relative path not working in Blenderplayer" reported by HG1.
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Someone forgot to add relative path expansion (BLI_path_abs) to the Blenderplayer...
2013-06-22 05:27:28 +00:00
2df82a2a2b
Code cleanup: fix some vs2012 compiler warnings
2013-06-21 12:33:19 +00:00
d6f38e4e01
BGE: fix [ #32775 ] LibFree crashing
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Used the engine's RemoveScene (which ultimately calls the converter's RemoveScene) instead of the converter's RemoveScene when the converter free a blend file. This handles the scene removal in a safer fashion and solves the crash described in part 2 of the bug report. Part 1 no longer appears to cause a crash.
2013-06-21 06:56:43 +00:00
d3fc2bd95b
BGE: Fix for [ #33163 ] "Text Font Bug" reported and fixed by HG1.
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The embedded player was calling glPolygonMode(GL_FRONT_AND_BACK, GL_FILL) before rendering font objects, but someone forgot to add this to the Blenderplayer.
2013-06-20 22:37:55 +00:00
62c6ee2c55
BGE: fix [ #35447 ] LibLoad Meshes and Scenes causes crash of blender
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KX_BlenderSceneConverter's destructor freed the contents of several std::vectors without removing those contents from the vectors. Later these vectors are iterated through. Making sure the vectors get cleared solves this problem.
2013-06-20 06:17:28 +00:00
1e64732d52
BGE: Fix for [ #34781 ] "bge.texture.ImageRender does not show Font object" reported by Monster.
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This fix is mostly based off of HG1's patch from the bug report, which had ImageRender::Render() call KX_KetsjiEngine::RenderFonts(). However, I have moved RenderFonts() from KX_KetsjiEngine to KX_Scene where all of the other font and rendering functions are. The real fix for this mess would be to not have ImageRender::Render() have so much duplicate code from KX_KetsjiEngine::Render(), but that's a code cleanup problem for another day.
2013-06-20 03:50:02 +00:00
4eded6dbdc
BGE: Fix for [ #35479 ] "OSKEY (Command Key on Mac) not working" reported by Mike Pan (mpan3).
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The OSKEY was never added to the game engine, so it didn't recognize it.
2013-06-20 03:22:55 +00:00
1f785cc196
BGE: Fix for [ #32218 ] "logic.addScene() Not Adding Scenes in Order" reported by Josiah Lane (solarlune).
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Adding scenes now uses a vector instead of a set to maintain order. This fix is partly based off of patch #32297 by Pavel Sadikov (sigmat).
2013-06-18 04:15:27 +00:00
2a1d58c14d
BGE: Fixing the python profiling information so that bge.logic.getProfileInfo() returns information even if Show Framerate and Profile is not enabled.
2013-06-17 06:40:39 +00:00
53e4911ec8
BGE: Fixing a bug that caused KX_GameObject.localTransform to give incorrect results.
2013-06-13 22:15:44 +00:00
9fb3d3e032
remove redundant includes from cmake and scons.
2013-05-30 02:16:22 +00:00
9cf6e305a9
split bge includes for scons onto their own lines (for easier merging)
2013-05-29 21:56:55 +00:00
e9f0b1ad0a
Grr, forgot this in r57127...
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BF_PYTHON_INC can contain more than one path (in the mono-string format), don't know how this could not be found earlier, completely broke build of GE on any recent Debian/Ubuntu distro???
2013-05-29 18:59:59 +00:00
225c5fee6b
move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
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remove MEM_sys_types.h which was a duplicate.
2013-05-28 19:35:26 +00:00
c77179a3c2
code cleanup: comment/remove unused defines
2013-05-28 01:15:59 +00:00
880c132b11
Fix #35480 : object without material crash blender when starting game engine
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Was a missing NULL-pointer check. No idea why it took so long to figure
issue out -- apparently there was no crash in linux for me and msvc
didn't show any backtrace :S
Also corrected weirdo way of bit flag check which was:
!ma->mode & MA_FACETEXTURE
better do !(ma->mode & MA_FACETEXTURE) since ! is a logic NOT.
2013-05-27 15:13:14 +00:00
ec8d277c64
BLI_math rename functions:
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- mult_m4_m4m4 -> mul_m4_m4m4
- mult_m3_m3m4 -> mul_m3_m3m4
these temporary names were used to avoid problems when argument order was switched.
2013-05-26 18:36:25 +00:00
6de829cb7a
code cleanup: split scons includes onto multiple lines, reduce chance of include conflicts later on.
2013-05-20 18:42:28 +00:00
76ee6d3fc5
BGE: Applying patch [ #35416 ] "Missing python properties on ActionActuator: layer, layerWeight" from Florian Bantner (scheintodx).
2013-05-19 03:15:50 +00:00
bb7b04bd94
BGE: A little bit of cleanup:
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* Removing KX_Scene::RemoveAnimatedObject() since KX_Scene::NewRemoveObject() is already handling this.
* Don't create a new BL_ActionManager when replicating an object. Just set m_actionManager to NULL and let KX_GameObject::GetActionManager() allocate a new BL_ActionManager when one is needed.
* Use KX_GameObject::GetScene() instead of KX_GetActiveScene() in KX_GameObject::GetActionManager() to make sure we're using the object's scene instead of one where Python might currently be running from. This could avoid potential issues with playing actions for objects in other scenes.
2013-05-14 22:52:10 +00:00