Commit Graph

53000 Commits

Author SHA1 Message Date
531787e089 svn merge -r 12653:12664 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2007-11-24 22:49:56 +00:00
13e73af13e ==Python API==
Added a keyword argument for mesh.pointInside(point, selected_only=True)
This means only selected faces are tested when doing the inside/outside test, disabled by default.
2007-11-24 18:29:33 +00:00
a0658707e1 Bugfix #7804 : Opened file is not registered correctly when started from command line
- treat file passed as parameter the same as if loaded from UI if Blender isn't running in background mode.
- only set relative base as valid if file loaded successfully.
2007-11-24 17:08:40 +00:00
af26256da4 Bugfix #7802
Fixed very old annoyance in alpha render: when using alpha textures images,
nicely premulled as Blender wants it, you still got dark outlines at the
edges. This because the blender shading pipeline also premultiplies.

Solution: de-premul image texture colors after sampling.
2007-11-23 14:48:26 +00:00
885593ca21 Fix for bugs #6709 and #7005:
- SSS not working with negative scale objects.
- Fluids + SSS not always rendering smooth normals correct.
2007-11-23 14:10:05 +00:00
45a53c4749 Bugfix #7654: Keyframe translation in (Action/NLA) wasn't working correctly for scaled actions
Scaled action times were getting calculated twice, which meant that translating a keyframe resulted in the keyframe "not following the mouse position".
2007-11-23 11:07:57 +00:00
92c70c5bbb Code cleanup and recursive symmetry detection. 2007-11-22 23:34:02 +00:00
b21df550d3 ==Python API==
made it possible to remove curves from python with "del curve[i]"
mesh_edges2curves.py - remove unused function.
2007-11-22 22:07:41 +00:00
638b95634e svn merge -r 12607:12653 https://svn.blender.org/svnroot/bf-blender/trunk/blender + add OpenMP for msvc/gcc to scons, cmake and Makefiles (libs + compiler flags are still missing in Makefiles) 2007-11-22 20:28:24 +00:00
a8aaec6f21 Bugfix #7573
NLA Window, Strip blending mode "Add" didn't work at all.
It was using very bad quaternion addition. Replaced with proper code.

For devs; new is the function QuatMulFac(quat, factor) which allows to
multiply a rotation with a value (make it rotate more or less)
2007-11-22 20:25:59 +00:00
83c1dd78a6 Fixed numerical issues, hardened it again. 2007-11-22 17:02:37 +00:00
a038363124 mesh_wire.py - gave an error with no faces,
wizard_curve2tree.py - didnt work with no bevel object
Curve.py - ext1, ext2 didnt reference the interface names.
2007-11-22 16:30:14 +00:00
0d6d89a27b wizard_curve2tree - mistake while debugging.
buttons_shading.c - short names for world settings were not needed.
2007-11-22 14:10:51 +00:00
e64a44266c SetPivot, patch from malefico, #7785 also added GetPivot 2007-11-22 10:10:57 +00:00
313553b1ed == Armature Path Drawing Tweak ==
Peach Request: Bone path lines are now drawn using two colours to show the parts of the path before and after the current frame. Those before the current frame are drawn darker, while those after are drawn in a blue colour.
2007-11-22 00:58:57 +00:00
cfb5eb1b8f Patch #7794: X-Axis Mirror Support for Various Operations in Armature EditMode
Patch by: Teppo Kansala (teppoka)

This patch adds X-Axis Mirror support for the following tools:
- Delete Bone (X)
- Recalculate Bone Roll Angles... (Ctrl-N)
- Duplicate Bone (Shift-D)
- Clear Parent... (Alt-P)
- Move Bone To Layer (M)
2007-11-21 23:22:56 +00:00
1119ec94ed Fixing inter-arc parenting problems
Removing a lot of debugging cruft
Start of recursive symmetry detection
2007-11-21 22:44:17 +00:00
307ad085fc wizard_curve2tree.py - always use active object (local view was messing up the context)
Mesh.c - mesh.faces.extend([..., smooth=True]) - smooth keyword argument, in a number of places was looping through all faces just to smooth them.
mesh_skin.py - smooth by default
2007-11-21 11:53:30 +00:00
4cb5470f82 WIP commit to be able to revert later (known bug: unstable without sse enabled - weird) 2007-11-21 08:13:00 +00:00
00762be141 Patch #7779: Make the 'Hold' option work with NLA action modifiers
Patch by: Matt Ebb (broken)

Currently in Blender, NLA action modifiers can work in very wacky and mysterious ways.

If an action is being modified with a path deform, when it reaches the end of that strip, it will snap back to the original un-modified location, regardless of whether the strip 'Hold' option is on. It's very frustrating to work with, and causes all sorts of problems - if you use a path to make a character walk from point A to point B, you generally want him to stay at point B, and not jump somewhere completely different, just because the strip ended.

This patch fixes this behaviour, and makes it much more sensible and predictable. There is a chance that this will break old files that were reliant on the old broken behaviour though, but I think it's definitely worthwhile to fix this problem.

Check the demo file in Blender 2.45 vs one with this patch applied - you can see the difference in behaviour.

Demo File Link (attachment in original tracker post):
https://projects.blender.org/tracker/download.php/9/127/7779/4856/wheelsetup2.zip
2007-11-21 04:49:13 +00:00
b276050a08 == Auto-Keyframing - 'Only Needed' Improvements ==
The 'Only Needed' option for Auto-Keyframing now works better with a few of the different transform options. 

Rotating/Scaling using a pivot point that is not the center of the Object/Bone (3d-cursor, active), also inserts location keyframes if the location also changes. If "Only Centers" option is activated, then only location keyframes are inserted.
2007-11-21 04:08:00 +00:00
11fc4432b9 Adding subdivisions by correlation.
This is much nicer than subdivision by angle but is somewhat less intuitive for users.

Added Bucket arc iterator, removing a lot of weird duplicated code in skeleton generator.
2007-11-20 22:25:25 +00:00
b7e0da6c3a Another feature request from the animation dept:
Relative shapekeys now allow to define the Shape it is relative to!
(It used to be relative with respect to the first key, which is still
default).

The reason for this feature is that keys don't always add together
well when they're all derived from the same base shape. A clear
example is hard to make... will wait for someone posting it. :)
2007-11-20 16:58:25 +00:00
0ec5942521 Tiny group-proxy update:
When you make proxy, the group-update tags should be set OK. 

Symptom: you could not move proxy around until you set keys 
in bones and advance frame.
2007-11-20 15:01:44 +00:00
7733696b24 draw image path and size stats in the sequencer again (removed when making single images act differently)
sequencer marker selection didn't work like the marker view.
2007-11-20 14:09:34 +00:00
f28ab5de21 Bugfix: scaling/rotation/translation works again 2007-11-19 23:45:26 +00:00
7ade814141 Bugfix #7510: Doesn't save .blend file name with [
* Added Windows specific implementation for fnmatch taken from GNU/MINGW/MSYS C library
* behaviour should now be the same as under Linux and other OSs
* changed filename for fnmatch.h to ensure we include the correct one if we link with the included implementation
* tested compile with MSVC 7.1 and gcc(MinGW-5.1.3) on Windows.
2007-11-19 20:13:14 +00:00
a92173d479 ==Python API==
removing vertex groups was broken, the function being called was for editmode, this would remove the vertex group but apply the weights from the removed group to the next vertex group.
2007-11-19 19:00:28 +00:00
1199744188 Revamp of multi modifier option!
- error fix: overall weight group value was used inverted
- added "Inv" button to make weight group work inverted
- added bigger, more clear Multi Modifier button
2007-11-19 18:00:48 +00:00
0b0542c785 typo in Text3d, weightpaint_invert wasnt working properly 2007-11-19 10:49:12 +00:00
b2705bbe5c #ifdef sse headers 2007-11-19 00:27:25 +00:00
14de7f4a2b fixed sse copy-paste glitch + #define __SSE3__ thanks to Lynx3d 2007-11-19 00:01:33 +00:00
00ca12c34d == Sequencer ==
Well, added unnecessary pad variables after a fight with makesdna...
2007-11-18 17:44:48 +00:00
dc6ac56d31 General cleanup in sequencer:
- Seperated StripData into
  StripData
  TStripData
  where StripData holds only image-filenames and TStripData holds
  the working information needed for ImBuf caching.
  => Large drop in memory usage, if you used a lot of movie and meta strips.
  => Fixed bugs in "duplicate" on the way (imbufs where copied around without
     taking reference counting seriously...)
  => Code is much cleaner now
- Added defines for TStripData->ok
  Finally figured out, what the magic values ment and named them properly :)
- Got rid of Sequence->curelem.
  Reason: very bad idea(tm) for multi threading with more than one render
  thread. Still not there, but this was a real show stopper on the way.
2007-11-18 17:39:30 +00:00
6d5396fc65 Fix for multimodifier commit breaking game engine compile. 2007-11-17 21:12:25 +00:00
6ce8374990 Selecting an image in editmode now adds UV's if they are not there (before assigning the image) 2007-11-17 14:21:53 +00:00
7accd3a662 Long outstanding feature request: "Multi Modifier"
This allows to mix between the result of 2 modifiers, with both
using the same input state. This is useful for having a mesh deform
and armature deform working together.

However! This functionality could have been presented better...
this is actually Node editor stuff!

Now it works by adding a "MM" button, next to the "overall vgroup"
option. If MM is pressed, the input of this modifier is the same as
the input of the previous modifier.
Only the armature modifier has this option now...
2007-11-16 15:46:59 +00:00
ad700ba24f * wizard_curve2tree.py - Automatic alpha blended, textured image joins using material textures and UV layers. Also added some detail options and made it easier to get low poly results.
* Mesh.c bugfix, "mesh.verts = None" didn't set the mesh->mselect pointer to NULL, wizard_curve2tree so would crash when in editmode.
* Texture.py - MTex.uvlayer doc was missing
* buttons_shading.c - Stencil tooltip was stupid.
2007-11-16 14:47:31 +00:00
04e3046824 svn merge -r 12496:12607 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2007-11-16 14:41:07 +00:00
057060967e Fixed DNA issue, some optional SSE stuff in (experimental, only 2 functions => not likely to be ever in trunk), BE AWARE: not compatible with old cloth files, many fixes in general, deactivated selfcollisions due to WIP 2007-11-16 14:24:43 +00:00
fd3764f9a4 = Fix for softbody collision mode selector =
This commit makes all softbody collision modes work as they should.

Thanks to Genscher for noticing the issue.

bjornmose, please check this commit.
2007-11-16 12:23:00 +00:00
6dbe745396 Bugfix #7552
Panels with different width or height, should give a re-align call 
when tabbed and tabs switch
2007-11-15 19:02:31 +00:00
ca9db6ef25 Bugfix #7631
Outliner: change name of library path to become relative gave 
incorrect warning.
2007-11-15 13:38:35 +00:00
c6667c53e3 put the revision number in the splash screen (scons and make) 2007-11-15 12:16:03 +00:00
33e5520ab3 Proxy fix:
Armature Proxy: the 'free pose channel' didn't restore the custom shapes
when reloading file.
2007-11-15 12:15:28 +00:00
cbceb9bf66 * Fixed own bug: glossy reflections was erroneously giving a
distorted copy of the original face normal, meaning that on 
smooth shaded faces, sometimes the check to keep rays 
reflected out away from the face wasn't working, and the ray 
would intersect when it shouldn't.
2007-11-15 06:07:02 +00:00
d273ae0571 * New material option: TexFace Alpha
This is an additional option for 'TexFace', which uses the alpha of 
the UV assigned faces as well as the colour. It appears in material 
buttons as a little 'A' button next to 'TexFace', when 'TexFace is 
switched on. It's a bit horrible, but no point tweaking that layout in 
isolation at this stage.

This image is using texface alpha, with different assigned images, all 
sharing the one material:
http://mke3.net/blender/devel/rendering/texface_alpha.jpg

Usually I consider texface (and teaching people to use it for UV 
mapping) to be pretty evil, but in some cases, when you have lots of 
separate images that you want to control in the one material, it can 
be quite handy.
2007-11-15 00:11:00 +00:00
eedfb86ea5 Bugfix #7781: "IPO-Broom" effect
This commit *should* fix these problems for good. It seems that my attempts at optimising the code (by exiting a loop once the first match was found) were causing it to fail. 

I've also made the code aware of handle swapping. I noticed that the handles were not being corrected appropriately after negative scaling.
2007-11-14 23:46:18 +00:00
0fae1fdad3 Bugfix:
Drawing linked duplicates in editmode leaked memory, and could
also crash. This fixes the memory leak, and hopefully also the
crash.
2007-11-14 22:56:32 +00:00
41c6758027 Just a little comment commit explaining where "samples" comes from... 2007-11-14 22:44:30 +00:00