Commit Graph

66005 Commits

Author SHA1 Message Date
27dc45ba24 BPyRender.imageFromObjectsOrtho's now sets all layers visible,
an error in Scene.c - scn.Layers disallowd all layer bits to be set.

made image_billboard.py rotate all images to be verticle for more efficient packing, added the option not to pack resulting images into 1.
2006-10-09 04:29:24 +00:00
74f2727a9e Adding a new script. heres the docstring.
________________________
Render Billboard Script
This can texture a simple billboard mesh from any number of selected objects.

Renders objects in the selection to quad faces on the active mesh.

Usage
* Light your model or enable the shadless flag so it is visible
* Make a low poly mesh out of quads with 90d corners. (this will be you billboard mesh)
* Select the model and any lamps that light it
* Select the billboard mesh so that it is active
* Run this script, Adjust settings such as image size or oversampling.
* Select a place to save the PNG image.
* Once the script has finished running return to the 3d view by pressing Shift+F5
* To see the newly applied textures change the drawtype to 'Textured Solid'
2006-10-08 17:05:57 +00:00
29daa64095 removed unusued vars from Geometry.c
uv_archimap still had python based line intersect

added plane2matrix function to BPyMathutils
added an optional arg to imageFromObjectsOrtho - camera_matrix
camera_matrix can be used to define a plane in 3d space where X and Y scale is used to set the width and height of the area to render.
2006-10-08 10:51:38 +00:00
b3a48fe82e removed some unused vars from Curve and matrix
scn.objects.new(None) - adds a new empty
 - new objects are selected by default now

further stripped down the vector struct, the wrapped state was being stored and 2 places.
2006-10-07 11:49:53 +00:00
30d207e650 Added python func Blender.Geometry.LineIntersect2D(v1,v2,v3,v4)
updated archimap and cookie cutter to use it, removed python version from BPyMathutils
archimap island merging is noticibly faster
2006-10-07 04:56:36 +00:00
dda63a9dde added comparison function to many python types so you can do == and =! 2006-10-06 16:48:28 +00:00
aaaae78527 removing self collision for curves
just did a few tests, with the 'surprising' result that balls are not curves ..
and i don't want to be swamped by bug reports tellling me
'it does not collide as i whised it would'
2006-10-05 21:30:55 +00:00
f2d27eb4cb bug fix
only alow self collision for suited objects

feature request from hairdressers
self collision for curves
works amazingly well if you keep in mind there balls around vertices colliding
2006-10-05 17:46:01 +00:00
4811ba51ed Python API
added list like access to mesh face colors so you can say col[0] = 255 instead of col.r= 255
more importantly 'for ch in col' and 'tuple(col)'
2006-10-05 15:56:11 +00:00
3bd71e9ad5 added the option to Blender.Library to 'link' data for malefico 2006-10-05 15:24:15 +00:00
fe50037f7e images wernt being applied to textures on import
added alpha support for material and texface. so teh faces transp mode is set as well as the Alpha and ztransp settings for the material
2006-10-05 11:15:22 +00:00
dac52bc6e1 Slw_sl fixed start/end frame export 2006-10-05 06:44:27 +00:00
55d49ffda3 pup block was being called too late and frames were not being set on export 2006-10-05 05:59:03 +00:00
21d6b199ab softbody self collision
ironing out a few glitches related to goal pinning
volatile test blend ->
http://www.wund.homepage.t-online.de/hidden/sb_col_must.blend
+ adding a few alternative collision ball calculation algos
since i did not want to blow up (waste)  DNA space without need,
coded as -1.0 -0.1 -1.1 values in 'ball size' (look at tooltip popup)
2006-10-04 21:36:55 +00:00
0c6bb8c079 mesh.transform() was applying the inverted 4x4 matrix to the normals, without removing the translation part.
iter with a char value did not allow for -1, my bad, using short now.
2006-10-04 17:06:29 +00:00
0f497dea2b ==== MSVC 7 project files ====
- added vs_master.c to verse_server project
- added dependency on verse to verse_server project
- cleanup of object file name in verse_server project
2006-10-03 21:44:18 +00:00
0efdd46cea fixing scons build for Os X with verse enabled.
there is no need to bundle the verse binary.


Blenderplayer build is still broken. Verse maintener please add
the needed stubs for it
2006-10-03 20:25:59 +00:00
3dddba4e06 updated to use some of the new additions to vector and minor speedups,
removed edge margin option (uv island margin should be enough)
2006-10-03 16:46:02 +00:00
5dcf97c892 moved vector objects to getseters,
added in place operations.
  Vector_iadd   vec1+=vec2
  Vector_isub   vec1-=vec2
  Vector_imul   vec1*=float or vec1*=mat
  Vector_idiv   vec1/=float

length is now writable vec.length= float
2006-10-03 16:07:48 +00:00
Nathan Letwory
1c1283198b * fix small bug in creation of verse server executable (path)
* remove debug printouts
2006-10-03 12:22:56 +00:00
c903e2c07b -bug fix
sometimes goal pinned vertices were omitted by self collision
2006-10-03 12:12:24 +00:00
Nathan Letwory
859ea2fc01 * make verse compile with new verse release
* added -src/-dst patch from Emil (on my request - is already in verse CVS)
2006-10-03 11:33:41 +00:00
9726cdc493 - I forgot to add new file to cvs repo during my last commit, I'm sorry 2006-10-03 11:09:58 +00:00
6b7c4e09e8 Mathutils.Vector speedup
removed the need for casting python objects to Vectors pyobjects when performing vec/float arithmatic.
a PyObject for coercing has also been removed from the vector struct so a little less memory will be used also.


Benchmarked before and after this change
___________________________________
import Blender
v= Blender.Mathutils.Vector
m= Blender.Mathutils.Matrix

a= v(1,2,3)
b= v(3,2,1)
c= m()
t= Blender.sys.time()
for i in xrange(20000000):
        a*b
        a*10
        a/10
        a+b
        b-a
        a*c

print Blender.sys.time()-t
_______________________________________

Before 63.5sec
after 49.5

about 3 sec of that is looping
2006-10-03 05:11:33 +00:00
815f115338 * Previous backwards compat commit to reset curve radius values to 1.0 on old
file was also happening on files made with current CVS (until next release).
Added a simple check to make it only happen on old files where there was no
radius before.
2006-10-03 00:16:22 +00:00
1ace6ec0ef softbody panel cosmetics
and a forgotten debug print .. tsk
2006-10-02 17:05:56 +00:00
ecfdda30cd - fix for relative path: BLI_strncpy needs to be passed len+1 !
(introduced by my last patch - ouch)
2006-10-02 16:11:57 +00:00
b62927b85c updated verse to version r6p1 2006-10-02 13:29:17 +00:00
ab92fca306 softbodies
mostly reshuffeling UI to have things where i'd expect them to be
2006-10-01 21:49:10 +00:00
1ea97e5552 Patch: [ #5036 ] IPO Curve Mirroring by Joshua Leung (aligorith)
This patch adds the feature of IPO curve mirroring. It mirrors the selected keyframes in the active ipo curves over a user-nominated mirror-line.

Options are:
- Mirror over current frame
- Mirror over vertical axis (X = 0)
- Mirror over horizontal axis (Y = 0)

Functionality can be accessed from:
- Hotkey M in IPO editor
- Submenu in header of IPO editor
2006-10-01 19:45:37 +00:00
e5ba49349f Patch: [ #5046 ] IPO Editor -> Axis Locking for Transform by Joshua Leung (aligorith)
** This is a heavily modified version of the patch, but the idea is the same. **

This adds X and Y as hotkey for constraining IPO transforms (grab only) and also fixes the display to only show relevant information when constraining (grab and scale).
2006-10-01 19:29:46 +00:00
ed2560488b As discussed during meeting, Changed curve length/tilt markers to indicate direction.
That is, a 3D curve now displays as ->->->-> instead of -|-|-|-|.

Comparing the two, I didn't find the arrow display any more confusing then the straight lines when dealing with loops and tilt variations. Sharp turns are more likely to display crossed lines though.

Others should feel free to disagree and make it better.
2006-10-01 18:28:46 +00:00
a88807b6dd ==Mat4ToEul==
a utility function to convert 4x4 matrices to a euler rotation, contributed by Joshua Lueng (aligorith)
2006-10-01 16:49:41 +00:00
7e469efd43 ==kkey action column select update==
added constraint key column selection to column selection code, patch by Joshua Leung (aligorith)
2006-10-01 15:55:09 +00:00
230b1a85d7 === MSVC 7 project files ===
- small fix of a few output paths
2006-10-01 14:30:14 +00:00
323cc790fa added a BPyObject.py with 1 function- getDerivedObjects, gets all dupliObjects and can optionaly get a mesh generated from the objects particles.
export obj can now export duplis and particles as well as faster face exporting and other small cleanups/speedups.
2006-10-01 14:02:51 +00:00
4d1a7ef042 Added missing check for 'WITH_BF_INTERNATIONAL'. This fixes loading truetype fonts for text objects. 2006-10-01 12:39:31 +00:00
dfa01a56ba Fix for bug #5044: random crashes when rendering.
This one is of my own making, removed too many locks. Thanks Malefico for reporting.
2006-09-30 21:29:47 +00:00
0b7e25d3bd === MSVC 7 project files ===
- added verse support
- verse library and server are compiled with the extern solution
- note: verse server still misses icon, VS2003 refuses to add the currently provided icon
2006-09-30 14:31:27 +00:00
32b1e2383b 3rd attempt to commit, metaball fixes and small vector optimization 2006-09-30 14:14:49 +00:00
8e7b403924 new softbody feature:
simple (naive) self collision
estimates a collision ball
using the spring lenght to attached neighbours
(idea stolen from old cloth modifier files, but i'm sure ZAZ and genscher won't mind)
-- usefull for untangeling static cloth like objects
-- may be used for cloth simulation with known limitations
like 'tunnel effect' if objects are moving too fast ...

demo -- volatile files
http://www.wund.homepage.t-online.de/hidden/sb_without_selfcol.avi
http://www.wund.homepage.t-online.de/hidden/sb_with_selfcoll.avi

have fun
BM
2006-09-28 20:27:46 +00:00
22ce0faffe export matrix was wrong, cleanup import, more memory efficient and import the rest data to an unused key. 2006-09-28 04:45:08 +00:00
bd6e5d20c7 -> Sanity Check for Selection History
Some operations like edge loop deselect would cause selection history
to become invalid. Added a sanity check to countall() to try and catch
these when they happen.
2006-09-28 02:37:35 +00:00
b4e97c01ff -> Enter/Exit editmode wait cursor flags
The wait cursor was being called during editmode enter and exit for meshes.
This was a problem for several reasons. First of all, python modules like
Mesh now make use of editmode features. These methods that wrap editmode
tools may be called many times during the execution of a script
and lead to the wait cursor rapidly flickering on and off.

The other problem was that the wait cursor wasn't being called for editmode
enter and exit of all data types. This is unified now.

-New Arguments

enter_editmode() should be passed a nonzero integer or simply EM_WAITCURSOR
if the wait cursor is desired. Currently only the python API passes a '0'
to enter_editmode()

exit_editmode() has several options and they are passed in as the bitflags
EM_FREEDATA, EM_FREEUNDO and EM_WAITCURSOR. These flags are defined in
BDR_editobject.h.
2006-09-28 01:55:44 +00:00
d86af04e9a -> Add/Delete Scene fix
countall() wasn't being called when scenes were being added/deleted.
This caused the info header to temporarily display incorrect information
about scene statistics.
2006-09-27 23:39:19 +00:00
9dce6081c0 Bugfix for a recent commit: live unwrapping behaved badly because
pinned uv charts were being auto rotated, they should just stay fixed.
2006-09-27 19:45:38 +00:00
0cd7ee76a4 made fgon edges not draw lengths with length draw option 2006-09-27 18:08:54 +00:00
ad51edd3bf Adding MDD import and export from patch 4969 with modifications, (import and export rvks, MDD is from lightwave AFAIK)
Added Mesh .key .removeAllKeys() and .insertKey() for MDD support (was using NMesh just for keys before)
Since this is aparently an experemental feature in NMesh we may want to change this.
2006-09-27 16:33:02 +00:00
2d11fbe192 fix for homegrown bug in softbody rigidity
springs inserted twice caused unreal stiffness in ODEs
-> bad performance killers
2006-09-27 06:59:27 +00:00
a39ca26700 -> Misspelled tooltip for 'Enable Script Links'
Fixed a minor mispelling in the tooltip, 'and' was written as 'amd'.
2006-09-27 06:40:10 +00:00