Commit Graph

66005 Commits

Author SHA1 Message Date
a6aa6b9ff4 =Scons=
Some additional external files were needed for correct running on
Windows - libtiff.dll, python24.zip, /release/windows/extra/*.*
2006-06-23 18:52:31 +00:00
3e0d578c96 Bugfix #4430
Particle "Disp" percentage didn't work for particle-dulplicators. Now it
does!
2006-06-23 17:56:15 +00:00
e2e1f5ab2a Newer versions of openal require linking against lib alut.
I added a $(wildcard libalut)  to the linked libraries.
So if it exists its linked in. (Was causing issues on my laptop)

Kent
2006-06-23 17:45:50 +00:00
b4a61c441b ==== bugfix ====
fix for [ #4422 ] 2.42 RC1 Win32 build: IPO curve resize+flip = crash
bad size for a string could overwrite memory
2006-06-23 17:43:02 +00:00
0609066fe9 Bug 4429
When using multiple RenderLayers, each with own 'edge render', the buffer
holding edge pixels wasn't cleared from scratch, so the edges of previous
layers were showing too.
2006-06-23 16:48:28 +00:00
43b0fb0b09 When I made solid and qhull not build when not needed I switched their
order around.  solid depends on qhull headers so this fixes it.
(you would only notice if you did not have the qhull headers in blender/../lib)

Kent
2006-06-23 16:35:44 +00:00
3851ea07d4 *msvc project update
- commiting fixes for vc8
- updating projects for added files
2006-06-23 15:25:57 +00:00
6d79aed0f2 Patch(s) provied by Fabien Devaux
This fixes bug# 4421

http://projects.blender.org/tracker/index.php?func=detail&aid=4421&group_id=9&atid=125

Initalizes audio in scrub mode properly.
also avoids playing back some samples twice.

Kent
2006-06-23 15:08:13 +00:00
619d0dc9ca bug: normalized raycast 2006-06-23 14:10:12 +00:00
03a1ee30b6 Bugfix #4420 + #3975
Found reasonable OK solution for a cyclic dependency that was bothering
a lot of (character) animators. They would like to drive bones with
Objects, but that lagged when you parent these Objects to the
armature, since that's a circular dependency.

Since Driver relations are only looking at local object properties (i.e.
it's local position/rotation) there's a simple way to solve it. In case
such Objects have an Ipo, it reads driver values directly from the
Object Ipo (on correct time) instead of Object values.
2006-06-23 12:15:22 +00:00
db3b6374df Made outliner default over oops - looks like it was intended to be but it didnt work,
need to change the .B.blend file so the default isnt OOPS.
2006-06-23 11:31:04 +00:00
d812e66138 face select mode would allow you to enter it even if the object was not on a visible layer.
Changed this to be the same as editmode.
2006-06-23 09:14:13 +00:00
d27c4e09ea Bugfix #4418
Too strict code prevented saving OpenGL rendered images with F3.
2006-06-23 09:13:05 +00:00
ce0436fb01 bugfix: tau/damping not linked up, this allows for solving some physics setup problems 2006-06-23 00:34:59 +00:00
481364cc40 The "Render Result" image should get tagged "ok" after being set. Some of
the other functions in blender check for it.

Important note; this builtin generated image, also "Viewer Node", should
not be used as input for composite, or for Image texture. I should make
this excluded from browsing probably...
2006-06-22 16:56:55 +00:00
e21c782090 Plumiferos report: Using multiple levels linked scenes (as 'set') didn't
make sure animation updates were executed in the deeper levels. It only
still did the first set.
2006-06-22 15:25:30 +00:00
8be0682ea2 Bugfix #3773
Option SHIFT+CTRL+5, "select all non-tria/quad" didnt work at all.
2006-06-22 14:00:05 +00:00
7cb459b95d fix #4327
The Mesh Bevel tool doesn't look at selection (works on all) but it called
a recalc-normals that assumed selection. Added a select-all prior to bevel.

(bevel doesnt even respect hidden!)
2006-06-22 13:04:11 +00:00
7f72afa650 Button alignment error in Particle panel (set 'static').
Appeared to be a missing check in the alignment code even. :)
2006-06-22 12:25:28 +00:00
75c6fe760f Bugfix #4411
New option "Loop to region" selection crashed when no valid loop was
selected. Just a NULL pointer check.
Also: unified function declaration syntax, so it matches with rest of code.
2006-06-22 10:34:01 +00:00
bf6ecd67d9 Fix #4403
Render: the Lamp-halo (spots) didn't respect the local view-layer
options in the RenderLayers.
2006-06-22 10:10:12 +00:00
7a95aad832 Bugfix #4397
3D Window preview render accidentally called Yafray. That's a not working
feature yet. Could work for external renders though, but that's for
another time i think. :)
2006-06-22 09:35:09 +00:00
0f7396e9c5 Fix #4406
The Stucci texture now returns an 'intensity' value too, this wasn't too
interesting though... not reflecting all options for the texture itself.
Now it shows better in preview renders.
2006-06-22 09:27:33 +00:00
973ffe5319 * Two sequence editor fixes, found by Peter
- strip handle selection now properly uses the new clamped handle size, instead
of the old triangles

- fixed an issue where a strip resized inwards would disappear when the original
start < window edge < resized start, and vice versa
2006-06-22 07:06:42 +00:00
193015653f bug #4380, border rendering was not correct.
solution could have been much simpler, but since that would have required
altering blender code (only a single line though)...

also fixed a minor bug reported in the yafray forums, when spotlights had the
shadowbuf flag set and then switching to yafray, yafray still rendered
shadows which to user was unexpected since there was no shadow flag enabled
in the yafray lamp panel, so now ignores the blender flag.
2006-06-22 03:12:48 +00:00
e5804da0ba bugfix:: added objects didn't have proper physics id (they used the physics id from the 'hidden layer' original. 2006-06-22 02:20:36 +00:00
9dc91d2887 fixed restore/suspendDynamics bug 2006-06-22 02:09:48 +00:00
cd5a7fbe84 workaround for a irregularity/bug in physics system (happens very seldom, just 1 report so far, linear velocity/AABB becomes NaN) 2006-06-22 01:10:50 +00:00
c570e2dc0b clarified text to catch some rare collision issue 2006-06-21 20:35:06 +00:00
6867773401 Plumiferos bug: autohandles in Ipos could get screwed up in extreme cases,
but they got this case! :)

Bug was that for autohandle, the previous position of handle was used for
calculating the position too, which I really don't remember why... (that
is code from 10 years ago). Problem with that approach is that extreme
changes in handles don't go correct immediately, but need to itterate a
while. Or even worse, can give NaN values, resulting in this:

http://www.blender.org/bf/ipobug.jpg

Now the handle points are fully recalculated, as it should.
2006-06-21 19:16:09 +00:00
86bd0e6a32 Fixed error in fly mode mouse scaling,
Commented almost all variables in fly() to say what they do
Added BIF_view3d_previewrender_signal so preview is redone after flying- its not working at the moment but it shiould :/
Made the 3d view use the cameras near/far clipping while flying.
2006-06-21 16:44:53 +00:00
c276501a10 small change, the edge collapse limit was only 0.001, whats way too big and I found it removed more points then just the ones that collapsed.
changed to 0.000001 - the verts are collapsed to the same location so it they shuld not to offset from eachother anyway.
2006-06-21 15:36:05 +00:00
ad388f6a39 small fix to make it so solid and qhull are not build if not needed.
Got the go ahead on #blendercoders, Erwin if you need my address to
hunt me down I'll email it to you. ;)

Kent
2006-06-21 15:27:49 +00:00
c9e6635a8b Bugfix #2716 (old one)
While ALT+A playback, a redraw event was added to queues, which was not
read until playback stops. Gave crashers when you leave Blender playing
for like a day. :)
2006-06-21 15:16:47 +00:00
503f7ec248 Fix for bug #4393: initial vertex colors were not created from shaded
mode colors anymore, which also affected python scripts that depend on
this feature. Restored that now.
2006-06-21 15:14:44 +00:00
c435b0f5d7 And another syntax error for Python Noise api, this time a crasher even.
(Thanks Tim!)
2006-06-21 14:20:43 +00:00
fc98a121fc Bugfix #4396
(From Timothy) Python vNoise() function couldn't be used, had wrong check
for syntax.
2006-06-21 14:10:59 +00:00
b3c6cea315 Bugfix #4391
The option "unlink group" did not remove the group entirely by setting its
user counter on zero. Now it does!
(option available in Outliner only)
2006-06-21 13:40:13 +00:00
224d0e41a5 Bugfix #4392
Lasso select didn't check for clipped away coordinates, causing wrong
selections in some cases (reported for edit mode Armature).
2006-06-21 12:46:18 +00:00
c8550f9132 Bugfix #4389
Action Editor:
Menu options for Extend/Interpolation and Snap didn't work for Constraint
channels.
2006-06-21 11:50:57 +00:00
d62a5e04e0 Bug #4382
When Blender tries to open a non-existing file,  two error popups were
called. Very annoying.

Was simple one-liner fix; the 'read exotic' function should return a -1
when file doesn't exist. :)
2006-06-21 10:46:38 +00:00
985db6c4ef Bugfix #4367
Creating texture coordinates for Curve bevels didn't allocate a correct
sized memory block when both U and V directions of a bevel are circular.

This will also fix "UV orco" for such curves (like donut shapes).
2006-06-21 10:02:47 +00:00
f28a1b438a Fix: the new "render out to Image Window" option didn't get a refresh
event on compositing changes.
2006-06-21 08:58:08 +00:00
5eb20cb91a fix of the previous security patch for file opening on Os X.
nobody noticed it was broken for 3 month ;)
2006-06-20 20:24:07 +00:00
0deed7d1d7 Switched the glaDrawPixelsSafe to glaDrawPixelsSafe_to32 in drawing the
previews in buttons and 3d window.

Drawing in frontbuffer a GL_FLOAT rect seems to be instable for ATIs still.
2006-06-20 20:05:10 +00:00
5a2512c1ba bugfix #4384
Optimize method for limiting particle recalculation wrongly skipped
static particles too.
2006-06-20 19:02:24 +00:00
447593d7b9 Enforced a limit of 399 (UI_MAX_DRAW_STR) for pythons button object. using larger strings would segfailt blender. 2006-06-20 18:31:05 +00:00
76ffb08450 bug #4374
Particles keep fighting with the depsgraph... time to get a depsgraph with
time dependencies in it...
Anyhoo, this fixes lack of parenting updates in hierarchies where children
have particles.
2006-06-20 17:31:41 +00:00
2b0699fc47 Fixed fly mode so moving from camera mode to prespective dosent move the view.
Applied the same fix when panning from camera view.
2006-06-20 16:52:11 +00:00
d62bf84435 Bugfix #4378
Radio-render didn't allow to ESC from render.
2006-06-20 16:02:23 +00:00