Commit Graph

66005 Commits

Author SHA1 Message Date
1695173688 Some additions to the docs for my scripts. 2004-11-07 18:03:18 +00:00
Stephen Swaney
17217648e5 less scary 'python not found' msg was too warm and fuzzy.
now msg is less less scary and invisible if python is available.
2004-11-07 17:28:15 +00:00
0f84375d7a Lotsa undo stuff added;
- ALT+U undo menu shows history for global undo as well
- Added undo pushes for buttons window more consistantly
- Added it & tested for ipowindow too
- Added it in outliner
- And quite some missing occasions for 3d window editing
2004-11-07 16:49:46 +00:00
c702b237d5 Scripts:
-- adding help_browser.py to show help for installed scripts;
-- updated scripts to include basic doc info to be shown with above script:
    script authors can / will / should update with more info, of course;
-- updated some scripts to newer versions: disp_paint, fixfromarmature, hotkeys, etc.
2004-11-07 16:31:13 +00:00
23e8b98228 fix bug #1546
ghost was unaware of extra *<>* key on german keyboards on windows
2004-11-07 16:30:19 +00:00
c6c86b8df0 Fixes in bpython:
-- Alexander Szakaly reported and provided a patch for Material.c and NMesh.c to solve crash in material handling when there's no material.
-- Ton reported a crash with advancing a frame after creating a new script link.  I couldn't reproduce the crash, but added a check in BPY_do_pyscript to make sure the passed ID pointer is valid.

Thanks both.
2004-11-07 15:05:35 +00:00
8226f8a0b2 Fixed execution bit test for yafray plugin loading under unix.
Now, it just tests for read permissions.
2004-11-07 13:22:20 +00:00
88534ee519 Added some missing undo pushes for the UV editor and UV Face Select Mode. 2004-11-07 13:15:04 +00:00
e6060589ec Global undo now saves/loads unused data as well. 2004-11-07 10:15:06 +00:00
f07126a9a3 Found one other problem in convec() call... cannot use calcnormfloat4()
there, since the calcnormfloat of course requires a regular quad!
2004-11-07 00:10:10 +00:00
82cae482e9 Added undo in UV FaceSelect mode (3d window) and in UV Image window.
Brecht; can you give it a good test :)
2004-11-06 23:22:06 +00:00
6423ccff41 Fix, as reported by Martin; the 'make dupli real' code would also apply
size and rotation.
2004-11-06 22:29:24 +00:00
f4efd433fa Fix fixed time (enable all frames) 2004-11-06 22:10:58 +00:00
9be296289c Update Python reference version number 2004-11-06 22:10:47 +00:00
02e838c99b - Pending Hook work; falloff value for soft hook deformation.
Falloff= distance where influence becomes zero.
2004-11-06 21:59:35 +00:00
6e755e5e98 Fix for bug #1487
On OSX, the SHIFT key release event got lost after a 'mouse pointer warp'.
Replaced the warp call in ghost, and updated the fly mode code to read
events better.

Nice positive side effect; using arrow keys to move while transform (e.g.
grab/rotate/scale) goes much much nicer now!
2004-11-06 14:59:28 +00:00
6ef4d3aec5 Solved annoyance in OSX warp cursor. The former used CGPostMouseEvent call
behaves very unpredictable (ask google) and seems to clear pending events
as well (fly mode, shift event dissappears).

The now used call, CGWarpMouseCursorPosition, creates no event so it has
to be combined with updating mouse cursor location in ghostwinlay.c
2004-11-06 14:52:25 +00:00
cf407da719 Reorder update: do physics before logic, so logic doesn't get stale position data (eg for camera actuator) 2004-11-06 12:31:56 +00:00
38b993f787 Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test. 2004-11-06 04:58:10 +00:00
b3395edd2a Add new broad phase collision response to Solid: this will let us hook (and potentially reject) the detail phase. 2004-11-06 04:56:05 +00:00
ce4b232f8c Fix the action actuator (bug #1699) 2004-11-06 04:53:41 +00:00
e9017926c9 Three minor fixes;
- themecolor for the 'bars' in NLA used signed char
- global undo, restore pointers for UI accidentally added user values for
  oops and outliner, causing unused blocks to show used
- moved popup menus one pix up or down, it was overlapping the button
  causing accidental selection of menus
2004-11-05 17:18:17 +00:00
c013711c07 Inserted new convex method in beveling for editmesh too. 2004-11-05 13:34:23 +00:00
b169abb4cf Bug fix #1678
Deformed meshes (by armature for example) didn't get drawn correctly
for vertex paint, weightpaint, UV faceselect. Was OK in 2.34 :)

Additional to that I found out vertex paint doesn't correctly use the
'Area' option, when a mesh was deformed. That was an oldie.

Plus; made tooltips for 'Area' and 'Normals' in Paint Panel clear.
2004-11-05 12:58:12 +00:00
5ffb4cb338 Bug report #1732
Function "deselect vertex group" didn't use proper code for new edge/face
flags yet.
2004-11-05 10:19:13 +00:00
82f8a02926 - Added proper undopush for 'apply object'
- Added proper edgeflag test for knife
- Fixed error in 'make face' for cases I again didn't foresee (ordering
  of vertices can be any, need to try 3 cases before rejecting)
2004-11-04 20:00:57 +00:00
0ad6944283 - MBall displays smooth again in 3d win (coding nice smooth for curves
borkened this... )

- Improved rule for adding face (FKEY); it now checks first for existance
  of 4 connected edges, if that exists a face is created anyway, otherwise
  it does the convex test. Alexander correctly noted that for subsurfs
  non-convex quads should be allowed anyway. Hope this rule satisfies it.
2004-11-04 15:35:24 +00:00
772b66d79f build on Linux/x86_64 2004-11-03 14:45:52 +00:00
691302f28d Two fixes;
- The function "convex()" in editmesh_lib() actually did not deliver
a proper test for convex at all. It was checking only if a quad could
be subdivided into 2 trias. Code for adding face (FKEY) used this
call in total confusing manner. That code was there in 1.40 already,
cannot find any clue what it was supposed todo... :)
Recoded convex() to deliver a proper test. FKEY will give warning on
attempt to make convex faces now.

- Added undo-free for editmode undo on file load
2004-11-03 11:25:27 +00:00
318fb94c4b Fix IPO actuator (Bug #1694) 2004-11-03 10:48:02 +00:00
15f17707ca Fix (thanks goran!) for stupid || and && mixup... causing dither to underflow 2004-11-02 22:51:09 +00:00
fb27561c49 Potential fix #2 for error in 'flashing UI' while adding Bones.
Also added redraw events for object buttons, to show constraints when
selecting bones
2004-11-02 15:58:36 +00:00
0737153338 BPython:
-- applied patch by Michael Reimpell that lets scripts registration info be either commented out or not (commented, it doesn't interfere with Python documentation tools.  The patch also fixes potential overflows, thanks (and sorry for the confusion) again, Michael.
-- fixed NMesh_hasFaceUV, it was returning true for false and vice-versa.  Reported by Jonas Petersen with patch, thanks.
-- added 'homedir' and 'uscriptsdir' to Blender.Get() to get Blender's home dir and the user defined scripts dir.
-- related to the above doc updates.
2004-11-02 05:13:52 +00:00
bad7e33eac Wavk report #1730
Mesh editmode, 'add face' didn't do an undopush
2004-11-01 21:17:42 +00:00
cae8b8783d - Added initialize to '4' for new tab variable in text window
(prevents crash reported by sgefant!)
- Selection outline for Curve objects didnt draw right after leave
  editmode
- outliner now default when first viewing Oops window (dangerous?)
- Zoom with ctrl+middlemouse works in Oops again
2004-11-01 20:50:42 +00:00
9a5f98576a Small tweak in dithering; the noise varies around 0.0 now.
Value 'dithering' in buttons can go to '2', for extra noise. 1.0 defaults
to exact 1.0/256.0 noise.
2004-11-01 18:04:18 +00:00
c66741510c - Fix for #1726, the convex() function is smarter now, checking on valid
trias to test in quad

PLus:

- Add undo-push after 'assign material' in curve editmode, plus redraw
  to reflect material change
- Added tooltips for opengl light buttons in user presets
- Added correct buttons window redraw for armature selecting in
  editmode
2004-11-01 17:03:05 +00:00
6d672eee9a Last new feature before release; patch provided by Goran Kocov.
In DisplayButtons, Panel "Output", a new slider "Dither" allows to add
random noise dither to rendered output. It works on sky as well as solid
and transparent. Note however that in OSA render, the Unified Render gives
much better results, since that render nicely delivers full scanlines of
high definition color. The old render mode isn't well suited for this
postprocess.

A dither value of '1.0' will exactly add maximum of 1.0/256.0 to the
pixels.

Potential improvements for next releases;
- regular patterns
- dither per color channel
- not only add, but also subtract dither

Also note that this gives best results for print work or stills. Animating it
gives slight visible noise. Also runlength compression wont really work, and
Jpeg needs to be given higher quality too.
2004-11-01 15:21:50 +00:00
a731d22c3d Needed to include <math.h> on solaris for some odd reason for their
c++....   so I ifdefed it.

Kent
2004-11-01 14:25:34 +00:00
4894785ed7 Cast 0 as unsigned int for sun's CC to get rid of this:
"BP_ProxyList.h", line 60: Error: Cannot use std::pair<BP_Proxy*, int> to initialize std::pair<BP_Proxy*, unsigned>.

Kent
2004-11-01 14:06:13 +00:00
275c5e7ee3 Fix for #1722
Reported was that padplus/padminus doesn't do a zoom in the NLA or Action
windows. Was missing since very beginning! :)
Found conflict with the new NLA strip move up/down, but using the pad
keys for that is a bit too inconsistant. I've now made it using the
PageUp/PageDown and normal plus/minus keys... Hos could check on this
though!
2004-11-01 12:42:03 +00:00
84b3980b92 Making Curve objects display smooth/solid was nice, but then the Surface
Objects should do that too, right? Bad testing... tsk! :)
2004-11-01 12:11:03 +00:00
ab36f4a2d2 Select Menu patch, as provided by Campbell Barton, but recoded to make it
a nice separate function, reducing code size to half and keeping it
readable code :)

Functionality; while holding ALT on a mouse-select, a menu will pop up
displaying all Objects that can be potentially selected. Maximum 22
objects will be displayed. When only one object is found it selects it
automatically, otherwise it allows the user to select/activate by the
menu.
2004-11-01 10:59:20 +00:00
67ed54a188 Bugfix for #1717 http://projects.blender.org/tracker/index.php?func=detail&aid=1717&group_id=9&atid=125
Scaling with PET with numerical input used a three axis input while it only gave access to one.
Made it use and give access to only one as it should.
2004-10-31 21:45:00 +00:00
a89a4f531c - Bug #1714; editmode undo error when ESC after extrude (missing undopush)
- Curve Join now moves all curves to 2D (if its 2D)
- FGon extrude keeps FGon flags correctly
- After Append undo-push added
- In almost all Ipo editing commands; undo-push added
- Icons in outliner now all consistant grey
- Zoffs button had to 20 high (hmetal :)
2004-10-31 21:11:03 +00:00
b590b8ecba Updated blenderbuttons image 2004-10-31 21:08:18 +00:00
1a49bf0c37 Bug #1721
Crash reported on combo of append object, do global undo, and re-append
same object. Appears to be an open filehandle...
2004-10-31 20:18:14 +00:00
3e197898f7 Serious omission; select-all also selected hidden vertices/edge/faces
Bad me!
2004-10-31 17:46:04 +00:00
fdef7d8f1a Fix for #1713
Snap-to on 2D curves could move points out of 2d space...
2004-10-31 14:52:46 +00:00
12843fc152 Fix for #1715
Old & annoying; error() menu doesnt work while rendering, and is still
called for many occsasions. Error also caused Blender window to screw up.

Now error() just prints during render.
2004-10-31 14:51:35 +00:00