Commit Graph

66005 Commits

Author SHA1 Message Date
af38db0f18 - update to MSVC7 for Property support 2004-06-11 13:19:48 +00:00
e18194d2ca - update to SCons for Property support 2004-06-11 13:17:36 +00:00
3a816f1c30 - new internal Property module
- Object support for add/remove/modify object Properties
2004-06-11 13:15:50 +00:00
648a2d3819 Script menus:
-- new try so that scripts place their guis and file selectors in proper places:
     should be ok now for any but the really weirdest screen layouts, will be updated when scripts are added to other menus in the interface.
2004-06-11 09:17:49 +00:00
79c00d658e * Added a spot for scripts to register themselves in the Help menu
* Gave the spiffy new 'System Information' script a new home there
2004-06-11 02:39:22 +00:00
d34f89b755 * Edited and consistent-ified the File->Import menu item labels and fileselect button labels, as discussed on the forums.
* Added items for importing DXF, VRML, etc. in the File->Import menu, that just call the normal Open function. Most people don't even know that you can open these formats through the normal Open fileselect, so this will make it more obvious.

* Removed the 'Export Selected' menu, and put poor old lonely STL in the Import and Export menus too. Most of the exporters export only the selected object anyway, so it's not really a necessary distinction to make.
2004-06-11 02:12:37 +00:00
a23c6a71da - small updates to scripts and bpython docs, also fixed two warnings;
- added function Blender.sys.exists(path) to check if a given file exists;
- forgot to mention: in my previous commit the blender.html file was also updated slightly.
2004-06-10 15:14:49 +00:00
a6d077bae2 Scripts:
- tiny updates for better behavior, unix line endings, cvs Id tags;
- Updated DX7 exporter (thanks to author Ben Omari who's also working on a DX8 one);
- added sysinfo script;

Interface (scripts):

- changed behavior for which win is chosen for script guis:
    Now there's a smarter order, guis will use either:
    - Scripts win
    - Buttons win (if not a script from groups Wizards or Utils)
    - Text win
    - Closest bigger area
- Added a button to the scripts header so that it's faster to return to the buttons win (this can be made general), if that was the previous win used.
2004-06-10 03:27:46 +00:00
7ff5c16a02 This fix is thanks to: hangman4 (Thomas Power)
Basically needed a fflush on the file after all of the writing.
This closes out 1080

Kent
2004-06-09 19:49:43 +00:00
57fc443fe4 Fixed part of write a bmp file, its still truncating the image slightly
however this fixes another problem.  (Basically  the offset wasn't
being computed correctly.
This is for bug: 1080

Kent
2004-06-09 19:27:48 +00:00
53e1b83f1e updated NAN_PYTHON_VERSION to 2.3 for all platforms...
Solaris and a bunch of the others were out of date....

I guess we should change them back for platforms that don't work out
with 2.3 but I'm guessing that things will get updated better this way
then asking everyone to update their own platforms.

Kent
2004-06-08 15:47:19 +00:00
21580bf21c new function for the Metaball objects : addMetaelem, which allows users to create Metaballs from python.
modified doc/Metaball.py to add this function
modified Object.c to allow the creation of Metaball objects
2004-06-08 07:27:37 +00:00
25a0df8b71 Scripts: Campbell (ideasman) donated two more scripts: bvh motion capture import/export (thanks!). 2004-06-08 05:43:00 +00:00
a15b430d71 Scripts: Campbell (ideasman) updated his obj wavefront scripts. 2004-06-08 04:43:40 +00:00
61bb158291 BPython docs: small formatting fixes, basically, so that epydoc can generate dvi, ps and pdf versions. 2004-06-08 04:41:02 +00:00
942a68da07 Add the separate spec colour definitions! 2004-06-07 11:57:10 +00:00
c16444e624 Python updates:
Added scene module
2004-06-07 11:03:12 +00:00
b468bf726c Lighting updates:
Added specular after texture.
Added Light properties: Negative, No Diffuse, No Specular, Quad, Quad2
2004-06-07 11:01:31 +00:00
7d840a256e Correct blenderplayer target for sys.platform == win32 2004-06-07 10:10:13 +00:00
b82be27659 Bundled scripts:
-starting updates and new additions for Blender 2.34:
  Some of the new scripts require Python modules not builtin with Blender, so you either need a full Python install or the needed extra modules.  This is an ongoing work, there should be more scripts, better testing and also proper ways to tell users they don't have all expected modules.  It's expected that Win users won't need full Python installs, since we can provide a minimal zip with the needed modules from 2.34 on.

Thanks to Anthony D'Agostino (scorpius), Jean-Michel Soler (jms) and Campbell Barton (Cam / ideasman) for donating the scripts now added / updated.

BPython:
-added two new script menu groups: Tools and Utils.  We still need to find places elsewhere in the gui where the groups can be put.
2004-06-07 01:34:15 +00:00
372636c116 Scons build fixes from lukep:
Remove Physics libraries from non gameblender builds
Add Quicktime to player
From Chris Keith:
Remove Quicktime framework (MacOSX!) on Windows builds.
2004-06-07 00:57:31 +00:00
Stephen Swaney
a703837179 Replace deprecated methods from old api:
PythonReturnErrorObject
  PythonIncRef

Fix some compiler warnings about missing initializers
in method tables.
2004-06-06 22:42:51 +00:00
Stephen Swaney
d97e3e5527 patch for bug #1347. IpoCurve.evaluate() missing/disappeared.
Contributed by Philip Wainwright.
2004-06-06 19:42:12 +00:00
Chris Want
37ac685951 Fixing something else broken broke: The fix for "no action == crash"
prevented rvk editing to work in the action window.

Please not that "if (act) {" (Does the object have an action? Currently
only true for some armatures) and "if (key) {" (does the object have
rvk's keys? Currently only true for meshes) are never both true at the
same time so in the following snippet, the function foo_key() never gets
executed:

if (act) {
  if (key) {
    foo_key();
  else
    foo_bar();
  }
}

Better is this:

if (key) {
  foo_key();
else if (act) {
  foo_bar();
}
2004-06-05 14:59:30 +00:00
Chris Want
7d6f4cd67f Fixing something broken broke: ICON_BLOCKBUT_CORNER is not defined
anywhere.
2004-06-05 14:46:38 +00:00
25c9dd464e * Fixed a crash in the action window when attempting to manipulate keys with no action loaded.
This addresses bug #1354 - Thanks to gabio for the report
2004-06-05 07:13:05 +00:00
3038507b1b * Better error checking with apply deformation / make duplis real in the toolbox (blame it on ugly apply_object() )
Addresses bug #1348, thanks wavk for the report
2004-06-05 06:52:14 +00:00
506b78bfbb * Big, mundane clean up and edit of (error/ok/etc)
messages and pupmenu()s. Edited spelling and grammar,
 stylistic consistency, etc.

I added the guidelines and rationale that I used to the
 CMS here:
http://www.blender3d.org/cms/Language_and_terminology.338.0.html

Next step is to get icons in there, to make it easier to see
 at a glance what sort of message (and how much attention
 should be paid to it, or if it can be dismissed with a flick
 of the mouse, eg. boring remove doubles notifications)

mockup: http://mke3.net:9000/blender/ui/controls/error_ok_icons.png
2004-06-05 05:55:15 +00:00
4b544c75c0 blenderplayer target for SCons.
Would someone on MacOSX please check the bundle creation.
2004-06-04 12:58:46 +00:00
Stephen Swaney
7bf6864360 In Object.select() make the selected object the active object.
Update by Campbell Barton to his previous patch.
2004-06-04 07:52:06 +00:00
72493e41bd Compile fixes for gcc 3.4 2004-06-04 03:04:56 +00:00
44f45894c2 Miscellaneous Fixes:
Add Python Mapping method to CListValue
Fix Bernoulli bool distribution python method for random actuator
Fix Python IpoActuator methods setProperty and force acts local
Make data objects private
Better sort method for polygon materials - much easier to understand
2004-06-04 03:00:13 +00:00
4ff321d507 Fix bug #1334: Crash with Python/GameEngine when the script has syntax errors.
When Python compile fails (eg syntax errors) skip the execute stage.
2004-06-04 02:10:58 +00:00
f41c926a12 deleted redefinition of var that is passed in.
Kent
2004-06-03 19:59:34 +00:00
Stephen Swaney
2b7e35b8e7 bugfix #1345. Curve.isNurb() segfault fixed. 2004-06-03 16:23:51 +00:00
630de827d7 * Tiny almost-insignificant tweak to the curvature of button drawing 2004-06-03 14:30:12 +00:00
5926231d12 * Added 'Transform' menus to Ipo, OOPS, Action, NLA, and
Sequence spaces

* And a few small tweaks
2004-06-03 14:29:14 +00:00
94042b0fef Cam's patch to enable parenting in the OOPS menu.
Kent
2004-06-03 14:26:44 +00:00
bc329a57f9 Fix for MSVC compiler. ;-) 2004-06-02 13:34:58 +00:00
cce2180e4b Do a databrowse window for sound actuators when necessary. 2004-06-02 13:17:39 +00:00
976e3a1824 Updates to GamePython Reference.
Added Actuator documentation.
2004-06-02 12:43:27 +00:00
Stephen Swaney
474ec217ae new Object.select() and Object.isSelected() methods to manipulate the
selection state of Objects.
Contributed by Campbell Barton.
2004-06-02 06:19:56 +00:00
Chris Want
931b382d76 Fix for the IK Assertion bug when the IK constraint on a bone
points to the armature that owns the bone and the subtarget
bone for the constraint is invalid.

Thanks to Stephane Soppera for tracking this one down.
2004-05-31 13:21:33 +00:00
0dfc3a3b78 Use epydoc for generating game python reference (like the bpython guys) 2004-05-31 13:06:04 +00:00
4f457fa277 Limit for Normalise() call was 0.000000001 or so. This is still far too
big, since a float can go to 10^-37. And, this value is still squared, so
a square root will not frustrate it.

Limit now is 10^-35, fixing disappearing faces in extreme small object
thats extreme close to a camera. (thanks OOPz!)
2004-05-31 12:08:50 +00:00
2a41593932 - added some "Transform Properties" for MetaElem (Metaball in edit mode, N key). It is locx, loxy, locz, dx, dy, dz and stiffness 2004-05-30 14:12:14 +00:00
d38329b5aa Added Python module for Lights.
Added attributes to the vertex class.
2004-05-30 11:09:46 +00:00
b97c77df2b Check for zero normal vectors in the clip planes (if eg Python has set a strange projection matrix)
Fix the transformation of the frustum bound sphere to world coordinates.
2004-05-30 11:04:26 +00:00
62c333a562 report #1338
Switched order of routines for displacement and autosmooth, where the
autosmooth will be last now. This prevents displaced (loose) faces, and
might give attractive sharp edges in other cases too.
2004-05-29 19:46:46 +00:00
d2dbc96b81 bug #1340
Key alpha (render) set alph component at '1' for sky... this is an old
convention from NeoGeo days, and I have absolutely no clue whatfor...
maybe for some antique amiga iff format or so. Made it zero now.
2004-05-29 17:33:30 +00:00