24a8327d25
fix for bug #1263
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When zooming in extreme, scaling things outside of view caused dashed
line to be wrong... it used shorts for screencoords. Made it a float.
2004-05-09 21:15:05 +00:00
4d99961c0d
As we dutchies say: "Now breaks my clog!"
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Apparently the 'sync' option for alt+a anim playback *can* run without
the sound_init_audio() being called, but it cannot play audio... o_O
(For who doesnt know, syncing was coded abusing audio timing)
Anyhoo. This also fixes #1267 , reporting that 'sync' option didnt work.
2004-05-09 20:40:21 +00:00
fe89479036
BPython:
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- Manuel from MakeHuman reported a memory leak in NMesh_getVertsFromGroup, should be fixed now. A pylist was not being decref'ed.
2004-05-09 02:18:51 +00:00
a2d9c2b905
Fixed Sconstruct file so that blender.app Bundle builds correctly
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with all needed files in Ressources dir (.Blanguages, .bfont.ttf, locale)
and with unwanted CVS dirs and DS_Store files removed.
binary is also stripped before inclusion in Bundle.
2004-05-08 22:29:56 +00:00
9c3607b1ff
Fixed little annoyance that caused previewrender not to clear sometimes.
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For example when no Texture exists, and you switch from material to
texture buttons.
2004-05-08 09:42:33 +00:00
ac47d081c4
post 2.33 release commit of the modified SCons files for Os X.
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Sconstruct modified so that Blender build on 10.3 without any additionnal
download than source + darwin libs.
defaults settings correct for 10.3.
fixed bug # 1260 : added MT_NDEBUG flag at top-level.
2004-05-08 01:34:39 +00:00
bd50d2f9cd
Delete all SOLID shapes at the end of the game engine. They were all being leaked!
2004-05-08 00:25:20 +00:00
83907fc5f7
Num-slider buts and CTRL didn't work when range was > 1.0
2004-05-07 19:56:26 +00:00
16c783d950
Added two more mapping types to World buttons for sky render.
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"Sphere": spherical mapping for a 360 degree panorama
"Tube": cylindrical mapping for a 360 degree panorama
Both mappings by default do only the sky (upper) hemisphere. The color
below is same as regular Horiz and Zenith colors, useful for setting
an AO effect.
Sample pics:
http://www.1000skies.com/fullpanos/index.htm (commercial)
2004-05-07 18:03:40 +00:00
Nathan Letwory
d835cc8f16
* bump VERSION to 2.33
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* change python2.2 in python2.3 for win32
2004-05-07 13:50:22 +00:00
934bdb5ee9
When pressing ALT+A, i noticed other windows advance 1 frame. This is
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caused by swapbuffers system, which redraws the other windows when the
CFRA timer already advanced 1 frame.
Added an extra redraw to fix this. Could fix report #964 , will wait for
JWalton to verify.
2004-05-07 11:59:41 +00:00
e7f6ebb7ca
Improved three tooltips:
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- Material Shadow and Traceable still mentioned old shadowbuffer methods
- AngMap option in World mapping has better explanation
2004-05-07 11:35:38 +00:00
9936d28382
- switched a strcat and strcpy pair... doh! (well spotted b-ix!)
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- appended "./blender" to %HOME% return for Win32. Is consistant now
with the other returns for Win.
2004-05-06 21:40:38 +00:00
8d18aade3f
potential fix for windows crash when it encounters file dates beyond
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the nice limited unix range (1970-2034 or so).
Zr will check!
2004-05-06 20:53:05 +00:00
ef0adbd15f
Fix related to audio crash. Made the check for when audio_init runs a
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tinsy bit more strict. Now it did it for each ALT+A play anim.
I leave the debug print in still, for testing.
2004-05-06 19:57:21 +00:00
dba290879d
bug fix #1237
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A too strict pointer check caused action browsing in action-window not
to work when object didn't have action yet.
2004-05-06 19:42:38 +00:00
a686d5cb45
fix for bug #1223
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Bump was inverted in previewrender for planar preview.
2004-05-06 19:31:16 +00:00
002a855275
fix for bug #1226 :
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With subsurf level 0, in editmode, the hidden faces where still drawn.
Was caused because subsurfing code then is skipped.
2004-05-06 17:32:17 +00:00
dca4852482
Member added, who wasnt included due to wrong subscription.
2004-05-06 11:15:04 +00:00
5813ae55d4
Fix Bug #1243 : http://projects.blender.org/tracker/?func=detail&aid=1243&group_id=9&atid=125
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Use external velocity (velocity set by the game engine - not the physics engine) for Motion Actuators.
2004-05-06 02:13:07 +00:00
762b07f13d
Enable doubles internally in Solid for the Makefile build system.
2004-05-05 04:12:53 +00:00
f54160ca2f
- PyInt_AsLong() was called on a possibly NULL object, this may be
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a checked error but is no good anyway
- Bone_dealloc free'd Blender's actual copy of the Bone! AGH!!!!
- On syntax errors the python global dictionary was being free'd
twice. AGH!!! again!
Can someone from the Python team please audit this.
2004-05-05 03:22:22 +00:00
baa54a9a9f
- made a VERY IMPORTANT change to usiblender.c
2004-05-04 21:16:39 +00:00
993a438b3f
- change to non-typedef'ng method of declaring BCursor in winlay.h
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(OSX doesn't like)
2004-05-04 19:40:11 +00:00
14a46b70d3
- removed debug prints that had no meaning to most people
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- zr: you lazy developer, you shouldn't commit code that has debug prints
in it. you ruined my life!!!!
2004-05-04 19:13:35 +00:00
400cd96eff
- ugh, do not break open an abstract data type just to add one single
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function, especially when you are introducing extra dependencies
(GHOST) on files that should not have them.
2004-05-04 19:10:55 +00:00
2620ee4dc2
Shortened up the Makefile since freebsd,linux and solaris do the
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same stuff:
Basically use this instead of seperate sections for each platform.
ifeq ($(OS),$(findstring $(OS), "linux freebsd solaris"))
Kent
2004-05-04 16:26:52 +00:00
84009013f6
Added Camera Fly Mode (Shift F) to the toolbox.
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Kent
2004-05-04 16:25:35 +00:00
ce816de41a
Removed the printf that was causing about 50000
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"Color depth R=8 G=8 B=8" lines.....
Kent
2004-05-04 15:04:29 +00:00
c80ec7b808
- fix silly scriptlink running code, pulled out convenient
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ID_asPyObject and ID_getScriptlinks functions,
moved code into BPY_interface.c (where it fit better)
- EXPP_interface.c is essentially obselete now
- I didn't test this, I'm sure I broke something, if a Pythonista
could comment that would be nice (oh and the maintainer too).
2004-05-04 14:27:41 +00:00
648c21947c
Use a better compare function for RAS_IPolygonMaterial
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Fix sharing verticies - must test pos, normal, uv & colour before sharing (not just index)
2004-05-04 13:17:46 +00:00
f03fa79d28
Fix for bug #945 getVertexArrayLength(x) returns different values on different runs of the game engine.
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http://projects.blender.org/tracker/index.php?func=detail&aid=945&group_id=9&atid=125
The material buckets were being sorted by pointer (ie their location in memory.)
Also fixed find shared verticies.
2004-05-04 09:34:02 +00:00
Chris Want
79f3e88021
Build blender with solid-based gameengine on irix using pre-compiled
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libs. I turned off the automatic building of solid in extern/ for
irix since the vendor supplied build system does not work well.
Note to JW: this can be built with either mipspro 7.3 or 7.4
(I needed to archive solid with "CC -ar ..." for this to work
with 7.3).
2004-05-04 04:55:24 +00:00
c0a7891382
Apparently the sequencer has its own audiosystem, so the change I did
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for init sound only when needed, was not catched by sequencer.
Somehow, however, the SND_xxx library needs to be set when using the
sequencer... so, here a patch!
2004-05-03 21:21:29 +00:00
Hans Lambermont
fb72b8d937
- build qhull and solid (next to ode)
2004-05-03 17:58:36 +00:00
0c64d26db3
Fixed a bug where From Window mapping in perspective view would give strange
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results, caused by a little typo. The solution was proposed by bjornmose.
2004-05-03 13:23:19 +00:00
Hans Lambermont
b2d1b7cf89
- add 'tar file changed while reading' remark and a commented workaround
2004-05-03 08:12:40 +00:00
Nathan Letwory
bac4439d6a
bumped VERSION to 2.33-cvs and enable gameengine+solid per default for Linux
2004-05-03 06:11:58 +00:00
e5c4bd6349
Projectfiles update for Python 2.3.X
2004-05-03 01:37:50 +00:00
08c14c7ca0
Mouse Wheel Support for the Game Engine.
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This adds "Wheel Up" and "Wheel Down" as choices to the Mouse sensor brick.
2004-05-02 23:45:03 +00:00
Chris Want
45a240260e
Check that deformer is an armature defore updating the displists
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of it's children (gives speed up for alt-A, animation rendering).
2004-05-02 22:03:22 +00:00
5a4e574b81
- Documentation for the new python API
2004-05-02 14:29:31 +00:00
e7df984c16
Changes for OSX compiling with Makefiles;
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- support 2.3 python
- use -O2 for all
- fixed reference to SOLID.h
2004-05-01 16:52:29 +00:00
Hans Lambermont
dcb83e27a2
- use SDL sound on FreeBSD too.
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- add solid include path to unix common makefile ... this is not FreeBSD
specific, so I'm a bit confused as this wasn't corrected before.
2004-04-30 17:50:48 +00:00
298922ce39
Splash! :)
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Thanks Piotr Kordala for the great artwork.
2004-04-30 11:52:08 +00:00
Chris Want
bfc6fbc573
Make python 2.3 the default for the irix build.
2004-04-30 02:12:28 +00:00
4c423081b2
Fix committed a while ago, revision 1.52, still set a bluroffset in a
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very unexpected location, causing small offset in rendered sub-pixel,
which showed only up raytracing a very detailed object with small
faces... ugh!
(Thanks [A]ndy, sorry Desoto! :-)
2004-04-29 22:31:48 +00:00
ab4bf7f864
And another error in creating 'release' for MacOS
2004-04-29 19:41:40 +00:00
dd539a8e63
Changed copying README to copying blender.html instead
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Only affects "make release"
2004-04-29 18:25:27 +00:00
954cf702d6
Upped version to 233 for in header in Blender
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(Warn: still to do: splash!)
2004-04-29 17:14:31 +00:00