Commit Graph

66005 Commits

Author SHA1 Message Date
8d108db184 Fix T46405: Cycles point density missing update when modifying source object 2015-10-08 12:41:05 +05:00
ac098007fb Cycles: Fix for point density always using render settings for modifiers 2015-10-08 12:41:05 +05:00
1d9de55949 BKE_key: add BKE_key_from_id helper functions 2015-10-08 18:19:28 +11:00
04c7894f4d Cleanup: remove unused fluidsim members 2015-10-08 18:17:10 +11:00
58869a3ecb Add missing object ID loop pointers 2015-10-08 18:15:35 +11:00
b349297861 File Read: de-duplicate command line file-load
WM_file_read must support background mode already
since it can be called by Python scripts in background mode.
2015-10-08 16:00:01 +11:00
a5e631171b BLI_path api, minor changes to CWD handling
- BLI_current_working_dir's return value must be checked, since it may fail.
- BLI_current_working_dir now behaves like getcwd, where a too-small target will return failure.
- avoid buffer overrun with BLI_path_cwd, by taking a maxlen arg.
2015-10-08 15:05:58 +11:00
e47177e301 Cleanup: redundant code in anim player
Was setting the path to a directory when no file was given -
then checking its a loadable file.
2015-10-08 14:42:25 +11:00
08f61b0fe3 Cleanup: remove unused arg 2015-10-08 14:22:16 +11:00
0499c5a623 Cleanup: headers 2015-10-08 11:11:48 +11:00
bfff1d7aa8 Cleanup: typos 2015-10-08 11:11:31 +11:00
0a3c342692 Fix T46410: VSE Mask ignores animated properties 2015-10-08 10:46:11 +11:00
8918e089a5 Fix T46408: Transform (bicubic) ID channel fails 2015-10-08 10:16:54 +11:00
27ff2be921 UI: no need to update drag-edit for scroll buttons 2015-10-08 09:05:27 +11:00
720d4521cd BGE : Collision mask support in raycast + and raycast cleanup.
I have removed the m_pHitObject, m_xray and m_testPropName and replace them by a temporary struct "RayCastData" which contains these datas and a collision mask. Finally i add a collision mask argument in the python function "rayCast" :
```
rayCast(to, from, dist, prop, face, xray, poly, mask)
```

It can be useful to hit only object which are on the right colision layer. for example if you have hitbox for a charater or vehicle you don't want to hit it with raycast.

test file : {F237337}
left mouse click on two planes and see console messages.

Somewhat more elaborate test file by @sybren: {F237779}
Look around and click on the cubes. One cube lamp responds, the other doesn't, based on their collision groups.

Reviewers: moguri, hg1, agoose77, campbellbarton, sybren

Reviewed By: agoose77, campbellbarton, sybren

Subscribers: campbellbarton, sergey, blueprintrandom, sybren

Projects: #game_engine, #game_physics

Differential Revision: https://developer.blender.org/D1239
2015-10-07 22:14:43 +02:00
Philipp Oeser
7a06613b82 Fix T46402: UILists fail to scroll using click+drag 2015-10-07 21:20:46 +02:00
d5882352b3 Cleanup of BKE_library_foreach_ID_link.
This func is long enough, there's no real need to make it even longer with
verbose local varnames and multi-line for loops...
Also, avoid mono-leters names as well for data pointers.
2015-10-07 20:50:34 +02:00
0e290d75fc Fix T46401: bad step size w/ radians 2015-10-07 19:40:18 +11:00
0d36233dd8 Fix for T41536: 2.71 getActionFrame no longer returns frames accurately
We now keep actions around when they are finished playing so scripts can
still get access to information such as the current frame. Playing a new
action in the same layer still overwrites the previous action as before this
commit. Using an explicit KX_GameObject.stopAction() will free the memory. The
action is also freed when the KX_GameObject is freed as before.
2015-10-06 22:22:47 -07:00
e4e8e359a1 BMesh: maintain select-history when sorting 2015-10-07 15:40:32 +11:00
077b4ab846 Fix T45886: cont.deactivate(ActionActuatorInPropertyMode) does not work
Make sure the Action Actuator actually deactivates when given a negative
event while using the property play mode.
2015-10-06 21:18:49 -07:00
b333a7570f Cleanup: spelling 2015-10-07 15:02:06 +11:00
68797eda1f Fix mesh validate: 'r_changed' ignored loop edits 2015-10-07 14:38:36 +11:00
f456c8d8d3 Fix game-property use-after-free error
D1538 by @hal01
2015-10-07 11:05:27 +11:00
f834cb0356 Fix FileBrowser: do not show 'advanced filter' panel outside of lib browsing context,
it’s only used there so far.

Reported by Thomas Beck (plasmasolutions) over IRC, thanks.

Safe enough for 2.76.
2015-10-06 20:19:36 +02:00
64aaf0cbe1 Fix T46390: Sound sequencer API doesnt' work when built with SCons
The issue was caused by original patch efde4dbb.

This seems to be really old bug, but safe for 2.76.
2015-10-06 21:01:52 +05:00
dded01aa52 Fix T46392: Navmesh generator error.
We now have to explicitely enure tesselation of DMs when we need it.

Notes: Maybe we could use looptris here as well?

Not a regression (bug already present in 2.75, but not 2.74), nice to backport to 2.76 nontheless.
2015-10-06 16:04:21 +02:00
8471362987 WM: Fix crash when a new window can't be created
Report an error instead of crashing if a new window can't be created
(typically caused by bad drivers).
2015-10-07 00:36:39 +11:00
Julian Eisel
867c49b962 Fix T46345: Registrable props could be modified 2015-10-06 21:51:35 +11:00
8d08976ef0 Cleanup: return PROP_EDITABLE rna flag
Harmless, since the flag happens to be 1.
2015-10-06 21:43:04 +11:00
359d1bd580 Cleanup: use BLI_path_basename 2015-10-06 19:49:58 +11:00
9f15bcb218 RNA: Add check_existing arg to other load() funcs
Note: movieclip was doing this already by default,
now split into 2 functions, matching image behavior.
2015-10-06 19:44:02 +11:00
65bd2a6e6a Fix T46389: Shrinkwrap fails in editmode
Own regression caused by fix for T46067,
edit-mode bvh only contained unselected faces.

This commit adds support for an edit-mode bvh containing all faces.
2015-10-06 17:57:15 +11:00
51f00499cd Cleanup: only check paint mode for active objects 2015-10-06 16:24:57 +11:00
541d28f1a3 Fix T46385: Duplicate w/ vertex parent fails
Depsgraph customdata flag was set on the parent,
then cleared once the parent object was handled.

This is initialized to zero for new nodes, no need to clear.
2015-10-06 15:43:32 +11:00
1cdf82d7f8 Image Py API: Expose 'load_exists' to RNA image load(), and extend load_image() helper.
Expose our `BKE_image_load_exists` feature through an optional parameter to `Image.load()`.

Extend `image_utils.load_image()` with two optional parameters, to return existing image datablock
if possible, and in that case, to force reloading said image.

Needed by incomming 'import images as planes' addon enhancement.
2015-10-05 18:49:20 +02:00
e5552f8241 Cleanup: use proper ObjectWalkFunc typedef in modifiers' object callback func.
Also, fix own stupidity, no need to define ID callback in case we only have objects,
calling code knows to fallback to `foreachObjectLink()` when `foreachIDLink()` is missing...
2015-10-05 15:57:10 +02:00
90b925f76d Fix T46333: Particle Info Node broken w/ BI
Patch from @a.romanov

This also fixes multiple particle systems - which never worked.
2015-10-05 23:26:57 +11:00
a451c480fa Cleanup: warning 2015-10-05 23:19:33 +11:00
93fa359d08 Fix T46375: Inverted scroll in node template menus 2015-10-05 22:23:54 +11:00
776a98f3e8 Fix T46354: Curve Modifier does not update (new Dependency graph)
Result of curve modifier depends on transform of the object which should
be reflected by the depsgraph relations.
2015-10-05 16:16:58 +05:00
3ba6cea84d Buildbot: Disable use of own Clang for OSX builds
Our version of clang fails with latest SDK. It's not really clear if such
change will disable openmp or not (-fopenmp doesn't throw an error, but
it might be a silent fail).

In any case, builds without OpenMP is better than no builds at all.\
2015-10-05 16:00:02 +05:00
413036b0d8 Fix T46377: No python executable in 2.76 rc3 distribution for OSX 2015-10-05 15:44:36 +05:00
3b2ad704f5 Metadata display: support word-wrapped note
- Match layout from stamp buffer (note last so it can wrap)
- Correct vertical spacing (didn't take decender into account)
- Use U.pixelsize when setting font-size.
2015-10-05 21:28:47 +11:00
86aeb7df96 Fix T46379: Bad behavior of bUnit_ToUnitAltName() with default units.
It would simply remove default units (in most case), cannot see any good reason for such behavior?
Might work in case default unit is the only one present, but breaks consistency (and it may not be
always obvious for user which unit it is). Comes from original patch from five years ago, rB7d8f0fce.

This will break keyboard-setting of values, e.g. '2m 33.4cm' would become '2 33.4cm',
totally useless and invalid entry!
2015-10-05 12:02:02 +02:00
3d5622a208 Cleanup: pass pointer to rctf 2015-10-05 20:48:53 +11:00
57408177d2 SCons: Support compilation with 10.11 SK on OS X 2015-10-05 14:48:04 +05:00
91f1886b8e Fix T46352: Cycles fails to render when material contains UV mapped texture as volume input 2015-10-05 14:45:03 +05:00
518d68fae0 Cycles: Add some TODO comments about derivatives 2015-10-05 12:54:05 +05:00
a771e27b84 Cycles: Fix for builtin textures when linking against OSL 1.6.8
Issue was caused by changed function signature. This is still not really full
support of new OSL API since we don't store anything in the derivatives which
could confuse mipmapping.
2015-10-05 12:52:07 +05:00