Commit Graph

3649 Commits

Author SHA1 Message Date
dfb59dbaa5 added method to change algorithm used in channel matte node. Limit a channel by another channel or limit by max of remaining channels. 2010-03-13 14:47:26 +00:00
85066b5e05 updated despill node to incorperate changes from Xavier Thomas's patch #18012 2010-03-12 18:47:35 +00:00
0249d26ca7 Fix #21042: sculpt not working from orthographic camera view. 2010-03-12 17:12:04 +00:00
8c9577e2ee Fix #20551: sculpt mode, render and then sculpt crash. 2010-03-12 16:51:12 +00:00
4a8849b030 - Hhighlight active nurb in edit mode
- Replaced hardcoded nurbcol array with theme colors
- Send notification in duplicate curve operator (this operator could
  reset/change active nurb)
- Edge seam color added to the user preferences dialog
2010-03-12 16:43:04 +00:00
173c1c170f Fix #21066: particle hair X mirror doesn't work. 2010-03-12 16:21:39 +00:00
f21cab3ed5 Patch #21027: 3d view background seams fix, by Anthony Edlin, thanks!
This fixes a bug where the texture coordinates were wrong, and also
makes filtering now work even at the borders of the tiles into which
the image is split. Also see bug #20933.
2010-03-12 16:02:05 +00:00
812be2053a Fix #21122: color sliders behaving weirdly. 2010-03-12 14:18:14 +00:00
9395efc02f Revert part of my last commit and leave emit/environment out of outliner,
there's a problem here with overflowing shorts that I'll need to fix later.
2010-03-12 13:45:25 +00:00
00d1e56f3d Fix for warning introduced in passes commit, also removed some more
radiosity code.
2010-03-12 13:19:32 +00:00
353a078d4c Fix #21211: new indirect/environment/emit passes weren't showing up
in compositor and outliner yet.
2010-03-12 12:29:12 +00:00
1337867378 Fix #21183: info stats not updated immediately on undo. 2010-03-12 12:09:06 +00:00
86c237b3a5 Added ability to save and load planar environment maps, rather than only cube. 2010-03-12 02:44:18 +00:00
63c71425b7 Fixed [#21558] ctrl+c a material color and ctr+v it into new texture color results in darker color 2010-03-12 02:43:36 +00:00
bb3168afbe re-project paint failed on no-camera when a camera wasnt needed.
(revision 27388 from render25 branch)
2010-03-11 17:16:03 +00:00
6028470a9c Motion Paths + Auto-Keying:
Revised the conditions under which motion paths get recalculated after transforms (when auto-keying is enabled). Now, the type of path display does not matter, but rather that the object/bone in question has any paths at all. This makes animating with these a much smoother experience.
2010-03-11 11:15:25 +00:00
69a7060678 Restored Environment maps
* Fixed up RNA and UI
* Brought back 'Save' and 'Clear' operators (in the little triangle menu in 
environment map properties)
* While I was at it, noticed that environment maps were only using 8bit 
colour, changed it to use full 32bit float instead for proper HDR colour etc,
so environment map reflections have the correct colour range
--> http://mke3.net/blender/devel/2.5/env_hdr.jpg

This fixes [#20904] Environment Map does not render; also missing panel
2010-03-11 07:43:49 +00:00
ed30bb4881 Send data changed notifier after object conversion.
Need this for refreshing "Object data" page.
2010-03-11 06:12:53 +00:00
c0b3ab6ceb filebrowser:
* move own thread handling for thumbnails to WM_jobs 
* cleanup of thumbnail creation code
* added function to kill the job, which actually allows thread to terminate gracefully

vc9 projectfiles:
* fixed some missing includes for release target!
2010-03-10 19:30:20 +00:00
f137c4535a Fix [#21371] Hover Paste doesn't work [27157] 2010-03-10 05:57:03 +00:00
081eca084d Fix [#21515] New cubes don't follow grid size for height (Z) 2010-03-10 04:23:08 +00:00
d440f0392a Added Cmd-C/V for console copy and paste on mac os x. 2010-03-10 02:44:21 +00:00
15fae3c269 Fix [#21476] Mousewheel speed disrepancy
Tweaked mouse wheel sensitivity in scrolling 2d views
2010-03-10 02:06:28 +00:00
a550de158e Fix [#21520] Using sample tool from color ramp sets alpha to 0 2010-03-10 01:59:50 +00:00
1708ac0723 rename some functions to use easier to understand names.
'BLI_makestringcode' --> 'BLI_path_rel'
'BLI_convertstringcwd' --> 'BLI_path_cwd'
'BLI_convertstringframe' --> 'BLI_path_frame'
'BLI_convertstringframe_range' --> 'BLI_path_frame_range'
'BLI_make_cwdpath' --> 'BLI_path_cwd'
2010-03-09 17:36:23 +00:00
26272d4c58 added relative path option for image load and save, relative path option from the userprefs wasnt being used. 2010-03-09 16:57:24 +00:00
1b28081102 Mac + OpenMP + pthreads workaround: recent commit broke compile, just
moved it into threads.c now instead of having it duplicated in various
places.
2010-03-09 16:54:25 +00:00
ad0e57a2a8 reproject - clamp image by the maximum texture size, remove debug printf. 2010-03-09 14:35:56 +00:00
5f7bcee541 camera override option for scene strips. 2010-03-09 13:52:52 +00:00
b7a73f9e5b mtex buffer copy & paste back for materials. 2010-03-09 09:17:45 +00:00
6a4b39ed2c Bugfix #21508: Hidden bones remain "selected" and are affected by transforms
Made hidden bones get ignored by transform code. This should be quite an old bug...
2010-03-09 08:31:41 +00:00
ec303cf980 Fix [#21188] HueCorrection Node, when reseting Curve, it goes to a incline instead of flat/straight 2010-03-09 07:41:27 +00:00
d4756d395b remove for bad-level-call & some minor changes to make camera switching neater. 2010-03-09 07:41:04 +00:00
9c513346a5 Bugfix #21117: Trying to select overlapping keys in the graph editor only cycles through top two keys
(A masterclass in killing a bug using a sledgehammer...)

Recoded the way that Graph Editor keyframe selection works, replacing the old penalties + closest vert system with a selection queue. 

Perhaps the sensitivity tolerance for picking up when a vert is clicked on is too sensitive now, but this can be fixed easily.
2010-03-09 07:09:38 +00:00
74d58017e6 Fix tiny drawing offset in file selector 2010-03-09 07:03:58 +00:00
e8f32d0c05 Fix [#21519] UV Editor header doesn't update when changing proportional editing mode
Would be nice to separate these properties, so proportional edit/snap are 
not linked between 3D View and UV Editor (different areas of workflow).
2010-03-09 06:49:58 +00:00
2ad3d8f158 Fix [#21145] Preferences: Solid OpenGL lights viewport update 2010-03-09 06:20:08 +00:00
63d96b8ca0 Fix for: [#20937] Add brush doesnt work when disconnected hair option is enabled.
Really not much to fix, since it's just not supposed to work. Removed the non-working
brushes (add and puff) from the brush list while hair is disconnected.
2010-03-09 03:42:20 +00:00
c1166642d0 Fix for: [#21105] comb mode - bug with "free edit" 2010-03-09 03:27:05 +00:00
417c328874 Fix [#21047] Sample color too dark when not using color managment 2010-03-09 02:29:59 +00:00
70efb8d322 [#21433] Angular rotation snap issue, final value set is not snapped - SVN 27250 and 2.50A1
Proper fix for this. Moving special mouse input stuff to custom callbacks (this also makes the per transform main functions a bit cleaner).

It also fixes the operator property (value) for shear and warp.
2010-03-09 01:19:32 +00:00
d1bf196de1 improve brush size keys so they dont change by 20 each time (bad for small brushes), added wm.context_scale_int() operator. 2010-03-08 23:34:38 +00:00
754b22bd51 option to use offscreen opengl drawing with the sequencer scene strips.
warning, uses bad level call, will need to resolve very very soon!
2010-03-08 21:33:51 +00:00
b356eb6a8b image re-project now uses offscreen render function and has input for render size.
unrelated changes that ended up being more trouble to commit separate...

- removed BLI_split_dirfile(), was nasty, occasionaly modifying the source string, it could create directories and used the $CWD in some cases. was only used in 2 places in filesel.c, if this gives problems can address without bringing back this function.
  renamed BLI_split_dirfile_basic --> BLI_split_dirfile

- view3d_operator_needs_opengl was being called for offscreen render when it wasnt needed.
2010-03-08 20:08:04 +00:00
d0e0f6dea3 move render operators into their own files, render_internal.c & render_opengl.c, rather then have them in the screen module.
also rename render operators SCREEN_OT_ --> RENDER_OT_
2010-03-08 16:36:53 +00:00
59db9a4061 Bugfix: multires save external was not working. Just disabled operator poll
for now, but there's actually a deeper issue here, the modifier is no longer
in context after the file browser, not sure how to solve this.
2010-03-08 15:44:26 +00:00
17975400e0 Send object's modifiers were changed in conversion operator.
This will prevent displaying data on modifiers page after conversion is over.
2010-03-08 14:35:38 +00:00
38f3b8ab92 Fixed segmentation fault when converting mesh to mesh with non-empty modifiers stack. 2010-03-08 13:49:05 +00:00
cb20ed1634 Fix [#21469] long paths can't be scrolled with the mouse 2010-03-08 12:35:59 +00:00
1138214a8c commit from r27250 to fix bug #21433, broke local axis rotation for pose bones and objects.
commented fix and reopened report.
2010-03-08 11:47:43 +00:00