Commit Graph

9 Commits

Author SHA1 Message Date
ec8448b88d bugfix/workaround for problem with hard-coded collision margins being too large. 2006-06-18 22:10:00 +00:00
c781a840b2 fixed collision sensor for dynamically created objects using Bullet physics 2006-04-24 02:03:55 +00:00
9119b6e8a5 Fixed several bugs: python refcounting related and Bullet related (basic add/remove object support, bounding volume hierarchy). Added a few files, updated the Bullet scons. Vc6/7 Bullet projectfiles need to add a couple of files: 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp',
'Bullet/CollisionShapes/ConvexTriangleCallback.cpp',
'Bullet/CollisionShapes/EmptyShape.cpp',
'Bullet/CollisionShapes/OptimizedBvh.cpp',
'Bullet/CollisionShapes/TriangleCallback.cpp',
'Bullet/CollisionShapes/TriangleIndexVertexArray.cpp',
'Bullet/NarrowPhaseCollision/ManifoldContactAddResult.cpp'.
Sorry, no armatures fix yet.
2005-12-31 07:20:08 +00:00
c99c7fbcb3 some more fixes in the raycast/mouse over 2005-08-17 19:52:56 +00:00
29f06ad76e some more work on bullet raycast 2005-08-08 17:08:42 +00:00
b6d9fbf0db fixed the mouse-over sensor,
added raycast support for bullet (no triangle-mesh support, soon)
added python methods for 'getHitObject', getRayDirection, getHitPosition and getHitNormal for mouse over sensor,
which makes it easy for a shootout.blend demo :)
2005-08-05 17:00:32 +00:00
701b9c21fd more preparations for bullet physics, and some eol issues with SCA_Joystick* 2005-07-18 05:41:00 +00:00
7c9422111b another file behind the #USE_BULLET 2005-07-16 22:13:20 +00:00
2d73b31aff preparation for bullet physics 2005-07-16 21:47:54 +00:00