Commit Graph

11997 Commits

Author SHA1 Message Date
c57f32733a Bugfix - Long Keyframes:
In a A___B|---|B situation created by duplicating the B keyframe, the long keyframe between the 'B' keyframes was not showing up until the A keyframe was already duplicated. Reverting the 'optimisation' applied there (i.e. searching from last block, as that's where most blocks would be added)


Also removed some unused lines from gpencil.c
2008-09-22 04:30:21 +00:00
8fcac6820a KX_PythonInit.cpp - workaround for current sandbox and possible fix. no real change for now but others may want to look into it.
blendef.h - removed some unused defines.
editipo_mods.c - deselect all was selecting instead.
2008-09-22 04:18:17 +00:00
338a5c7bbf Make msvc happy (reported by broken) 2008-09-22 00:32:07 +00:00
96a0e0ab22 Bugfix where copy-protection of several modifiers like collision, softbody and particleInstance could be bypassed by using ctrl-c + 'copy all' option. 2008-09-21 22:47:50 +00:00
158cca9e2f Fixing little bug allowing neegative attraction forces again 2008-09-21 21:24:46 +00:00
0039076850 Patch for rearranging fluid GUI provided by artist nudelZ 2008-09-21 21:02:41 +00:00
feccb096d8 [#17662] Blender runs the older version a python script when reloading it from disk
Missing free compiled.
2008-09-21 20:39:19 +00:00
a1b8a918cb Respect compile flags if elbeem is disabled, fix compiling for that case 2008-09-21 18:36:25 +00:00
8471184dc5 Merging fluidcontrol to trunk from rev16649 fluidcontrol branch. Code provided by Nils Thuerey. 2008-09-21 18:20:02 +00:00
afe851b6d1 Sunsky / Atmoshphere:
- Added blending mode and factor option, so it's more clear and
  controllable what happens with it. Also nice for crazy effects
  of course!
- Preview render now shows preview for it too

On the todos:

- have this in World buttons (as well) for quicker sky setups
- review math of color clamping and scaling, this is definitely 
  not good... but a fix will make old files look very different.
2008-09-21 16:04:33 +00:00
1c29d02305 BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is hooking up / deform graphics mesh and choose collision shape.
Note: feature is still disabled.
2008-09-21 15:17:50 +00:00
518b8fe018 svn merge -r 16593:16648 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-09-21 13:03:39 +00:00
92829e821f Bugfix #17656
- Changed order for applying atmosphere, it does it now before alpha-adding
  sky, giving correct transparency
- Added correction for de-premulling and premulling scatter color
2008-09-21 12:03:41 +00:00
f7a5288111 #bugfix #17337
FSA didn't work for atmosphere option.
2008-09-21 10:31:22 +00:00
a9988317c9 Added select grouped property (objects with shared property names will be selected)
(updated select group toolbox and header menu)

Added 2 copy property options - Replace All and Merge All, since there was no way to remove all properties, or set all objects game properties to be the same as the active objects.
Added set_ob_property(ob, prop) to property api.

bugfix in python api, copyAllPropertiesTo, it didnt check for duplicates or that it wasnt copying from/to the same object.
2008-09-21 10:12:33 +00:00
e11cd5a962 game engine now compiles with SDL disabled. CDROM and Joystick wont function in this case 2008-09-21 05:38:28 +00:00
2064f5542a set the visibility state based on the objects render option in the outliner.
- saves adding UV's to faces just to set the invisibility option or having an logic bricks to set the visibility state.
2008-09-21 04:39:40 +00:00
a72b65011e BGE bug fix: dupligroup scale not correctly applied to bullet shape. 2008-09-20 22:19:59 +00:00
22a50402ef BGE patch: allow Bullet mesh shape sharing for objects copied with ALT-D. 2008-09-20 21:33:54 +00:00
768e12a064 Patch #17631 by Early Ehlinger
His log:
One of the calls to PIL_dynlib_get_error_as_string was assuming that 
it would return a valid string and not NULL (perhaps by converting
to std::string).
This patch simply changes it to always return a string, even when the 
error is not recognized.
2008-09-20 14:43:59 +00:00
0a364788c1 simple changes for bez point selection. use as a flag incase other flags are stored in bezt->f1,2,3 2008-09-20 13:21:10 +00:00
2bd6e1ae82 Patch #8461, by Rob Hausauer
This unifies all usage of FTOCHAR, putting it in utildefines.h
Submitter did several interesting tests for speed, check it here:
http://projects.blender.org/tracker/?func=detail&atid=127&aid=8461&group_id=9
2008-09-20 13:02:06 +00:00
9b9edad6b6 Patch 17403, small gcc warning fixes. 2008-09-20 12:26:18 +00:00
3dbdd8939b 16624 was incorrect. Blender wont always give the requested name for new datablocks or for renaming. scripts need to account for this. 2008-09-20 11:54:27 +00:00
f510057fef [#17600] char* -> const char*
Thanks to Sean Bartell (wtachi), was causing many many warnings which distracted from the real problems.
2008-09-20 11:08:35 +00:00
a12375cb4f PyAPI - *.insertkey()
Updated insertkey calls in PyAPI so that they behave like the new common_insertkey() behaviour.
2008-09-20 10:30:10 +00:00
224607982a Python api access to obcolor
Option to copy obcolor in the copy menu
Option to select same color in select grouped menu
console.py - mistake in last commit caused a python error
2008-09-20 10:11:42 +00:00
c282178411 Patch #17654: Fix for Scene.Get with input >20 chars
Patch by Darryl Pogue (paradox).

Blender cuts off datablock names at 20 chars, which causes issues if you're trying to access Scenes with a string longer
than 20 chars.

Ex.

s = 'GuildPub-Writers_GLOBAL'
Blender.Scene.New(s) #This creates the scene "GuildPub-Writers_GLOB"
Blender.Scene.Get(s) #This throws an error: the name and the string don't match

This patch cuts down the input of Scene.Get() to the 20 char limits, thus making the the above example return the correct
scene.
2008-09-20 10:10:50 +00:00
e7c62e9038 Bugfix #17652: "K" mode for controlling keys and drivers cause crashes
When using a transform and there didn't exist an IPO-channel for that transform's focus (i.e. no rot curves when rotating) and "K" mode was active, there would be a crash due to missing checks for such situations.
2008-09-20 10:02:13 +00:00
415868b5e2 Fix for gcc compiler warning about a call to do_lamp_tex() resulting in "overflow in implicit constant conversion" 2008-09-20 09:17:40 +00:00
4d551c0a0d Text.c
- calling Text_reset within C/Api funcs didnt decref the Py_None Text_reset returned.
 - Text_delete wasnt checking if the input was an int.
 - a number of functions wernt checking if the text was removed.
console.py
 - added clear output
 - command history leaves empty command before wrapping
 - add imports as dummy user input so commands written to a text file will run.
 - faster writing of output to a textblock.
2008-09-20 04:37:10 +00:00
5f3c4edb8f == Outliner ==
Commit patch #8195

New outliner mode: Sequence, it's show all the sequence and strip that
we have in the outliner, split it for type (particle, sound and so on..).

Some notes to take care:
 * The strip can be selected with LMB
 * The sequence can be deleted with XKEY (all the selected)
 * The "Meta" are stored in a single tree (Meta Strip)
   with all the sequence.
 * Duplicate sequence (with the same name) are store in a single tree
   and you can select all the Sequence with LMB in the "root" entry.
 * Also show the directory path.

[ As Ton point in the tracker, still need more work (and options, Luca made
  a really good list in the tracker), so move to the trunk and start
  working here, probably a good topic for next meeting. ]
2008-09-19 22:51:05 +00:00
a15296eff6 Small dependency debugging aid: now it also prints cycles for
the object depsgrah instead of only armatures.
2008-09-19 22:03:16 +00:00
4f737bafa7 == Render ==
Commit patch #7788, allow to set the render step, so it's
possible make render every N frames only.

The step is change in Scene buttons (F10), below start and
end frame buttons.

Also add a command line options (-j), so it's possible to
overwrite the file step (useful for renderfarm).

[ Brecht, this work with OpenGL renders and simulated
  the skipped frames, please double check ]
2008-09-19 21:57:15 +00:00
650ae3b4e6 Fix for bug #16662: modifiers on lattices were ignored sometimes
when rendering opengl previews, it unnecessarily cleared lattice
displists when it was really intended for shaded mode colors.
2008-09-19 21:52:15 +00:00
a44177a401 BGE patch: new 'Advanced Settings' button to keep special Bullet options away from main UI.
Three features that were on the main UI interface are now 
moved to the Advanced Settings panel:
Margin, Actor (that becomes Sensor Actor) and No sleeping.

Sensor Actor is now a feature: it can be turned on and off
for all types of objects, and not just static objects.
Select the Sensor Actor button to make the object visible
to Near and Radar sensor.
The button is selected by default for dynamic objects
and unselected by default for static objects, to match
previous behavior.
2008-09-19 20:41:38 +00:00
905983229a == Python Space Handlers ==
Patch #9673: "Short patch to make spacehandler event scripts work more like normal python gui script handlers" by Steven Truppe:
http://projects.blender.org/tracker/?func=detail&atid=127&aid=9673&group_id=9

This patch adds the Blender.eventValue variable available for space handlers, holding the event value (aka 1 for button and key presses, X or Y coordinate for mousex / mousey movement). Thanks, Steven. PS: this doesn't break existing scripts.
2008-09-19 18:53:05 +00:00
0f6fc0b207 Fix again for the NVidia driver bug. This time I'm just giving up
using linking together the precompiled library shader code and
material code and recompiling it all again for each material even
if it gives a performance hit, since the previous workaround only
worked on some driver versions still.
2008-09-19 16:09:26 +00:00
65ddef19b9 Patch #13422, By Roland Hess, Shadow Color
Finally, after a long time new render candy for the non-game peoples! :)

Good doc is here: (url splits in two)
http://www.harkyman.com/2008/08/06/controllable-shadow-intensity-
and-color/

Note the colorpicker for shadow is in "Shadow and Spot" panel. A bit
hidden, could get more attention. For later. :)
2008-09-19 16:01:22 +00:00
a0504ac922 Patch #8213 by Shunichi Fuji
Fixes crash with FT fonts in some cases, just removed unnused line of code.
2008-09-19 14:18:41 +00:00
6f9a254d61 PyConstraints:
Basic (non-python) target evaluation still occurs when scriptlinks are disabled.
2008-09-19 12:43:21 +00:00
ef8a1dccc7 Bugfix #17643: Action Editor buffer copy/paste not working
Removed superfluous check for destination IPO-block/IPO-curve which may not have existed. This meant that pasting keyframes into an "empty" Action Channel sometimes failed.
2008-09-19 12:41:26 +00:00
9c27e097df == IPO Defines Cleanup ==
Just a bit of tidyup for IPO header-files. 

Warning:
Moved IPO Curves + Drivers out of DNA_curve_types.h
2008-09-19 12:33:17 +00:00
15bce017df scons update, BF_NO_ELBEEM wasnt working, WITH_BF_SDL wasnt implimented, WITH_CCGSUBSURF isnt used anymore. 2008-09-19 01:39:34 +00:00
6ff74f4527 == Python Script Links ==
Bug #17599:
Summary: Python constraints, good in 2.46 not working anymore in 2.47
http://projects.blender.org/tracker/?func=detail&atid=125&aid=17599&group_id=9

Improved my old hack to avoid frame changed scriptlinks from running when rendering stills, should fix this bug. It also causes REDRAW scriptlinks to be executed during renders, but that conforms to how FRAMECHANGED ones work.

BTW: this can still be improved. The current system meant to disable all Python functionality at once needs imo to be replaced by one that allows to enable / disable per feature (scriptlinks, pyconstraints, pynodes, etc.). A better way to inform scriptlinks about what is going on (render, anim, render anim, etc.) would also help. Will discuss with others.
2008-09-18 22:33:49 +00:00
5f25e52c20 [#7297] Fix knife visualization on MacMini Intel w/ Intel gfx 2008-09-18 20:37:11 +00:00
02a91ac784 BGE patch: change constraint location actuator to work in local coordinates. It won't change anything for root objects but will be of some use for child objects. 2008-09-18 19:28:28 +00:00
a283e7e4af A typo in my fix for bug #11740 caused problems with at least grid distributed particles. 2008-09-18 17:42:17 +00:00
f7113fd267 Reactor particles were born with incorrect timing. Some changes made could effect normal particles too, but after many tests I didn't notice any adverse effects. Be sure to poke me hard if there are some though :) 2008-09-18 17:19:40 +00:00
6b7b812208 This file did not compile, but is also not part of the build target...
Fixed neverheless, patch #6258 from Early Ehlinger
2008-09-18 16:43:31 +00:00