Commit Graph

10 Commits

Author SHA1 Message Date
8e8a6b80cf Cleanup: replace BLI_assert(!"text") with BLI_assert_msg(0, "text")
This shows the text as part of the assertion message.
2021-07-15 18:29:01 +10:00
fcc844f8fb BLI: use explicit task isolation, no longer part of parallel operations
After looking into task isolation issues with Sergey, we couldn't find the
reason behind the deadlocks that we are getting in T87938 and a Sprite Fright
file involving motion blur renders.

There is no apparent place where we adding or waiting on tasks in a task group
from different isolation regions, which is what is known to cause problems. Yet
it still hangs. Either we do not understand some limitation of TBB isolation,
or there is a bug in TBB, but we could not figure it out.

Instead the idea is to use isolation only where we know we need it: when
holding a mutex lock and then doing some multithreaded operation within that
locked region. Three places where we do this now:
* Generated images
* Cached BVH tree building
* OpenVDB lazy grid loading

Compared to the more automatic approach previously used, there is the downside
that it is easy to miss places where we need isolation. Yet doing it more
automatically is also causing unexpected issue and bugs that we found no
solution for, so this seems better.

Patch implemented by Sergey and me.

Differential Revision: https://developer.blender.org/D11603
2021-06-15 17:28:44 +02:00
Brecht Van Lommel
677e63d518 TBB: fix deprecation warnings with newer TBB versions
* USD and OpenVDB headers use deprecated TBB headers, suppress all deprecation
  warnings there since we have no control over them.
* For our own TBB includes, use the individual headers rather than the tbb.h that
  includes everything to avoid warnings, rather than suppressing all.

This is in anticipation of the TBB 2020 upgrade in D10359. Ref D10361.
2021-02-10 19:32:24 +01:00
958df2ed1b Cleanup: Clang-Tidy, modernize-deprecated-headers
No functional changes.
2020-12-04 11:28:09 +01:00
16732def37 Cleanup: Clang-Tidy modernize-use-nullptr
Replace `NULL` with `nullptr` in C++ code.

No functional changes.
2020-11-06 18:08:25 +01:00
4a5389816b Clang-Tidy: enable readability-named-parameter 2020-07-03 17:07:13 +02:00
183ba284f2 Cleanup: make guarded memory allocation always thread safe
Previously this would be enabled when threads were used, but threads are now
basically always in use so there is no point. Further, this is only needed for
guarded allocation with --debug-memory which is not performance critical.
2020-05-20 01:03:05 +02:00
33fc42bd65 Merge branch 'blender-v2.83-release' 2020-05-20 00:46:15 +02:00
08ac4d3d71 Fix T76553: Blender Freezes When Playing Back Animation
In some cases blender could freeze. When threads are blocked (waiting for other tasks completion) the scheduler can let the thread perform a different task. If this task wants a write-lock for something that was read-locked in the stack a dead lock will happen.

For task pools every task is isolated. For range tasks the inner loop will be isolated. The implementation is limited as isolation in TBB uses functors which are tricky to add to a C API. We decided to start with a simple and adapt were we need to.

During testing we came to this setup as it was reliable (we weren't able to let it freeze or crash) and didn't had noticeable performance impact.

Reviewed By: Brecht van Lommel

Differential Revision: https://developer.blender.org/D7688
2020-05-14 13:54:16 +02:00
d8a3f3595a Task: Use TBB as Task Scheduler
This patch enables TBB as the default task scheduler. TBB stands for Threading Building Blocks and is developed by Intel. The library contains several threading patters. This patch maps blenders BLI_task_* function to their counterpart. After this patch we can add more patterns. A promising one is TBB:graph that can be used for depsgraph, draw manager and compositor.

Performance changes depends on the actual hardware. It was tested on different hardwares from laptops to workstations and we didn't detected any downgrade of the performance.
* Linux Xeon E5-2699 v4 got FPS boost from 12 to 17 using Spring's 04_010_A.anim.blend.
* AMD Ryzen Threadripper 2990WX 32-Core Animation playback goes from 9.5-10.5 FPS to 13.0-14.0 FPS on Agent 327 , 10_03_B.anim.blend.

Reviewed By: brecht, sergey

Differential Revision: https://developer.blender.org/D7475
2020-04-30 08:09:21 +02:00