Commit Graph

70 Commits

Author SHA1 Message Date
d4d80ee0a1 rename IDProp.c/h to idprop_py_api, since it was same name as BKE idprop.c with case changed. 2011-11-15 09:28:15 +00:00
2b939904ab documentation - brief descriptions for bpy api files. 2011-11-05 08:21:12 +00:00
31d401613d bpath
- loop over all sequence images and pointcache
- option not to loop over library / packed data, expose in bpy.utils.blend_paths()
2011-10-27 03:40:12 +00:00
cd852ce1a1 - remove bpath iterator and replace all uses with visitor.
- added flag to optionally receive all paths as absolute.
2011-10-27 01:25:07 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
276e5f7095 formatting edits & remove debug print. 2011-10-13 01:29:08 +00:00
3a6158a8bf move mathutils into its own lib. 2011-07-15 04:01:47 +00:00
2023db70a8 cmake option to build without an audio library. 2011-06-23 09:27:56 +00:00
d46da5a09d mathutils support for color arithmetic, also some minor whitespace edits. 2011-06-02 08:29:16 +00:00
d369a6aaaf Windows installer and Path changes, fixing various issues:
* Windows installer not working for non-admin users and multiple users
* Addon scripts not installing next to user configuration
* Portable install not being taken into account in all places

The main problem was the windows installer was installing system scripts in
AppData next to the user configuration directory, which is not shared between
users. Now these are installed in ProgramFiles, and only addon scripts added
by the users go to AppData.

On all platforms, addon scripts were sometimes getting installed between
system scripts, because the scripts folder in the executable directory was
given precedence over the user configuration folder, that is no longer done
now. So addons now behave like user configuration, they are preserved even
if you download a newer build of the same blender version.

If you have an installation of 2.57 on windows, the addon install location
will not change until we do the version bump to 2.58, to avoid conflicts with
the existing the installed 2.57 version.

The old behavior of giving precedence to the local folder was done to support
portable install, where all configuration is written to the local folder. This
is now implemented differently: if and only if a "config" folder exists in the
local folder, portable install will be assumed, and files will only be written
to that local folder.
2011-05-27 09:57:53 +00:00
15289c6048 use PyDoc_STRVAR macro, so its possible to build without docstrings. 2011-05-24 16:05:51 +00:00
4c37fe91f3 patch [#27449] bpy_script_paths() return path reversed [patch]
from Dan Eicher (dna)
2011-05-21 05:34:20 +00:00
210ee1ade4 whitespace only, no functional change mixed tabs/spaces --> tabs. 2011-04-21 13:11:51 +00:00
7e3d044bdd fix [#27072] Calling bpy.utils.blend_paths(True) results in segmantaion fault since 2.56 2011-04-20 12:55:42 +00:00
f8c09b37d4 api changes needed for for copying old settings to new.
- py: bpy.utils.resource_path('USER', 2, 56)
- C: BLI_get_folder_version(id, major, minor, check);
2011-04-11 13:56:58 +00:00
696e7a311a include needed for windows 2011-04-06 06:29:10 +00:00
a7507e945d fix [#26803] Libs paths are case sensitive in windows
use case insensitive path comparison on windows: BLI_path_cmp
2011-04-06 06:03:48 +00:00
cadc1218c8 C, style changes (mostly white space edits), no functional change. 2011-03-19 11:12:48 +00:00
8c526e79e3 library loading api.
this is not well suited to RNA so this is a native python api.

This uses:
  bpy.data.libraries.load(filepath, link=False, relative=False)

however the return value needs to use pythons context manager, this means the library loading is confined to a block of code and python cant leave a half loaded library state.


eg, load a single scene we know the name of:
  with bpy.data.libraries.load(filepath) as (data_from, data_to):
      data_to.scenes = ["Scene"]


eg, load all scenes:
  with bpy.data.libraries.load(filepath) as (data_from, data_to):
      data_to.scenes = data_from.scenes


eg, load all objects starting with 'A'
  with bpy.data.libraries.load(filepath) as (data_from, data_to):
      data_to.objects = [name for name in data_from.objects if name.startswith("A")]

As you can see gives 2 objects like 'bpy.data', but containing lists of strings which can be moved from one into another.
2011-03-12 16:06:37 +00:00
e713d76f0e patch [#26404] UnicodeDecodeError
from user: perfection cat (sindra1961)
2011-03-08 01:23:42 +00:00
e2304a4dbb move anim functions out of bpy_rna.c, its getting too big. 2011-03-02 04:51:43 +00:00
Nathan Letwory
5a760e22fc doxygen: blender/python tagged. 2011-02-27 20:10:08 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
c30149991c Experimental option to build blender as a python module, rather then blender embedding python.
CMake build option WITH_PYTHON_MODULE, will build ./bin/bpy.so

This allows 'bpy' to be imported from python or other applications/IDE's which embed python, eg:
   python -c "import bpy ; bpy.ops.render.render(write_still=True)"

This runs in background mode and has similar restrictions to running a script:
   blender --background --python test.py

TODO:
 - install to site-packages with blender scripts
 - add support for imp.reload()
2011-02-20 23:39:29 +00:00
4c35d8d5a8 rename IDPropertyGroup to PropertyGroup
also renamed IDProperty to PropertyGroupItem (these are not referenced for common usage and we already have 'Property' defined).
2011-02-16 02:51:56 +00:00
72bc3f22b7 python api renaming and added headers for some files which didnt have one, no functionality change. 2011-02-14 04:15:25 +00:00
0955c664aa fix for warnings from Sparse static source code checker, mostly BKE/BLI and python functions.
- use NULL rather then 0 where possible (makes code & function calls more readable IMHO).
- set static variables and functions (exposed some unused vars/funcs).
- use func(void) rather then func() for definitions.
2011-02-13 10:52:18 +00:00
fb8c135584 minor python register changes.
- KeyingSetInfo classes are now collected like Panels, Operators etc so bpy.utils.register_module() can be used.
- move bpy.types.register() to bpy.utils.register_class
2011-02-11 00:11:17 +00:00
86baf7c937 option for the path iterator to loop over packed files so their dir separator can be switched on file load. 2011-01-18 00:10:11 +00:00
89c9aaaa25 remove references to BKE_utildefines where its not needed.
- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07 19:18:31 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
77c17d332d fix [#25262] Keyboard shortcut presets can't be made because of wrong folder
New create option when getting a user resource for creating paths.
  bpy.utils.user_resource(type, path, create=False)
2010-12-18 07:22:52 +00:00
Dalai Felinto
f1c4688e25 renaming blf_api.h to blf_py_api.h
In windows this was producing Linking dependence errors because we have BLF_api.h in the /blenfont/ and blf_api.h in /python/generic/. It doesn't produces crash out of the box but I was trying to link both "api" files to the same project (Ketjsi folder). For the linking order was determining what header to use. A workaround is to "include" the file using some ../../ relative folder. But renaming it is less error prone.

Probably Ketsji folder shouldn't link to BLF_api.h anyways, but this is something I will look better later before another commit. In the mean time it's not a good idea to have 2 api files with the same name (for non case-sensitive systems).
2010-12-09 17:31:42 +00:00
d624d1cbdd pass along the context to extension functions, this was already being done in all cases except for the render engine.
this allows python to NULL its internal context while scripts are not running.
2010-12-07 04:12:15 +00:00
60063d5383 - converted path cleaning on file load to use bPath Iterator functions - image & font and sequence paths were being cleaned but not multires, voxel & sound paths.
- skip fixing file paths on undo.
- simplify bpath alloc and free functions, also pass Main structure so as not to rely on G.main, (needed for file load).
2010-12-06 00:52:30 +00:00
9668c29ba0 bpath iterator updates
- loop over sequencer plugin and texture voxel paths.
- fix leak in python bpy.utils.blend_path() and use PyUnicode_DecodeFSDefault() to ensure correct paths with different encodings.
- operators to make paths absolute & relative now redraw the view.
2010-12-05 23:14:48 +00:00
263830f000 Enabled GCC -Wwrite-strings warning for CMake and replaced many 'char's for 'const char's,.
Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
2010-12-03 17:05:21 +00:00
1dd1cea06e fix for error when changing DISBALE_PYTHON -> WITH_PYTHON,
This define wasn't set in some parts of the BGE causing problems with the view matrix.
in CMake define for the entire BGE fixes this.
2010-11-29 07:56:45 +00:00
030253cdf6 fix for building, also use const char in more places. 2010-11-11 07:51:12 +00:00
ced06081b8 use PyImport_ExtendInittab for py module initialization rather then adding to sys.modules directly, no functional change. 2010-10-29 22:59:39 +00:00
3264ced377 move geometry python module into mathutils.geometry, since it provides utility functions using mathutils types. 2010-10-25 22:44:01 +00:00
be32cf8b32 UNUSED() macro so -Wunused-parameter can be used with GCC without so many warnings.
applied to python api and exotic.c, removed some args being passed down which were not needed.

keyword args for new mathutils types were being ignored when they should raise an error.
2010-10-13 23:25:08 +00:00
ab8aa13b82 bugfix [#24087] Blender can not install add-ons unless running with root priviledges
now addon path is created using the same path functions and selecting where to save the startup.blend

also made some minor changes to path handling funcs.
2010-10-03 20:00:22 +00:00
5559a0d52e rewrote python IDProperty metaclass in C, this was a quick hack to get it working.
The reason this didnt work is all sibclasses of pythons type() or PyType_Type in C, have to have their size set to sizeof(PyHeapTypeObject) rather then sizeof(PyTypeObject) as you might expect.
This is strange since its not a heap-class (defined in pythons runtime), but a static C type, so Im not sure about this, and cant find any documentation but it seems to work ok.
2010-09-10 14:54:50 +00:00
26809f38aa Audaspace: This should fix all missing python includes now once for all... 2010-08-16 20:05:59 +00:00
2b7a774ab0 svn merge -r 31314:31370 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2010-08-16 09:37:08 +00:00
04f619d8af - PyLineSpit() - used to print the filename and line number for internal errors now works when executing class functions in a module.
- replaced PySys_GetObject("modules") with PyImport_GetModuleDict()
- use defaults for keymap import/export rather then setting the same value every time from the UI scripts.
2010-08-14 05:33:20 +00:00
46cac18815 svn merge -r 31145:31210 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2010-08-10 09:47:57 +00:00
9566b031a3 == docs ==
Added some docs mainly in bpy.types.UILayout.html, descriptions by Florian Meyer (testscreenings), thanks.
2010-08-07 18:34:16 +00:00
46155bc009 svn merge -r 30513:30565 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2010-07-21 07:24:52 +00:00