Commit Graph

16 Commits

Author SHA1 Message Date
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
148435b70a batch remove .'s used with RNA_def_struct_ui_text 2010-02-10 21:15:44 +00:00
5272991e8b generic operator menu was searching for "type" and using the first enum property if it wasnt found.
this is too arbitrary and could break if roperty order is changed.
store the property in the operator type that is to be used for menu and enum search func's.

python function for searching operator enums on invoke. (just need dynamic python enums now)
 wm.invoke_search_popup(self)
2010-01-15 22:40:33 +00:00
b0f87935a8 spelling errors, no real changes to code. 2010-01-14 10:59:42 +00:00
0cc34bebf4 Fix [#20414] select children (shift+g) on an object without children... 2009-12-17 07:40:43 +00:00
80bd73639f Patch [#20290] by Bjørnar Hansen for bug [#20270] 2.5a0, Select Random says percent but is really 0-1 2009-12-09 21:42:21 +00:00
cd154da973 1. Extend option for 3d view border select now does something (default True to keep same behavior)
2. Add action parameter to Select_All_Toggle operators, rename to Select_All.
Options are Toggle (default), Select, Deselect, Invert (same as select swap). This makes it possible to map separate hotkeys for select all and deselect all.

NOTE for Aligorith: I didn't change animation operators for select_all which already had an Invert operator. These should be fixed eventually.
2009-11-29 22:16:29 +00:00
37e4a311b0 Math Lib
* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
  conversion script instead, if they use a lot of math functions
  in new code:
  http://www.pasteall.org/9052/python
2009-11-10 20:43:45 +00:00
2e74a6ba30 Added a button to clear the weights of all shape keys, useful
when editing shapes and doing blending tests.
2009-10-16 10:29:41 +00:00
1ce959b16e Shape Keys: disable the temporary shape display system, where
it would show you the last selected shape key until doing
another operation. This is confusing, and the Pin button allows
you to do the same kind of shape browsing.
2009-10-14 13:21:54 +00:00
f8ab477f45 2.5 Bugfixes:
* Reverting some changes I made to try and get Action Groups with no viewable F-Curves, but were collapsed to get hidden. These were causing buggy behaviour

* Move bones to armature layers, and change armature layer operators now use the new automatic properties drawing invoke callback. This allows changing the buttons there immediately affect the bones in the viewport

* #19581: Text Editor: "Jump To" (go to line) not working
Made this use the automatic operator props invoke callback, and fixed an RNA properties bug for this (the default value and range values were swapped).

* PoseLib rename pose operator now works again. Once again, this uses the auto-props popup. Also, improved the code here while I was at it.

* Disabled non-functional/old entry in Select Linked operator ("IPO's")
2009-10-13 05:50:26 +00:00
22605ec759 Bone Selections: Ability to set bones as unselectable
In the Outliner, it is now possible to toggle per bone the selectability of the bone in the viewport, as for Objects using the restriction columns. This can also be set using the RNA-api.

I've tested all commonly used tools IMO, but there may still be a few which I've missed. Please report those cases.

PS. For some reason, the define was already there, but not connected up to anything. Can't remember why anymore, but here it is...
2009-10-06 11:33:58 +00:00
fbbda4c06e Warning fixes for blenkernel and editors.
Note sure what to do with this one, and personally think
we should avoid using macros for this kind of thing:

V_GROW(edges);
source/blender/editors/mesh/loopcut.c:232: warning: value computed is not used
2009-09-17 14:46:22 +00:00
103e11359d - rna/python api object.create_render_mesh(...) support for getting a mesh from metaballs and curves (bevel, surface, text etc).
- povray converts curves to meshes on export, (metaballs don't need meshing).
- use 'extend' bool rather then 'seltype' enum for object_select operators for consistency.
2009-09-16 10:09:57 +00:00
51f1e82290 Object mode Selection options brought back for view3d.select
- 'center', while Ctrl is held select objects from their center location
- 'enumerate', while Alt is held, give a list of objects under the mouse
- Object selection menu now uses icons with names
- operator object.select_name(name, extend=False)
- keybindings so combinations of Ctrl/Alt/Shift can be used (like in 2.4x)
- logic text input field was using deprecated ID_SCRIPT rather then ID_TXT

details
- added comments to DNA_ID.h ID types
- removed unused ID types Sector and Life
- added uiIconFromID() to get an icon from the object.
- using name for selection is weak but currently there isnt a really good way to do this.
2009-09-16 01:15:30 +00:00
3daa283604 2.5: Object module
* Split object_edit.c into multiple files:
  object_add.c, object_edit.c, object_hook.c, object_relations.c,
  object_select.c, object_transform.c.
* Rename files to have consistent object_ and mball_ prefix:
  object_shapekey.c, object_lattice.c, object_vgroup.c, mball_edit.c.
* Added operators:
  * vertex group menu and set active
  * apply location, rotation, scale, visual transform (location is new)
  * make local
  * make vertex parent
  * move to layer
  * convert to curve/mesh (not finished yet)
* Many small fixes for marked issues, but still much code to be cleaned
  up here...
2009-09-09 11:52:56 +00:00