This commit adds a few more execution contexts for operators, given the increasing tendency for some special regiontypes to exist within areas that must have their own set of special operators.
Examples of these include the "channel" operators in the Animation Editors (i.e. those in the 'Channels' menu), and the "Fit to Preview Window" operator for the Sequencer.
Previously, operators such as these would not function when clicked on from the menus, and they would not show the hotkeys they were mapped to.
Also, fixed a few operator definitions in the Animation Editors which were missing ot->prop defines. This meant that some hotkeys (mainly selection) were shown incorrectly in the menus.
Thanks to a great doc from Bassam (slikdigit) on the different types of handles (which should probably become/be part of future 2.5 docs), I've revised the code again so that this works well again.
The doc:
http://docs.google.com/View?id=dvgkxj6_1d8cpfw79
Fixed the operators for DopeSheet/Graph Editors responsible for setting the "auto-clamped". This option is actually per F-Curve instead of per handle, and the code here should function like it did in 2.4x
However, despite this, it still appears to work oddly IMO. Any comments Bassam or animators familiar with the intentions of this?
The 'save over' popup was only appearing based on a string comparison of the operator name ("Save"). Changed this to use a hidden operator property: "check_existing". Python operators must
have this property for the file selector confirmation too.
This property can also be set to false, to prevent checking for existing files, useful in the File->Save menu item to prevent the dangerously missable confirmation popup.
Added flags for the mapping function offering more control over what values were affected and when. In the WIP code, the values for unselected verts were getting the restoration conversion being repeatedly applied, resulting in the values tending to zero.
F-Curves now internally store radians again instead of degrees.
- This solves problems with inconsistencies when working with drivers.
- No need to version patch old files, potentially screwing them up. As such, removed the version patching for F-Curves.
- Is better suited to optionally showing radians throughout the UI instead or degrees.
As a result, values are now converted on the fly in the Graph Editor for display and operators that operate on values. I've made the conversion system for this rather general, so that other unit type conversions can also be hooked up with the type conversion backend.
Also, made some tweaks to F-Curve RNA wrapping to make it represent the data better.
TODO:
- Transform code currently still needs to be corrected to work with these changes. Currently moving keyframes for rotation curves will make them change too rapidly vertically when using degrees.
Wrong filters were used for F-Curves for adding the modifiers. Now the Graph Editor curve visibility settings are only taken into account for this when the hotkey version (i.e. only_active == False) is used, which means that the button works again.
Made preview range be turned on/off using a proper flag instead of just relying on checking for start-frame = 0. It is no longer satisfactory to do that since we can have negative frame numbers, and also having it as a proper flag means that the range can be toggled on/off non-destructively.
this is too arbitrary and could break if roperty order is changed.
store the property in the operator type that is to be used for menu and enum search func's.
python function for searching operator enums on invoke. (just need dynamic python enums now)
wm.invoke_search_popup(self)
The reverted code was just blindly restoring the old state of the keyframes; changes to selection state, value changes, handle type, etc. were overridden, and the cases where keyframes were deliberately retimed or otherwise were also ignored.
I'm not sure what problems these changes were meant to be solving, but will reassess the situation when I get more info on this.
and other operations the nla mapping would be applied to the curves, but not
restored correctly. The unmap function was not the inverse of the map function,
and it's not clear to me it's even possible to make it so due to repeat, so
now the old coordinates are backed up in a list and then restored afterwards.
Added buttons beside the numeric inputs for cursor location to make it more obvious how the cursor can be used for numeric manipulation of selected keyframes.
* Refactored the whole audaspace library to use float as sample format over all readers.
* Added new Readers like the linear resampler, envelope, lowpass, highpass and butterworth.
* Note: The butterworth filter isn't working correctly, some bug in there... Maybe also true for the envelope.
* Added a sound to f-curve operator that behaves mostly like the soundtracker script of technoestupido.
* Added a User-Pref option for the "XYZ to RGB" colour-mode setting for new F-Curves to compliment the one used for Keying Sets. With this option enabled, the builtin Keying Sets also can obey this option.
* Made all places that were previously manually checking the flags for keyframing to use a standard API function to do this now.
* Fixed bug introduced earlier today in commit 25353 by reverting the changes to keyingsets.c. Forgot that delete_keyframe doesn't handle do the "entire array" hack with array_index = -1
* Fixed bug with the insert-keyframe code for the array_index = -1 case, where too many channels were being keyed (i.e. an imaginary channel was often keyed in addition to the valid ones)
This commit fixes#19908 and #20239. Deleting keyframes will now delete the F-Curves they came from too, if the F-Curves don't have any more keyframes and/or F-Modifiers providing any further motion info.
* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
conversion script instead, if they use a lot of math functions
in new code:
http://www.pasteall.org/9052/python
* #19727: Noise modifier does nothing with size 1.0
When the 'Size' and 'Phase' parameters were both 1.0 exactly, and evaltime was an integer (as is the case when doing animation evaluation but not for Graph Editor drawing), the noise calculation function was bailing out. Now, the 'z' component supplied to this function is a decimal value (hardcoded to 0.1 after experimentation) to try and avoid this situation.
* Graph Editor 'Bake' operator was using wrong poll callback, making it useless when trying to use it on a F-Curve that only has modifiers on it (i.e. the main use case of the operator!)
* Submenus displaying the options available for certain operators now will now show the hotkey for the operator on the menu entries.
* Added an option for mirroring keyframes in the Graph Editor which makes use of the new cursor
I've finally given in, and implemented a '2d-cursor' for the Graph Editor. This is simply represented as an additional horizontal line that meets with the current frame indicator, forming a cross-hair. It can be disabled from the View menu.
Currently, the only tool which takes this into account is the Snapping tools (Shift-S), where I've hooked up a tool I added some time ago.
TODO:
- expose this cursor to the transform tools for scaling/rotation options...
* Code for generating 'Object' summary of Keyframes for DopeSheet (which is also used by the TimeLine for getting keyframes to draw) now considers materials, object data, and particles too.
* Rearranged the way that keyframing-related settings were presented in the User Preferences. The way the settings were grouped was plain confusing, and based on biased views from the old system. For the record, 'needed'+'visual' are always considered when inserting keyframes, 'always' is for autokeyframing, and default interpolation is only used for newly created F-Curves.
* Fixed bug #19472 - Scroll wheel scrolls in the wrong direction for enum-menus that were flipped (i.e. window type menu and 3d-view mode selector).
This (biggish) commit generalises the rotation modes functionality added for Bones, allowing Objects to use the various Euler Rotation orders, Axis-Angle, and Quaternion rotation representations.
I've also cleaned up the nomenclature of the rotation-related settings so that the naming styles are more consistent with each other. Unfortunately, this will break all files involving object or bone rotation animation made in 2.5 versions (2.4x will still get correctly converted).
General Notes:
* By default, Objects still default to using Eulers, while Bones will use Quaternions by default still.
* I've fixed all areas that I'm currently aware of to work with these changes. However, there are probably a few places where I've missed a few changes (i.e. auto-keyframing will need attention later).
* Removed the old "IPO-Keys" stuff from Transform code. I'm unlikely to restore this in the near future, and trying to fix that to include support for this commit would have been too much work.
* Added missing RNA wrapping for Scene -> AnimData
* Fixed bug (with temp-fix) where sequence strips with no names couldn't be animated properly. Currently, this will just use the index of the strip, although that is likely to be mutable (adding/removing strips will change it).
* Removed some old unused code from action.c
Main Feature:
* It is now possible to choose which AnimData block is the 'active' one for editing, and/or select them too. AnimData blocks are generally the dark blue and lighter-blue expanders (i.e. Scene, Object, Camera, Lamp, Curve, Armature, etc.)
* Objects are no longer selected/deselected when AKEY is used to toggle selection of channels. This was getting a bit annoying.
* Following on from selection of AnimData blocks, it is now possible to select/make active an AnimData block in the animation editors, and change the active action for that block via the 'Animation Data' panel in NLA Editor's properties region.
--> Be aware that user-counts are not totally handled correctly there yet, so some funky behaviour might be seen...
--> It is possible to assign a new action, or to assign an existing one, allowing to switch between actions as in the past with Actions/IPO Editors...
Other tweaks:
* Some code tweaks towards making the 'Euler Filter' feature for Graph Editor working sometime soon
* Added some backend code for snapping the values of keyframes to a single value. Still need to work out some UI for it though.
* Shuffled the code for ACT_OT_new() around, and removed the poll() callback so that it worked in NLA too.
* Fixed some more notifier bugs with deleting bones and a few other editmode operations for Armatures.
* All the selected F-Curves will get the same type of F-Modifier added.
* The button in the properties region will still only added the F-Modifier to the active F-Curve though
* For now, there must be an active F-Curve in either case, otherwise the poll() callback fails.
* DopeSheet + Graph Editor - 'Sample Keyframes' option now tags newly created keyframes as being breakdowns. Also moved reduced the code duplication here by moving the core code for this to the animation module.
* Keyframing (Standard/Auto) - Added proper 'replace' option
Keyframes can now be rekeyed non-destructively when the INSERTKEY_REPLACE flag is provided to the keyframing API functions, since this option will make sure that only the values of the handles get altered.
For the Auto-Keyframing 'Replace/Edit Keys' option, this means that it truly works as it describes now, since it will now only replace the values of the keyframes on the current frame, and won't create new keyframes in the process or destroy the tangents already created for those keys.
For things like the sliders in animation editors, keyframes changing the value won't destroy existing tangents.
* Cleaned up some parts of the code that were unused/could be done a bit nicer
* Added a new option for only showing the keyframes of the selected F-Curves in the Graph Editor, as another way of reducing the clutter.
DopeSheet and Graph Editor operators were missing these, since many of these operators were written before that field was added.
NLA Editor's operators already have them.
I've gone through all the Animation Editor operators, making sure they send appropriate notifiers, and that these notifiers are handled.
* Added a separate category for animation-related notifiers, since the old-style ones attached to specific datatypes only was turning out to be not too feasible.
* For now, the focus has been on making sure that all Animation Editors update when there have been any potentially suitable changes at all. Later on, we can filter these more carefully to only take the ones we really need (for optimisation purposes)
* Rename BIF_transform/retopo.h to ED_transform/retopo.h
for consistency.
* Move MESH_OT_duplicate_add to editmesh_add.c.
* Remove some code from BIF_gl.h which is not needed there
anymore.
* Made NLA Editing functions more aware of transitions.
- A transition can only be added between a pair of action-clips. Previous, two transitions could be added next to each other, which has undefined behaviour
- Deleting a strip with transition(s) on either side will remove the transitions too. Feedback welcome on this
- The 'type' setting for NLA-Strips is no longer editable. This was dangerous as it could result in transitions with undefined behaviour (though nothing would happen).
* Menus for adding F-Modifiers now only show relevant modifiers (i.e. 'Invalid' is not included in the list, and 'Cycles' doesn't need to be shown for NLA since we've got repeat)
* Function Generator and Noise F-Modifiers now have complete GUI's. A few settings were missed during the porting process.
* F-Modifier buttons now have their source-ID's included in the RNA Pointers used. This didn't get them animateable directly, but is a step closer.
Cleanup of scroller drawing in 2D windows.
Before:
http://download.blender.org/institute/rt11.jpg
After:
http://download.blender.org/institute/rt12.jpg
Will add 'zoom' widget circles later, as mockupped here:
http://www.reynish.com/files/blender25/fcurve_scrollbar.png
Also note the scale values are inside scroller; drawing it
on top conflicts with current frame item and markers.
Currently scroller disappear entirely when view is total.
For Joshua:
To make sliders behave nicely, the boundbox (v2d->tot) has to
be refreshed on each change. I've added it in graph drawing
now, but it could be notifier based I guess... not sure what
the correct anim api call would be. Can discuss tomorrow!
On todo:
Layout config hints so people can make scroller positions swap.
* Using the Ctrl-Shift-M hotkey, F-Modifiers can be added to all the selected strips.
* F-Modifiers can also be added/tweaked from the NLA N-Key properties. The UI now uses the same code as for the graph editor ones.
The UI drawing here is currently messed up from the NLA side, since it seems combining normal layout stuff and old-style uiBlocks doesn't seem to work too well (BUT! the buttons are at least functional).
Next up, I'll need to recode the buttons panel for the Graph Editor so that all of the drawing can be migrated over to use the new layout engine.
* F-Modifier API is now in its own file in blenkernel
* Renamed and refactored these so that they're no dependent on F-Curves, since all they really used was the fcu->modifiers list
* Added missing license blocks to a few files
For now, some of these polls may be a bit too restrictive, but at least we have some unified+cleaned bases to work from now (instead of relying on the generic ED_operator_area_active).