Commit Graph

10 Commits

Author SHA1 Message Date
06d9c2c223 Cleanup: spelling in comments 2022-03-08 14:32:34 +11:00
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
cdcbdf8ce4 Remove compilation warnings TexResult. 2022-01-28 13:28:31 +01:00
2bf519d211 Cleanup: Correct location of node function declarations
Currently there are many function declarations in `BKE_node.h` that
don't actually have implementations in blenkernel. This commit moves
the declarations to `NOD_composite.h`, `NOD_texture.h`, and
`NOD_shader.h` instead. This helps to clarify the purpose of the
different modules.

Differential Revision: https://developer.blender.org/D13869
2022-01-24 16:18:30 -06:00
93ba5e2375 Cleanup: move public doc-strings into headers for 'render'
Ref T92709
2021-12-08 17:12:43 +11:00
df8f507f41 Cleanup: spelling in comments 2021-10-06 14:54:05 +11:00
a1bc7729f2 Cleanup: use ofs instead of offs as an abbreviation for offset
Used for local structs/variables,
since `ofs` is by far the most widely used abbreviation.
2021-03-08 14:54:23 +11:00
17e1e2bfd8 Cleanup: correct spelling in comments 2021-02-05 16:23:34 +11:00
880b0f981d Cleanup: more renaming in the render/ module for consistency 2020-11-09 16:19:49 +01:00
d2c102060d Cleanup: Rename render texture files to texture_* 2020-11-06 14:20:44 -05:00