Commit Graph

6085 Commits

Author SHA1 Message Date
fa9b05149c Fix T84520: Make the different weight paint code paths exclusive to each other
Before this change, you could have the new sculpt symmetry code and the
older weight paint symmetry code active at the same time. This would
lead to users easily trashing their weigh paint data if they were not
careful when switching between modes.

Now the specific weight paint symmetry code is an exclusive toggle so
the user can't accidentally mirror strokes and vertex groups at the same
time. This also paves the way of supporting Y and Z symmetry in the
future for weight groups mirroring if we decide to add it in the future.

Reviewed By: Sybren

Differential Revision: http://developer.blender.org/D10426
2021-04-02 14:44:26 +02:00
Scott Wilson
74d5a93b2b Armature: Add Display Axis Offset
Display the bone axes at the head (root) of the bone by default, instead
of the tail (tip), and add a slider so that it's possible to adjust this
position.

Versioning code is in place to ensure existing files behave the same
(axes shown at tail), whereas new Armatures will be using the new
default (axes shown at head).

Reviewed By: #animation_rigging, #user_interface, Severin, Sybren

Differential Revision: https://developer.blender.org/D7685
2021-03-30 11:40:26 +02:00
bc872e0c8e Fix: Line Art panel in properties showing in the wrong order with add-ons
It should set bl_order to show below panels registered by render engine add-ons
like Cycles.
2021-03-29 16:40:31 +02:00
87f9405c9a Overrides: API to create an override template.
This is functionality that isn't accessible via the user interface. The
API allows the creation and modification of an override template that
holds rules that needs to be checked when overriding the asset.

The API is setup that it cannot be changed after creation. Later on when
the system is more mature we will allow changing overrides operations.

NOTE: This is an experimental feature and should not be used in productions.

Reviewed By: mont29, sebbas

Differential Revision: https://developer.blender.org/D10792
2021-03-29 09:54:34 +02:00
afcfc6eb08 Fix T86060: Texture Paint clone tool misleading texture UI
For projection painting tools besides the `DRAW` tool:

- Don't show the texture from viewport stencil drawing.
- Don't show the texture panel.

Based on D10564 by @lichtwerk with own changes.
2021-03-28 19:45:56 +11:00
William Reynish
dcd90bf188 UI: Remove "Enable physics for:" text in physics properties
The "Enable physics for:" text makes no semantic sense- i.e.
"Enable physics for Fluid". Additionally, the leading text is just not
necessary, this section is just as clear without it.

Differential Revision: https://developer.blender.org/D10537
2021-03-26 12:21:03 -04:00
51b316dbc2 Fix T83390: Remove temporary, for-one-release deprecation hints
Revert "Point users to new location of "Show Group Colors" option",
commit rB6ed6741ee35930bf81fad9a5eb6bb17eea168725.

These deprecation hints were intended for one release only, and thus can
be removed now.
2021-03-25 12:15:28 +01:00
3b0531154e UI: rename node editor sidebar categories
* `Node` -> `Group`
* `Item` -> `Node`

Differential Revision: https://developer.blender.org/D10804
2021-03-25 09:16:03 +01:00
a8a92cd15a GPencil: New modules for Import and Export
This patch adds support to export and import grease pencil in several formats.

Inlude:

* Export SVG
* Export PDF (always from camera view)

* Import SVG

The import and export only support solid colors and not gradients or textures.

Requires libharu and pugixml.

For importing SVG, the NanoSVG lib is used, but this does not require installation (just a .h file embedded in the project  folder)

Example of PDF export: https://youtu.be/BMm0KeMJsI4

Reviewed By: #grease_pencil, HooglyBoogly

Maniphest Tasks: T83190, T79875, T83191, T83192

Differential Revision: https://developer.blender.org/D10482
2021-03-24 15:28:58 +01:00
Omar Emara
ec97450ac6 Curves: add taper mode option
Currently, when a taper object is specified, the radius of the spline is
ignored. This patch adds a new option to control how the taper object
affect the effective radius of the spline. The option allow three modes
of operation:

- Override: The old method. The radius of the spline is ignored and
  overridden.
- Multiply: The radius of the spline is multiplied by the taper radius.
- Add: The radius of the spline is added to the taper radius.

Ref D10779
2021-03-23 18:34:46 +11:00
70d2456ff1 Cleanup: unused variables, imports 2021-03-23 16:21:51 +11:00
bb78f38bd1 Cleanup: single quotes for Python enums, spelling 2021-03-23 16:08:53 +11:00
80c86e274d Cleanup: move line art panel into properties_objects
No need for a module to define a single panel, since this is an
object panel it can be included with other object panels.

If centralizing line-art properties is needed in the future,
this can be done in a `*_common` module.
2021-03-23 12:41:45 +11:00
2889d8dca9 GPencil: Move Automerge button position in topbar
This helps to keep animation buttons grouped.
2021-03-22 15:47:59 +01:00
ccb372d17c Fix regression in bd79691599
The sequencer header needs to be drawn, even if the returned
variables aren't used.
2021-03-22 21:59:55 +11:00
14caab7257 Cleanup: check the space type instead of the operators poll function
The poll function may fail for reasons other than the space type,
as this menu is selected based on space-type, check this instead.
2021-03-22 20:12:08 +11:00
958e3a8cc1 RNA: use boolean array for transarency masks
There is no need to expose this as multiple properties,
also use `use_` prefix for boolean properties.
2021-03-22 18:04:12 +11:00
544b3ab1de Cleanup: clang-format, trailing space
Minor manual tweak to prevent wrapping an array into columns.
2021-03-22 14:25:42 +11:00
Peter Fog
8b3f5f755e VSE UI: Cleanup scene panel style
- Make properties alligned
 - Add decorate to volume
 - Add heading to Grease Pencil and Transparent

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D10663
2021-03-20 01:40:53 +01:00
Peter Fog
3d9ee83d88 VSE: Preview images when moving strip handles
Add option to override current frame whem transforming strip handles.
Option can be found in View menu of VSE preview, or in timeline when
using backdrop.

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D10424
2021-03-20 01:40:53 +01:00
Peter Fog
913b71bb8b VSE: Add bold and italic option for text strip
Bold and italic fonts can be switched quickly by presing corresponding
button.

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D10542
2021-03-20 01:40:53 +01:00
884f934a85 EEVEE: Lights: Add Volume and diffuse light power slider
This adds 2 new sliders for light objects that modulates the diffuse
light and the volume light intensities.

This also changes the way volume light is computed using point lamp
representation. We use "Point Light Attenuation Without Singularity"
from Cem Yuksel instead of the usual inverse square law.
2021-03-19 21:11:06 +01:00
17a5db7303 Geometry Nodes: Add geometry instances data to the spreadsheet
This patch adds data about instances generated by geometry nodes
to the spreadsheet. The transform data is decomposed into position,
rotation, and scale, and there is a name column to display the name
of the instanced object or collection.

This data is implemented specifically for the spreadsheet, because
we're not sure that we want to expose this data as attributes for the
use elsewhere.

Differential Revision: https://developer.blender.org/D10770
2021-03-19 15:30:41 -04:00
Angus Stanton
ae650b016f Fix T86208: copy node group button is inconsistent in geometry nodes
Differential Revision: https://developer.blender.org/D10740
2021-03-19 11:24:27 +01:00
51c7ff9222 GPencil: Rename Options panel to Settings
This change is to keep consistency with other panels with the same functionality.

Reviewed by @pablovazquez
2021-03-18 17:24:20 +01:00
be33d3eccd UI: Tweak labels, descriptions, and panel layout for line art
Changes include:
 - Use `IFACE_` for UI labels set in the modifier panels
 - Use a sub-sub-panel for transparency
 - Fix grammar and spelling mistakes
 - Use more natural user-friendly wording
 - Make descriptions more specific and more useful
 - Don't capitalize "line art" in descriptions (tooltips)

These changes are aimed at making the UI strings more consistent with
the rest of the UI and being more helpful to someone trying to understand
how to use the modifier.

Differential Revision: https://developer.blender.org/D10750
2021-03-17 13:46:41 -04:00
Charlie Jolly
266cd7bb82 Nodes: Add support to mute node wires
This patch adds the ability to mute individual wires in the node editor.
This is invoked like the cut links operator but with a new shortcut.

Mute = Ctrl + Alt
Cut = Ctrl

Dragging over wires will toggle the mute state for that wire.
The muted wires are drawn in red with a bar across the center.
Red is used in the nodes context to indicate invalid links, muted links and internal links.

When a wire is muted it exposes the original node buttons which are normally hidden when a wire is connected.

Downstream and upstream links connected using reroute nodes are also muted.

Outside scope of patch:
- Add support for pynodes e.g. Animation Nodes
- Requires minor change to check for muted links using the `is_muted` link property or the `is_linked` socket property.

Maniphest Tasks: T52659

Differential Revision: https://developer.blender.org/D2807
2021-03-17 11:54:16 +00:00
e8f6c65b44 UI: Rename Init to Initialize Face Sets in menu
Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D10741
2021-03-17 02:43:46 +01:00
3e87d8a431 Grease Pencil: Add LineArt modifier
This adds the LineArt grease pencil modifier.

It takes objects or collections as input and generates various grease
pencil lines from these objects with the help of the active scene
camera. For example it can generate contour lines, intersection lines
and crease lines to name a few.

This is really useful as artists can then use 3D meshes to automatically
generate grease pencil lines for characters, enviroments or other
visualization purposes.

These lines can then be baked and edited as regular grease pencil lines.

Reviewed By: Sebastian Parborg, Antonio Vazquez, Matias Mendiola

Differential Revision: http://developer.blender.org/D8758
2021-03-16 19:59:09 +01:00
04e1feb830 VSE: Automatic proxy building
Build proxies automatically when added to sequencer timeline and when
switching preview size.

This behavior can be disabled in user preferences.

Reviewed By: sergey, fsiddi

Differential Revision: https://developer.blender.org/D10363
2021-03-16 18:56:44 +01:00
91561629cd VSE: Simplify proxy settings
- Remove Full Render size from VSE preview size. Use just 100% instead.
- Add Use Proxies checkbox to control whether proxies are used globally
- Move preview size to top so it is most prominent
- Set default to 100% preview size and use proxies

Reviewed By: sergey, fsiddi

Differential Revision: https://developer.blender.org/D10362
2021-03-16 18:50:32 +01:00
Matias Mendiola
15a4ed3aff Dopesheet Context Menu updates
Dopesheet context menu rearranging to include proper operators for Grease Pencil submode

Before:
{F9828095}

After:
{F9828096}

Reviewed By: antoniov, pablovazquez

Differential Revision: https://developer.blender.org/D10502
2021-03-16 17:26:44 +01:00
4ed208bcd8 Spreadsheet: support showing data from original/unevaluated object
There are two caveats of the current implementation which still need
to be resolved in a separate step:
* In theory the data on the original object can be editable in the spreadsheet.
* If a complex object is in edit mode, and its original data is displayed,
  the drawing code can be slow, because the bmesh is converted to a mesh
  every time. The proper solution is to draw the data from the bmesh directly.
  This should become easier after an upcoming refactor.

Ref T86141.

Differential Revision: https://developer.blender.org/D10701
2021-03-15 10:16:11 +01:00
88f845c881 GPencil: Remove word "Strokes" in menu
This remove redundant word.
2021-03-13 19:52:10 +01:00
74052a9f02 Sculpt: Mask Init operator
This operator initializes mask values for the entire mesh. It supports
different modes for initializing those values, and more will be added in
the future.

The initial version supports generating a random mask per vertex, Face
Sets or loose parts. These masks are useful for introducing variations
in the model using the filters (both shapes and colors).

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D10679
2021-03-12 21:37:12 +01:00
5788f608d3 GPencil: UI menu cleanup
Remove duplicate words Stroke and Point already in menu header.

Reviewed by: @mendio,  @filedescriptor
2021-03-12 19:12:27 +01:00
b01e9ad4f0 Fluid: Enable scale options for fluid particles
There is no reason to hide the 'Scale' and 'Scale Randomness' options
for fluid particles that are rendered as 'Object'.

It is possible that hiding these options was just an oversight and
not intentional.
2021-03-12 17:24:53 +01:00
f707783d5f LibOverride Auto Resync: Add option to disable it in Experimental userpref.
Some older .blend files won't react nicely to auto-resync, they need to
get manually fixed with `resync enforce` first.
2021-03-12 16:45:45 +01:00
5f1f233dc9 Spreadsheet: expore more domains and point cloud data
Ref T86135.

Differential Revision: https://developer.blender.org/D10681
2021-03-11 12:23:01 +01:00
3dab6f8b7b Spreadsheet: new spreadsheet editor
This implements the MVP for the new spreadsheet editor (T85879). The functionality
is still very limited, but it proved to be useful already. A more complete picture
of where we want to go with the new editor can be found in T86279.

Supported features:
* Show point attributes of evaluated meshes (no original data, no other domains,
  no other geometry types, yet). Since only meshes are supported right now, the
  output of the Point Distribute is not shown, because it is a point cloud.
* Only show data for selected vertices when the mesh is in edit mode.
  Different parts of Blender keep track of selection state and original-indices with
  varying degrees of success. Therefore, when the selected-only filter is used, the
  result might be a bit confusing when using some modifiers or nodes. This will
  be improved in the future.
* All data is readonly. Since only evaluated data is displayed currently, it has to
  be readonly. However, this is not an inherent limitation of the spreadsheet editor.
  In the future editable data will be displayed as well.

Some boilerplate code for the new editor has been committed before in
rB9cb5f0a2282a7a84f7f8636b43a32bdc04b51cd5.

It would be good to let the spreadsheet editor mature for a couple of weeks as part
of the geometry nodes project. Then other modules are invited to show their own data
in the new editor!

Differential Revision: https://developer.blender.org/D10566
2021-03-10 11:35:42 +01:00
dcd7dacc4f Graph Editor: FCurve Show Extrapolation Toggle
Adds toggle to graph editor (View->Show Extrapolation). When disabled,
then fcurves only draw over the keyframe range. For baked fcurves and
ghost fcurves, the range is all sampled points.

It is intended for frequent use so anybody could assign hotkey or add
to quick favorites that's why GE-View is the best place for it.

Show Extrapolation is the default.

Reviewed By: sybren, Stan1, looch

Differential Revision: http://developer.blender.org/D10442
2021-03-09 15:09:09 -05:00
e5c1e13ef0 Sculpt: Init Face Sets by Face Sets boundaries
This adds an extra option to the Face Sets Init operator to initialize
individual Face Sets based on the current Face Sets boundaries.
In particular, this is useful for splitting the patterns created by
Expand into individual Face Sets for further editing.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D10608
2021-03-09 18:55:20 +01:00
8df968d69f "Show Texture in texture tab" button: full support for Sculpt / Paint
In {rBb279fef85d1a} the button that displays a texture in a Properties
Editor texture tab was added for geometry nodes.
Same commit will actually show them for Brush textures as well (but
disabled -- because the Texture users dont match).
This task is for finanlizing proper support for Brush textures as well.
There was originally a separate patch for this (see {D9813}) but most of
it was already implemented by above commit.

**what this solves**
from the default startup file:
- go to any sculpt or paint mode and add a texture to your brush
- observe the button to edit this texture in the Properties editor is
greyed out

{F9860470}

There are two possible solutions:
- [1] call the texture template for the brush `texture_slot` texture
(instead of the brush 'texture') from the python UI code, this is then
working in harmony how ButsTextureUser works for brushes
- [2] tweak the way `ButsTextureUser` works (dont rely on
`RNA_BrushTextureSlot` there)

This patch implements the first solution.
Since `brush.texture_slot` is `br->mtex` RNA wrapped and `brush.texture`
is `br->mtex.tex` RNA wrapped, this really comes down to doing the same
thing. I checked that creating a new texture and unlinking/deleting will
have the same results even though they take slightly different code
paths: assignment and NULLing the pointers are working on the same (see
above) and RNA update callbacks also do the same [even though in
different functions]:
- brush.texture will do rna_Brush_main_tex_update
- brush.texture_slot.texture will do rna_TextureSlotTexture_update /
rna_TextureSlot_update
(only difference here is an additional DEG relations update in the case
of texture_slot which should not do harm)

Differential Revision: https://developer.blender.org/D10626
2021-03-08 19:38:35 +01:00
9cb5f0a228 Spreadsheet: add boilerplate code for new editor type
This adds the initial boilerplate code that is required to introduce
the new spreadsheet editor. The editor is still hidden from the ui.

It can be made visible by undoing the change in `rna_screen.c`.

This patch does not contain any business logic for the spreadsheet editor.

Differential Revision: https://developer.blender.org/D10645

Ref T86279.
2021-03-08 16:25:08 +01:00
5a67407d5a File Browser: scroll selected files into view
Add operator `FILE_OT_view_selected` to the file browser (and thus also
to the asset browser) that scrolls selected files into view.

This includes the active file, even though it is not selected. In
certain cases the active file can loose its selected state (clicking
next to it, or refreshing the asset browser), but then it's still shown
in the right-hand sidebar. Because of this, I found it important to take
it into account when scrolling.

This also includes a change to the keymaps:
- Blender default: {key NUMPAD_PERIOD} is removed from the "reload"
  operator, and assigned to the new "view selected files" operator. The
  reload operator was already doubly bound, and now {key R} is the only
  remaining hotkey for it.
- Industry compatible: {key F} is assigned to the new "view selected
  files" operator. This is consistent with the other "view selected"
  operators in other editors.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D10583
2021-03-08 15:21:34 +01:00
171ba42439 Fix error in unused argument cleanup
Bad keyword argument rename from
9dc0c44aa1
2021-03-09 00:25:46 +11:00
995bb0860a Cleanup: remove redundant draw callback 2021-03-06 19:26:18 +11:00
37793b90be Cleanup: unused imports 2021-03-06 19:26:18 +11:00
9dc0c44aa1 Cleanup: unused arguments 2021-03-06 19:26:18 +11:00
bd79691599 Cleanup: unused variables 2021-03-06 19:00:18 +11:00