c76d339b6c
fix for copy in the console (wasnt taking the prompt into account)
2010-10-04 12:02:18 +00:00
a6d62bf0db
Recalc knots when toggling nurb cyclic flags
2010-10-04 10:06:18 +00:00
636e555ec2
Fix for [ #24118 ] Hair particles can not be edited
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* Own mistake from a previous fix.
2010-10-04 08:48:50 +00:00
c0a7b5c2a8
COLLADA exporter fix: do not create a duplicate <polylist> if an object has NULL materials linked along with normal materials.
2010-10-04 03:38:37 +00:00
314121ee65
- use own string conversion function over PyUnicode_FromString when converting the argv
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- report errors when files dont load when given from the command line but not running in background mode.
2010-10-04 01:18:47 +00:00
0540512866
fix for building over samba /w cmake+mingw
2010-10-04 00:40:48 +00:00
874ffaca7b
typo in function prefix.
2010-10-03 23:29:43 +00:00
02d0084db9
changes to path searching
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- don't search CWD/foldername anymore, only CWD/2.54/foldername, since this is the new default build systems use.
- local source paths (./release/scripts) are now treated as system path, otherwise when this is used you cant test ~/.blender/2.54/scripts at the same time.
2010-10-03 21:13:52 +00:00
ab8aa13b82
bugfix [ #24087 ] Blender can not install add-ons unless running with root priviledges
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now addon path is created using the same path functions and selecting where to save the startup.blend
also made some minor changes to path handling funcs.
2010-10-03 20:00:22 +00:00
fbe1b518f0
Fix attribution, as noticed by Dalai Felinto.
2010-10-03 16:39:07 +00:00
41a3f5863d
Add include directive so buildinfo compilation can find defines, see r32271.
2010-10-03 16:30:10 +00:00
b0b5db57da
build systems have been updated, remove use of ~/.blender/ directly, ~/.blender/*version*/ instead.
2010-10-03 16:16:00 +00:00
157d1205a4
added len_squared_v2v2, use instead of len_v3v3 for font handle tests, also fixed some warnings.
2010-10-03 14:16:27 +00:00
05884e09be
- rna bugfix where ints were not clamped and would overflow, now raise an error and print valid range.
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- fixed WM_OT_context_cycle_int was causing problems with int overflow, now it cycles properly.
- rename QUOTE macro to STRINGIFY_ARG, and added STRINGIFY, which is used more often since it gives the value as a string.
2010-10-03 01:44:00 +00:00
bcf6726b0b
Making the docs for bge.types.KX_SCA_AddObjectActuator.instantAddObject() more clear. Thanks to delaney for pointing this out.
2010-10-03 01:32:01 +00:00
27c444acb6
python console prompt + edit line is how selectable.
2010-10-02 22:31:48 +00:00
491aebbf67
py/rna access to setting the header text - can be used in modal operators.
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eg: context.area.header_text_set("Some Text")
included example in the view3d modal operator template.
2010-10-02 21:02:40 +00:00
Nathan Letwory
3f768cb472
Redraw object buttons on next/previous frame in 3dview, otherwise for instance
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Transform panel won't get updated for keyed objects.
2010-10-02 20:31:54 +00:00
1d2b96fa81
set the view3d used layer to be an unsigned int, mask out localview layers to avoid flag mismatch when checking if it changed.
2010-10-02 19:45:53 +00:00
3aef138175
for view layer calculation, only break early if all layers are set, was breaking if any layer was set.
2010-10-02 19:38:09 +00:00
77b75e23ba
Fix #22348 : disabled image editor curves on non-float images, this never
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worked correct, only got enabled accidentally in 2.5 port.
2010-10-02 19:31:58 +00:00
a6e7823942
make fly mode border draw into a area drawing callback rather then using a flag (no functional change).
2010-10-02 19:31:23 +00:00
5faa29b01d
move window matrix translation into its own function. (no functional changes)
2010-10-02 19:06:20 +00:00
283372ab3c
Anti-Aliasing support for opengl render (belated durian todo),
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Simple FSA accumulation method means no fancy opengl features needed.
Fixed at 5 samples per pixel for now.
2010-10-02 17:10:28 +00:00
8cb17690f1
Fix #23785 : in the game engine, if an object had an armature modifier + another
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modifier, it would apply the armature deformation twice.
2010-10-02 16:42:12 +00:00
9e72351c96
Small CMAKE Fix, discovered by freakabcd in IRC.
2010-10-02 16:29:58 +00:00
0daa9ec5d9
Fix for [ #24051 ] Scrubbing Timeline in VSE with Jack Audio doesn't scrub just plays the audio track
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There were actually two bugs, the one reported and that the Sync Callback never has been called after someone had to add #ifdefs around the call without checking that the build systems are even configured to add the needed definition, am I right Cam? :P
2010-10-02 15:27:55 +00:00
2bfc5d53bb
Fix for last fix, should have checked it actually worked :)
2010-10-02 14:45:56 +00:00
e1b5daa36f
Fix #24077 : convert operator not updating outliner. Note about notifiers:
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NC_SCENE|NC_OBJECT does not work, you can only have one NC/ND/NA in a
single notifier, if you need to do both, use two notifiers.
2010-10-02 14:40:53 +00:00
9aa2bde26b
Most likely fix for #23420 : viewer node: loses viewer nodes forever.
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Related to another bug fixed recently, both viewer + split viewer
could be set to output to the same image. That also could make node
tree localization/sync go wrong.
2010-10-02 14:32:03 +00:00
11467a7873
Fix #24095 : user preferences theme colors didn't match exactly with what
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was drawn. Problem was that these were not set to be in gamma space. Also
needed to fix automatic 0..255 to 0..1 range conversion for PROP_COLOR_GAMMA,
was only working for PROP_COLOR.
2010-10-02 14:17:20 +00:00
a634d44510
Fix #24103 : copy logic bricks to objects with the same data didn't work.
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Don't know why this check was here, it wasn't there in 2.49 and it's not
necessary.
2010-10-02 14:08:09 +00:00
8d309f8500
Fix #24096 : shift+A add menu not working in pose mode. Useful to have it
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here too for rigging.
2010-10-02 13:57:38 +00:00
161ae2b572
Fix warning in collada operator after a recent commit.
2010-10-02 13:52:46 +00:00
96565073d3
Fix #24098 : new file and load factory settings sharing same hotkey.
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Made these separate operators now, less confusing.
2010-10-02 13:45:26 +00:00
4c63215e38
Fix #24094 : Multiresolution sculpt mode undo crash
2010-10-02 11:39:11 +00:00
3716e6a176
Fix #24097 : halfway shadow buffer rendererd incorrectly with spot halo. This
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trick can't work with any volumetric effect, so disabled it in case halo is
enabled.
2010-10-02 10:39:53 +00:00
Nathan Letwory
27fa0dfc70
Patch [ #23589 ] Use Author field from User Preferences for COLLADA export.
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Submitted by Imran Syed.
When U.author is set, it'll be used instead of default "Blender User".
2010-10-02 09:42:35 +00:00
1410df2f14
Fix #23629 : Layers doesn't sign there are objects on them, only if the object is selected
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Also fixed layer buttons update when changing scene/screen
2010-10-02 09:28:41 +00:00
db1b74654b
- spec hardness was missing redraw update
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- missed rna rename in image ui
- use BLI_math functions in gpu_draw.c (no functional changes)
2010-10-02 06:34:04 +00:00
734b7b969d
Fix #23932 : compositing nodes with viewer and split viewer node could
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crash, with two threads writing to the same image.
2010-10-01 21:56:36 +00:00
Nathan Letwory
99ebe229f6
Fix [ #21084 ] Collada messing up geometry on import and renaming uvlayers
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Reported by Michael Williamson
Add support to write the uvlayer name as found in <bind_vertex_input> semantic attribute (Blender
exports in this one too, so reimport goes ok now).
I have created a patch for OpenCOLLADA to be applied against r769, which is needed
for this fix to work: http://code.google.com/p/opencollada/issues/detail?id=117
The Windows OpenCOLLADA updated builds (r769+patches) will be committed after this.
Note: This means that linux and osx users will have to patch OpenCOLLADA themselves, until
it's committed (or in case of OSX the libs updated in lib/darwinXXX).
2010-10-01 19:46:42 +00:00
38b6ca0358
stop dna from parsing structs that aren't used needed.
2010-10-01 15:59:34 +00:00
f9884b8137
fix [ #24083 ] Crash when opening a certain file
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own error in recent commit.
2010-10-01 13:51:48 +00:00
efb98f2499
minor bugfix [ #24085 ] NULL character is last
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so "blah.blend" comes before "blah 1.blend"
2010-10-01 13:30:09 +00:00
2e44e06450
minor adjustment to camera object drawing so arrow stays same size independent of aspect.
2010-10-01 13:27:59 +00:00
Nathan Letwory
b85f779355
Add distance check in lasso generation to get a smoother lasso.
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Hopefully this helps with lasso select troubles [#21179 ].
2010-10-01 08:12:37 +00:00
65b92821e1
attempt to fix [ #21179 ] r26939 - Lasso tool does not work when drawing counter clock wise
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can't test this so guessing this is caused by face culling.
2010-10-01 07:49:00 +00:00
4ab6881617
Fix #23186 : use of unitialized memory when creating new faces on a mesh
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with a multires modifier.
2010-09-30 22:27:37 +00:00
0fce27d68e
Fix #24074 : shift+MMB didn't pan in image editor like other 2d views.
2010-09-30 21:07:42 +00:00