Commit Graph

61553 Commits

Author SHA1 Message Date
c78d83bca7 GP: Set pixel shader fx lines to OFF by default 2018-09-28 16:52:20 +02:00
Dalai Felinto
0f03750f4f Cleanup: Remove bmo_similar.c and small renaming 2018-09-28 10:32:04 -03:00
Dalai Felinto
75b2091d42 Multi-Objects: Select similar vertex: SIMVERT_VGROUP
I'm storing the name of the vertex groups in a gset. This way
we can select vertex groups with the same name across different
objects.

Also this is the last select similar mode that needs porting o/
2018-09-28 10:25:23 -03:00
3341d42ad5 Fix T56947: Copy text from disabled search menu crashed
Reviewers: brecht

Differential Revision: https://developer.blender.org/D3745
2018-09-28 14:12:25 +02:00
b880c13c3a Merge branch 'master' into blender2.8 2018-09-28 13:58:30 +02:00
45271007cf Fix T56905: unsupported channel layout error writing AAC audio.
This uses same mapping as Audaspace to specify channel layout, which was
missing before.
2018-09-28 12:07:05 +02:00
29c8c6cf4f Fix T56940: crash rendering with OpenGL as engine. 2018-09-28 10:39:20 +02:00
89264d8c40 Make struct initialization happy for CLang 2018-09-28 10:13:56 +02:00
c72770d1cb Subdiv: Return enumerator of proper type
Was harmless, that code is never to be reached.
2018-09-28 10:13:18 +02:00
763c78fccb Fix/workaround stupidity of CLang
Seems there is something wrong with ternary operator
and type deduction.

Copying matrix to a variable with cleaner name seems
to be better solution than to force cast to an array.
2018-09-28 10:11:28 +02:00
6398e6608f GPencil: Avoid tautology assignment
This is considered a warning which is usually promoted to
error in developers' environment.

Probably worth adding an assert or so, if possible?
2018-09-28 10:10:25 +02:00
fa6b0cdc79 GPencil: Use proper enumerator type
Was using GpencilModifierType in type definition,
but rest of usage was using values from GpencilModifierTypeType.
2018-09-28 10:04:31 +02:00
e26620337a Merge branch 'master' into blender2.8 2018-09-28 09:47:02 +02:00
81f68bbba1 Fix compilation errors and warnings with Clang-6 2018-09-28 09:46:12 +02:00
Sebastian Parborg
a16e5b8efa Cleanup: remove unused DerivedMesh code.
Differential Revision: https://developer.blender.org/D3736
2018-09-27 20:19:28 +02:00
6baea955bf UI: use new 3D viewport navigation icons and image icon in add menu.
I had to make the viewport navigation icons a bit smaller in the SVG since
the edges were being clipped off, we only support 16x16 icons currently.
They are a bit blurry because of this.
2018-09-27 20:11:10 +02:00
0b4c440baa UI: add first batch of monochrome icons designed by Andrzej Ambroz.
Currently only for simple commands like play, add, zoom, expand, etc.
2018-09-27 18:41:27 +02:00
28324143c4 UI: draw mono icons with button type text color, instead of area text color. 2018-09-27 18:39:50 +02:00
99fa874c85 Fix blender_icons_update.py not working after mono icon changes. 2018-09-27 18:39:50 +02:00
beb91b5f41 GP: Enable force fill recalc by default 2018-09-27 17:39:16 +02:00
18262bcb1e Fix missing libquery processing of ID pointers in GPencil Modifiers.
...
2018-09-27 16:34:45 +02:00
3da46a8d8d Implement a new dedicated weight painting shader.
Move the weight paint drawing to the fragment shader. The shader
uses a texture that uses the U.coba_weight custom color band, or
an internal color band.

In addition to actual weights, the shader has to display two
alert colors: missing vertex group, and zero weight. The zero
weight alert has to be blended with regular weight colors,
so that a single alert vertex surrounded by weighted ones is
still visible.

Reviewers: campbellbarton, fclem

Differential Revision: https://developer.blender.org/D3675
2018-09-27 17:33:33 +03:00
a3fea39724 Fix T56915: Selectability in Solid Xray Mode
This was caused by the object center being selected by the wireframe pass.

The wireframe pass is now only drawn if we search for the nearest surface.
This makes all wire objects (like non-meshes objects) higher priority than
mesh surfaces.
2018-09-27 16:09:27 +02:00
efc4862ee6 Refactor: Copy/Paste values from/to UI
Previously copy and paste was handled within the same function using a mode switch, which is quite ugly in most cases.
This patch separates the function into two and splits up those in even smaller functions to increase maintainability.

Finally one new feature was added: You can copy from disabled fields now. (requested by hjalti)

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3738
2018-09-27 16:06:24 +02:00
58adc58661 Merge branch 'master' into blender2.8 2018-09-27 15:49:59 +02:00
a247b53084 Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3732
2018-09-27 15:36:35 +02:00
0f6b2504f8 Cleanup: fix harmless compiler warnings. 2018-09-27 15:33:44 +02:00
4de1e673a4 Merge branch 'master' into blender2.8 2018-09-27 14:51:33 +02:00
1472550ba1 UI: new clip editor panels and headers layout.
* Panels now use single column layout.
* Footage Info was moved into Footage Settings.
* Display settings are now in a popover in the header.
* Graph view shows tracking controls in the header center.

Differential Revision: https://developer.blender.org/D3643
2018-09-27 14:15:10 +02:00
f35cc54c11 GP: Avoid duplicated weight deformation for strokes
If the point had several weights, the result could be wrongly accumulated.
2018-09-27 14:12:37 +02:00
250a377592 Partial revert of recent toolsystem defaults
- Use ctrl for de-select since we may want to use shift for extend.
- Use cursor tool by default,
  it's agreed lasso select isn't accessible from a shortcut by default.
2018-09-27 21:19:45 +10:00
14e7fcfdde Cleanup: warnings 2018-09-27 21:15:55 +10:00
2a63e062b0 Tests: add --no-window-focus to open window without focus.
This is useful to run OpenGL tests while continuing to do other tasks
without windows constantly popping up in the foreground.
2018-09-27 12:21:48 +02:00
c722728b7f Fix T56927: Grease pencil materials issues with lock and hide 2018-09-27 12:07:43 +02:00
358d8c14d8 GP: Fix infinite loop in Dope Sheet 2018-09-27 11:11:33 +02:00
c67305f21b UI: Use "View" category for 3D view panels
Allows add-ons to add other categories.
2018-09-27 16:35:43 +10:00
5f7c671c56 UI: Tabs on right w/ right aligned regions 2018-09-27 16:35:43 +10:00
5afe91c504 Fix missing free 2018-09-27 16:35:43 +10:00
da96336e5f Python GPU module: Wrap GPUIndexBuf
Differential Revision D3714
2018-09-27 00:53:45 -03:00
1e647a570d Python GPU module: replace PyArg_ParseTupleAndKeywords by _PyArg_ParseTupleAndKeywordsFast
part of T47811 ("for faster argument parsing").
2018-09-27 00:22:57 -03:00
e2b6a59317 Merge branch 'master' into blender2.8 2018-09-27 11:53:08 +10:00
09c7bfe42b Spin Tool: hide options unrelated to duplication 2018-09-27 11:52:21 +10:00
ed83075402 Tool System: set a default tool for each mode
Also clear tools for the default startup file
so changes to defaults apply to new files.
2018-09-27 11:20:27 +10:00
c5c987cde9 Cleanup: flip option unlock -> lock
Nearly all options are currently to toggle locking.
2018-09-27 08:51:47 +10:00
5732d9e1dc Wireframe/Xray: Make Xray option local to wireframe mode
This commit make the Xray option for the wireframe different from the other
shading mode. This makes it possible to rapidly switch between wireframe +
Xray and Solid mode without Xray.

Xray alpha is also decoupled.

Both variables are duplicated and exposed separately through RNA.
2018-09-26 20:31:20 +02:00
ebd234eee5 UI: switch shortcuts for pivot and orientation pie menus.
Pivot is now period key, orientation is comma key.
2018-09-26 18:40:30 +02:00
cbe82f81e1 UI: allow fractical unit size for layouts. 2018-09-26 18:24:09 +02:00
William Reynish
b2a569dd68 UI: use pie menu for snap, pivot and proportional editing.
* Proportional pie menu at shift+O.
* Snap pie menu at shift+S.
* Pivot pie menu at comma. Previous comma, ctrl+comma, period
  and ctrl+period shortcuts for specific pivot types were removed.

Ref T56881.
2018-09-26 18:24:09 +02:00
c0b9a4a86e Depsgraph: Add missing relation for spline IK
Solver should clearly depend on initializaiton.
2018-09-26 18:16:55 +02:00
0666ece2e2 Cloth: Collision improvements
This commit includes several performance, stability, and reliability
improvements to cloth collisions.

Most notably:
* The implementation of a new self-collisions system.
* Multithreading of collision detection.
* Implementation of single sided collisions and normal overrides.
* Replacement of the `plNearestPoints` function from Bullet with a
dedicated solution.

Further, this also includes several bug fixes, and algorithmic
improvements.

Reviewed By: brecht

Differential Revision: http://developer.blender.org/D3712
2018-09-26 17:49:40 +02:00